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10/12/08, 6:28 PM
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#701 (permalink)
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King Hippo
Orc Death Knight
Gorgonnash (EU)
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Thanks, I've done it that way, too. DW is very easy not to calculate  .
Multiplicators affects both the damage range and the bleed damage at the moment?
Also bleed damage ignores armor, if I'm not mistaken.
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10/13/08, 12:39 PM
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#702 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Originally Posted by dr_AllCOM3
Multiplicators affects both the damage range and the bleed damage at the moment?
Also bleed damage ignores armor, if I'm not mistaken.
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Not sure about multiplicators affecting bleed damage, I can check that right now. Yes bleeds to ignore armor.
Yes the bleed damage is also affected by any +damage modifiers, including 2h spec or 1h spec.
Last edited by landsoul : 10/13/08 at 12:47 PM.
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10/14/08, 10:03 PM
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#703 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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NEW BUILD!!!!oneoneone
Current Version:
v2.000 BETA October 14 2008
FuryDPS2.000.ods - FileFront.com 333KB
Downlaod OpenOffice here
download: OpenOffice.org Downloads
Currently you can do most things except full arms dps or prot dps. Gearset for 70 only includes t6 and higher quality raiding gear as the focus is for WOTLK. Please post if you find any errors. The sheet uses the 6 second BT cooldown and the 15% hit penalty for TG.
I suggest playing around with it.
Last edited by landsoul : 10/14/08 at 11:46 PM.
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10/14/08, 10:24 PM
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#704 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Findings:
Slow/fast is the best old style fury setup by far, stacking crit.
With the 15% hit penalty and the 6second bloodthirst, TG is not outerforming.
Double Mongoose is better than Executioner/Mongoose, except versus a high armor boss using TG and Madness.
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10/14/08, 11:08 PM
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#705 (permalink)
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King Hippo
Orc Death Knight
Gorgonnash (EU)
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Originally Posted by landsoul
Findings:
Slow/fast is the best old style fury setup by far, stacking crit.
With the 15% hit penalty and the 6second bloodthirst, TG is not outerforming.
Double Mongoose is better than Executioner/Mongoose, except versus a high armor boss using TG and Madness.
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My simulator agrees to all of this, using your item setup. It is really all about getting DW. Oldschool Fury is by far better than TG and I haven't even included haste procs. Glaives are 400dps more than dual Apolyon gemmd with hit.
The enchantment differences are very minor.
Arms very close to 1h Fury, maybe more with the crit SD.
Edit: Oh yes and not executing when above half rage is a huge buff too. I went up by 300dps by limiting it.
Last edited by dr_AllCOM3 : 10/14/08 at 11:23 PM.
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10/14/08, 11:47 PM
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#706 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Fixed an issue where Bloodthirst was not receiving its damage bonus through raid setup and deathwish. Go to the frontpage for the new one.
Last edited by landsoul : 10/14/08 at 11:55 PM.
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10/15/08, 1:16 AM
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#707 (permalink)
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Glass Joe
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dr_Allcom3: Thanks for checking this out. I'm a dual glaive warrior and would like to stay that way for a while. Can you provide some background as to where to spend the points in talents to optimize with the new spec (I know this is not the correct forum but am seeking help)
Thanks.
Q (very confused with 3.0)
I logged out with my Glaives and Gear on but for some reason Armory is not showing it. Not sure why. Regardless its wrong in that both glaives should be equipped and angelistas ring as the second ring.
Last edited by OldTimer : 10/15/08 at 1:56 AM.
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10/15/08, 3:54 AM
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#708 (permalink)
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Glass Joe
Tauren Warrior
Lightbringer (EU)
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Thanks for the awesome spreadsheet Landsoul.
I've noticed quite a few strange things though (bugs?), if I change my boots enchant from the new surefooted to 12 agi I get +50 DPS? same thing happens when I change rings from Unstoppable Agressors Ring to Signet of Primal Wrath I get +50 DPS? doesn't sound right to me
Would it also be possible for you to maybe add the Bracers of Eradication, Belt of One-Hundred Deaths and Legplates of Unending Fury in a future build since these kinda belong to the T6 Fury gear?
Last edited by Grimmli : 10/15/08 at 6:01 AM.
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10/15/08, 5:56 AM
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#709 (permalink)
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Piston Honda
Human Warrior
Alleria (EU)
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Awesome work, as usual. Thank you Landsoul. (Still toying around with it.)
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10/15/08, 9:24 AM
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#710 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Originally Posted by Grimmli
Thanks for the awesome spreadsheet Landsoul.
I've noticed quite a few strange things though (bugs?), if I change my boots enchant from the new surefooted to 12 agi I get +50 DPS? same thing happens when I change rings from Unstoppable Agressors Ring to Signet of Primal Wrath I get +50 DPS? doesn't sound right to me
Would it also be possible for you to maybe add the Bracers of Eradication, Belt of One-Hundred Deaths and Legplates of Unending Fury in a future build since these kinda belong to the T6 Fury gear?
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If you read the directions you would not have gotten the bug. You must force another set of iterations after your final choice then you would have gotten accurate numbers. Open Office is limited to 1000 per change.
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10/15/08, 9:51 AM
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#711 (permalink)
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Glass Joe
Tauren Warrior
Hellscream (EU)
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Im not quite understanding what you mean by old style fury?
Do you mean as in pre 3.0 fury, or as in duel wielding 1 handers with a fury spec, but with the 3.0 talents? Also the exact same question towards the Mongoose/Mongoose being better than Exe/Mongoose, i'm assuming you mean with new talents? Executioner was always better on lower armor bosses, surely that would be the same unless they changed it to an armor penetration rating buff, but i haven't heard anything about that.
Edit: also to the Slow/Fast being the best. is that due to more deep wounds procs from the faster weapon?.
To the guy below : this still doesnt answer my question, i know about the deep wounds doing huge ammount of damage, ive played the PTR and all the specs to death, but its not easy to get a good idea of what really is working best. Mongoose crit % benefiting deep wounds/bloodsurge has nothing to do with why executioner would be better on high armor bosses, which is the oposite of what it has always been. The benefits of Slow/Slow due to flurry uptime and whirlwind damage has always made it the best choice too. Ive been keeping an eye on the threads and not seen anything that really answers these questions.
Last edited by Bigbazz : 10/15/08 at 10:47 AM.
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10/15/08, 10:23 AM
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#712 (permalink)
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Piston Honda
Human Warrior
Alleria (EU)
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By old style fury he means the use of two 1h-weapons rather than utilizing TG. The reason is that it allows you to spec into deep wounds which constitutes a major share of your dps now (up to 30%). Mongoose is better than executioner for a similar reason: the increased crit rate results in more deep wounds damage.
I suggest you read the available warrior threads. Right now pretty much all of them are being bombed with the same questions (which have all been answered already.)
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10/15/08, 12:16 PM
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#713 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Mongoose crit % benefiting deep wounds/bloodsurge has nothing to do with why executioner would be better on high armor bosses, which is the oposite of what it has always been. The benefits of Slow/Slow due to flurry uptime and whirlwind damage has always made it the best choice too. Ive been keeping an eye on the threads and not seen anything that really answers these questions.
Why don't you plug these tests into the spreadsheet and look closely at the calculations you question and make that decision for yourself? Go test on a dummy also, compare the difference. Would you care that you lose 1% uptime by going to slow/fast? Would you care to put exe on your weapon when you face high armor boss only 1/4 of the time and exe is only X DPS better than mongoose in that situation?
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10/15/08, 5:48 PM
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#714 (permalink)
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Glass Joe
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Thank you for your sheets Landsoul. There is something that a lot of warrior are looking forward to find it on this forums and prolly the don't want to read 100 pages to figure it out. So i thought maybe if you add it to the end of your first post at the start of this thread, it's going to help them out. I am talking which rotation to use which a certain spec. So rotations for Arms, TG, Old style fury and some info about them.
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10/20/08, 5:54 PM
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#715 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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What I am working on:
Some tweaks regarding hits per second depending on the relative strike strength between bloodthirst and whirlwind. Obviously if you are using TG right now then you would use whirlwind first, and before the patch the rotations will differ.
Removed some calculation errors. Also put in a crit cap for white hits (1-glancing-miss). This significantly lowers the value of crit rating in optimal raid situations.
New build is gonna have best in slot gear for all slots, buffs, and optimal configuration.
What I am finding is that once you reach the crit cap hit rating becomes almost as good as strength. With different combinations of gear, it yields very many varying results. Once you reach the crit cap you also have to encorporate hit into your gear so that your white crit chance can surpass the cap. (we're talking about 15/46/0 by the way). Or you can swap some crit for STR to back off the cap a little bit.
I'm afraid that the value of the use of this spreadsheet will go up greatly once people realize that they are going to start to need a tool to keep track of all this.
Last edited by landsoul : 10/20/08 at 7:12 PM.
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10/20/08, 6:35 PM
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#716 (permalink)
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King Hippo
Orc Death Knight
Gorgonnash (EU)
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Originally Posted by landsoul
I'm afraid that the value of the use of this spreadsheet will go up greatly once people realize that they are going to start to need a tool to keep track of all this.
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I'm afraid most will never realize such things  .
I'm working on a combat log right now. Well, it's finished but I'm doing my DK sim at the same time. Good thing they use the same framework.
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10/20/08, 7:04 PM
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#717 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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New build is up.
FuryDPS2.000bBETA.ods - FileFront.com
Fixed: miscellaneous calculation errors, added a few items.
Instated the white crit cap
I'm looking into getting Excel somehow and I will transfer it soon.
Last edited by landsoul : 10/20/08 at 9:37 PM.
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10/21/08, 5:05 AM
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#718 (permalink)
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Don Flamenco
Tauren Warrior
Earthen Ring (EU)
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Thanks for the new version landsoul. Seems to match what I've got with my own wheet, Deep wounds is currently too good to miss for any dps warrior. For dps warriors the new talents could just as well have been postponed till WoTLK launch, all that was needed for us to match the dps of other classes was apparently to retune a vanilla ability and make it the most important source of damage we have. Boring, but I guess it beats doing less damage than everyone else.
Just a question, do you somehow switch cycle when BT does more damage than WW and why/how (it's implied in the OP, but not really explained)? With a 6 sec BT cooldown I don't see how the 31 sec cycle could be changed to anything better?
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10/21/08, 10:21 AM
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#719 (permalink)
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Glass Joe
Human Warrior
Aggramar (EU)
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Is it possible to add new items to the new sheet? Amended the item sheet with the additions I wanted but still unable to find them in the gear selection sheet. I have access to lower level gear but still want to utilise the sheet to maximise what I have.
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10/21/08, 10:26 AM
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#720 (permalink)
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Von Kaiser
Undead Warrior
Daggerspine (EU)
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Originally Posted by Gruntle
Deep wounds is currently too good to miss for any dps warrior.
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I can only agree on this. I'm really scared about how currently performs Deep Wounds. I'm using 15/46/0 spec with Slow/Fast weapon and on past Brutallus kill Deep Wound scored 39% of my damage... Imho 39% is "a bit" high for a tier 3 talent... 
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10/21/08, 1:25 PM
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#721 (permalink)
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Glass Joe
Human Warrior
Aszune (EU)
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Originally Posted by landsoul
New build is up.
FuryDPS2.000bBETA.ods - FileFront.com
Fixed: miscellaneous calculation errors, added a few items.
Instated the white crit cap
I'm looking into getting Excel somehow and I will transfer it soon.
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Could i get another mirror? Filefront havent worked for me ever.
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10/21/08, 11:09 PM
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#722 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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If you need to add a new item, put it in the gear selection page, and also you have to copy the name of the item verbatim into whats called a validity list. Select the box and click on the top menu of open office Data -> Validity. On the first tab, insert the name of the item into the list. What happens when you select the item on the first sheet, it does a lookup on the gear sheet, and populates its stats into an addition table below.
Last edited by landsoul : 10/21/08 at 11:14 PM.
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10/22/08, 4:00 AM
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#723 (permalink)
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Glass Joe
Human Warrior
Bronzebeard
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Before you get too far along with updating Bloodthirst and Titan's grip to the 5 sec and -12 hit variety Landsoul, Ghostcrawler just posted a couple hours ago that Bloodthirst will now work off of a 50% AP coefficient, and Titan's Grip will go to -5% hit. Post is on the warrior forums on beta.
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10/22/08, 9:32 AM
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#724 (permalink)
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Don Flamenco
Night Elf Warrior
Maelstrom
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Oh snap, okay... Those changes take only a couple seconds thankfully as they are single value modifications.
Got some more corrections on the way also. I'm closely monitoring Deep Wounds on live right now because its getting 3-4% more overall damage than expected, which may solely be due to player error, and because apparently its not ticking if you get back to back crits within one second of each other (happens most of the time with glaives) which may be causing something weird with its damage. Hopefully not... I know the final ticks won't tick when the boss is dead either, so there is another pain in the ass thing about it to think about.
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10/24/08, 10:44 AM
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#725 (permalink)
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Glass Joe
Human Warrior
Bloodhoof (EU)
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Is there any project about loading gear from the Armory ?
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