Originally Posted by Daler
Let's not make this another thread filled with questions that have been answered elsewhere, shall we?
This, and pretty much everything under the sun about enhancement, has been covered in the new Theorycraft section. Read everything there FIRST, and then make a post here if you still have a question.
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Uh, Daler? I see the point of
this thread
is to explain Theory that's been covered everywhere but is hard to swallow. Let's keep the thrash out of the Theorycraft, allowing those who don't want to repeat themselves to keep their minds on more important tasks.
I, however, am a windbag and love to repeat myself, so here goes.
The reason 2x WF is superior to 1x WF, even though some of your WF attacks are smaller offhand attacks, is simple: when you have WF on one hand, the chance for that one hand to swing is 20%. However, when you put WF on BOTH hands, EACH hand has its proc chance increased to 36%.
So in essence, you're not getting twice the chance to proc WF, you're getting about three times the chance.
What's more, no matter how many hands you put WF on, it now has a 3s cooldown in between procs. That means you'll never hit a 20% proc rate with any weapon slower than 3s -- the first attack after a windfury has a 0% chance to proc. Thus, this tripling of your chance to proc WF actually improves your damage from MH WF procs, too! (The Main Hand has a natural advantage to proccing Windfury, regardless of weapon speed, because Stormstrike always evaluates the main hand first).
Neither of these divergences from the tooltip -- the 3s CD and the 36% chance to proc on either hand -- are documented publicly by Blizzard, but either is easily detectable in any combat log. They've been around since patch 2.1, which I believe is a year old.
You can see this first hand without doing any theory. Get a copy of Recount, then go farm with WF MH and FT OH, then farm with 2x WF on some slow weapons. I guarantee you will see more DPS. And as your gear improves, WF just keeps getting better and better.