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Old 06/12/08, 1:18 PM   #251
Toots Hepcat
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Llane
A [Cloak of Darkness] is another option, cheap to make and everybody has the pattern.
 
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Old 06/13/08, 4:01 AM   #252
artic
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Night Elf Druid
 
Sargeras
talents talents...

With "Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells." making Natures Guildance much weaker, what about a spec like...

Yarr! Tools :: Shaman 8472

Elemental Devestation looks really good if all my melee crit gear adds to spell crit, and if a little melee hit gear adds to spell hit, it just makes selling on offspec resto that much harder.

Little disappointed in Feral spirits, hopefully it pans out to be decent.
 
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Old 06/13/08, 4:14 AM   #253
Exewut
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I'd pick elemental focus over .2s les shock cd.
The biggest problem I have with picking the elemental tree as the second tree is that you don't get the -.5s on HW, which can be nice in 5 mans, and that you lose totem range. It does look like elemental devestation will be a no brainer though.
 
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Old 06/15/08, 4:31 AM   #254
Cishir
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Tauren Shaman
 
Sen'jin
I was recently looking at various upgrades for myself in the badge gear/LWing Patterns on lootrank when I noticed that my Cloak of Darkness has around a score of 68. Now unless I have gone completely off the deep end, this is very incorrect for tier four statistics. I was just wondering what (if any) cloak upgrades there are out there for a person who is in a guild currently running Karazhan/ZA/Heroics. Not really too concerned about my cloak, but I wanted to note the difference in available upgrades so I could go for the most bang for my buck. Just got my bracers today, just need to get them enchanted when my server isn't dead.
 
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Old 06/15/08, 7:49 AM   #255
Yo!
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Страж Смерти (EU)
+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged
 
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Old 06/15/08, 8:01 AM   #256
Tornhoof
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Originally Posted by Yo! View Post
+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged
I think you still have the 35% glancing damage reduction and the 3% crit reduction against a 73 mob in, while according to Melee Combat Mechanics it should be 25% and 0.6% crit reduction

 
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Old 06/15/08, 9:51 AM   #257
Malan
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Originally Posted by Yo! View Post
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
Will it consider those the same thing as melee hit/crit/haste? Damage shouldn't be there I think.

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Old 06/15/08, 10:40 AM   #258
Verimon
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Bronze Dragonflight (EU)
Originally Posted by Cishir View Post
I was recently looking at various upgrades for myself in the badge gear/LWing Patterns on lootrank when I noticed that my Cloak of Darkness has around a score of 68. Now unless I have gone completely off the deep end, this is very incorrect for tier four statistics. I was just wondering what (if any) cloak upgrades there are out there for a person who is in a guild currently running Karazhan/ZA/Heroics. Not really too concerned about my cloak, but I wanted to note the difference in available upgrades so I could go for the most bang for my buck. Just got my bracers today, just need to get them enchanted when my server isn't dead.
Cloak of Darkness does not have crit rating, it has melee crit rating. This is one of very few (perhaps the only one?) with melee crit rating.

Many sites and addons do not count melee crit rating. Enhancer (pre-2.3) didn't either, and you have to manually add the 24*critAEP value to it.

So the 68 AEP you see is the 25 strength plus the value of the gem slot (and optional socket bonus).

Edit: As you've probably noticed, [Cloak of Fiends] is the best prior to [Shadowmoon Destroyer's Drape] and the first chest is not hard to get.

Double-edit: Up until very recently, Lootrank had no problems with melee crit rating and Cload of Darkness is generally valued around 115, making it on par with the other options available prior to Cloak of Fiends.

Last edited by Verimon : 06/15/08 at 10:45 AM.
 
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Old 06/15/08, 7:59 PM   #259
Yo!
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Originally Posted by Tornhoof View Post
I think you still have the 35% glancing damage reduction and the 3% crit reduction against a 73 mob in, while according to Melee Combat Mechanics it should be 25% and 0.6% crit reduction
Yes it still has 35% glancing damage reduction and the 3% crit reduction against a 73 mob. Not yet convinced I am somehow However you will be able to input such stats directly soon and I am going to search once more for the info on correct numbers.
Will it consider those the same thing as melee hit/crit/haste? Damage shouldn't be there I think.
Did not understand the first part. Damage is for those who care how much EP it is, though it has no influence at gear choices. You may safely ignore it by not selecting it's box (off by default).
 
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Old 06/15/08, 9:48 PM   #260
Duscha
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Tauren Shaman
 
Kel'Thuzad (EU)
Originally Posted by Yo! View Post
+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged

What's about adding Blackened Naaru Sliver?
 
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Old 06/16/08, 12:32 AM   #261
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Originally Posted by Yo! View Post
Did not understand the first part.
The leaks from the alpha have stated that melee crit rating = spell crit rating, and the same for haste and hit. So its not that we want to see Spell Hit represented as an EP value, but that we want all of the Ratings for those 3 stats to apply to both melee and spells. In theory the value of crit and hit rating should rocket up because of the increased shock damage.

Ie, roll spell hit and melee hit into 1 combined value.

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Old 06/16/08, 4:58 AM   #262
Yo!
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Originally Posted by Malan View Post
The leaks from the alpha have stated that melee crit rating = spell crit rating, and the same for haste and hit. So its not that we want to see Spell Hit represented as an EP value, but that we want all of the Ratings for those 3 stats to apply to both melee and spells. In theory the value of crit and hit rating should rocket up because of the increased shock damage.
Ie, roll spell hit and melee hit into 1 combined value.
EP values for spell hit and spell crit allow just that - simply add up melee crit EP with spell crit EP to find out Combined crit EP (well, combined crit EP value will be very slightly higher when both stats are increased simultaneously). Melee crit/hit and spell crit/hit will remain separated to maintain sim's main purpose - to help with gear selection in current WoW version while easily allowing to simulate WotLK changes in the same time. Spell haste has no EP value because it reduces cast time and the global cooldown on spells and does not apply to melee and ranged abilities, we use only shocks that are already instant and their cooldown > GCD.
 
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Old 06/16/08, 6:30 AM   #263
Horus
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But in WotLK Spell haste would become more interesting because of Lava Burst, wich have an 2 second cast time. So maybe i should be reconsidered.
 
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Old 06/16/08, 8:30 AM   #264
Pitbuller
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Tauren Shaman
 
Wildhammer (EU)
Yo, thank for adding new spell stat ep values.
But there is something odd in calculations.

Example1.
If you are allready in spell hit cap(16%) you still get some ep value different from 0.

Example2. Scaling up spell hit.
Ft in off-hand, 21 shocks per 2 minute. 10% spell hit. dps 1684
Ft in off-hand, 21 shocks per 2 minute. 16% spell hit. dps 1720
So 6% give 36dps. So 1% gives 6dps. So 1 rating gives (6/12.6) dps = 0.47dps per point. But sim gives 0.47ep.
Right ep value would be 0.47 / 0.3235(dps per ap) = 1.47
Spell hit - WoWWiki - Your guide to the World of Warcraft
Same logig and spell crit would be 0.41 not 0.17 what sim gives me.

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Old 06/16/08, 8:33 AM   #265
Stopokingme
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Azjol-Nerub (EU)
Originally Posted by Horus View Post
But in WotLK Spell haste would become more interesting because of Lava Burst, wich have an 2 second cast time. So maybe i should be reconsidered.
I really don't see why, considering non instant spell casts reset your swing timer it'll most likely end up as a dps loss considering the amount of dps that doesn't come from melee, even if you include the guaranteed 9% crit for 10 secs.
 
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Old 06/16/08, 12:13 PM   #266
Toots Hepcat
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Llane
Will we even be using Lava Burst?

2/3.5 = 0.57 spd coefficient

Figure around 600 +spd avg raid buffed = 342 + damage

888 to 1132 damage/2 = 1010 average damage + 342 = 1352 average damage * 1.5 guaranteed crit = 2028 avg damage /2s = 1028 dps / 99% max spell hit change = 1018 dps

Not bad for folks first starting out.

However, this resets your swing timer, interrupting your windfury and autoattack cycles for 2s. Assuming shocks make up 15% of our damage, SS 8%, searing 5%, white & WF make up 72% of our damage. So if you do more than 1413 dps, you'll lose more from not attacking then you'll gain from Lava Bursting.

The trick will be to slip in an LvB whenever WF is on CD and you're not jutting up against any of the other DPS cycles. That way you're just missing out on AA damage.

Edit: Shoot, if something is guaranteed to crit, doesn't that imply that it's guaranteed to HIT as well? Anybody know if the bolt send after Elemental Mastery has ever missed or been resisted?

Last edited by Toots Hepcat : 06/16/08 at 12:18 PM.
 
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Old 06/16/08, 12:16 PM   #267
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Originally Posted by Toots Hepcat View Post
The trick will be to slip in an LB whenever
May I suggest an alternative abbreviation for Lava Burst, since LB already is used for Lightning Bolt?
LvB perhaps?

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Old 06/16/08, 2:46 PM   #268
Skyhoof
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Cenarius
I'm trying to figure out if there is a better way to gem my gear while keeping the meta gem bonus. Yo's shows me doing more DPS if I can figure out a way to keep my meta gem bonus while wearing [Tunic of the Dark Hour].

Also, the wiki says:

The [Rigid Dawnstone] is always the wrong answer for enhance shaman.
However, when I run the simulator, I get more DPS with a pure +hit gem in my offhand than using an [Inscribed Noble Topaz] Anyone else ever have the sim show that pure +hit was better than a crit/strength gem?

Appreciate the help as I normally spend my time healing but our guild lost its only enhancement shaman recently.

The World of Warcraft Armory
NOTE: My second trinket is the [Shard of Contempt]
 
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Old 06/16/08, 4:36 PM   #269
Toots Hepcat
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Originally Posted by Skyhoof View Post
I'm trying to figure out if there is a better way to gem my gear while keeping the meta gem bonus. Yo's shows me doing more DPS if I can figure out a way to keep my meta gem bonus while wearing [Tunic of the Dark Hour].
You can gem for a meta with only 3 gems -- one green, one purple and one orange. But that's not best.

Generally, use Inscribed gems anywhere where substituting a yellow for a red will allow you to pick up a DPS stat set bonus. For example, your gloves, helm and boots all have nice set bonuses that outweight the difference between 4 (or 5) STR and 4 (or 5) Crit + the set bonus.

You have two pieces of getar with nice set bonuses and blue slots: your offhand and your chest. Unfortunately, both of those have epic quality gems in them, and you don't want to lose quality:

However, when I run the simulator, I get more DPS with a pure +hit gem in my offhand than using an [Inscribed Noble Topaz] Anyone else ever have the sim show that pure +hit was better than a crit/strength gem?
This should be obvious, but you're comparing 10 of a stat to 4 of one and 4 of another.

If your values for hit rating and crit rating are, say, 1.7 and 1.9:

+10 Hit Rating = 17 EP
+4 STR & +4 Crit = 16.4 EP

As far as I know, nobody has ever simmed equal quality gems and found hit rating to be superior to any other DPS stat (except maybe agility). Until you're a stone's throw from the cap, using weapons 2.5s or slower -- and you ain't -- hit rating < crit rating < strength.
 
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Old 06/16/08, 5:58 PM   #270
Skyhoof
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Cenarius
OK. I did some theoretical regemming and will probably buy the leather badge chest and ring: chardev.org - A World of Warcraft character planner v.3.a

I gain about 15 DPS. Appreciate the suggestions and for Toots Hepcat pointing out I was comparing an epic +hit gem with rare-quality +crit/+strength. That certainly solves the mystery.

Last edited by Skyhoof : 06/16/08 at 6:10 PM.
 
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Old 06/16/08, 9:06 PM   #271
 Binkenstein
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Askledarea
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Originally Posted by Malan View Post
May I suggest an alternative abbreviation for Lava Burst, since LB already is used for Lightning Bolt?
LvB perhaps?
Lava burst. LV

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 06/17/08, 6:21 AM   #272
Horus
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Originally Posted by Yo! View Post
Spell haste has no EP value because it reduces cast time and the global cooldown on spells and does not apply to melee and ranged abilities, we use only shocks that are already instant and their cooldown > GCD.
I just want to say, that, maybe, spell haste (i know, there is only one haste after the addon) should be considered in the simulation. With shortend casttime of LvB (i like that), i could be an dps increase. I dont know but this is the point. so plz yo, u have an great simulator and maybe i could be helpfull, to simulated spell haste for LvB aswell.
 
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Old 06/17/08, 10:00 AM   #273
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Originally Posted by Horus View Post
I just want to say, that, maybe, spell haste (i know, there is only one haste after the addon) should be considered in the simulation.
It is impossible to reach a level of spell haste such that a spell is instant cast. Any spell that is not instant, without haste trickery, resets your swing timer. Resetting your swing timer is A Bad Thing(tm) for an enhancement shaman.

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Old 06/17/08, 11:37 AM   #274
Stopokingme
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Originally Posted by Malan View Post
It is impossible to reach a level of spell haste such that a spell is instant cast. Any spell that is not instant, without haste trickery, resets your swing timer. Resetting your swing timer is A Bad Thing(tm) for an enhancement shaman.
/edit bleh, misread, leaving this here as a testament to my needing to l2read
Wasn't it tested using NS that any non instant spell made instant resets the swing timer? I know for a fact that the 2 piece t5 reset your swing timer, even though the LHW cast was intant.
 
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Old 06/17/08, 11:41 AM   #275
Toots Hepcat
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I'm not 100% sure of the mechanic -- does resetting of the swing timer occur after the spell goes off? In that case, you'd have a 2s channel, followed by a wait of at least 1 swing speed before your melee attacks did any damage. This essentially halves the amount of DPS you'd need to do to exceed the benefits of using LvB in your cycle.

LvB is merely an attempt to introduce a new energy type for elemental and resto shamans (so that Blizz can make enemies with nature resist in good conscience) and possibly a new DPS cycle.
 
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