As far as I know (I never had a TLC to check this myself), TLC used to proc for individual crits within an AoE, resolving them sequentially and sending out the bolt to every 3rd mob that got crit (possibly proccing multiple times within one spell). After the 2.5 sec internal CD was added, this mechanism didn't change, it just prevented TLC from proccing more than once per AoE spell.
If this same mechanism were applied to hot streak, it would mean that whenever an AoE has 3 consecutive crits within it's sequential resolve, the next hit within that sequence would be a guaranteed crit. That way, the benefit from hot streak is resolved within the aoe cast. It would mean the effect of hot streak on AoE would be similar to its effect on single target dps. Also, an AoE would only leave hot streak up after a cast when its last 3 hits all crit.
I'm not claiming this is how it works. I'm just suggesting it as an explanation for your observed result.
EDIT: your edit is further evidence to my explanation.
Testing has shown, however, that an AoE spell cast while under the influence of Hot Streak will provide the 100% crit benefit to every target (and cause another hot streak proc).
So unless the testing reported on this by others is false or out-dated (it was reported some time back in this thread), your conclusion that hot streak doesn't benefit AoE anymore than it does single-target isn't entirely accurate. The chance of it getting into a 'loop' of 100% uptime is a lot slimmer, but still existant. You may also be able to screw around with combustion and find a reasonable way of forcing the 100% effect.
I heard rumours that the devs intent to nerf the scaling of Arcane Barrage to 43%. Anyone else heard that?
I heard people post random stuff from time to time.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I heard rumours that the devs intent to nerf the scaling of Arcane Barrage to 43%. Anyone else heard that?
I have heard no such rumor, but if that happens, I have to seriously question the long term raid viability of arcane given that the entire spec is built around this nuke. If it's going to scale like an ordinary instant cast, it's going to get left behind.
These pvp videos are poor indicators of future viability and hope Blue isn't taking its lead from them.
I really really liked using Blizzard in Hyjal. Keeps the mobs in place (-65%/75% slow; up to -85% in WotLK) and makes for some very controlled killing.
As long as paladins exist, mage aoe snares will never really be a meaningful addition to the mage class or the raid.
I too have toyed with the idea, back when I was trying to figure out what mages actually bring to the table, of thinking of the mage as more of an "AoE controller" and the warlock as an "AoE destroyer". Meaning, that mages would control a large group of mobs using powerful AoE snares and roots etc, while warlocks would provide the immense damage needed to take them out, making the 2 classes work in tandem to complete a difficult AoE encounter.
But then I realized that there is no need/place for an "AoE controller" class, since the AoE tanks in the game are soo proficient in what they do. The extra snares on blizzard will not do much in a raid environment since the paladin tanking the hyjal trash will either do his job and the mobs will stick to him like glue, or he wont, and the raid will wipe. Your improved blizzard will not help at that point. Thankfully, paladins are masterful at holding aggro on multiple mobs, so in effect, they already provide the "control" aspect that you would want to mimic with an AoE snare. Furthermore, their control far faar outperforms the control a mage could provide with an aoe snare.
At the end of the day, your improved snare does almost nothing for raid aoe trash, since the function it is trying to serve is already been performed by the tanking paladin. i.e It is the tanking paladin that is "keeping the mobs in place and making for some very controlled killing", not your imp blizz
The only way snares, roots and all the secondary effects of mage aoe will ever really be useful, is if they severely nerf a paladins ability to aoe tank, which is something I am 99% certain they wont.
Well, there is a PvP video on the WoW Mage forums showing off ABar (despite the clips showing off a bugged talent, every 3 minutes for AP + trinket, and vs. players leveling in PvE gear with PvE specs) ... so a nerf wouldn't surprise me, you know how those things go...
This is really interesting news, making the talent seem a lot better than it did at first glance. The main complaint still remains how rare it would be to get the first Hot Steak proc (0.1^(1/3) = 46.4% crit rate required for a 10% chance to have 3 spells in a row crit)
I do not think this would be that hard to start going, especially during the scorch stack, as scorch has the extra 6% chance to crit. Also, because of the shorter cast time, you would get 2x more casts in the same period.
If you do get the hot streak to start rolling using fireball + fblast on the 100% crit, the ignite bug would become much more evident. Also, it might be worth a rotation such as Fireball + Fblast + Scorch (for the crit), in an attempt to sustain a 100% crit rate. It would require calculations to see if the addition crit from scorch is worth the cast time instead of a fireball.
Testing has shown, however, that an AoE spell cast while under the influence of Hot Streak will provide the 100% crit benefit to every target (and cause another hot streak proc).
So unless the testing reported on this by others is false or out-dated (it was reported some time back in this thread), your conclusion that hot streak doesn't benefit AoE anymore than it does single-target isn't entirely accurate. The chance of it getting into a 'loop' of 100% uptime is a lot slimmer, but still existant. You may also be able to screw around with combustion and find a reasonable way of forcing the 100% effect.
Fair enough. If an AoE spell has a 100% crit rate when hot streak is up, then it is indeed better for AoE.
I can hardly imagine that it is intended for an AoE spam to have a perpetual 100% crit chance once you happen to proc hot-streak, but it could be that way on the test realms right now (has this been observed?). As Qbert pointed out, it requires a multiple of 3 mobs to proc an 'infinite' streak. The particular number of mobs required and the need for combustion to generate a HS proc make it a bit difficult to produce, but certainly not beyond the realms of possibility to exploit.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
It seems to me like a 0/50/21 build switching to FFB+Fireblast on Hot Streak procs is more valuable (297.5% crits vs.. 227.5%) since the crit is guaranteed, then a scorch to try to keep it rolling. I have a feeling that resorting to scorch spam to try for a proc would technically decrease DPS because the marginal crit% increase only gives a slightly better proc chance at the cost of a lot of DPS downgrading to scorch.
I have a feeling we (the mage community) significantly underestimated Hot Streak if this is how it will work in live. It is essentially a refurbished version of rolling ignites the way it is now if it works like I think it does.
I have heard no such rumor, but if that happens, I have to seriously question the long term raid viability of arcane given that the entire spec is built around this nuke. If it's going to scale like an ordinary instant cast, it's going to get left behind.
These pvp videos are poor indicators of future viability and hope Blue isn't taking its lead from them.
Indeed, Arcane Barrage's coefficient is poor enough as-is.
Consider the table of m/r values (empowered talents apply):
With the exceptions of Arcane Blast and Barrage, 900-950 seems to be the norm for our staple nukes. If anything, to bring Arcane Barrage to that level of scaling, it should have a coefficient between 1.1 and 1.15.
Fair enough. If an AoE spell has a 100% crit rate when hot streak is up, then it is indeed better for AoE.
I can hardly imagine that it is intended for an AoE spam to have a perpetual 100% crit chance once you happen to proc hot-streak, but it could be that way on the test realms right now (has this been observed?). As Qbert pointed out, it requires a multiple of 3 mobs to proc an 'infinite' streak. The particular number of mobs required and the need for combustion to generate a HS proc make it a bit difficult to produce, but certainly not beyond the realms of possibility to exploit.
I would disagree with labeling it an exploit if it is reproduce able simply due to Fire lacking any real viable fire AoE that can be spammed to abuse the mechanic. Spamming Flamestrike crits would not be much of a damage increase compared to AE spam and Flamestrike's area of effect is so small that it would be extremely difficult to consistently hit the mob-pack at an even multiple of 3. If Hot Streak applied to all spell schools (i.e. AE spam) then I would concede it would be open for exploit but not when limited to Fire AoE.
Problem with 0/50/21 is that you're lacking winter's chill, which I think cannot be underestimated when talking hot streak. 10% or 20% crit depending on your take of the whole thing.
The closest you can do with both hot streak and winter's chill is
which I doubt is better than 0/50/21. In any case, I'm just pointing out that I believe you pretty much absolutely need WC to get to use hot streak.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I will not be amused if there are any further talent changes that try to 'fix' or alter our AOE nichè (Hi, Firestarter!), unless there is a thorough review of the whole god-damn Flamestrike spell first.
If Hot Streak applied to all spell schools (i.e. AE spam) then I would concede it would be open for exploit but not when limited to Fire AoE.
I do not have access to beta, so I'm limited to the wording on the WotLK calculators on mmo-champion and the blizzard site.
From the (often confused) blizzard calculator, Hot Streak reads:
"Any time you score 3 spell criticals in a row, you have a 33/66/100% chance the next spell cast within 10 sec will gain 100% increased chance to score a critical hit."
This would imply Hot Streak applies to AE (as well as Blizzard).
Wouldn't it be a very good idea to change hot streak to something similar to the lightning capacitator instead? Or maybe after you have had 3 crits (they don't need to be consecutive) you're guaranteed your next spell will crit, resulting in some very fun and dynamic DPS tactics.
Problem with 0/50/21 is that you're lacking winter's chill, which I think cannot be underestimated when talking hot streak. 10% or 20% crit depending on your take of the whole thing.
The closest you can do with both hot streak and winter's chill is
Hot Streak is a bad, imbalancing talent until Blizzard implements a way to counteract the inflation of crit chances as gear levels rise. Until that occurs, there is no way to make sure it is both valuable enough at a low gear level and not overpowered at a high gear level.
Well, there is a PvP video on the WoW Mage forums showing off ABar (despite the clips showing off a bugged talent, every 3 minutes for AP + trinket, and vs. players leveling in PvE gear with PvE specs) ... so a nerf wouldn't surprise me, you know how those things go...
....
I really hope they don't make any decisions based upon stupid videos showing PvP players in S3/S4 gear ganking green geared nubs in green/blues with 8k HP and 0 resilience.
._.
Was there any official statement to the Arcane Barrage nerf by the way?
I do not have access to beta, so I'm limited to the wording on the WotLK calculators on mmo-champion and the blizzard site.
From the (often confused) blizzard calculator, Hot Streak reads:
"Any time you score 3 spell criticals in a row, you have a 33/66/100% chance the next spell cast within 10 sec will gain 100% increased chance to score a critical hit."
This would imply Hot Streak applies to AE (as well as Blizzard).
Good catch, I guess I never noticed the wording and just assumed "Hot" Streak meant fire spells. If it is in fact applying to all spells then there could be some problems with exploiting AoE vs groups of a multiple of 3. Once Hot Streak is up there would be infinite crits until one died as long as you hit all the mobs with every cast.
I'm guessing a 0/50/21 spec would want to stick to Blizzard in that case then? It would be better off than 150% AE crits I would imagine.
Hot Streak is a bad, imbalancing talent until Blizzard implements a way to counteract the inflation of crit chances as gear levels rise. Until that occurs, there is no way to make sure it is both valuable enough at a low gear level and not overpowered at a high gear level.
I'm inclined to agree with this... the value of the talent is incredibly volatile relative to crit chances (i.e. a 50% crit rate has ~double the Hot-Streak proc chance as a 40% crit rate). The concept is starting to sound like a really interesting player-based mechanic that I could find myself having a lot of fun with... but I really don't like the broader concept of talents' value scaling with gear. At least in this case, the scaling is positive (up to a limit) compared to Combustion scaling negatively.
Although, technically all crit talents are negative scaling talents, and all crit-based proc chance talents scale positively up to a threshold crit level. Hot Streak just happens to be on a volatile scale.
The first set of crits are due to combustion giving me 91% crit. As the last three are crits, I recieve the hot streak buff, making my next flamestrike 100% crit on all targets. Because I hit three each time, I keep recieving the buff. Finally when I hit five targets I lose the buff (although it is refreshed after hitting the third mob). The screenshot doesn't show it, but I crit a fireball afterwards which gave me the buff again, showing that within a single flamestrike the hot streak charges are resolved individually, and only give the crit bonus against one mob.
There's some big potential for exploiting this if you can make sure you only hit 3/6/9 etc mobs at a time, although obviously it's very situational.
I'm inclined to agree with this... the value of the talent is incredibly volatile relative to crit chances (i.e. a 50% crit rate has ~double the Hot-Streak proc chance as a 40% crit rate). The concept is starting to sound like a really interesting player-based mechanic that I could find myself having a lot of fun with... but I really don't like the broader concept of talents' value scaling with gear. At least in this case, the scaling is positive (up to a limit) compared to Combustion scaling negatively.
Although, technically all crit talents are negative scaling talents, and all crit-based proc chance talents scale positively up to a threshold crit level. Hot Streak just happens to be on a volatile scale.
Yeah, I mean, don't get me wrong, I'd like to redo the whole foundations of WoW mechanics if I had the chance, but Hot Streak is just...especially egregious in my opinion. It strikes me as Blizzard wanting to make something fun at excessive cost to ability to balance.
Yeah, I mean, don't get me wrong, I'd like to redo the whole foundations of WoW mechanics if I had the chance, but Hot Streak is just...especially egregious in my opinion. It strikes me as Blizzard wanting to make something fun at excessive cost to ability to balance.
Hot Streak is moderated by Combustion. Going from 40% to 50% crit increases Hot Streak from around 3.5% crit to around 4.6% crit, but it also reduces Combustion from around 1.6% crit to around 1.3% crit; the total increase is about 0.8%. Within any reasonable range of pre-Combustion-and-Hot-Streak crit rates, the total benefit of the two talents remains pretty consistently between 1.0 and 1.5% crit per talent point, which doesn't strike me as terribly excessive variation.
At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
One thing that's on my mind a little is trinkets. Is it even worth worrying about at this point, since it's a good chance a lot of them could and probably will be replaced by the time we start into the serious endgame raids (especially since from 60-70 trinkets like ToEP, ZHC, and to a lesser extent Nelth's Tear/Sapphirons trinket got replaced with something better)?
But since Arcane's had a complete playstyle change, is it possible to see TLCs and Ashtongue trinkets make a comback, at least until something better comes along?
Hot Streak is moderated by Combustion. Going from 40% to 50% crit increases Hot Streak from around 3.5% crit to around 4.6% crit, but it also reduces Combustion from around 1.6% crit to around 1.3% crit; the total increase is about 0.8%. Within any reasonable range of pre-Combustion-and-Hot-Streak crit rates, the total benefit of the two talents remains pretty consistently between 1.0 and 1.5% crit per talent point, which doesn't strike me as terribly excessive variation.
I suppose this does mediate the effect somewhat, though I can't say I'm thrilled that the best they can do is find something to counteract Combustion's reverse scaling, either.