The spell simulation is getting thrown out of whack when changing spell priorities.
To use the Skull of Gul'dan turn on iterative calculation and turn maximum iterations to 1.
There's some bug in between Shadow damage and regular damage. Orb of the Soul Eater is shown as a huge dps decrease over Khagdar's Knapsack, which is impossible.
All races use Starshards. (Should auto turn off when not selecting Night Elf.)
When I have 6.59% spell hit in gear and 5/5 Shadow Focus, it lists 1 hit rating as a .03 DPS increase. It should be zero, I'm already over the hit cap (but who knows, that could be Starshards).
The crit % on Final Results doesn't match my character sheet.
-Corrected errors with calculation of total shadow damage
-Added Devouring Plague
-Added Judgement of Wisdom
-Added Blessing of Wisdom
-Distinguished between Divine Spirit and Improved Divine Spirit
-Added Improved MotW
-Added 2pt4 Elemental bonus to Wrath of Air Totem
-Corrected the amount of MP5 gained from Mana Spring Totem
-Added Improved Mana spring
-Fixed some inaccuracies with calculating time remaining on some procs and special abilities
-Added base stats for all races, need testers to verify these.
-Corrected the spell critical hit rate displayed on several tabs (although the dps simulator was using the correct value all along), need testers to verify that spreadsheet values equal character sheet values.
-Removed the unnecessary "Shaman's mana pool for Mana Tide" field, just to be clear even before this revision it was using the Priest's mana pool, not the Shamans.
-Added Cudgel of Consecration and Bracing Earthstorm Diamond
-Fixed a bug with Improved Blessing of Wisdom.
-Fixed stats on Malefic Girdle, 21 crit instead of hit.
Sorry I was out of town on vacation but I am back now. I have updated the main thread and posted the latest version by Tymir. Tymir I have merged my changes into yours so make sure you grab the latest from my site before extending it again.
* Formatting changes
* Fixed error with Battle Elixirs
* Changed Season 2 Set bonus to follow the function of the rest of the Season Set bonuses
* Added missing ranks of Starshards
* Added Symbol of Hope
* Modified Inner Focus to prioritize Devouring Plague over Shadow Word: Pain if DP is being used. Also changed it to check that IF will be ready on the current simulation step rather than the one before it as it was only casting it on every other DP due to the original behaviour
*Fixed the issue where final DPS would go very low ~180 (wasn't Halinut's fault, thanks for the better look + other changes)
*Added some Kil'jaeden items
*Fixed major underestimation of on use spell damage trinkets
*Fixed typos in T4 Helm and Chest stats
*"1 Haste Increases DPS By:" field
*Inner Focus with MB
*Troll Berserking racial
Last edited by Tymir : 06/12/08 at 3:33 AM.
Every time I change a piece of gear (even changing something like cloak enchant which shouldn't affect DPS) there seems to be a random fluctuation of the "total DPS" number. As much as +/- 50 DPS, although normally it just seems to drop by ~1-3 DPS. Is this due to a randomization factor in the simulator? It just seems to make the spreadsheet not very helpful for most gear decisions, especially very close ones, when there's always a +/-50 DPS margin of error due to randomization.
Is this actually what's going on? Or is it a bug? Or am I doing something wrong?
For best results make sure iterative calculations are enabled and the maximum iterations are set to 1 in the Excel options. After this you mash F9 until the final DPS stops changing. This happens since the simulation timeline is just all the cast times up until that point added together, of course haste affects total cast time and thus the entire timeline which in turn affects all procs, trinkets, and other temporary effects.