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Old 08/07/08, 2:35 PM   #3876
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
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Originally Posted by Skandranon View Post
One thing that's on my mind a little is trinkets. Is it even worth worrying about at this point, since it's a good chance a lot of them could and probably will be replaced by the time we start into the serious endgame raids (especially since from 60-70 trinkets like ToEP, ZHC, and to a lesser extent Nelth's Tear/Sapphirons trinket got replaced with something better)?
Items - World of Warcraft

So far every endgame trinket in TBC has an inferior green or blue counterpart obtainable via just leveling to 77. I don't expect we're going to see the same sort of carryover as we did from Vanilla in this respect. Healing trinkets such as [Memento of Tyrande] and [Glimmering Naaru Sliver] are the only ones I haven't seen equivalents for.

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Old 08/07/08, 2:42 PM   #3877
Kyrilon
Glass Joe
 
Undead Mage
 
Aggramar
Originally Posted by Lhivera View Post
Hot Streak is moderated by Combustion. Going from 40% to 50% crit increases Hot Streak from around 3.5% crit to around 4.6% crit, but it also reduces Combustion from around 1.6% crit to around 1.3% crit; the total increase is about 0.8%. Within any reasonable range of pre-Combustion-and-Hot-Streak crit rates, the total benefit of the two talents remains pretty consistently between 1.0 and 1.5% crit per talent point, which doesn't strike me as terribly excessive variation.
Where is my head wrong on this? My admittedly slow mind is telling me that if I have a 30% crit rate, then I have a .3 chance to crit the first time, second time and third time, which means that it should only proc 2.7% of the time. I'm not sure that I can stand to put 3 talent points into that. Unless crit goes up to something like 50%, which then gives a 12.5% chance to proc. If anything, this talent appears to be underpowered unless crit scales appreciably.

Am I loopy?

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Old 08/07/08, 2:54 PM   #3878
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by Kyrilon View Post
Where is my head wrong on this? My admittedly slow mind is telling me that if I have a 30% crit rate, then I have a .3 chance to crit the first time, second time and third time, which means that it should only proc 2.7% of the time. I'm not sure that I can stand to put 3 talent points into that. Unless crit goes up to something like 50%, which then gives a 12.5% chance to proc. If anything, this talent appears to be underpowered unless crit scales appreciably.

Am I loopy?
The Hot Streak crit counts toward the next chain. This is how people are chain-critting when they hit mobs in a multiple of 3. Thus, you only need to crit twice to get it to proc for single-target DPS.

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Old 08/07/08, 2:57 PM   #3879
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
Originally Posted by Zinaida View Post
With some luck I got a string of hot streak procs against groups of 3 mobs.


http://img229.imageshack.us/img229/8117/hotstreakos9.jpg


The first set of crits are due to combustion giving me 91% crit. As the last three are crits, I recieve the hot streak buff, making my next flamestrike 100% crit on all targets. Because I hit three each time, I keep recieving the buff. Finally when I hit five targets I lose the buff (although it is refreshed after hitting the third mob). The screenshot doesn't show it, but I crit a fireball afterwards which gave me the buff again, showing that within a single flamestrike the hot streak charges are resolved individually, and only give the crit bonus against one mob.

There's some big potential for exploiting this if you can make sure you only hit 3/6/9 etc mobs at a time, although obviously it's very situational.
You can artificially boost your crits w/ combustion by taking off your gear, popping combustion, getting it stacked to a decent amount, then putting your gear back on. Ofc, this is not really exploitable because you can't do it in a raid except once, but it might help w/ testing purposes.

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Old 08/07/08, 2:58 PM   #3880
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Kyrilon View Post
Where is my head wrong on this? My admittedly slow mind is telling me that if I have a 30% crit rate, then I have a .3 chance to crit the first time, second time and third time, which means that it should only proc 2.7% of the time. I'm not sure that I can stand to put 3 talent points into that. Unless crit goes up to something like 50%, which then gives a 12.5% chance to proc. If anything, this talent appears to be underpowered unless crit scales appreciably.
The crazy Bernoulli math involved is explained way, way upthread somewhere (search the thread on "bernoulli" and you'll be able to dig it up). What some of us did, though, is whip up some scripts that actually simulated a Fireball/Scorch casting sequence (with Scorch having +4% crit, which is now outdated) and run hundreds of thousands of casts at 1% crit rate increments to determine the increase provided. Obviously these will vary somewhat from the real mathematical averages, but not too far.

I've actually interrupted writing this to update my script to use +6% crit on Scorch, and to limit the Fireball crit rate range to 20%-80% (to shorten the run, mainly, because crit rates outside that range are pretty unlikely). I'll post a link to the script and the output when it's done running.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 08/07/08, 3:03 PM   #3881
Valestra
Von Kaiser
 
Undead Mage
 
Deathwing (EU)
Not quite true Muphrid since you have to get 3 critcal strikes for the very first hot streak.

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Old 08/07/08, 3:03 PM   #3882
Jonny_Monroe
Don Flamenco
 
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Auchindoun (EU)
If shatter combos for frost are intended, then its entirely beleivable that hot streak combos are also intended in fire, and hence hot streak's single-target DPS is much better off. Hopefully the ignite bug might have been addressed by the release of WotLK and we see fireblast being used more often for large crit chains. the only problem I see is haste for fire screwing things up:

Hot Streak Procs:
Fireball (free crit)
Fireblast (free crit)
HS fades
Fireball (crit)
HS procs
Fireball (free crit)
Fireblast (free crit)
Fireball

...etc.

How long before haste brings this cycle under the 6second cooldown on fireblast? And what does a fire/frostfire mage do once haste hits this point? Furthermore; is it worth getting incineration if fireblast is being cast at 100% crit anyway?

OMNOMNOM.

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Old 08/07/08, 3:10 PM   #3883
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Valestra View Post
Not quite true Muphrid since you have to get 3 critcal strikes for the very first hot streak.
Remember, though, that a string of 30 casts does not give you 10 opportunities for 3 in a row, it gives you 28 opportunities. The first two casts obviously can't give three in a row, but every cast after that is the third cast in a sequence of 3.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 08/07/08, 3:10 PM   #3884
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
Hmm, a Fire/Frost spec would have been extremely powerful w/ hot streak if WG had been kept the way it was:

Hot Streak
Shatter
Winter's Grasp (supplied by other frost mage)

Use frostfire bolt/fireblast on the HS crit, WG and WC for building up to the HS.

Last edited by Fireflash38 : 08/07/08 at 3:25 PM.

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Old 08/07/08, 3:13 PM   #3885
Jonny_Monroe
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Auchindoun (EU)
Originally Posted by Fireflash38 View Post
Hmm, a Fire/Frost spec would have been extremely powerful w/ hot streak if WG had been kept the way it was:

Hot Streak
Shatter
Winter's Grasp

Use frostfire bolt/fireblast on the HS crit, WG and WC for building up to the HS.
Unless i'm mistaken, you can't/couldn't get both in 1 spec.

You can however get WC and HS in 1 spec for good raid synergy on top of decent damage. Of course, we're yet to see how fire changes mess it all up.

OMNOMNOM.

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Old 08/07/08, 3:15 PM   #3886
Valestra
Von Kaiser
 
Undead Mage
 
Deathwing (EU)
Originally Posted by Lhivera View Post
Remember, though, that a string of 30 casts does not give you 10 opportunities for 3 in a row, it gives you 28 opportunities. The first two casts obviously can't give three in a row, but every cast after that is the third cast in a sequence of 3.
Doesn't change the fact that getting additional crits from Hot streak is about as effective as popping Combustion and that's for 3 talent points....

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Old 08/07/08, 3:19 PM   #3887
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
Originally Posted by Jonny_Monroe View Post
Unless i'm mistaken, you can't/couldn't get both in 1 spec.

You can however get WC and HS in 1 spec for good raid synergy on top of decent damage. Of course, we're yet to see how fire changes mess it all up.
Sorry, I didn't make myself clear, this was when WG would be supplied by other mages in the raid.

But I am definitely in favor of getting HS and WC in the same build, then on the HS crit use frostfire instead of fire, because of the crit bonuses.

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Old 08/07/08, 3:31 PM   #3888
Qbert
Piston Honda
 
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Moonrunner
edit; appears that a wave of threads on the topic poured in while I was typing this so it is a little redundant, but the more explanations the better since I think this is a bit more involved than people think it is.

Given the confirmation that bolt+blast guaranteed crits reload 2/3 towards another Hot Streak ... I have a feeling it is vastly better than we're giving it credit, and I'm upset it took this long to realize it.

This is how I see it;

Chance based crit
Chance based crit
Chance based crit

>> (You can't control this beyond using spells with higher crit rates or combustion)

Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 2 guaranteed crits to 3 chance based crits)

Chance based crit

>> (Whereas the chance of initially proccing a Hot Streak is [crit rate]^3 ... the chance of proccing a second HS is simply [crit rate])

Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 4 guaranteed crits to 4 chance based crits)

Chance based crit
Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 6 guaranteed crits to 5 chance based crits)

etc...

Not only is the chance of the bonus increased with increasing crit rates..but the average bonus damage increases with crit rates as well since a larger portion of the casts in 2+ chained HSs are guaranteed crits. The math is going to be very complex but I'm working on it now.

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Old 08/07/08, 3:52 PM   #3889
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Originally Posted by Qbert View Post
I'm inclined to agree with this... the value of the talent is incredibly volatile relative to crit chances (i.e. a 50% crit rate has ~double the Hot-Streak proc chance as a 40% crit rate). The concept is starting to sound like a really interesting player-based mechanic that I could find myself having a lot of fun with... but I really don't like the broader concept of talents' value scaling with gear. At least in this case, the scaling is positive (up to a limit) compared to Combustion scaling negatively.

Although, technically all crit talents are negative scaling talents, and all crit-based proc chance talents scale positively up to a threshold crit level. Hot Streak just happens to be on a volatile scale.
So it's a talent that really scales and also heavily pushes the crit-loving tendency of fire... and you have a problem with this?

Imo it's a great talent for those reasons... and the returns of it aren't so high scaling that it's too powerful. It's not like at low gear levels it nets only an average of 1% crit and at high gear levels it's 30%, but more like 3-9%, which is as it should be. Talents should become more meaningful the farther you progress, unlike Mind Mastery which is ultra-meaningful at low gear levels and decent but not amazing at high gear levels, or a talent like warlocks' Shadow and Flame which is pretty crappy and unsupportable at low gear levels, but absolutely amazing at high gear levels.


EDIT:

Actually thinking of Hot Streak got me thinking more about FFB builds. Has anyone considered 0/43/28 for FFB? With the talent changes it still picks up imp scorch and WC... but to me 0/43/28 almost seems like it'd be a better build than 0/33/37+1.

Last edited by Arazan : 08/07/08 at 3:59 PM.

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Old 08/07/08, 4:07 PM   #3890
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by Lhivera View Post
The crazy Bernoulli math involved is explained way, way upthread somewhere (search the thread on "bernoulli" and you'll be able to dig it up). What some of us did, though, is whip up some scripts that actually simulated a Fireball/Scorch casting sequence (with Scorch having +4% crit, which is now outdated) and run hundreds of thousands of casts at 1% crit rate increments to determine the increase provided. Obviously these will vary somewhat from the real mathematical averages, but not too far.

I've actually interrupted writing this to update my script to use +6% crit on Scorch, and to limit the Fireball crit rate range to 20%-80% (to shorten the run, mainly, because crit rates outside that range are pretty unlikely). I'll post a link to the script and the output when it's done running.
And in an attempt to correct the previous work (since it was under the assumption Hot Streak's proc doesn't start a new chain), I post the following, which...is probably wrong, but I feel another set of eyes will likely catch the mistake.

Assume a normal crit chance c. Let the chance of any given cast being a Hot Streak proc be p.

Any Hot Streak proc must be preceded by at least 2 ordinary crits. The "first" crit in the chain can be a Hot Streak crit (chance p) or a non-HS ordinary crit (this is the tricky part--I'm going with this probability as being c(1-p)).

Thus...

p = c^2 \big(p+(1-p)c \big) \rightarrow p = \frac{c^3}{c^3-c^2+1}

Since a Hot Streak proc only gives "extra" benefit if it wouldn't have been a crit anyway, I submit the added crit chance is...

\Delta c = p(1-c)

So, with this value of p...

\Delta c = \frac{c^3-c^4}{c^3-c^2+1}

But, I can tell right away that this doesn't mesh with what Lhivera was saying earlier; the crit chance gained is far higher at 40% and 50% than those. It may be that either the simple formula for delta c is wrong, or the probability of having the first crit in the string is wrong.

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Old 08/07/08, 4:29 PM   #3891
ChronoKill
Glass Joe
 
Gnome Mage
 
Sargeras
Murphrid, if I'm understanding your description of your math well enough and, based on what I've read earlier in this post, I think your misstep occurs here:
Originally Posted by Muphrid View Post
Any Hot Streak proc must be preceded by at least 2 ordinary crits. The "first" crit in the chain can be a Hot Streak crit (chance p) or a non-HS ordinary crit (this is the tricky part--I'm going with this probability as being c(1-p)).
I am under the impression that when hot streak procs, you can front load a fireball + fireblast to get two starting crits out of it. Therefore, once started, you'd only need one additional crit to proc hot streak. However, I'm still unsure how this is influenced by the fact that those hot streak crits may have been crits without hot streak (Your "tricky part" above).

I don't know if any math has been done on this, but would it even be worthwhile to throw a fireblast into our rotation as one of the main spells? As in, which is better? A guaranteed fireball crit followed by 2 regular fireballs (potentially chaining crits into another hot streak), or a guaranteed fireball/fireblast followed by a regular fireball? I suppose that would heavily depend on our mana regeneration, as fireblast would increase the dps at a cost of dpm.

**EDIT** Eh, see Qbert's math, above. He's got the right idea.

Last edited by ChronoKill : 08/07/08 at 4:36 PM.

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Old 08/07/08, 4:37 PM   #3892
Rumburac
Glass Joe
 
Human Mage
 
Kilrogg
Originally Posted by Qbert View Post
edit; appears that a wave of threads on the topic poured in while I was typing this so it is a little redundant, but the more explanations the better since I think this is a bit more involved than people think it is.

Given the confirmation that bolt+blast guaranteed crits reload 2/3 towards another Hot Streak ... I have a feeling it is vastly better than we're giving it credit, and I'm upset it took this long to realize it.

This is how I see it;

Chance based crit
Chance based crit
Chance based crit

>> (You can't control this beyond using spells with higher crit rates or combustion)

Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 2 guaranteed crits to 3 chance based crits)

Chance based crit

>> (Whereas the chance of initially proccing a Hot Streak is [crit rate]^3 ... the chance of proccing a second HS is simply [crit rate])

Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 4 guaranteed crits to 4 chance based crits)

Chance based crit
Guaranteed Fireball or FFB crit
Guaranteed Fireblast crit

>> (at this point: 6 guaranteed crits to 5 chance based crits)

etc...

Not only is the chance of the bonus increased with increasing crit rates..but the average bonus damage increases with crit rates as well since a larger portion of the casts in 2+ chained HSs are guaranteed crits. The math is going to be very complex but I'm working on it now.
This assumes that Fireblast will be ready to cast again after
Chance based crit
Guaranteed Fireball of FFB crit

However because of spell haste, even a talented Fireblast will not be up again after only 2 Fireballs.

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Old 08/07/08, 4:44 PM   #3893
aikiwoce
Piston Honda
 
Human Mage
 
Dawnbringer
Originally Posted by Rumburac View Post
This assumes that Fireblast will be ready to cast again after
Chance based crit
Guaranteed Fireball of FFB crit

However because of spell haste, even a talented Fireblast will not be up again after only 2 Fireballs.
Why not toss in an Ice Lance, if Fire Blast is on cooldown, to gain the second HS crit?

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Old 08/07/08, 5:05 PM   #3894
Qbert
Piston Honda
 
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Undead Mage
 
Moonrunner
Originally Posted by Muphrid View Post
And in an attempt to correct the previous work (since it was under the assumption Hot Streak's proc doesn't start a new chain), I post the following, which...is probably wrong, but I feel another set of eyes will likely catch the mistake.

Assume a normal crit chance c. Let the chance of any given cast being a Hot Streak proc be p.

Any Hot Streak proc must be preceded by at least 2 ordinary crits. The "first" crit in the chain can be a Hot Streak crit (chance p) or a non-HS ordinary crit (this is the tricky part--I'm going with this probability as being c(1-p)).

Thus...

p = c^2 \big(p+(1-p)c \big) \rightarrow p = \frac{c^3}{c^3-c^2+1}

Since a Hot Streak proc only gives "extra" benefit if it wouldn't have been a crit anyway, I submit the added crit chance is...

\Delta c = p(1-c)

So, with this value of p...

\Delta c = \frac{c^3-c^4}{c^3-c^2+1}

But, I can tell right away that this doesn't mesh with what Lhivera was saying earlier; the crit chance gained is far higher at 40% and 50% than those. It may be that either the simple formula for delta c is wrong, or the probability of having the first crit in the string is wrong.
You're assuming only one crit from the previous hot streak in your first equation. If you assume you took advantage of double crits you can let P equal the probability of a hotstreak proc where the proc effects 2 crits such that;

p = c \big(p+(1-p)c^2 \big) \rightarrow p = \frac{c^3}{c^3-c+1}


\Delta c = \frac{c^3-c^4}{c^3-c+1}

Only a small change but the results increase. (i.e. a 50% crit rate goes from 7.1% crit increase to 10% flat)

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Old 08/07/08, 5:12 PM   #3895
Hairy
Glass Joe
 
Human Mage
 
Burning Legion
Standing at max fireblast range with about 150 ms latency and 275 passive haste, i have no problems getting a fireball - scorch - fireblast combo to triple crit on the last charge of a combustion buff.

Would it be possible to sustain a 100% crit fireball - scorch - fireblast with a 6 second fireblast in wotlk?

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Old 08/07/08, 5:28 PM   #3896
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by Qbert View Post
You're assuming only one crit from the previous hot streak in your first equation. If you assume you took advantage of double crits you can let P equal the probability of a hotstreak proc where the proc effects 2 crits such that;

p = c \big(p+(1-p)c^2 \big) \rightarrow p = \frac{c^3}{c^3-c+1}


\Delta c = \frac{c^3-c^4}{c^3-c+1}

Only a small change but the results increase. (i.e. a 50% crit rate goes from 7.1% crit increase to 10% flat)
Right right, but this is not what I was attempting to model. My concern was that a 7.1% crit increase at 50% crit was far larger than the value Lhivera indicated from brute-force simulation.

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Old 08/07/08, 5:28 PM   #3897
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
OK, here's the results of my updated Hot Streak script. I'm not accounting for energetic working of the buff by tossing in Fire Blasts or anything like that, this is the effect on a standard, lazy, 9x Fireball, 1x Scorch rotation. This should demonstrate that Hot Streak becomes pretty valuable at higher crit rates which should be fairly easily achieved.

The script simply runs through 1,000,000 rotations at each base crit level and takes the average of the results. The base crit is used for Fireball; Scorch uses that number +6%. Combustion is used on every cooldown.

Expected crit before Combustion and Hot Streak is: (Scorch Crit Rate + 9 * Fireball Crit Rate) / 10

Expected crit increase from Combustion is calculated based on Zaldinar's formula. Any remaining crit over the expected is attributed to Hot Streak.

I'm listing the results in 5% increments here. This is not the format the script spits out, this is just an easy-to-read summary. "Total" is the total increase provided by both Combustion and Hot Streak; "Total/Talent" is that increase divided by the four points necessary to get both talents. The full 1% increment verbose output, and the script itself, can be downloaded here.

One major change from the previous version of the script: I no longer force a Fireball cast on the guaranteed crit, since by the time the proc comes up, you're pretty much done casting your Scorch if that was your next spell.

Note: Zaldinar's formula results in Combustion starting to increase in value again at about 66% base crit. That probably shouldn't be happening. Not sure why it is. But for base crit values over 65%, consider the division between Combustion and Hot Streak to be highly suspect. The total increase, however, should be reasonably accurate.

Base Crit   Combustion   Hot Streak   HS/Talent   Total   Total/Talent
   20%         2.69%        1.27%       0.42%     3.96%      0.99%
   25%         2.36%        1.64%       0.55%     4.00%      1.00%
   30%         2.06%        2.08%       0.69%     4.14%      1.04%
   35%         1.80%        2.50%       0.83%     4.31%      1.08%
   40%         1.59%        2.95%       0.86%     4.54%      1.14%
   45%         1.41%        3.31%       1.10%     4.72%      1.18%
   50%         1.27%        3.60%       1.20%     4.87%      1.22%
   55%         1.17%        3.72%       1.24%     4.88%      1.22%
   60%         1.11%        3.67%       1.22%     4.78%      1.20%
   65%         1.08%        3.35%       1.12%     4.44%      1.11%
   70%         1.10%        2.80%       0.93%     3.90%      0.98%
   75%         1.16%        1.89%       0.63%     3.04%      0.76%
   80%         1.25%        0.59%       0.20%     1.84%      0.46%

Hot Streak exceeds 1% crit per talent point at 41% base crit.
Hot Streak exceeds the value per point of Combustion at 53% base crit.
The combined value of both talents peaks at about 54% base crit.

Remember, these "Base Crit" numbers do not account for Winter's Chill, Moonkin Aura, Totems, or any other buffs/debuffs/effects.

So, for any base crit value between about 45% and 65%, Hot Streak provides more than 1% crit per talent points. For any base crit value between about 25% and 70%, the per talent point value of Combustion and Hot Streak combined hangs between 1% and 1.2%.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 08/07/08, 5:28 PM   #3898
Qbert
Piston Honda
 
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Undead Mage
 
Moonrunner
Originally Posted by Hairy View Post
Standing at max fireblast range with about 150 ms latency and 275 passive haste, i have no problems getting a fireball - scorch - fireblast combo to triple crit on the last charge of a combustion buff.

Would it be possible to sustain a 100% crit fireball - scorch - fireblast with a 6 second fireblast in wotlk?
This is where it starts to seem exploitive, but the game mechanics prevent it from becoming exploitable;

You certainly can fireball/scorch/fireblast on the same crit bonus... but if you want to repeat that you have to wait on the fireblast cooldown since I don't think an Ice Lance can fit into the time window. So you can keep the crits rolling at the cost of stopping for ~1.5-2 seconds every rotation. You can however do this on every other proc if you get lucky and have the chance-based casts crit in between. This definitely seems to fall into the 'creative use of game mechanics' category, adding a significant player-based element to DPS by having the Mage trying to keep his/her own Hot Streak refreshing.

I sure hope the design was intentional because if it was it was brilliant, but even if it was an accident it looks like an excellent 'replacement' to the single-player rolling ignite playstyle of trying to manufacture crits & timing to effect your own DPS.

My only concern remaining is just how random this effect can be since you can literally go 20-30 casts without it ever proccing, or you can crit your first 3 spells then keep it rolling for the first 6-10 casts. The entire benefit is dependent on that first proc, then how well you take advantage of it from there.

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Old 08/07/08, 5:29 PM   #3899
Finito
Glass Joe
 
Human Mage
 
Drenden
Originally Posted by Hairy View Post
Standing at max fireblast range with about 150 ms latency and 275 passive haste, i have no problems getting a fireball - scorch - fireblast combo to triple crit on the last charge of a combustion buff.

Would it be possible to sustain a 100% crit fireball - scorch - fireblast with a 6 second fireblast in wotlk?
You're positive that your fire blast has always been getting the combustion effect? I know that you can fire blast as soon as scorch hits but without a missile travel time I'm not sure that a back-to-back hit without a GCD is fast enough. It's two instant hitting spells that should hit extremely close together, so I guess it should.

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Old 08/07/08, 5:37 PM   #3900
Finito
Glass Joe
 
Human Mage
 
Drenden
Originally Posted by Qbert View Post
You certainly can fireball/scorch/fireblast on the same crit bonus... but if you want to repeat that you have to wait on the fireblast cooldown since I don't think an Ice Lance can fit into the time window.
I don't know if it's possible either, but it would be super easy to test by shooting anything caught in a nova with scorch and then ice lance. You don't have to be a frost mage; if the ice lance hits for triple damage at all then it works. It might be a range issue though if you're deep fire and you try to use ice lance without arctic reach, since it will draw you in 6 yards closer than you normally would be, which would probably cause the fireball/scorch/FB to stop working in the first place.

edit: Maybe it's something that can be overcome by haste? That sounds like some blegh math.

Last edited by Finito : 08/07/08 at 5:42 PM.

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