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Old 07/29/08, 6:08 PM   #2951
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Those results are indeed startling. So: there's really not much point at all in working up a full debuff stack inside of a regular rotation. You either spam AB or not, no middle ground.

Edit: on second thought, even AB spam is looking dubious. It's heavily outdamaged by both barrage and AM on missile procs.

Last edited by Deedre : 07/29/08 at 6:19 PM.

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Old 07/29/08, 6:16 PM   #2952
Jonny_Monroe
Don Flamenco
 
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Draenei Priest
 
Auchindoun (EU)
Sorry about mis-reading your crit numbers before, I should have seen that as soon as I looked at it really.

my napkin math is showing *slightly* better numbers for an ABar/Fireball rotation with 2-minute AP/PoM/Pyro/trinket than a purer arcane ABar/ABla cycle. Of course as you stated you havn't TC'd stacking cooldowns yet so it may still work out in favour of arc/frost or pure arc.

Edit: although my money is still on good ol' fashioned PoM/Pyro over IV.

Last edited by Jonny_Monroe : 07/29/08 at 6:27 PM.

OMNOMNOM.

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Old 07/29/08, 6:46 PM   #2953
Gwendoline
Von Kaiser
 
Human Mage
 
Nordrassil
The latest changes look interesting, we can debate of how gimmicky the fire talents are, but i think it is a step in the right direction. Actually the only issue with the fire tree at this point seems to only be raid/single target DPS.

Blizzard could easily just touch 1 or 2 talent in there to make it viable. I could see boosting burnout to make it a 50% increase instead of 25% something that could make deep fire more acceptable, obviously it would need a bit of help somewhere else but i think that could be achieved with tunning.

Seems we are not that far to have a viable fire tree. the only change that i m worried about is the knock back on blast wave there is a lot of fights were we HAVE to gather adds before AOE. From what i have seen in the video though it seems the knock back is very small so not really intended to remove us from mele range ( Any beta tester can confirm this ? ). So i was wondering woudl this be intended to be more of an AOE interrupt ? Does the knock back interrupt casting ? I could see the use there.

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Old 07/29/08, 7:00 PM   #2954
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
OK, corrected yet again with the right Spell Impact effect. New results:

DPS
2695.07: Deep Arcane w/IV and Incineration, Barrage/3xBlast/AM on proc
2689.14: Deep Arcane w/IV and Incineration, Barrage/Blast/AM on proc
2647.20: Deep Frost w/50% WE uptime

DPM
15.52: Deep Frost w/50% WE uptime (Note, does not account for WE cast as we have no level 80 value)
14.70: Deep Arcane w/IV and Incineration, Barrage/3xBlast/AM on proc
14.46: Deep Arcane w/IV and Incineration, Barrage/Blast/AM on proc

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/29/08, 7:09 PM   #2955
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
For comparison's sake Lhivera, can you include a 33/38 Fire build and a Frostfire build (no idea what the optimal setup is for that).

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Old 07/29/08, 7:12 PM   #2956
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Hey guys, I've been looking at the new regen mechanic and is the only change that it's continuous instead of segmented? Anyone know?




EDIT:

Oh and lhiv, could you please run the numbers for deep arcane (54/3/14) using ABar/Frostbolt/MBAM as a rotation, for comparison's sake to ABar/AB/MBAM?

Last edited by Arazan : 07/29/08 at 7:19 PM.

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Old 07/29/08, 7:14 PM   #2957
The_Darkstar
Glass Joe
 
Undead Mage
 
Burning Legion (EU)
Any news on how Elementalist spec using FFB fits into all this?

Edit - For reference, this is how I think the build goes:

http://www.mmo-champion.com/talent/?...00000000000000

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Old 07/29/08, 7:18 PM   #2958
Jonny_Monroe
Don Flamenco
 
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Draenei Priest
 
Auchindoun (EU)
Originally Posted by Arazan View Post
Hey guys, I've been looking at the new regen mechanic and is the only change that it's continuous instead of segmented? Anyone know?
its simply changed to refresh every 1/10 seconds rather than every 2 seconds, making it feel more fluid. the actual amount being restored is unchanged.

OMNOMNOM.

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Old 07/29/08, 7:20 PM   #2959
Braal
Glass Joe
 
Gnome Mage
 
Arathor (EU)
Originally Posted by Gwendoline View Post
The latest changes look interesting, we can debate of how gimmicky the fire talents are, but i
Blizzard could easily just touch 1 or 2 talent in there to make it viable. I could see boosting burnout to make it a 50% increase instead of 25% something that could make deep fire more acceptable, obviously it would need a bit of help somewhere else but i think that could be achieved with tunning.
As pointed out before, I don't think 50% on Burnout will be near enough to rescue deep fire. In fact, two changes in the recent talents make me believe Blizzard actually wants 33/38/0 to be the fire raiding build. Instead of making the deep talents desirable, they changed Empowered Fireball to 3 (from 5) talent points and Arcane Potency to 2 (from 3). Incidentally, these were the two "interesting" talents that couldn't be maxed in the 33/38/0 before the patch.

I find this a very curious decision, as it eludes me what the purpose of deep fire is with these changes (I don't really see anything in deep fire that screams PvP). Anyway, if deep arcane with ABar will be the new raiding build, that's fine with me. Would make for a nice change in scenery.

Braal

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Old 07/29/08, 7:22 PM   #2960
The_Darkstar
Glass Joe
 
Undead Mage
 
Burning Legion (EU)
Lhivera, just to clarify, your top DPS rotation is ABar>AB>AB>AB>ABar etc correct? With AM on proc? Just trying to get it sorted in my head XD

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Old 07/29/08, 7:26 PM   #2961
Jonny_Monroe
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Auchindoun (EU)
Originally Posted by The_Darkstar View Post
Lhivera, just to clarify, your top DPS rotation is ABar>AB>AB>AB>ABar etc correct? With AM on proc? Just trying to get it sorted in my head XD
the nice thing about this rotation is that once you reach 33% total haste (very easy with tallents+WoA), you can change to AB/ABar without losing the debuff. Ok, it becomes a mana whore and we'll need to see how the DPM plays out to see if it works out in the end, but its deffinately a spec to keep an eye on even if it has horrible, horrible synergy with moonkin procs.

OMNOMNOM.

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Old 07/29/08, 7:28 PM   #2962
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
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Originally Posted by The_Darkstar View Post
Can't you go AB>ABar>AB>ABar with 33% haste or something? This might not be too hard to obtain with level 80 itemisation, I dunno.
Think about how the debuffs/cooldowns work.
The ABar cooldowns means that the time between your AB hits is at least 3 seconds.
The AB debuff timer means that the time between your AB hits must be at most 3 seconds.

That means that you have no leeway at all. You have to cast them exactly every 3 seconds. 1ms lag will throw you out of your rotation.
If the buffs/debuff however have some lag/delay, then you might get a small time window to pull it off.

What you can do however is get a little bit more than 33% haste and go ABar-AB-AB.
You're not limited by the ABar cooldown that way, but burn more mana of course.

Originally Posted by JonIrenicus View Post
This is the key, If the 3s arcane blast debuff remains, then the only way to keep it up will be spamming arcane blast. Even throwing an arcane missiles on a proc will have it fall off.
Is a 2.5s arcane missiles greater than 45% damage that takes 7.5s to fully reapply?
You can keep up 3-stacked Blasts at >33% haste with ABar-AB-AB. But you asked about Missiles.

2.5s Missiles are a ~33% DPS boost for 2.5 seconds for 3-stacked Blast.
After that, you have to cast a 0/1/2 stacked Blast, that's equal to three 1-stacked Blasts for 7.5 seconds.
1-stacked Blast is 1.15/1.45 ~= 80% of a 3-stacked Blast.

So you gain 33% for 2.5s, but lose 20% for 7.5s. Not a good deal for pure DPS. It saves mana though.
Since you have the debuff drop, you can do a ABar-AM-ABar, which is slightly more damage and saves you some more mana.

In order to actually get a DPS benefit from Missiles, you'd need AB-AM (5s unhasted) to cast within 3 seconds, which requires >66% haste.
At that point, you're GCD capped and Barrage will be similar or slightly worse worse DPS than Blast, it becomes worse with more haste.
So you can spam AB and use AM on procs for maximum DPS, or try (ABar-AB*2) for similar DPS (check individually) and less mana cost and use AM on procs.

Summary on highest Arcane Burn DPS:
<33% haste: AB spam.
=33% haste: ABar-AB spam if it works
33-66% haste: ABar-AB-AB spam
~66% haste: ABar-AB-AB spam, AM on procs
>66% haste: AB spam, AM on procs

Blast spam at 3 stacks will likely not be sustainable though.


Originally Posted by Lhivera View Post
OK, here's my current math on Arcane and Frost, feel free to pick it apart.
Wrath of Air and Ret Aura add 14% haste, I used them in my settings. That shouldn't make any impact at all though.
I used ~14% base crit, and Molten/ToW/Judgement getting it to ~22%. So about the same as you in the low setting.
I did forget the 2% damage from Ret Aura and omitted the 5% partials, but they don't change relaive values either.
Same with taking Malediction and Misery.

I also used CSD + EO, which have a noticable impact on crit modifiers and crit-heavy specs.


Changing my gear (and crit buff) setup to your numbers (keeping CSD/EO), I get:
3.5k for Barrage cycles with Blast fillers, 3.2k for Arcane/Fire and FFB specs.
Frosts is 3.2k without frozen rune weapon, and 3.5k without it.
Now that would look very much like your balance if I removed the crit scaling CSD/EO.

When scaling up +spells and particularly +crit in the model, I see frost slowly sink back and arc/fire and FFB catch up.
That's why the numbers look so much different at ~30% crit and 3.2k spell power before talents.

Originally Posted by Gwendoline View Post
Blizzard could easily just touch 1 or 2 talent in there to make it viable. I could see boosting burnout to make it a 50% increase instead of 25% something that could make deep fire more acceptable, obviously it would need a bit of help somewhere else but i think that could be achieved with tunning.
Deep Fire with 50% on Burnout would land roughly halfway between current Deep Fire and Arcane/Fire.
It doesn't change enough when Arc/Fire can get the 15% Empowered Fireball now.

Fire simply lacks the ability to convert talent points into DPS right now.
Even if Burnout and Hot Streak were improved, you'd have ~50 point is fire.
And the other ~21 points?
Precision, Icy Veins, Cold Snap, Focus Magic are nice. But they are pretty poor returns for ~21 points.


50% Burnout would push 0/50/21 FFB specs that leech Winter's Chill about 5% above Barrage cycles.
That's attractive enough for the 2nd mage in the raid who doesn't mind respeccing when the WC mage is not there.

Originally Posted by Arazan View Post
Oh and lhiv, could you please run the numbers for deep arcane (54/3/14) using ABar/Frostbolt/MBAM as a rotation, for comparison's sake to ABar/AB/MBAM?
FrB is a slightly better filler than AB in that case, but requires Imp. Scorch from another mage. It's in my post.
It does however require some amount of crit. At lower gear, AB will better.

Last edited by Roywyn : 07/29/08 at 7:58 PM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 07/29/08, 7:33 PM   #2963
Mekasha
Von Kaiser
 
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Blood Elf Mage
 
<FH>
Black Dragonflight
Originally Posted by Lhivera View Post

Focus Magic
Does it increase your spell power against the target, or does it cause a damage tick separate from the triggering spell?
If the latter, does the tick deal Arcane damage?
If the latter, is threat charged to the triggering caster or the owner of the debuff?

Living Bomb
Explosion functioning yet?
Coefficient on explosion?
Coefficient on mana burn?

Hadn't seen any replies on this yet, so just thought I'd throw it out there.

Focus Magic a 30 yard casted debuff w/ 50 charges like Hemo. Any direct casted effect burns a charge, so fireball, frost nova, blastwave, and yes, Wands. Molten Armor didn't burn charges or receive extra damage. The damage appears to just factor in, and isn't an extra 'tick' of damage on top of your hit. Arcane Missiles blows 1 charge per cast, but doesn't get the full bonus. AM was ticking for 663 per missile without, then 686 with the debuff up (the lvl 70 version adds 80 dmg).

On Living Bomb, no, the explosion/burn still isn't working, you hit it and you tick a couple times, then the buff just fades.

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Old 07/29/08, 7:36 PM   #2964
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Quick group reply here:

Regarding requests to run numbers, I do plan to look at other specs, but I have not coded any of this stuff yet; I'm doing it by hand. It's going to have to come as I have the time to do it. I'd also like to give some of the other theorycrafters a chance to look over my numbers and suggest changes to assumptions or methods if they thing I'm way off on something.

Arazan: "MBAM"? I know what you mean, but it's still funny. It's actually pretty appropriate, kind of carries the implication of boomage.

Darkstar: Yes, that's correct, although it's not like I've compared a lot of different rotations, those were just two that people had been talking about so they're the ones I looked at.


Originally Posted by Braal View Post
As pointed out before, I don't think 50% on Burnout will be near enough to rescue deep fire. In fact, two changes in the recent talents make me believe Blizzard actually wants 33/38/0 to be the fire raiding build. Instead of making the deep talents desirable, they changed Empowered Fireball to 3 (from 5) talent points and Arcane Potency to 2 (from 3). Incidentally, these were the two "interesting" talents that couldn't be maxed in the 33/38/0 before the patch.

I find this a very curious decision, as it eludes me what the purpose of deep fire is with these changes
I'm right there with you. It is literally impossible to save Fire with only changes to Burnout, without making it ridiculously potent. Fire DPS increases need to come from multiple talents at this point -- and frankly, what it really needs now is a damage% increasing debuff coming from some other class. Whereas previously, Fire was the only Mage school with a school-specific debuff multiplier (Winter's Chill merely compensated for all the crit increases Fire got on the casting end), now Fire is the only Mage school without one.

If the actual intent is to make Fire be the unstoppable king of AOE damage, then there are two possibilities:

1) It's worthless.

2) AOE is so utterly prevalent in level 80 encounter design that you actually want a Fire Mage specifically for that purpose...at which point it perhaps becomes mandatory, which is as bad as being worthless.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/29/08, 7:41 PM   #2965
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
I'm too lazy to constantly type "and arcane missiles off of missile barrage procs". "MBAM" just sounds so much better. I hope it catches on


Could you link to the post where you listed your assumptions? I can just g'head and do the math myself but I'd like to start with the numbers you used for continuity's sake.

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Old 07/29/08, 7:44 PM   #2966
The_Darkstar
Glass Joe
 
Undead Mage
 
Burning Legion (EU)
Originally Posted by Lhivera View Post
Quick group reply here:

Regarding requests to run numbers, I do plan to look at other specs, but I have not coded any of this stuff yet; I'm doing it by hand. It's going to have to come as I have the time to do it. I'd also like to give some of the other theorycrafters a chance to look over my numbers and suggest changes to assumptions or methods if they thing I'm way off on something.

Darkstar: Yes, that's correct, although it's not like I've compared a lot of different rotations, those were just two that people had been talking about so they're the ones I looked at.
Aha, christ I feel bad for asking about builds now XD. And yeah, thanks for the clarification.

Originally Posted by Roywyn View Post
Think about how the debuffs/cooldowns work.
The ABar cooldowns means that the time between your AB hits is at least 3 seconds.
The AB debuff timer means that the time between your AB hits must be at most 3 seconds.

+STUFF
Correct, i'm a prat

Edit - MBAM is awesome

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Old 07/29/08, 7:47 PM   #2967
Aerogon
Glass Joe
 
Undead Mage
 
Azshara (EU)
Hello;

While following the discussion about the recent talent changes, I just had two thoughts about the fire tree which I wanted to post before I forget them.

At first, "Firestarter" appears to be really weak and confusing as other posters already mentioned. Wouldn't it probably a good change to make it proc off Flamestrike, too? When spamming Flamestrike, about every second Flamestrike would be instant and thus only take 1,5 sec in the spell rotation rather than 3. This would also mean improving Flamestrike without running against the AoE-caps.
If Fire is going to be the AoE-tree, then Flamestrike, as the trees only ranged AoE-spell, does need some improvements even behind my suggestion to be effective. I guess that would be a step in the right direction (even though I still hope Fire becomes single-target-DPS-competetive).

The second thing, Blastwave now having a knockback: Why not simply make NPCs immune to that effect? I don't think this would be a serious nerf for single-performing, but this would disable the strange effect of shattering AoE-pulls, which is usually the last thing you want to do after you managed to get them all to one spot.
Any NPC that would be hard to kill alone would probably be immune to the knockback anyways. Also, even though I play since release, I can't remember seeing a NPC falling down somewhere. Do NPCs take falling damage? Could this be exploited with knockback mechanics? If so, the combination of Blastwave and a cliff could kill anything that is not knockback-immune.


Sorry if I broke into another disussion, but this thread is growing faster than I could react :>

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Old 07/29/08, 7:47 PM   #2968
Arkx
Glass Joe
 
Blood Elf Mage
 
Bonechewer
Originally Posted by Mekasha View Post
Focus Magic a 30 yard casted debuff w/ 50 charges like Hemo. Any direct casted effect burns a charge, so fireball, frost nova, blastwave, and yes, Wands. Molten Armor didn't burn charges or receive extra damage. The damage appears to just factor in, and isn't an extra 'tick' of damage on top of your hit. Arcane Missiles blows 1 charge per cast, but doesn't get the full bonus. AM was ticking for 663 per missile without, then 686 with the debuff up (the lvl 70 version adds 80 dmg).
Arcane Missiles was blowing one charge per tick (5 per cast) when I tested it this morning.

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Old 07/29/08, 7:53 PM   #2969
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Roywyn View Post
I also used CSD + EO, which have a noticable impact on crit modifiers and crit-heavy specs.
Crit modifiers like that should favor Frostbolt over the Arcane spells, unless I'm sorely mistaken. EO is 6%, correct? I confess I'm not sure how EO and CSD will work together, so please correct me if I screw this up.

Frostbolt: 1.5 * 1.03 * 1.06 = 1.6377 -1 = 0.6377 * 2 = 1.2754 + 1 = 2.2754 = 227.54% crits
Arcane: 1.5 * 1.03 * 1.06 = 1.6377 -1 = 0.6377 * 1.5 = 0.95655 + 1 = 1.95655 = 195.655% crits

Compared with their talented crits without these effects:

Frost: 2.2754 / 2 = 1.1377 = 13.77% increase
Arcane: 1.95655 / 1.75 = 1.118 = 11.8% increase

The problem being, of course, that Herr Wetundsquirty doesn't benefit from the crit. I've got him accounting for 11.75% of the Frost spec's DPS.

So, for example, going from 30 to 31% crit:

Frost: ((1 + 0.31 * 1.2754) * 0.8825) / ((1 + 0.30 * 1.2754) * 0.8825) = 1.00922 = 0.922% DPS increase
Arcane: (1 + 0.31 * 0.95655) / (1 + 0.30 * 0.95655) = 1.00743 = 0.743% DPS increase

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/29/08, 7:56 PM   #2970
Daydreamer
Glass Joe
 
Human Mage
 
Sisters of Elune
Long time reader, first time poster...

Originally Posted by Lhivera View Post
DPS
2695.07: Deep Arcane w/IV and Incineration, Barrage/3xBlast/AM on proc
2689.14: Deep Arcane w/IV and Incineration, Barrage/Blast/AM on proc
I'm surprised that those two are so close -- I thought weaving more ABs in would be a good way to trade mana for additional DPS, shows how much eyeballing things is worth (nothing). Arcane Barrage effectively becomes a way to let the Arcane Blast debuff drop to save mana while not cutting into your DPS.

What I'm asking myself is, is it preferable to MBAM as soon as it procs, rather than finish casting the three blasts before doing it? MBAM's DPS is considerably higher than Arcane Blast, at any debuff level, so it may be better to cast it as soon as it procs and then build up the debuff again hoping to get another proc ASAP -- this also increases the odds of casting a high-DPS Arcane Barrage earlier. Your excellent writeup gives me all I need to know to do the math, I'll throw the numbers in my spreadsheet when I get the chance and figure it out.

Another thing I'm wondering about MBAM is whether it may be better to cast Barrage-Missiles-Barrage-Blast when it procs, rather than just Missiles-Barrage-Blast.

Originally Posted by Lhivera View Post
DPS
DPM
15.52: Deep Frost w/50% WE uptime (Note, does not account for WE cast as we have no level 80 value)
14.70: Deep Arcane w/IV and Incineration, Barrage/3xBlast/AM on proc
14.46: Deep Arcane w/IV and Incineration, Barrage/Blast/AM on proc
This is also quite surprising. Deep Arcane with reasonably comparable mana efficiency to Frost? That's siginificant, especially since "% of base mana" spells cost a smaller portion of an Arcane Mage's mana bar thanks to their larger mana pools from Arcane Mind.

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Old 07/29/08, 7:58 PM   #2971
Jonny_Monroe
Don Flamenco
 
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Draenei Priest
 
Auchindoun (EU)
AM was ticking for 663 per missile without, then 686 with the debuff up (the lvl 70 version adds 80 dmg).
Was it mentioned if that was tallented for emp. AM?

if not, then 686-663 = 23,

23/80 = 0.2875

or 28.75% CEPS,

143.75 co-efficient per cast, which I beleive is the normal amount for base AM. So, AM scaling may well be unchanged. Furthermore, that would imply that FM is treated as additional base spell damage.

OMNOMNOM.

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Old 07/29/08, 8:00 PM   #2972
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Oh Lhiv nevermind about listing your assumptions. Found the post... I was trying to look further back than that. Will do the math for ABar/Frostbolt/MBAM rotations. Be back with that in a bit.


EDIT:

Why did you not assume Earth and Moon moonkin debuff? That's a +10% arcane damage damage buff which makes it considerably nicer in comparison to frost... you counting on moonkins continuing to be basically non-viable?

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Old 07/29/08, 8:03 PM   #2973
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
The 3 second AB stack is either terrible design, or telling us not to bother with AB except as "execute" spam. While the passive haste to weave in instants will be reasonably achievable with gear and 25 raid buffs, it leaves little room latency and any MB proc that is used will drop the AB stack. The AB debuff should be increased to 5 seconds to allow better use of the spec in 5 man instances, heroics, 10 mans (where additional passive haste buffs may not be as available), and entry level raiding where there isn't the haste to support the rotation.

The last thing I want to see for mages is the affliction->destruction jump that warlocks had in TBC. I'd rather see a gradual rise in DPS with gear as I saw with both fire and frost in TBC, than play something suboptimal until just before endgame.

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Old 07/29/08, 8:07 PM   #2974
JonIrenicus
Von Kaiser
 
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Human Mage
 
Tichondrius
Originally Posted by Deedre View Post
Those results are indeed startling. So: there's really not much point at all in working up a full debuff stack inside of a regular rotation. You either spam AB or not, no middle ground.

Edit: on second thought, even AB spam is looking dubious. It's heavily outdamaged by both barrage and AM on missile procs.
I don't think he listed a 3 stack, I will using his numbers.

listed:

Arcane Blast (1-stack)
Avg dmg: (985 + 1609) * 1.15 * 0.99 * 1.2475 * 1.395371463486 = 5140.83
Avg mana: round(586 * 0.97) * 0.9 - 2.1897 * 75.88 = 345.05
DPS: 5140.83 / 2.1897 = 2347.73
DPM: 5140.83 / 345.05 = 14.90

Arcane Blast (2-stack)
Avg dmg: (985 + 1609) * 1.3 * 0.99 * 1.2475 * 1.395371463486 = 5811.38
Avg mana: round(921 * 0.97) * 0.9 - 2.1897 * 75.88 = 637.55
DPS: 5811.38 / 2.1897 = 2653.96
DPM: 5811.38 / 637.55 = 9.12


Continuation !!!!!!!!!!!!!!!!!!!!!!!!!

Arcane Blast (3-stack)
Avg dmg: (985 + 1609) * 1.45 * 0.99 * 1.2475 * 1.395371463486 = 6481.92
DPS: 6481.92 / 2.1897 = 2960.19

Still lower than AB and AM on procs like you say, but more dps than frost nonetheless. All they need to do to fix things is add 1-2 seconds to the proc on AB, depending on how much haste they think you should have to be able to alternate the spells.

Last edited by JonIrenicus : 07/29/08 at 8:22 PM.

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Old 07/29/08, 8:15 PM   #2975
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Lhivera View Post
Crit modifiers like that should favor Frostbolt over the Arcane spells, unless I'm sorely mistaken. EO is 6%, correct? I confess I'm not sure how EO and CSD will work together, so please correct me if I screw this up.

Frostbolt: 1.5 * 1.03 * 1.06 = 1.6377 -1 = 0.6377 * 2 = 1.2754 + 1 = 2.2754 = 227.54% crits
Arcane: 1.5 * 1.03 * 1.06 = 1.6377 -1 = 0.6377 * 1.5 = 0.95655 + 1 = 1.95655 = 195.655% crits
That looks about right. I used 1.5*1.09, thinking that EO/CSD are additive.
The difference is too small to be measurable or matter.

Yeah, those favour Frost over Arcane, making FrB a better 2.5s filler than AB once you have high crit.

But they also slightly favour your Fireball fillers in Barrage cycles (which do half the damage) over your Frostbolt in deep frost. And they also favour Arc/Fire and Frostfire over deep Frost.

You're right though, those modifier don't seem to have a massive impact on difference.
It's mainly the scaling with crit and damage that has the major impact here.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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