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06/12/08, 1:18 PM
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#251
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Care for a jelly baby?
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A [Cloak of Darkness] is another option, cheap to make and everybody has the pattern.
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06/13/08, 4:01 AM
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#252
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Glass Joe
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talents talents...
With "Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells." making Natures Guildance much weaker, what about a spec like...
Yarr! Tools :: Shaman 8472
Elemental Devestation looks really good if all my melee crit gear adds to spell crit, and if a little melee hit gear adds to spell hit, it just makes selling on offspec resto that much harder.
Little disappointed in Feral spirits, hopefully it pans out to be decent.
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06/13/08, 4:14 AM
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#253
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C'est qui ça?
Blood Elf Paladin
Al'Akir (EU)
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I'd pick elemental focus over .2s les shock cd.
The biggest problem I have with picking the elemental tree as the second tree is that you don't get the -.5s on HW, which can be nice in 5 mans, and that you lose totem range. It does look like elemental devestation will be a no brainer though.
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06/15/08, 4:31 AM
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#254
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Glass Joe
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I was recently looking at various upgrades for myself in the badge gear/LWing Patterns on lootrank when I noticed that my Cloak of Darkness has around a score of 68. Now unless I have gone completely off the deep end, this is very incorrect for tier four statistics. I was just wondering what (if any) cloak upgrades there are out there for a person who is in a guild currently running Karazhan/ZA/Heroics. Not really too concerned about my cloak, but I wanted to note the difference in available upgrades so I could go for the most bang for my buck. Just got my bracers today, just need to get them enchanted when my server isn't dead.
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06/15/08, 7:49 AM
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#255
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged
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06/15/08, 8:01 AM
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#256
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Piston Honda
Tauren Shaman
Die Silberne Hand (EU)
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Originally Posted by Yo!
+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged
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I think you still have the 35% glancing damage reduction and the 3% crit reduction against a 73 mob in, while according to Melee Combat Mechanics it should be 25% and 0.6% crit reduction
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06/15/08, 9:51 AM
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#257
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Yo!
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
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Will it consider those the same thing as melee hit/crit/haste? Damage shouldn't be there I think.
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Shitting up every single thread on EJ since '06
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06/15/08, 10:40 AM
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#258
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Glass Joe
Draenei Shaman
Bronze Dragonflight (EU)
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Originally Posted by Cishir
I was recently looking at various upgrades for myself in the badge gear/LWing Patterns on lootrank when I noticed that my Cloak of Darkness has around a score of 68. Now unless I have gone completely off the deep end, this is very incorrect for tier four statistics. I was just wondering what (if any) cloak upgrades there are out there for a person who is in a guild currently running Karazhan/ZA/Heroics. Not really too concerned about my cloak, but I wanted to note the difference in available upgrades so I could go for the most bang for my buck. Just got my bracers today, just need to get them enchanted when my server isn't dead.
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Cloak of Darkness does not have crit rating, it has melee crit rating. This is one of very few (perhaps the only one?) with melee crit rating.
Many sites and addons do not count melee crit rating. Enhancer (pre-2.3) didn't either, and you have to manually add the 24*critAEP value to it.
So the 68 AEP you see is the 25 strength plus the value of the gem slot (and optional socket bonus).
Edit: As you've probably noticed, [Cloak of Fiends] is the best prior to [Shadowmoon Destroyer's Drape] and the first chest is not hard to get.
Double-edit: Up until very recently, Lootrank had no problems with melee crit rating and Cload of Darkness is generally valued around 115, making it on par with the other options available prior to Cloak of Fiends.
Last edited by Verimon : 06/15/08 at 10:45 AM.
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06/15/08, 7:59 PM
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#259
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Tornhoof
I think you still have the 35% glancing damage reduction and the 3% crit reduction against a 73 mob in, while according to Melee Combat Mechanics it should be 25% and 0.6% crit reduction
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Yes it still has 35% glancing damage reduction and the 3% crit reduction against a 73 mob. Not yet convinced I am somehow  However you will be able to input such stats directly soon and I am going to search once more for the info on correct numbers.
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Will it consider those the same thing as melee hit/crit/haste? Damage shouldn't be there I think.
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Did not understand the first part. Damage is for those who care how much EP it is, though it has no influence at gear choices. You may safely ignore it by not selecting it's box (off by default).
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06/15/08, 9:48 PM
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#260
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Glass Joe
Tauren Shaman
Kel'Thuzad (EU)
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Originally Posted by Yo!
+ Added Dragonstrike proc as option for off-hand. If both hands use Dragonstrike the proc is refreshed, not stacked
+ Added Spell Damage present on your gear as input stat for theorycrafing purposes, it has to be 0 for every sane enhancement shaman. Spell damage gained through talent as 30% of AP is calculated by the sim and should not be inputted directly
+ Added EP calculation for Spell Hit, Spell Crit, Spell Damage to help WotLK theorycrafters
+ It is possible to select stats that will have their EP values calculated
+ Added Victim tab that will contain changeable information about your target. Armor and resists moved to this tab
+ Changed shock simulation to actually check if last tick of the Fire Shock is being wasted when Reverberation is selected as one of the shocks may be resisted
+ Enabled EP step slidebar. 40/60/80 rating (80/120/160 ap) steps can be selected. Lesser step values provide more accurate EP values for immediate upgrade of your gear but Hours value has to be increased in such case to counter increased instability in calculation process (10,000 hours is recommended). If you do not know what it is - let it be unchanged
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What's about adding Blackened Naaru Sliver?
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06/16/08, 12:32 AM
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#261
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Yo!
Did not understand the first part.
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The leaks from the alpha have stated that melee crit rating = spell crit rating, and the same for haste and hit. So its not that we want to see Spell Hit represented as an EP value, but that we want all of the Ratings for those 3 stats to apply to both melee and spells. In theory the value of crit and hit rating should rocket up because of the increased shock damage.
Ie, roll spell hit and melee hit into 1 combined value.
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Shitting up every single thread on EJ since '06
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06/16/08, 4:58 AM
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#262
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Malan
The leaks from the alpha have stated that melee crit rating = spell crit rating, and the same for haste and hit. So its not that we want to see Spell Hit represented as an EP value, but that we want all of the Ratings for those 3 stats to apply to both melee and spells. In theory the value of crit and hit rating should rocket up because of the increased shock damage.
Ie, roll spell hit and melee hit into 1 combined value.
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EP values for spell hit and spell crit allow just that - simply add up melee crit EP with spell crit EP to find out Combined crit EP (well, combined crit EP value will be very slightly higher when both stats are increased simultaneously). Melee crit/hit and spell crit/hit will remain separated to maintain sim's main purpose - to help with gear selection in current WoW version while easily allowing to simulate WotLK changes in the same time. Spell haste has no EP value because it reduces cast time and the global cooldown on spells and does not apply to melee and ranged abilities, we use only shocks that are already instant and their cooldown > GCD.
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06/16/08, 6:30 AM
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#263
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Glass Joe
Draenei Shaman
Die Silberne Hand (EU)
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But in WotLK Spell haste would become more interesting because of Lava Burst, wich have an 2 second cast time. So maybe i should be reconsidered.
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06/16/08, 8:30 AM
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#264
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Yo, thank for adding new spell stat ep values.
But there is something odd in calculations.
Example1.
If you are allready in spell hit cap(16%) you still get some ep value different from 0.
Example2. Scaling up spell hit.
Ft in off-hand, 21 shocks per 2 minute. 10% spell hit. dps 1684
Ft in off-hand, 21 shocks per 2 minute. 16% spell hit. dps 1720
So 6% give 36dps. So 1% gives 6dps. So 1 rating gives (6/12.6) dps = 0.47dps per point. But sim gives 0.47ep.
Right ep value would be 0.47 / 0.3235(dps per ap) = 1.47
Spell hit - WoWWiki - Your guide to the World of Warcraft
Same logig and spell crit would be 0.41 not 0.17 what sim gives me.
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Slow, slower, shaman weapon.
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06/16/08, 8:33 AM
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#265
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Horus
But in WotLK Spell haste would become more interesting because of Lava Burst, wich have an 2 second cast time. So maybe i should be reconsidered.
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I really don't see why, considering non instant spell casts reset your swing timer it'll most likely end up as a dps loss considering the amount of dps that doesn't come from melee, even if you include the guaranteed 9% crit for 10 secs.
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06/16/08, 12:13 PM
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#266
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Care for a jelly baby?
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Will we even be using Lava Burst?
2/3.5 = 0.57 spd coefficient
Figure around 600 +spd avg raid buffed = 342 + damage
888 to 1132 damage/2 = 1010 average damage + 342 = 1352 average damage * 1.5 guaranteed crit = 2028 avg damage /2s = 1028 dps / 99% max spell hit change = 1018 dps
Not bad for folks first starting out.
However, this resets your swing timer, interrupting your windfury and autoattack cycles for 2s. Assuming shocks make up 15% of our damage, SS 8%, searing 5%, white & WF make up 72% of our damage. So if you do more than 1413 dps, you'll lose more from not attacking then you'll gain from Lava Bursting.
The trick will be to slip in an LvB whenever WF is on CD and you're not jutting up against any of the other DPS cycles. That way you're just missing out on AA damage.
Edit: Shoot, if something is guaranteed to crit, doesn't that imply that it's guaranteed to HIT as well? Anybody know if the bolt send after Elemental Mastery has ever missed or been resisted?
Last edited by Toots Hepcat : 06/16/08 at 12:18 PM.
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06/16/08, 12:16 PM
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#267
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Toots Hepcat
The trick will be to slip in an LB whenever
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May I suggest an alternative abbreviation for Lava Burst, since LB already is used for Lightning Bolt?
LvB perhaps?
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Shitting up every single thread on EJ since '06
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06/16/08, 2:46 PM
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#268
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Don Flamenco
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I'm trying to figure out if there is a better way to gem my gear while keeping the meta gem bonus. Yo's shows me doing more DPS if I can figure out a way to keep my meta gem bonus while wearing [Tunic of the Dark Hour].
Also, the wiki says:
However, when I run the simulator, I get more DPS with a pure +hit gem in my offhand than using an [Inscribed Noble Topaz] Anyone else ever have the sim show that pure +hit was better than a crit/strength gem?
Appreciate the help as I normally spend my time healing but our guild lost its only enhancement shaman recently.
The World of Warcraft Armory
NOTE: My second trinket is the [Shard of Contempt]
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06/16/08, 4:36 PM
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#269
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Care for a jelly baby?
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Originally Posted by Skyhoof
I'm trying to figure out if there is a better way to gem my gear while keeping the meta gem bonus. Yo's shows me doing more DPS if I can figure out a way to keep my meta gem bonus while wearing [Tunic of the Dark Hour].
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You can gem for a meta with only 3 gems -- one green, one purple and one orange. But that's not best.
Generally, use Inscribed gems anywhere where substituting a yellow for a red will allow you to pick up a DPS stat set bonus. For example, your gloves, helm and boots all have nice set bonuses that outweight the difference between 4 (or 5) STR and 4 (or 5) Crit + the set bonus.
You have two pieces of getar with nice set bonuses and blue slots: your offhand and your chest. Unfortunately, both of those have epic quality gems in them, and you don't want to lose quality:
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However, when I run the simulator, I get more DPS with a pure +hit gem in my offhand than using an [Inscribed Noble Topaz] Anyone else ever have the sim show that pure +hit was better than a crit/strength gem?
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This should be obvious, but you're comparing 10 of a stat to 4 of one and 4 of another.
If your values for hit rating and crit rating are, say, 1.7 and 1.9:
+10 Hit Rating = 17 EP
+4 STR & +4 Crit = 16.4 EP
As far as I know, nobody has ever simmed equal quality gems and found hit rating to be superior to any other DPS stat (except maybe agility). Until you're a stone's throw from the cap, using weapons 2.5s or slower -- and you ain't -- hit rating < crit rating < strength.
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06/16/08, 5:58 PM
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#270
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Don Flamenco
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OK. I did some theoretical regemming and will probably buy the leather badge chest and ring: chardev.org - A World of Warcraft character planner v.3.a
I gain about 15 DPS. Appreciate the suggestions and for Toots Hepcat pointing out I was comparing an epic +hit gem with rare-quality +crit/+strength. That certainly solves the mystery.
Last edited by Skyhoof : 06/16/08 at 6:10 PM.
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06/16/08, 9:06 PM
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#271
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Malan
May I suggest an alternative abbreviation for Lava Burst, since LB already is used for Lightning Bolt?
LvB perhaps?
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La va burst. LV
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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06/17/08, 6:21 AM
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#272
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Glass Joe
Draenei Shaman
Die Silberne Hand (EU)
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Originally Posted by Yo!
Spell haste has no EP value because it reduces cast time and the global cooldown on spells and does not apply to melee and ranged abilities, we use only shocks that are already instant and their cooldown > GCD.
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I just want to say, that, maybe, spell haste (i know, there is only one haste after the addon) should be considered in the simulation. With shortend casttime of LvB (i like that), i could be an dps increase. I dont know but this is the point. so plz yo, u have an great simulator and maybe i could be helpfull, to simulated spell haste for LvB aswell.
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06/17/08, 10:00 AM
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#273
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Horus
I just want to say, that, maybe, spell haste (i know, there is only one haste after the addon) should be considered in the simulation.
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It is impossible to reach a level of spell haste such that a spell is instant cast. Any spell that is not instant, without haste trickery, resets your swing timer. Resetting your swing timer is A Bad Thing(tm) for an enhancement shaman.
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Shitting up every single thread on EJ since '06
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06/17/08, 11:37 AM
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#274
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Malan
It is impossible to reach a level of spell haste such that a spell is instant cast. Any spell that is not instant, without haste trickery, resets your swing timer. Resetting your swing timer is A Bad Thing(tm) for an enhancement shaman.
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/edit bleh, misread, leaving this here as a testament to my needing to l2read
Wasn't it tested using NS that any non instant spell made instant resets the swing timer? I know for a fact that the 2 piece t5 reset your swing timer, even though the LHW cast was intant.
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06/17/08, 11:41 AM
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#275
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Care for a jelly baby?
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I'm not 100% sure of the mechanic -- does resetting of the swing timer occur after the spell goes off? In that case, you'd have a 2s channel, followed by a wait of at least 1 swing speed before your melee attacks did any damage. This essentially halves the amount of DPS you'd need to do to exceed the benefits of using LvB in your cycle.
LvB is merely an attempt to introduce a new energy type for elemental and resto shamans (so that Blizz can make enemies with nature resist in good conscience) and possibly a new DPS cycle.
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