Originally Posted by aikiwoce
Did you see the Elemental Shaman changes? They get 25% more spell power for their lightning bolt, 5 yards more range on Earthshock, and 100% more damage on the Flame Shock DoT. On one 5 point talent.
That's a good talent. 
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Empowered Imp is 20% or 2 talent points too
Everyone has some strong talents that are tree-defining, and that is perfectly fine.
The cast time reductions and crit multiplier talents are grant high increases, because they are the defining talents.
A fire mage's Frostbolt has terrible DPS because it casts so slow and doesn't crit for meaningful damage and vice-versa.
That's fine, because that's their specialisation.
Apart from those and the Empowered talents, Frost is kind of weak.
It's a huge amount of 1% talents. FoF offers ~10% crit now for 7 points (used to be 9), which is okay. A bit on the expensive side.
What keeps the spec up is the massive increase of the Water Elemental, if it can be kept alive.
Fire on the other hand doesn't have a talent like Water Elemental, but the entire middle of 20-40 points consists of mostly 2% talents which makes the tree rather good overall.
[Edit]: Yes, the efficiency increases with Imp.WE and Brain Freeze are nice. The bonus miss chance and improved snaring is okay for general play.
But in the end, the amount of damage multipliers is the important part.
Was just voicing my opinion on that, everyone to everyone their own
Pintofbrew - I wasn't actually referring to Torment of the Weak there. Just my general view on how good talents should be that I wanted to tell a while ago. Torment fitting that as well is just a side-effect.
Originally Posted by Jonny_Monroe
None of you noticed yet? Arcane blast is now 25% per stack, up from 15%.
AB spam are gooooooo.
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Oh god. "Father Forgive Them For They Know Not What They Do."
That's going to put holes into mobs and our mana pools alike. Hopefully they shot down 2T5 along with that.
[Edit]:
Totem of Wrath
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3% for all party and raid members within 30 yards. Lasts 2 min.