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04/07/08, 4:21 AM
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#101 (permalink)
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Glass Joe
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Just my thoughts
Refering back to [Vial of the Sunwell] Vs. [Shard of the Scale]
Come on Blizzard, we do not pay you "developers" billions of dollars a year to duplicate the same item, where is the creativity?
Now the reason I'm actually posting, is the trinket from Zul'Aman, [Tome of Diabolic Remedy] is it a trinket I should be aiming to get, or should I keep passing it to the Holy Pallies in my runs?
Last edited by Borqueak : 04/07/08 at 4:36 AM.
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04/07/08, 5:26 AM
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#102 (permalink)
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Von Kaiser
Troll Priest
Runetotem (EU)
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I'm another priest who isn't a fan of +heal on click effects. I might not be the greatest at remembering to activate the kind of trinket anyways, but on top of that I prefer static and dependable values, rather than suddenly increased effects. I personally don't really see it as that useful on burst effects, and in my experience I'd say burst damage countering depends more on proper reaction, spell selection and cast-canceling than having more +heal available.
I'd consider both the [Darkmoon Card: Blue Dragon] and [Bangle of Endless Blessings] superior to it, [Redeemer's Alchemist Stone] obviously as well. The [Lower City Prayerbook] is a bit harder to make a choice for or against, but in general 'd prefer click effects involving mana returns over click effects with +healing spikes.
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04/07/08, 6:43 AM
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#103 (permalink)
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Piston Honda
Human Priest
Alleria (EU)
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Originally Posted by Borqueak
Now the reason I'm actually posting, is the trinket from Zul'Aman, [Tome of Diabolic Remedy] is it a trinket I should be aiming to get, or should I keep passing it to the Holy Pallies in my runs?
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The tome as such is certainly a well balanced trinket, though less so since 2.4. Whether it is entirely worth it, really depends on your playstyle and the encounters.
As for where you can use the trinket to very good effect, some Zul'Aman examples: group healing through Malacrass's spirit bolts or Zul'Jin's lynx rush. At Malacrass and Zul'Jin, I use two on use trinkets, both of them activated by a macro that tries to invoke Inner Focus plus the trinkets. During other encounters, I use a macro for one of my more frequently used healing spells that activates the trinkets first, just to make sure they are used continuously.
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04/07/08, 10:12 AM
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#104 (permalink)
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Don Flamenco
Night Elf Priest
Hellfire (EU)
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Originally Posted by Sarjin
I'm another priest who isn't a fan of +heal on click effects. I might not be the greatest at remembering to activate the kind of trinket anyways, but on top of that I prefer static and dependable values, rather than suddenly increased effects. I personally don't really see it as that useful on burst effects, and in my experience I'd say burst damage countering depends more on proper reaction, spell selection and cast-canceling than having more +heal available.
I'd consider both the [Darkmoon Card: Blue Dragon] and [Bangle of Endless Blessings] superior to it, [Redeemer's Alchemist Stone] obviously as well. The [Lower City Prayerbook] is a bit harder to make a choice for or against, but in general 'd prefer click effects involving mana returns over click effects with +healing spikes.
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These items are actually more usefull than static +bonus in cases where damage bursts are predictable.
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04/07/08, 10:56 AM
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#105 (permalink)
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Von Kaiser
Undead Priest
Burning Legion (EU)
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Someone up said "well balanced trinket". Imo well-balanced must have healing bonus + chance/use with mana efficiency.
Im using [Redeemer's Alchemist Stone] and [item]Earring of Soulful Meditation[item] which is almost best trinket combo in game, both got +healing bonus and great mana effi burst. Planning change Earrning.. for [Memento of Tyrande]. Both Memento and Alchemist stone gonna be best trinket setup in my opinion.
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04/07/08, 11:13 AM
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#106 (permalink)
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King Hippo
Human Priest
Bronze Dragonflight (EU)
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Post-2.4, I would rate Earring of Soulful Meditation as the best overall trinket if not using the alchemist stones, simply due to the power of Spirit. Basically it averages as 50 Spirit + 66 Healing, which is generally seems better than Memento's 15 Mp5 (average) + 118 Healing in most cases.
The Redeemer's Alchemist Stone is easily the best in the game if you are chain-chugging pots, though.
So, I don't think you can go wrong with the Redeemer's Stone+Earring combo, which generally I think I would prefer to Stone+Memento. For non-alchemists, Earring+Memento is probably the best option. Earring+Blue Dragon is also a viable approach for pure regen purposes (on average, Blue Dragon is going to be worth 50-60 Mp5).
I wouldn't rate LCPB very high, simply because for average GH use it isn't really going to return all that much mana. With GH, it's going to clock in around 7 Mp5 or so on average.
As of the last couple versions I've been modeling trinkets in my spreadsheet, so if you want some averages on uptime/effects, you can check out the trinket worksheet and save yourself some calculator work.
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04/07/08, 11:36 AM
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#107 (permalink)
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Von Kaiser
Undead Priest
Burning Legion (EU)
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There is all up to your playing style. Im main group healing on our raid so need much +healing bonus for CoH spam. There is aswell 2nd aspect - mana. On a bit longer fights, lets say on Gutrogg im starting to going OOM, so need trinket with some mana effi thing, Alchemist stone without discussion is best one, its worth about 40mp/5, the 2nd one with huge healing bonus is Memento and its worth about ~25mp/5 if proc every 45sec what isn't hard with CoH spam. I Dont know any that trinket with huge healing bonus and mp/5 worth
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04/07/08, 11:59 AM
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#108 (permalink)
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Von Kaiser
Undead Priest
Frostwolf (EU)
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For CoH Spamm I would prefer Eye of Gruul.
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04/07/08, 12:10 PM
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#109 (permalink)
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Von Kaiser
Troll Priest
Runetotem (EU)
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Originally Posted by Havoc12
These items are actually more usefull than static +bonus in cases where damage bursts are predictable.
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While I can't speak for most T6 bosses yet (Kaz'rogal should die tonight, and Rage and Anetheron aren't really worth mentioning for predictable burst dps), the only fights I can think of significant burst dps if done at the right level:
*Prince Malchezaar - Very high burst possible, but highly unpredictable over a fairly extended amount of time.
*Gruul - The damage potential scales predictably, but actual burst damage is quite random in timing.
*Magtheridon - Capable of a bit of burst on a less geared tank, but not really something which can be predicted.
*Hydross - Burst possible at mark 4, if highly random. Maybe somewhat predictable as it is a 15 second timeframe of being high burst potential.
*Tidalvess - High burst potential with Windfury, but totally unpredictable aside from being possible to occur while the mob is alive.
*Morogrim Tidewalker - Unpredictable, highly dependant on burst damage and MT healers being in watery graves.
*Nalorrak - Somewhat possible to predict by seeing when bleeds get applied, but only helps with buff during part of the bear phase. And not overly hard to heal through anyways as long as big heals are used.
Halazzi - most bursty fight in ZA, but again saberlash is highly unpredictable.
Recapping, most of the fights above (which comprises the content the original poster is likely to see in the near future) if they have burst damage have this damage of highly random nature. To deal with this, I'd say trinkets rarely help, and you are better off with proper application of castng and cancelling max rank heals.
And yeah, for CoH spamming situation, nothing really rivals the Eye of Gruul.
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04/07/08, 12:16 PM
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#110 (permalink)
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Piston Honda
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Originally Posted by Sarjin
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This is kind of a digression, but has anyone done Hyjal since 2.4? We went in there, and I put on my Blue Dragon card and my Earring of Soulful Meditation while under the effects of Jaina's Brilliance Aura, and when my Blue Dragon proc'd, and I popped my Earring, it was like having a constant Innervate.
Completely insane.
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04/07/08, 2:04 PM
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#111 (permalink)
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Von Kaiser
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Not that this is a huge issue, but the Blackened Naaru Sliver is the melee DPS trinket. I'm pretty sure the one you're referring to in the original post is the Glimmering Naaru Sliver.
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04/07/08, 5:04 PM
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#112 (permalink)
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Priest for Hire
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Although it is still terrible re: [Vial of the Sunwell] (1 min cooldown would make it much more attractive)
Two notes for people to remember (and why you may want to keep one for that rainy day/playing around)
1) As people have pointed out, casting this one won't break the 5SR.
2) The heal is usable while silenced. Which gives it some PVP and situational boss usage.
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04/07/08, 6:51 PM
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#113 (permalink)
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Hungry Hungry Hippos
Human Death Knight
Daggerspine
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I don't see how people can say that +heal click trinkets can be used for burst healing. Burst healing is, by definition, bursty: that is, it is high, unpredictable damage. Burst damage is not something that you should be reactively healing, your heal should have already started by the time the burst happens. This means it's relatively impossible to reliably use a +heal click effect on burst damage.
The only area where I see +heal click effects to be useful are steady, predictable incoming damage that requires a lot of throughput at the same time. You can call this burst, but in my book this is not burst. It's simply the game calling for healers to dump their mana. Now, for these situations a +heal trinket may increase your efficiency by allowing you to downrank or to heal faster (although in my experience in single target, high damage situations you have multiple healers on that target so most of that +heal trinket will go into overheal, either your own or another healer's) Most of the time, however the high predictable damage situations are AOE situations and the +heal effect gets diluted across multiple targets so the net effect is also diminished. This means that the +heal click effects in actuality do little to prevent deaths and so are only really useful for efficiency purposes, assuming you downrank and/or communicate with other healers accordingly.
If you know how to use a +heal click effect correctly to maximize mana, then by all means use it. But I think a plain mana-regen trinket or a +heal trinket with a mana regen click effect works much more effectively and without the type of micro-managing involved.
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04/07/08, 6:54 PM
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#114 (permalink)
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King Hippo
Human Priest
Bronze Dragonflight (EU)
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I could see it being somewhat interesting on fights like Azgalor or Archimonde where there is a potential risk of needing to heal the MT during a silence, otherwise it does seem mostly like a PvP trinket. However, the fact that you could use it to better abuse FSR mechanics could make it more viable if you time it well with other trinkets/abilities.
Probably not a super trinket, but still somewhat interesting for a handful of localized situations.
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04/08/08, 3:28 AM
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#115 (permalink)
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Von Kaiser
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I'm trying to think of bosses where "on use" bonus healing trinkets would be useful. The Fel Rages on Gurtogg Bloodboil is one example that comes to mind - because of the Mortal Strike you basically have to funnel at much healing at the victim as you can. Enrages are another situation where you know ahead of time that the damage is going to increase. In most fights thought you might as well just macro the trinket to a spell you use frequently so you get the advantage of every cooldown. I'm not a big fan of them myself.
Prior to the 2.4 patch, Alchemist's Stone and Earring was my preferred trinket combo. I'm currently using the Redeemer's Alchemist stone with either the Earring or Blue Dragon card depending on the fight. (Obviously I don't have the Memento yet).
In Hyjal last week, I asked for an Innervate while standing next to Jaina and popped the Earring.
10375 mana per 5 seconds. 
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04/08/08, 6:01 AM
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#116 (permalink)
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Von Kaiser
Undead Priest
Frostwolf (EU)
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I think [Vial of the Sunwell] is actually quite nice if you macro it together with a PW:S. Maybe not on bosses but trash and pvp it's a nice compensation for not having an instant heal.
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04/08/08, 6:18 AM
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#117 (permalink)
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Glass Joe
Undead Priest
Ravencrest (EU)
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A quick question. Is there any addon that times how much time you spend OO5SR?
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04/08/08, 6:24 AM
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#118 (permalink)
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Von Kaiser
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RegenFu (a plugin for FuBar) does this.
CasterWeaponSwapper does as well.
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04/08/08, 6:25 AM
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#119 (permalink)
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Glass Joe
Troll Priest
Kult der Verdammten (EU)
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The regen FuBar plugin does that rather well, I am sure there are a lot others that do it just as fine.
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04/08/08, 11:11 AM
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#120 (permalink)
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Glass Joe
Undead Priest
Outland (EU)
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In response to the CoH/Sunwell discussion:-
As constantius says, it depends entirely on your strategy for each individual encounter.
Kalecgos:-
If you set out your groups so that they stand in a four point formation with melee behind, and appoint a central person to each group marked with a raid icon for ease of targetting on <insert raid frame of choice here> a CoH specced priest will be able to easily heal the arcane buffet.
If you set out the groups in anything other than four points, and start overlapping groups then of course CoH efficiency is going to be compromised and become less useful.
Brutallus:-
I agree, this fight isn't CoH friendly unless you've got spare priests to use CoH on the tank and his soaking group, assuming the tank is in the soaking group in the first place.
Felmyst:-
Again as with Kalec if you have very specific positioning, very specific people to land CoH on at all times, and the shadow priests and IDS priest handling mass-dispels CoH becomes incredibly useful, the fact that you can use it "on the run" makes it even better for keeping people topped up during the flight phase. I've tried to be intentionally vague here as the embargo hasn't lifted yet.
It's very much down to your individual guilds strategy as to whether your mileage with CoH varies or not. I think it's a feather in Blizzard raid team's cap that so many strategies can be used to great effect and yet the difficulty remains the same throughout each encounter.
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04/08/08, 11:20 AM
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#121 (permalink)
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Piston Honda
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Originally Posted by Mags
I'm trying to think of bosses where "on use" bonus healing trinkets would be useful. The Fel Rages on Gurtogg Bloodboil is one example that comes to mind - because of the Mortal Strike you basically have to funnel at much healing at the victim as you can. Enrages are another situation where you know ahead of time that the damage is going to increase. In most fights thought you might as well just macro the trinket to a spell you use frequently so you get the advantage of every cooldown. I'm not a big fan of them myself.
Prior to the 2.4 patch, Alchemist's Stone and Earring was my preferred trinket combo. I'm currently using the Redeemer's Alchemist stone with either the Earring or Blue Dragon card depending on the fight. (Obviously I don't have the Memento yet).
In Hyjal last week, I asked for an Innervate while standing next to Jaina and popped the Earring.
10375 mana per 5 seconds. 
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O_o. Must be a human thing. I don't think i get anything close to that. What kind of +healing were you getting from IDS/Spiritual Healing?
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04/08/08, 12:20 PM
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#122 (permalink)
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Piston Honda
Human Priest
Alleria (EU)
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Originally Posted by crimsonsentinel
Burst healing is, by definition, bursty: that is, it is high, unpredictable damage.
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I may be missing the finer semantics of the word 'burst' (sorry, not my mother tongue), but I always considered burst damage as damage that comes from time to time, is very high (at least much higher than the average damage), but not necessarily unpredictable. Example: Malacrass' sprit bolts are burst damage to me. Yet they are predictable.
As for the AOE situations, please consider the example I gave a few posts ago. At Malacrass and Zul'Jin phase 4, you do have group damage and at the same time need for very high HPS, else people die. You also need to hit people at the almost the same time, else they die. The use effect is a nice buff in these situations, and not only so for efficiency reasons.
Originally Posted by crimsonsentinel
But I think a plain mana-regen trinket or a +heal trinket with a mana regen click effect works much more effectively and without the type of micro-managing involved.
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Personal preferences aside: why do on-use mana regen effects involve less micro-managing than +heal effects? Either you can actually plan ahead and know whats going to happen or you don't. Let's say you invoke a +willpower trinket. Unfortunately, the tank has bad avoidance luck, a DD gets unexpected damage, so you need to cast and there goes the majority of your regen effect. Isn't this really a case of personal taste? Or do you argue this way because you think "not casting phases" are more predictable than "burst casting" phases?
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04/08/08, 1:46 PM
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#123 (permalink)
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Don Flamenco
Night Elf Priest
Hellfire (EU)
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Originally Posted by Sarjin
*Prince Malchezaar - Very high burst possible, but highly unpredictable over a fairly extended amount of time.
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This is a classic case where on-use trinkets rule. Phase 2 has a very high HPS requirement, but most viable tactics will aim to bring the boss out of phase 3 as fast as possible. We generally bring him out of it in under 40 seconds. The badge trinket gives you +297 healing boost when you most need it. I.e. for 20 out of the 40 seconds of phase 2. Having 50 extra healing in phase 1 and phase 3 is neither here nor there, but that extra 300+healing during phase 2 go a long way.
Same with nightbane. That +300 healing during the flight phase, where nighbane hits you upside the head with smoking blasts and binding heals/PoM spam is the order of the day, the extra healing makes a huge difference an extra 50 healing throughout the rest of the fight is neither here nor there.
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*Morogrim Tidewalker - Unpredictable, highly dependant on burst damage and MT healers being in watery graves.
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Another fight where on use trinkies shine. Right after EQ as soon as mulroks are engaged and AoE begins, you have no chance of pulling aggro, so I generally fade, pop my trinket and start healing with PoH/CoH. I generally get 5-6 casts per 10 seconds this way, which is way more than 3-4 casts per 10 seconds I get during the normal phases. I also use spells which benefit from more than 100% of my +healing, CoH = 5*24.7% (10% bonus from spi healing), PoH = 5*35%, PoM = 5*42%. This way the benefit of that 300+healing is concentrated into many casts that use it with very high efficiency. I easily squeeze 4-5k more healing of each trinket proc this way. No way you could get that much from a static trinket.
On use trinkets are very usefull throughout ZA, exactly because the fights have brief high HPS periods. An example is Jan'alai, when he enranges at 50%. This is a super time to pop your trinket as you will be spamming high heals on the tank with high priority and the DPS will now go apeshit on his arse since all the adds are down, so this stage wont last long.
Other times to use these trinkets is when you are about to do a PoH/CoH/PoM combo. I sometimes pop this tirnket on high HPS fights, when I am going to use a clearcasting/inner focus proc, because I can delay casting for an extra second and then use a lower rank to race up the damage after the big heals consume clearcasting and inner focus. This allows me to squeeze more FSR time out of my inner focus/pom, while using the trinket for its full effect to maintain high HP/sec output despite the delay in casting.
Although mini-bursts (i.e. a windfury proc on the shaman boss in karathress) or gruul getting a massive crush on the tank are not conducing to using this trinket, there are many situations throughout all raid instances, where a boss goes into a high DPS mode for a brief or even extended period of time, or the whole raid takes a large amount of damage. It is during these brief periods that these trinkets carry their weight, by giving you a decent HPS boost, at a time when you need it the most. Burst healing is characterised by high frequency of high powered spells and this is where your use your +healing to its full effect. Just do the following calculation. 2min 40 secs of spamming rank 1 gheal with -50+healing and 20 seconds of spaming rank 6 gheal with +300 healing versus 2min 40 secs of spamming rank 1 gheal and 20 seconds of spaming rank 7 gheal with a static +50 healing bonus. You will see that it only takes an average mana efficiency of 7.5:1 for the on use trinket to come on top.
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04/08/08, 5:30 PM
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#124 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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I've never liked +heal trinkets. Mostly because you have to use them at times when you have to be healing, whereas you can use regen clickies at times when you have a brief break. It just kind of flows naturally - gap in damage, click the earring, activate IF, wait as long as possible before healing. Burst damage - just heal.
It's mostly just a personal preference thing though.
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