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07/30/08, 6:31 PM
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#3076
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Glass Joe
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Originally Posted by Lhivera
More importantly at the moment, though, the official calculator has been updated, and is missing certain changes. Improved Scorch, for example, is still as in Live. World In Flames was moved to its new location, but the old functionality remained. I haven't looked closely at the rest for other differences (although Ice Lance is now explicitly mentioned on Arctic Reach), and I don't know if this means the calculator wasn't fully updated or if those changes were cancelled.
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Also, Arcane Flows has only one rank (reducing cooldowns by 30sec) and Missile Barrage procs on ABar instead of ABlast (with the new 2.5sec effect, which indicates a new build, rather than a mix up in talents).
Edit: the knock back from Blast Wave is also missing and DB is also only 3 sec instead of 5. It's a bit confusing between the blizzard and mmo-champion, as they're quite different.
Braal
Last edited by Braal : 07/30/08 at 6:52 PM.
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07/30/08, 6:50 PM
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#3077
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Piston Honda
Gnome Mage
Moonglade (EU)
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Wait theyre changing arc flows back to a 1/1 talent? Aww that looked so nice. But... this MB stuff sounds like the samge change that mage arc flows a 2/2 talent. Now youree confusing me, how new are these news and from where do they come? Cause they sound like possibly just old news and an unuppdated talent calculator...
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07/30/08, 6:55 PM
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#3078
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Piston Honda
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Showing my math on fireball/frostbolt. I did accidentally leave out the arctic winds bonus from my previous calcs, and caught another mistake. But I still see a lot better than frostbolt.
Frostbolt. (830+1800*.914)*1.05(winds)*1.06 (piercing ice)*1.05(FoF)*1.05 (chilled) = 3037 base damage. Your 35% frostbolt crit rate gives you a 35% chance of double damage (6074), and 65% chance of doing normal damage (3037). .35*6074 = 2126/ .65*3037= 1974. 2126+1974 = 4100/2.5= 1640 dps.
Fireball is pretty easy. 1010+1800 = 2810. .8*2810 = 2248. .2 *2810*1.5=843. 2248+843=3091/1.5 = 2061 dps.
2061/1640 = 26% more damage. No Frozen runesweapon, no ignite. 2.1% more damage. Once you include ignite (which pretty much requires giving up shatter/FoF and going for improved scorch), I get a 1562 dps frostbolt and a 2285 dps fireball, for a 46% increase. 3.8% more damage.
Not sure where we are departing from each other. All the raid buffs I considered helped frost and fire pretty much equally, except frozen runeweapon. I left that out as it doesn't seem to be a given.
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07/30/08, 6:56 PM
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#3079
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Glass Joe
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Originally Posted by Skallewag
Wait theyre changing arc flows back to a 1/1 talent? Aww that looked so nice. But... this MB stuff sounds like the samge change that mage arc flows a 2/2 talent. Now youree confusing me, how new are these news and from where do they come? Cause they sound like possibly just old news and an unuppdated talent calculator...
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The initial information comes from MMO-Champion:
http://www.mmo-champion.com/talent/?mage
The confusion comes from the official Blizzard calculator:
WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
The first (i assume) is copied from live Beta. The blizzard calculator is more recent. Whether or not the blizzard calculator is as intended is anyone's guess. Atm, it's plain confusing
Braal
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07/30/08, 7:07 PM
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#3080
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Piston Honda
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When it doubt, don't go with the official blizzard calc. It is notorious for being based on ... well I have no idea what it is based on. You'd think they would have access to advanced information. But notice that the official blizzard calc for mages for live (not WotLK) here:
WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
shows Arctic Reach not affecting Ice Lance. All other calculators everywhere (including official WoTLK ones) have Ice Lance in the description. So from what outdated file is the official, live calculator coming from?
If I had to guess what is on the Blizzard WotLK calc now was from some outdated build before what is currently on the Beta servers.
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07/30/08, 7:13 PM
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#3081
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Bald Bull
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Originally Posted by Ivorthemage
Showing my math on fireball/frostbolt. I did accidentally leave out the arctic winds bonus from my previous calcs, and caught another mistake. But I still see a lot better than frostbolt.
Frostbolt. (830+1800*.914)*1.05(winds)*1.06 (piercing ice)*1.05(FoF)*1.05 (chilled) = 3037 base damage. Your 35% frostbolt crit rate gives you a 35% chance of double damage (6074), and 65% chance of doing normal damage (3037). .35*6074 = 2126/ .65*3037= 1974. 2126+1974 = 4100/2.5= 1640 dps.
Fireball is pretty easy. 1010+1800 = 2810. .8*2810 = 2248. .2 *2810*1.5=843. 2248+843=3091/1.5 = 2061 dps.
2061/1640 = 26% more damage. No Frozen runesweapon, no ignite. 2.1% more damage. Once you include ignite (which pretty much requires giving up shatter/FoF and going for improved scorch), I get a 1562 dps frostbolt and a 2285 dps fireball, for a 46% increase. 3.8% more damage.
Not sure where we are departing from each other. All the raid buffs I considered helped frost and fire pretty much equally, except frozen runeweapon. I left that out as it doesn't seem to be a given.
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Off the top of my head, your crit rate for Frostbolt is 5% too low (FoF+Shatter adds another 5%), and of course I used FRW. Other than that, all I can really say is, go over the math I posted and tell me where you think I went wrong. I basically added 15% of the average Fireball damage and 15% of the instant cast time to the Frostbolt damage and cast time (since, on average, you're getting 0.15 Fireballs per Frostbolt).
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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07/30/08, 7:17 PM
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#3082
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Von Kaiser
Human Mage
Black Dragonflight
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I can't get the Barrage/ABlast rotation with any consistency. It does seem sort of possible. I don't really have the perfect setup to test it though...(I'm using IV+MQG+4%)
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07/30/08, 7:44 PM
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#3083
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Piston Honda
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Off the top of my head, your crit rate for Frostbolt is 5% too low (FoF+Shatter adds another 5%), and of course I used FRW. Other than that, all I can really say is, go over the math I posted and tell me where you think I went wrong. I basically added 15% of the average Fireball damage and 15% of the instant cast time to the Frostbolt damage and cast time (since, on average, you're getting 0.15 Fireballs per Frostbolt).
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1) I added FoF as a separate 5% multiplier, which actually overcompensates. 5% more crit rate isn't 5% more damage. Its closer to 4%.
2) I tried to click the link you posted, and got an "address not valid" error.
Last edited by Ivorthemage : 07/30/08 at 7:57 PM.
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07/30/08, 7:49 PM
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#3084
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Bald Bull
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Originally Posted by Ivorthemage
1) I added FoF as a separate 5% multiplier, which actually overcompensates. 5% more crit rate isn't 5% more damage. Its closer to 4%.
2) I tried to click the link you posted, and got an "address not valid" error.
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Sorry about that -- I've corrected the link, but it's here:
[Mage] WotLK Talent Preview / Discussion
(Edit: no, I didn't make the mistake I thought I did, nevermind!)
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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07/30/08, 7:49 PM
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#3085
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Piston Honda
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Originally Posted by Zeldyrr
When it doubt, don't go with the official blizzard calc. It is notorious for being based on ... well I have no idea what it is based on. You'd think they would have access to advanced information. But notice that the official blizzard calc for mages for live (not WotLK) here:
WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
shows Arctic Reach not affecting Ice Lance. All other calculators everywhere (including official WoTLK ones) have Ice Lance in the description. So from what outdated file is the official, live calculator coming from?
If I had to guess what is on the Blizzard WotLK calc now was from some outdated build before what is currently on the Beta servers.
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I think the person maintaining it is terrible at taking notes. I swear if someone would just sit down and read the talent trees sometime.....
Oh, and notice the change in name from Focus Magic to Focus Mind? Half the data is from 2 builds ago or live, and half is new stuff. Even the new stuff they can't get right on the official calculator. Arcane Flows is 2 ranks in the data file, but is marked as only 1 rank in the toc.
Edit: Wouldn't it just be much simplier for them to allow Amplify/Dampen to be cast on enemies?
Last edited by aikiwoce : 07/30/08 at 8:01 PM.
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07/30/08, 7:59 PM
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#3086
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Piston Honda
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I found the post you are referencing.
Our dps numbers are pretty close, actually. You are seeing a 20% dps difference between instant fireball and frostbolt. The difference I see can almost entirely be explained by your assumption of frozen runeweapon. Once you account for that, the rest is within rounding error range, or the fact your model is more sophisticated.
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07/30/08, 8:19 PM
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#3087
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Piston Honda
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They need to stop adding more AoE dps talents, and add some threat reducing ones. I have no idea how tanks are going hold onto mobs in AoE encounters with all these additions. We will have Instant Flamestrikes, 100% crit(hot streak) Blizzards, Blastwaves that knock back, living bombs, etc. I'm sure that's going to strain the best prot pally, and DnD got gutted this build so unlikely DK's AoE tanking.
I was really trying to reserve judgement on all the changes, as they still are ongoing. But, the fact that they replace Wand spec with a 3 point version of a useless 1 point talent, and that it's only 50% better speaks volumes. Who the heck is designing this crap?
Just look at this crap: Focus Magic(just let us put Amp/Dampen on mobs), Finger of Frost(i got a finger for ya!), Living Bomb, Imp WE, Arcane Shielding(no 1:1 for mana shield!?!), and it goes on and on.
I really think we need someone to speak up for mages in beta. As it doesn't seem to be happening atm.
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07/30/08, 8:51 PM
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#3088
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King Hippo
Troll Priest
Steamwheedle Cartel
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Edit: Talent was changed. Commentary no longer accurate.
(Yes, the wand spec replacement is useless, but so was wand spec - no loss. Every class has a few useless talents - warlocks still have master conjuror, etc.)
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07/30/08, 8:52 PM
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#3089
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Soda Popinski
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Oh hey, no surprise there but the arcane barrage got significantly reduced. If its not true blame IRC.
Once I get 77 I'll be able to test live stuff. Hopefully this week.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/30/08, 9:16 PM
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#3090
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Bald Bull
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Originally Posted by aikiwoce
They need to stop adding more AoE dps talents, and add some threat reducing ones. I have no idea how tanks are going hold onto mobs in AoE encounters with all these additions. We will have Instant Flamestrikes, 100% crit(hot streak) Blizzards, Blastwaves that knock back, living bombs, etc. I'm sure that's going to strain the best prot pally, and DnD got gutted this build so unlikely DK's AoE tanking.
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Well, if you've got a deep Frost Mage on the Blizzards, the mobs'll hardly be going anywhere anyway, so that's some small consolation perhaps.
Added a question to [Mage] WotLK Talent Preview / Discussion
Can Deep Freeze critically strike? (If it can, it is of course virtually guaranteed to do so...)
Originally Posted by Anedris
(Yes, the wand spec replacement is useless, but so was wand spec - no loss. Every class has a few useless talents - warlocks still have master conjuror, etc.)
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Heh...funny you should choose that example:
Master Conjurer will soon be a good investment
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Let me tell you something...if they make Master Conjurer a good talent, and Frozen Core remains unchanged, I'll...I'll...
Well, I'll sputter in futile rage like Daffy Duck, that's what I'll do.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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07/30/08, 9:52 PM
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#3092
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Soda Popinski
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its still all 3 school on wotlk.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/30/08, 11:01 PM
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#3093
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by manly
Oh hey, no surprise there but the arcane barrage got significantly reduced. If its not true blame IRC.
Once I get 77 I'll be able to test live stuff. Hopefully this week.
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Have you been able to test the rumored 9% hit cap on +3 level/boss mobs or the rumored "No more 1% resist"?
Or point to a link confirming them if that's already been done. :/
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07/30/08, 11:24 PM
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#3094
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Von Kaiser
Human Death Knight
Aman'Thul
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EDIT : Delete, should learn to press F5 before i reply to a post i read a few pages back :P
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07/30/08, 11:42 PM
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#3095
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Soda Popinski
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I'm not really interested in working out that kind of mechanic until i reach 77. Right now I don't even have frostfire bolt so its quite my priority at the moment.
As far as unexpected stuff goes, invis down to 3min cd, brain freeze doesn't work, fingers of frost doesn't work either.
Last edited by manly : 07/30/08 at 11:47 PM.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/31/08, 12:21 AM
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#3096
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Soda Popinski
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Manly vs mob +5. Note: no elemental precision, but 164/13% hit.
Manly's Frostbolt misses Longneck Grazer.
Manly's Frostbolt misses Longneck Grazer.
Manly's Frostbolt hits Longneck Grazer for 620 Frost.(1860 Resisted)
Manly gains Fingers of Frost.
Manly's Frostbolt misses Longneck Grazer.
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Frostbolt hits Longneck Grazer for 625 Frost.(1876 Resisted)
Water Elemental's Waterbolt hits Longneck Grazer for 233 Frost.(701 Resisted)
Manly's Frostbolt hits Longneck Grazer for 634 Frost.(1903 Resisted)
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Frostbolt hits Longneck Grazer for 652 Frost.(1522 Resisted)
Fingers of Frost fades from Manly.
Manly's Frost Nova hits Longneck Grazer for 129 Frost.(387 Resisted)
Water Elemental's Waterbolt misses Longneck Grazer.
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Frostbolt hits Longneck Grazer for 1120 Frost.(1608 Resisted) (Critical)
Manly's Ice Lance hits Longneck Grazer for 678 Frost.(973 Resisted) (Critical)
Manly's Ice Lance hits Longneck Grazer for 1035 Frost.(742 Resisted) (Critical)
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Ice Lance misses Longneck Grazer.
Water Elemental's Waterbolt hits Longneck Grazer for 329 Frost.(492 Resisted)
Manly's Ice Lance misses Longneck Grazer.
Water Elemental's Waterbolt hits Longneck Grazer for 267 Frost.(622 Resisted)
Manly's Frostbolt misses Longneck Grazer.
Manly's Frostbolt misses Longneck Grazer.
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Frostbolt misses Longneck Grazer.
Water Elemental's Waterbolt hits Longneck Grazer for 217 Frost.(651 Resisted)
Manly's Frostbolt hits Longneck Grazer for 1111 Frost.(1594 Resisted) (Critical)
Water Elemental's Waterbolt hits Longneck Grazer for 214 Frost.(641 Resisted)
Manly's Frostbolt hits Longneck Grazer for 531 Frost.(1594 Resisted)
Water Elemental's Waterbolt misses Longneck Grazer.
Manly's Frostbolt hits Longneck Grazer for 1351 Frost.(1508 Resisted) (Critical)
Manly's Ice Lance hits Longneck Grazer for 661 Frost.(949 Resisted) (Critical)
Water Elemental's Waterbolt misses Longneck Grazer.
Manly has slain Longneck Grazer!
Manly's Ice Lance hits Longneck Grazer for 660 Frost.(947 Resisted) (Critical)
--- edit:
also, a shitload of partial resists vs +2 mobs
Last edited by manly : 07/31/08 at 1:39 AM.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/31/08, 12:33 AM
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#3097
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Don Flamenco
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A question to the theorycrafters: how would an heavy Arcane spec (Blast/Barrage spam) benefit from spending 3 points into Incanter's Absorption - Spell - World of Warcraft ? As I understand it, it would severely limit the ability to either pick up Imp. Scorch or pick up Icy Veins and fill out on Arcane talents. Assuming a 4000 absorption from PW:S up to every 15 seconds (depending heavily on the fight), how would Incanter's Absorption then affect personal DPS?
It would most likely require different calculations depending on different assumptions, such as only 2k absorb over 30 seconds, 4k absorb over 30 seconds and 4k absorb every 15 seconds (being re-shielded as Weakened Soul wears off). I'm sure the Priests would also be quite interested in seeing the numbers.
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Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory
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07/31/08, 1:14 AM
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#3098
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Piston Honda
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Originally Posted by Zaroua
Assuming a 4000 absorption from PW:S up to every 15 seconds (depending heavily on the fight), how would Incanter's Absorption then affect personal DPS?
It would most likely require different calculations depending on different assumptions, such as only 2k absorb over 30 seconds, 4k absorb over 30 seconds and 4k absorb every 15 seconds (being re-shielded as Weakened Soul wears off). I'm sure the Priests would also be quite interested in seeing the numbers.
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If the mechanics stated in this post are correct (it's the only post I've seen describing how it works this patch), 4k worth of absorb is 600 SP for 10 seconds. Plugging an extra 600 damage into Lhivera's Numbers (and taking out the AP coefficient), you get:
Normal ABr->AB/MBAM: 2578.47 dps
Absorb ABr->AB/MBAM: 3210.11 dps (124.5%)
If it's 4k every 15 seconds, it works out to be a 16.3% dps boost. In theory, it shouldn't matter whether the damage occurs as a 4k hit at 0 seconds or as a 267 damge dot every second, the damage added should be the same but the burst gets it all in 10 seconds while the dot stretches it out over 25s. In practice, that's not going to happen due to MB procs occuring some times and not others. There's also the possibility of coordinating cooldowns on a fight with regular raid damage (think Najentus) to get a lot more out of it.
In any case, it seems like it'd be really situational unless heavy raid damage fights are the norm in LK. I wouldn't use it to justify Disc PvE utility, which is what you're fishing for. It does, however, seem like a solid option when running a RMP team.
aside: I am of the opinion that the main utility of disc will be making Spirit Link safer, but that value will depend on spirit link mechanics.
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07/31/08, 1:16 AM
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#3099
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Piston Honda
Draenei Shaman
Argent Dawn
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With no haste gear, only WoA, a 35% crit rate, no crit damage buffs other than the Spell Power talent, AB spam, and a fully debuffed target, the DPS of AB spam scales with about 110% of spell power. A PW:S provides 10 seconds of 15% absorbed, so for a 4k shield refreshed (and used) every 15 seconds, that'd be 66% uptime of 4000*.15 = 600 spell power, or an effective 400 spell power over the course of the fight. Increasing the time between absorptions would lower the uptime, while decreasing the amount absorbed would lower the bonus spell damage, which both would negatively impact the effective spell power gain. Anyway, a 400 spell power gain with AB spam would be a 440 DPS gain.
ABar gets about 127% of spell power to DPCT. AM would get about 83% if we use it. MBAM's would get 167%. MBAM and ABar aren't spammable of course, so it is harder to determine how much of an effect it would have. Saving MBAM procs until you took a large hit with a shield up would magnify the effectiveness. Zero stack AB's scale at about 76% of spell power.
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07/31/08, 3:20 AM
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#3100
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Bald Bull
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I've updated my numbers to account for some druid/shaman/metagem buffs and the Barrage coefficient change. I've also moved the detailed info to my own site for easier maintenance. It can all be found here. This includes deep Arcane/Fire/Frost builds (one each), and Frost numbers both with and without FRW. I'll add +10% crit, +1200 spell power and +5% haste tomorrow, and when I get time start working on a couple other builds. I've also rounded most numbers to 4 places that were previously more precise for easier reading.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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