Originally Posted by lnky
Haste working with DOT's would be, IMO, way too "overpowered". Maybe DOT should only beneficiate of 50% of the player's haste.
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Why would it be overpowered for haste to scale with DoTs?
Scenario
Imagine a scenario with a simplistic class (I will call Easypriest)which has only 2 spells to cast. The first is a DoT which takes 10 seconds to cast, lasts for 20 seconds and does 2k dps (while ticking), i.e. 40k total damage per cast.
The second spell is a simple channelled damage spell which does 1k dps for as long as we channel it.
Results with no haste
Over a typical 20 second period with no haste Easypriest can do the following:
1 x DoT = 10 seconds casting = 40k damage.
10 seconds channelling = 10k damage
Total damage = 50k.
We will decide that 50k damage per 20 seconds puts this imaginary class exactly where it should be compared to other classes. So, say Easypriest does 75% of the damage of a straight dps class, it should scale just as well as them such that with better gear it still do 75% of their damage.
Results with haste and current DoT rules
Now imagine adding 100% haste under current haste rules (i.e. just affects cast time). A normal casting class (e.g. mage/destro lock) would expect this to add 100% to their dps (assuming no GCD issues and no mana shortages). Our simplistic scenario gets a rather different result:
1x DoT = 5 seconds casting = 40k damage.
15 seconds channelling = 30k damage
Total damage = 70k.
So 100% haste has only increased damage by 40% and Easypriest is scaling very badly.
Results with haste and proposed hasted DoT rules
Now imagine if haste fully affected DoTs (i.e. both cast time and duration)
2x DoT = 10 seconds casting = 80k damage
10 seconds channelling = 20k damage
Total damage = 100k.
So now 100% haste has increased our damage by 100%, keeping Easypriest in line with other dps classes.
Comparison to real shadowpriests
Now, this is an oversimplified scenario, however it isn’t too far from reality as far as shadowpriests are concerned, just very much exaggerated.
Our highest dps spells are on cooldowns which are not affected by haste. This means that additional haste merely allows us more time to cast our lowest dps spell – mindflay. Allowing the GCD to be reduced by haste has helped somewhat, but we still scale pretty badly with haste compared to mages and destro locks.
Blizzard have compensated for this to some extent by massively boosting our ungeared damage. This is why we start out dominating the damage meters in Kara/Gruul, end up being pretty reasonable in late T5/early T6 and are going to head rapidly downhill as Sunwell progresses.
Unfortunately at this stage they can’t just fix the problem by allowing DoT spells (and other spell cooldowns) to be reduced by spell haste. That would simply mean that our dominant performance in early gear will be transferred into the end game. They need to tackle both problems at once, and realistically that isn’t going to happen before WotLK.
What I hope they will do in WotLK is to ensure that our new ranks of spells are less powerful to start with, but fully scale with haste. Critical hits are a similar issue to haste, and so hopefully they will take the opportunity to do the same kind of exercise and allow all our spells to crit.