The easy answer is that Blackout Truncheon is not a good Enhancement weapon no matter what proc it has. The 1.5 speed ruins it pretty much. I'd say you're better off sticking with what you have. And I wouldn't say that's a question that can't be answered elsewhere so as of yet this thread has no meaning.
There was allmost exactly the question only one page back with the heroic fist drop with a haste procc.
Just use the tier 3 blacksmithing mace procc on the second page and assume lower results.
And since the truncheon is only a 1.5 speed weapon and has the same dps as your both much slower weapons, it should never be a choice for you.
The "help me please" thread should have his original post updated on a regular basis with all the most important questions that will be mentioned during the time. Are you willing to do that? And it should be started when the wiki project is out, which isn't by now, is it?
A help me please thread shouldn't be the place to ask stupid question that could easily be answered with reading the orginal post of malan wisely. And any other/new question can be placed until the wiki release in the original thread.
Oh, I can update somewhat, I was just following the format of the mage help me please thread(which has no format at all ) as it is the one I am following regularly. People just seek help and get answers hopefully with no updates on main page.
Also the blackout trucheon is like 6-7dps more than my current OH, which is why I asked as it may be more viable with a WF/FB combo.
Maybe I can get a list of FAQs and update the first post?
I put in your stats from the armory. I also put 8str and 4str+4crit in the blackout sockets.
I left the raid-buffs page alone.
I used the dragonstrike proc to simulate the blackout's proc. and got the following results:
resonate+blackout = 1048
maghari+blackout = 1042
resonate+maghari = 1045
The blackout's results are necessarily worse than that since the dragonstrike proc is 212haste, but blackout is just 132.
However, it's pretty obvious that you can use any of those 3 weapons and be roughly the same DPS.
I noticed that you have [Fury] which of course is a must wear item for you. You enchanted it with Crusader. I suggest that if you're so poor that you can't afford mongoose, then being a DPS raider is not something you're cut out for. I am not trying to be mean, but why are you bothering to maximize your DPS, when you can't afford it?
According to Yo's simulator, at your level of gear:
2x Mongoose enchant is worth about 43dps.
2x Crusader is worth 20dps.
Upgrading from Mag'hari to Fury was worth about 41DPS increase for you (i.e. replacing mag'hari with Fury netted 41dps).
You do realize that double mongoose is the same DPS increase that Fury was for you?
Stop being cheap. Spend the gold for proper enchanting. If you don't have the money to raid as DPS, then raid as a healer. Healing is much cheaper, even with mana pots. Also, patch 2.4 should help you out since there will be reasonable gold from 25man raiding. Not sure about the gold available to 10man raiding. But either way, you need to enchant your properly, not this poor man crap that you're pulling.
Your shoulder, cloak, feet, one weapon and legs are all NOT enchanted. This is the true source of your DPS woes.
Rapparee: Thanks for your help. I would enchant mongoose after I get the 2.4 badge items since crusader is vastly cheaper than mongoose, and I don't feel like dropping a mongoose on my green mainhand too. At that point of posting I do not have fury yet. For my other gear, I would enchant once I get epic versions from Karazhan and ZA.
I find the Yo's simulator hard to use, due to the fact that I would have to manually input stats every time I use it,quite tedious especially since I also have to calculate the rating to % each time and add it up too. Is there any 3rd party script that is written that could remember what you keyed the previous time and just auto input for you?
I have a question about Yo's Crazy Shaman DPS Simulator
Why is it, that everytime it hit "theorycraft" it gives me different AEP weights if I didn't even change any settings? Which AEP weights do I believe?
Run a few long ones and take the average. The sim is as close as possible to a real situation, which is the answer as to why it gives a different result each time.
If you're going to run one with the intent of finding your "true AEP weights", I would recommend leaving your computer on overnight and running Yo's simulator in its own Firefox window with nothing else open. Run it for 100,000 hours, as this accomplishes the same thing as running it 10 times for 10000 hours and averaging the results, and you won't have to babysit it. It's not really freezing your Firefox, it's just running in its own thread so Firefox handles it poorly if you try to do anything else in that Firefox window while it's running. In addition, make sure you're not running WoW while you're doing it, as that really tends to freeze things up.
Basically... do the all-night test as I recommended and you'll have your "true AEP weights" waiting for you in the morning.
I am slightly confused by the mechanics of windfury and was hoping that someone could inform me.
Why is it that the damage from dual-windfury greatly exceeds that of the sum of using windfury on each weapon individually?
ie: (sample values)
WF on just main-hand: 100 wf dps
Just off-hand: 60 wf dps
Main-hand & off-hand: 200 wf dps
At first I thought it was just a by-product of increased flurry and ua uptime, but similar results occur even when disabling those talents on Yo's simulator. Any insights into the functioning of windfury would be greatly appreciated.
I am slightly confused by the mechanics of windfury and was hoping that someone could inform me.
Why is it that the damage from dual-windfury greatly exceeds that of the sum of using windfury on each weapon individually?
ie: (sample values)
WF on just main-hand: 100 wf dps
Just off-hand: 60 wf dps
Main-hand & off-hand: 200 wf dps
At first I thought it was just a by-product of increased flurry and ua uptime, but similar results occur even when disabling those talents on Yo's simulator. Any insights into the functioning of windfury would be greatly appreciated.
Let's not make this another thread filled with questions that have been answered elsewhere, shall we?
This, and pretty much everything under the sun about enhancement, has been covered in the new Theorycraft section. Read everything there FIRST, and then make a post here if you still have a question.
Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
Let's not make this another thread filled with questions that have been answered elsewhere, shall we?
This, and pretty much everything under the sun about enhancement, has been covered in the new Theorycraft section. Read everything there FIRST, and then make a post here if you still have a question.
Uh, Daler? I see the point of this thread is to explain Theory that's been covered everywhere but is hard to swallow. Let's keep the thrash out of the Theorycraft, allowing those who don't want to repeat themselves to keep their minds on more important tasks.
I, however, am a windbag and love to repeat myself, so here goes.
The reason 2x WF is superior to 1x WF, even though some of your WF attacks are smaller offhand attacks, is simple: when you have WF on one hand, the chance for that one hand to swing is 20%. However, when you put WF on BOTH hands, EACH hand has its proc chance increased to 36%.
So in essence, you're not getting twice the chance to proc WF, you're getting about three times the chance.
What's more, no matter how many hands you put WF on, it now has a 3s cooldown in between procs. That means you'll never hit a 20% proc rate with any weapon slower than 3s -- the first attack after a windfury has a 0% chance to proc. Thus, this tripling of your chance to proc WF actually improves your damage from MH WF procs, too! (The Main Hand has a natural advantage to proccing Windfury, regardless of weapon speed, because Stormstrike always evaluates the main hand first).
Neither of these divergences from the tooltip -- the 3s CD and the 36% chance to proc on either hand -- are documented publicly by Blizzard, but either is easily detectable in any combat log. They've been around since patch 2.1, which I believe is a year old.
You can see this first hand without doing any theory. Get a copy of Recount, then go farm with WF MH and FT OH, then farm with 2x WF on some slow weapons. I guarantee you will see more DPS. And as your gear improves, WF just keeps getting better and better.
Last edited by Toots Hepcat : 04/18/08 at 1:22 PM.
I apologize if this is the wrong spot for this question but didnt see a need to start a new thread just for a issue on YO Simulator.
I am having a problem with getting YO Simulator to give a EP Value for Expertise when I am running the sim for a EP Value. I Have tried the same stats with different amount of time of 1000, 2000, 5000. Also have tried turning off features like the Jewelery SS Might (Scryer) and still not getting a EP value for expertise.
Numbers I have inserted into the sim are the following.
AP 1610, Crit 27.78, Hit 9.58, Haste 2.79, Arm 84, MH 103.0, Del 2.5, MH Ex 53, OH 103.0, Del 2.5, OH Ex 53, Spell Hit 3%, Spell Crit 3.64, Str 257, Agi 300.
Procs and stuff have the following Duel Mongoose, Windfury, Trinkets = Bloodlust Broach, and Shadowsong Panther, Totem Stone breakers, 4-piece set none, Relentless Gem, Earth +Fire, Jeweler SS Pendent of Might (Scryer).
Wondering if I am doing something wrong to get this problem.
You entered 53 expertise which is way over the cap for dodge. I assume you have 53 expertise RATING, but the simulator asks for the actual expertise skill, which in your case will be 13 (53/4 rounded down).
To not clutter up the TTT, where does this sudden "FS spam" > ES+FS rotation come from? I'm almost positive that Bink agreed with me about the ES+FS rotation still being superior, although he said in the TTT that FS spam is superior.
I'm really confused. So I'd love a definite comparison between the two.
To not clutter up the TTT, where does this sudden "FS spam" > ES+FS rotation come from? I'm almost positive that Bink agreed with me about the ES+FS rotation still being superior, although he said in the TTT that FS spam is superior.
I'm really confused. So I'd love a definite comparison between the two.
The maths is in the think tank.
Actually, I think the numbers in there are slightly off. Stormstrike + Misery modifier should be 1.25, not 1.26. And modifier for Flame Shock should be 1.3 (don't think you can assume Malediction anymore).
Also, the Flame Shock maths is off, since it has different coefficients for the separate parts, and the half time for the dot portion isn't being applied to the spellpower bonus.
Using the cofficients in the think tank and assuming 750 spellpower (as in the example), the maths should be:
Actually, I think the numbers in there are slightly off. Stormstrike + Misery modifier should be 1.25, not 1.26. And modifier for Flame Shock should be 1.3 (don't think you can assume Malediction anymore).
Also, the Flame Shock maths is off, since it has different coefficients for the separate parts, and the half time for the dot portion isn't being applied to the spellpower bonus.
Using the cofficients in the think tank and assuming 750 spellpower (as in the example), the maths should be:
Is it the rotation that makes FS spam superior when you have to protect SS charges for an elemental shaman or balance druid?
No the Flame Shock spam was just better than Earth Shock spam, but FS-ES rotation is still better in the end. Earthshock was like 4-5 dps more than just FS every 6 seconds if you can get the debuff to yourself 100% of the time. If you miss any of the SS bonuses to ES at all, FS spam becomes better. I haven't updated the stuff yet because I'm trying to decipher the 2 PMs that Bink sent me, they're confusing.
No doubt a silly question, but I couldn't find the answer in the Theorycrafting thread. In section 1.3.1 (Enhancement Points - EP - Stat Weight System) there are the very useful points for working out items, etc.
However, why does the crit rating, or haste for example change over the Tiers (and Sunwell)? How come they alter at all and aren't stable?
Apart from just wanting to know, it seems to create very curious results in Loot Rank. If you choose to compare the T5 and Sunwell stats, then choose the Head slot and 20 maximum items you'll see that the [Coif of the Jungle Stalker] is No.4 for T5, but for Sunwell has completely disappeared.
I'm not sure whether this a very strange by-product of the scoring system or an error in Loot Rank, but to totally lose a item like that seems odd.
If you choose to compare the T5 and Sunwell stats, then choose the Head slot and 20 maximum items you'll see that the [Coif of the Jungle Stalker] is No.4 for T5, but for Sunwell has completely disappeared.
That's in part because LootRank by default only shows the top 10 items, and because for each "tier" of EP I unclicked the zones that they didn't have access to. ie, T4 EP values do not include sunwell items. Sunwell EP does not include KZ, ZA, SSC/TK because I assumed people looking at sunwell items aren't really concerned with earlier items.