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Old 04/20/08, 8:04 AM   #16
ilkori
Von Kaiser
 
Blood Elf Priest
 
Silvermoon
With spirit regen, they have already allowed for root functions to be used. They could, for example, make regen equal to Dmg^X, where X is less than 1. Granted this is more processor intensive than the spirit regen model which only has to be calculated (or looked up) on gear switches, rather than on every tick of a SPriest's 2+ dots and direct damage spells.

"It's kind of fun to do the impossible." - Walt Disney

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Old 04/20/08, 9:40 AM   #17
Antiphonal
Piston Honda
 
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Human Paladin
 
Malygos
Hi - mage butting in on this one....

Just for reference, I have a Spriest (nontailor) alt working through Tier4 content - so I have a little bit (not a ton) of perspective on both classes.

First, the whole thing about Damage = Mana that spriests do - that is the primary reason for their scaling. if mana return was constant raids would simply gear them out to an acceptable stamina level for each boss (maybe just using green "of stamina" items) and supply their mana pots forever. Any cloth dps item that drops would automatically be better serving the raid if it went to a mage or warlock because of the dps differences.

Second, we already have mages and warlocks in the game - and they are almost too similar. The fact that warlocks may or may not have a 1-4% dps advantage over mages in a straight nuke fight worries a lot of mages. They're THAT similar in what they offer the raid. Having one that scales similarly and offers similar dps with the only tradeoff being AoE vs ManaBattery (nerfed mana battery at that), well - it seems like duplication to me.

Third, in Tier5 content (where my mage is atm), nothing in the world makes me more happy than seeing a spriest in my group. I love my boomkin. And I love JoW on the boss. But the SPriest means my dps can scale up much higher than before. They are so needed and wanted that I really can't imagine them being at a disadvantage as far as raid contribution goes. I know some folks were worried about the regen changes making spriests obsolete, but that simply hasn't happened. It has given raid groups a bit more flexibility than before, but Spriests are in very very high demand, at least on my server.

Anyway, for people who wanted spriests to be a "Shadow Mage" or something like that, it is probably disappointing. But for those of us who raid next to our shadowy brethren, we <3 you guys a lot. It's pretty normal for the mages in my raid to carry extra pots to give to the spriest "just in case." We don't do that for any other class, not because we don't like the others - but just because you guys mean that much to us. So if Blizzard needs to tweak your damage output a bit or find ways to let you scale with crit or haste, that's fine. But from the inside (at a T4 level) and from the outside (at a T5 level), SPriests are far from a broken class.


EDIT: The whole thing about gear at the beginning was hyperbolic. I know that such a scenario wouldn't happen.

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Old 04/20/08, 10:58 AM   #18
Cosimé
Glass Joe
 
Night Elf Priest
 
Blackhand (EU)
Originally Posted by tedv View Post
Even though I topped damage meters when working on Gruul, I honestly believe my contribution to the raid is more important now than then.
Your believe astonishes me. VE was at least with the "final" Version of Gruul great for shatter-healing. Staying in the water at Lurker made it quite a lot easier for those special people most raids have to deal with. There would be a lot of examples from the past, where shadowpriests did not only help greatly with healing (what ist so much discussed today), but on top give healers at that time essential mana and even on top of that dealing the most damage. Shadowpriests have been realy great whenever progressing across any instance.

In my opinion, shadowpriests already lost one raidspot - to the ret-paly. I'm fine with that, they deserve their place in the raid and it probably allows more and better options for group-synergies.

There have been reasons for the nerfs, not all of it was the Frozen Shadoweave set. Nevertheless scaling of shadowpriests would be the far better way to solve the problems, especially for the expansion. Right now shadowpriests are still fine. But somewhere past Sunwell this would probably no longer be the case. Of course there will probably be no "past Sunwell" with lvl 70 spells.


For how to do the scaling, I think dot-scaling with +haste would be quite a good way. It would still make us scale worse, but lessen the gap. In fact, all dot-classes face the same scaling issue, why not solve the very reason for that, which ist mostly dots only gaining improvements from 1 stat?

Back in the day, when Blizzard made the decision to have them unaffected by +haste, there may have been good reasons to not further buff shadowpriests and affliction-warlocks, but I don't see any of that reasons left, even when considering warlock PvP.

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Old 04/20/08, 11:51 AM   #19
LucidityAxel
Piston Honda
 
Troll Priest
 
Tichondrius
Originally Posted by heel View Post
(1) Scrap the existing VT so that it doesn't scale with damage dealt and we can't "go infinite".

--> "Whenever your shadow spells deal damage to a target while Vampiric Touch is active on that target, you return 40 mana to your party."

(2) Change the coefficient on Mind Flay to something reasonable.

That's it.
I think allowing DoTs and channeled effects to crit could replace at least some of number two. Such a change would also help to address a glaring problem with caster itemization, in that crit is such a waste of stat points for us at the moment.

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Old 04/20/08, 12:15 PM   #20
Iluminati
Piston Honda
 
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Human Priest
 
Earthen Ring
Crittable Mindflay + 200% crit damage would be nice.

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Old 04/20/08, 12:48 PM   #21
lnky
Glass Joe
 
Human Death Knight
 
Illidan (EU)
Just because we are an "utility class" doesn't mean we shouldn't be able to dps as much as other hybrid classes; elem/enh. shamans, ret paladins, they all do more damage than us and have more or less the same utility.

Pre-BC, our Mind Flay could crit, and I think they should make it like it was before. With the greater coeff. from before too. Right now, MF is only used to fill gaps between your Mind Blast and SW: D cooldown is the priest is looking to maximize his damage output.

Haste working with DOT's would be, IMO, way too "overpowered". Maybe DOT should only beneficiate of 50% of the player's haste.

Anyway, now that the shadowpriest has nearly become a new 'class'. We don't even call them priest in our guilds but only "shadows".

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Old 04/20/08, 12:56 PM   #22
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by lnky View Post
Pre-BC, our Mind Flay could crit, and I think they should make it like it was before.
No, Mind Flay could never crit. You may be thinking of Vampiric Embrace heals.

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Old 04/20/08, 1:06 PM   #23
lnky
Glass Joe
 
Human Death Knight
 
Illidan (EU)
Originally Posted by Snowy View Post
No, Mind Flay could never crit. You may be thinking of Vampiric Embrace heals.
Ah my bad, mixed those two totally different things. Though, it did scale more with spell damage.

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Old 04/20/08, 2:08 PM   #24
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
Originally Posted by Jonuts View Post
The problem with letting haste decrease time between ticks on a DoT is your mana/life regen will not last as long. The entire idea is to do as much damage as humanly possible in that window, but the more often you have to refresh it, the less regeneration you do. It's more important to throw as much into the 15 second window as humanly possibly, instead of stacking haste that will reduce you to a 12 second window. After all, if you're just trying to scale your damage at the cost of your utility, why did the raid bring you?

The best thing they could do to scale our damage would be an extra rank of our primary spells in BoP books found on certain raid bosses. Problem with that is, every other class is going to want it too. Just thinking about the potential reward in getting another rank of mindblast from Maggie, SW from serpent lady whose name I can't friggin remember, SW:P from Kael, Mindflay from Archimonde, Vamp Touch from Illidan.

Also, we have to consider something. Shadow priest is truly a utility class for a party or raid. Hell, I'll put money that more than 1 tank was bought enough time by our chip healing for the healers to get him out of the imminent death zone. We're pretty much equal to chain chugging super mana pots as well. The real question is, SHOULD our damage really scale as well as Pure DPS oriented classes? To me, it makes sense for the gap between the best and us should widen. If it doesn't, it's becoming more and more of an "win" button to throw in a shadow priest in every group. Instead of making sure you have the best to make up the lost DPS of putting an SP in every caster group, it begins to promote mediocrity. Meh, that's my rant, have fun ripping it to shreds/agreeing with me :p
The problem with this viewpoint is that it ignores how not scaling down the time of the DoT is actually positive scaling. As it stands, you must spend X% of your time to recast VT. If that percentage goes down (that is, you spend less of your time recasting it), then you have more time to cast more DPS-worthy spells. Hence, you've scaled up.

Furthermore, there's still the problem of having mana regeneration that scales period. Adding mana regeneration increases in usefulness as you stack it...up until you have more than enough that is necessary for a given fight. The irregularities in how mana regeneration scaling work make balancing the shadow priest very, very difficult.

To me, though, the key is to maintain proportionality.

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Old 04/21/08, 7:36 AM   #25
Atemporal
Glass Joe
 
Undead Priest
 
Ysondre
Originally Posted by Muphrid View Post
The problem with this viewpoint is that it ignores how not scaling down the time of the DoT is actually positive scaling. As it stands, you must spend X% of your time to recast VT. If that percentage goes down (that is, you spend less of your time recasting it), then you have more time to cast more DPS-worthy spells. Hence, you've scaled up.
Except that in a zero haste scenario we're already keeping all of our decently scaling spells on cooldown 100% of the time. For shadow priests, "time to cast more DPS-worthy spells" equates to "time spent spamming MF because you can't cast anything else". Yes, we're still scaling up; but with the very huge caveat that we're now doing so based around the coefficient of mind flay.

There's a definite elegance in allowing haste to affect dot ticks and durations. This would allow both the dot specs to have an alternative method of scaling that doesnt involve coming up with ways of making crit or hit desirable. The downside is that this still leaves us dependent on stacking two stats instead of four, and in the long term this could cause a repeat of our current scaling issues late in WotLK. Again though, careful changes to our coefficients could easily fix this.

Another problem with haste directly affecting dot durations is that without a simultaneous change to VT our group mana return would quickly go through the roof. Unlinking VT from our damage done and changing it to a fixed amount per dot tick/spell hit would be an easy fix to this which would also scale with haste and provide a way of differentiating geared spriest mana return.

VE would not necessarily need to be changed in this way as it is only particularly powerful for group healing on fights with steady raidwide aoe damage and a minimum of burst, i.e. fights which are designed to make use of it.


Edit- Also, check wwsscoreboard. Spriests are doing significantly less than 75% of top end warlock/rogue dps. Spriest-1297. Lock- 2103 (61.6%). Rogue- 2896 (44.7%). This gap is likely only going to get larger as people gear up through sunwell.

Given how absolutely amazing VE is for 2/4 sunwell fights so far (and the necessity of mass dispel for Felmyst) I certainly don't think that we're in danger of losing our raid slots any time soon- but it would be nice to have our raw dps brought back up to par with the other hybrids. There's no good argument for why shadow priests should be doing less dps than prot specced warriors in dps gear.

Last edited by Atemporal : 04/21/08 at 8:59 AM.

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Old 04/21/08, 9:06 AM   #26
Amonra
Piston Honda
 
Human Priest
 
Hellscream
Originally Posted by lnky View Post
Haste working with DOT's would be, IMO, way too "overpowered". Maybe DOT should only beneficiate of 50% of the player's haste.

Why would it be overpowered for haste to scale with DoTs?

Scenario

Imagine a scenario with a simplistic class (I will call Easypriest)which has only 2 spells to cast. The first is a DoT which takes 10 seconds to cast, lasts for 20 seconds and does 2k dps (while ticking), i.e. 40k total damage per cast.

The second spell is a simple channelled damage spell which does 1k dps for as long as we channel it.

Results with no haste

Over a typical 20 second period with no haste Easypriest can do the following:

1 x DoT = 10 seconds casting = 40k damage.
10 seconds channelling = 10k damage

Total damage = 50k.

We will decide that 50k damage per 20 seconds puts this imaginary class exactly where it should be compared to other classes. So, say Easypriest does 75% of the damage of a straight dps class, it should scale just as well as them such that with better gear it still do 75% of their damage.

Results with haste and current DoT rules

Now imagine adding 100% haste under current haste rules (i.e. just affects cast time). A normal casting class (e.g. mage/destro lock) would expect this to add 100% to their dps (assuming no GCD issues and no mana shortages). Our simplistic scenario gets a rather different result:

1x DoT = 5 seconds casting = 40k damage.
15 seconds channelling = 30k damage

Total damage = 70k.

So 100% haste has only increased damage by 40% and Easypriest is scaling very badly.


Results with haste and proposed hasted DoT rules

Now imagine if haste fully affected DoTs (i.e. both cast time and duration)

2x DoT = 10 seconds casting = 80k damage
10 seconds channelling = 20k damage

Total damage = 100k.

So now 100% haste has increased our damage by 100%, keeping Easypriest in line with other dps classes.


Comparison to real shadowpriests

Now, this is an oversimplified scenario, however it isn’t too far from reality as far as shadowpriests are concerned, just very much exaggerated.

Our highest dps spells are on cooldowns which are not affected by haste. This means that additional haste merely allows us more time to cast our lowest dps spell – mindflay. Allowing the GCD to be reduced by haste has helped somewhat, but we still scale pretty badly with haste compared to mages and destro locks.

Blizzard have compensated for this to some extent by massively boosting our ungeared damage. This is why we start out dominating the damage meters in Kara/Gruul, end up being pretty reasonable in late T5/early T6 and are going to head rapidly downhill as Sunwell progresses.

Unfortunately at this stage they can’t just fix the problem by allowing DoT spells (and other spell cooldowns) to be reduced by spell haste. That would simply mean that our dominant performance in early gear will be transferred into the end game. They need to tackle both problems at once, and realistically that isn’t going to happen before WotLK.

What I hope they will do in WotLK is to ensure that our new ranks of spells are less powerful to start with, but fully scale with haste. Critical hits are a similar issue to haste, and so hopefully they will take the opportunity to do the same kind of exercise and allow all our spells to crit.

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Old 04/21/08, 3:15 PM   #27
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
Originally Posted by Atemporal View Post
Except that in a zero haste scenario we're already keeping all of our decently scaling spells on cooldown 100% of the time. For shadow priests, "time to cast more DPS-worthy spells" equates to "time spent spamming MF because you can't cast anything else". Yes, we're still scaling up; but with the very huge caveat that we're now doing so based around the coefficient of mind flay.
With respect, it's still scaling up. I mean, if you're going to change how shadow priests scale, you might as well do so in a proportional fashion.

There's a definite elegance in allowing haste to affect dot ticks and durations. This would allow both the dot specs to have an alternative method of scaling that doesnt involve coming up with ways of making crit or hit desirable. The downside is that this still leaves us dependent on stacking two stats instead of four, and in the long term this could cause a repeat of our current scaling issues late in WotLK. Again though, careful changes to our coefficients could easily fix this.
But changing a coefficient (that is, increasing how well you scale with spell damage) by a fixed amount cannot make up for how crit and hit would help you scale, for the stacking effect that occurs when multiple stats are increased rather than just one stat.

Another problem with haste directly affecting dot durations is that without a simultaneous change to VT our group mana return would quickly go through the roof. Unlinking VT from our damage done and changing it to a fixed amount per dot tick/spell hit would be an easy fix to this which would also scale with haste and provide a way of differentiating geared spriest mana return.
Indeed. At present, VT allows you a fixed DPM ratio in a sense: the mana returned is a fixed percentage of damage done. This is at odds with how DPM scales for everything else in the game (that is, it goes up).

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Old 04/21/08, 5:17 PM   #28
Tymir
Von Kaiser
 
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Draenei Priest
 
The Forgotten Coast
If I recall correctly Blizzard's provided reason for Mind Flay's poor coefficient was that recieving full damage in addition to having a slowing effect was imbalanced in PvP. An interesting TBC inscription would be: Mind flay gains an additional x% from your bonus damage effects but no longer has a slowing effect.

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Old 04/21/08, 5:18 PM   #29
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
Originally Posted by Tymir View Post
If I recall correctly Blizzard's provided reason for Mind Flay's poor coefficient was that recieving full damage in addition to having a slowing effect was imbalanced in PvP. An interesting TBC inscription would be: Mind flay gains an additional x% from your bonus damage effects but no longer has a slowing effect.
Blizzard's "reason" is total hogwash and shows no understanding of...yes, you guessed it, proportionality.

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Old 04/21/08, 6:23 PM   #30
Atemporal
Glass Joe
 
Undead Priest
 
Ysondre
Originally Posted by Muphrid View Post
With respect, it's still scaling up. I mean, if you're going to change how shadow priests scale, you might as well do so in a proportional fashion.
If you need help understanding how shadow priests are limited by the interaction between dot cycles, static mb/swd cooldowns and haste there's a post by Amonra at the top of this page that explains it quite well.

I'm not sure there's much else to say on this subject until the 51 point talents are revealed, as anything outside of a MF coefficient adjustment would likely qualify as major rebalancing and not be taken care of until wrath hits anyways.

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