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Old 07/26/08, 3:56 AM   #2521
Kopalec
Von Kaiser
 
Human Priest
 
Suramar
Impact - yes
Ignite - yes, but only if target isn't fire immune
Flame Throwing - neither range increase talent works on FFB
Burning Soul - yes
MoE - no, MoE is a proc on a per cast basis, thus there is only 1 chance for it to proc.
Critical Mass - yes
Firepower - yes
Pyromaniac -yes
Combustion -yes
Molten Fury - yes, it doesn't double dip though. The double dip seems to only occur when the talented effect mentions both Frost + Fire receiving the buff individually. MF is a universal effect that buffs all damage types (Nature for example if we had any) The exceptions being the range increasing talents.

Elemental Precision - yes, and it doubles up
Ice Shards - yes, unaffected by immunity, the damage is applied directly, not by a debuff like Ignite.
Piercing Ice - yes
Frost Channeling -yes
Shatter - yes
Winter's Chill - yes, unless immune to Frost damage
Arctic Winds - yes
Winter's Grasp - yes

CoE - yes, and doubling up
Improved Scorch - yes
DK Frost vulnerability - yes

I haven't seen any information posted on the effect of single school damage, from gear / consumables. It likely is, but how and to what extent I'm unsure.

Your question on the [Flask of Pure Death] however is a good candidate for doubling up though. In the end it's likely a moot point as this behavior (doubling up) will be nerfed before release.

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Old 07/26/08, 4:30 AM   #2522
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
If FFB goes to Live with the present WG mechanics, I think it will be a "very bad thing".

It really is not so much that it can produce an unacceptable level of dps but just that the scaling is essentially tied to one support class in DK (and an offspec or non-dps spec at least) and stacks well across a single class and essentially a single spec. The old fire mage stacking really just does not even compete.

As maligned as it often is, stacking ignites back in the Naxx days were indeed powerful but averaged across all the mages it was really not that out of line with competing classes. Hell, we managed to muddle through a lot of content with three to four mages and two to three warlocks. It wasn't perfect but it worked.

If you look at modern+ raids though with enrages of concern and many competing specs and extremely convoluted synergies, I can see RLs looking at a stack-mage as an easy answer if it all goes Live. Sadly though, it is much like the AM fun we all had where a single seemingly minor change can gut the WG/FFB spec into oblivion. We have Arcane rotation perhaps as fallback (although I hate the haste scaling there) or we have deep frost or deep fire really. It is too vulnerable and promotes stacking, which I can only assume is not what we or Blizzard wants. Synergy good, stacking bad.

/shrug

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Old 07/26/08, 9:50 AM   #2523
cyimben
Glass Joe
 
Tauren Druid
 
Sylvanas (EU)
I think wotlk gives us 3 choices , deep arcane which includes arcane barrage and deeply AM spam not AB ( i know AM doesn't proc MB, i meant the main spell will be AM of arcane spec ) because of the missle barrage , deep fire like old times with new talents burnout hot streak, icy veins and in addition some spirit or cold snap depends on your choice which you will add in arcane or frost etc. , and a deep frost for winter grasp thing.

Imo winter grasp is the new isb for us , raid composition would have frost users which has winter grasp talent and deeply hasted for keeping it as much as they can do and all mages will prefer their talent tree which includes as much shatter as they can and iv ofc. as the old days.

Last edited by cyimben : 07/26/08 at 10:09 AM.

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Old 07/26/08, 9:53 AM   #2524
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Pretty sure the viable specs (in order of performance) are elementalist, arcane and frost with the way things stand. Currently fire just really doesn't measure up.

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Old 07/26/08, 10:44 AM   #2525
aikiwoce
Piston Honda
 
Human Mage
 
Dawnbringer
Was looking at the calculator updates on the official page, and I decided to dump the data it was parsing to create the page. To my surprise the new Arcane Flows talent had a second unavailable rank listed.

"Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30 secs.",
"Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 60 secs.",

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Old 07/26/08, 10:54 AM   #2526
dieseledge
Glass Joe
 
Draenei Mage
 
Twisting Nether
Maybe the solution to this balance problem is simply switching the positions of Brain Freeze and Winter's Grasp?

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Old 07/26/08, 11:05 AM   #2527
Skallewag
Piston Honda
 
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Gnome Mage
 
Moonglade (EU)
Hmm, well if its made to reduce a full minute on three spells it might be worth throwing IV+AP off sync. Especially if there will be a number of nice 2 min trinkets you can pair it up with. And on a 2 min timer you also get the benifit of having it synched with the potion and managem timer. Managem being less significant uless something similar to SCB turns up at 80, but more APs during a battle plus all of them paired up with a destro pot might outdo what IV does currently.

Regarding fire I really think some top tier content in that tree will change to single target enhancing talents, or at least changed in a way that benifits both AoE and single target damage. Besides arcane talents getting some minor tweaks soon after official statements that mages are getting a polish in general and fire in particular makes me think huger changes than the most recent ones to arcane are at hand. Just like for hunters had to wait a bit extra for their talent trees cause they were getting lots of changes the firetree needs more tweaking than arcane and frost and thus we haveto wait a while.

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Old 07/26/08, 11:05 AM   #2528
Eusheka
Von Kaiser
 
Gnome Mage
 
Magtheridon (EU)
WG's fine as it is placement wise in my oppinion, the only change needs to be that it only effects spells cast by the mage who procced it.

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Old 07/26/08, 11:14 AM   #2529
radikal
Von Kaiser
 
radikal's Avatar
 
Human Mage
 
Black Dragonflight
If Elementalist isn't the best raiding spec by a pretty good margin, what's the point of Frostfire Bolt? It's near useless for leveling. Horrible in PvP. Mediocre at best in 5mans. It needs a lot of synergy to get powerful and requires a lot of setup time. (stacking scorch and WC) I'm very confused with the direction of these changes and pretty underwhelmed with most of the new stuff. That being said, Frost is FUN to play and as long as managing WG is optimal (better than just spamming a single nuke), I think even raiding as Frost could be satisfying as long as the damage is there. (which it might be)

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Old 07/26/08, 11:32 AM   #2530
ekotan
Glass Joe
 
Undead Mage
 
Earthen Ring (EU)
Frost will only be fun to play if they don't fill WotLK dungeons with frost-immune mobs. I'm worried that the advent of this Frostfire bolt will give them an excuse to do precisely that (MC all over again).

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Old 07/26/08, 11:42 AM   #2531
Lambi
Don Flamenco
 
Lambi's Avatar
 
Blood Elf Priest
 
Talnivarr (EU)
I think the main problem with WG and similar buffs that are good stackingwise is when you buff your own class with it. Imp. Shadowbolt buffed warlock damage primarily which made stacking very good (yeah the curses too), if you just made it so that DKs had WG you wouldn't want to stack mages as you would now.

So what I'm trying to say is that if the buffer also becomes the buffed, you get a very weird synergy suggesting stacking since for every mage you bring you'll have one more bringing buffs, but also one more gaining from it.

Change WG to apply charges instead? Put an internal cooldown on it? What do you recommend being the best fix?

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Old 07/26/08, 11:49 AM   #2532
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
Interesting note from last night's Warlock changes: the Felhunter is apparently going to have a group buff, increasing intellect of raid members within 30 yards by 6%. 2/2 Imp. Felhunter increases this to 8%.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/26/08, 12:11 PM   #2533
Mithr
Glass Joe
 
Human Mage
 
Drek'Thar (EU)
Originally Posted by aikiwoce View Post
Was looking at the calculator updates on the official page, and I decided to dump the data it was parsing to create the page. To my surprise the new Arcane Flows talent had a second unavailable rank listed.
This new rank would be very useful in order to synergive well with other cooldowns like trinkets.
On the other hant, it would requiere one more talent point and it is ever hard to chose between the arcane talents if you want to have 20 points available to improve your filer spell (frostbolt or ffb).

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Old 07/26/08, 12:14 PM   #2534
aikiwoce
Piston Honda
 
Human Mage
 
Dawnbringer
Originally Posted by Mithr View Post
This new rank would be very useful in order to synergive well with other cooldowns like trinkets.
On the other hant, it would requiere one more talent point and it is ever hard to chose between the arcane talents if you want to have 20 points available to improve your filer spell (frostbolt or ffb).
Yes it would be interesting to try to spec with it. You can find the data for the talent calculator here.

I think the person maintaining it might have lost some of his data at some point orsm, and loaded old versions of some of the talents (arctic reach, etc). This would explain some of the oddities.

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Old 07/26/08, 2:31 PM   #2535
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Originally Posted by Lhivera View Post
Interesting note from last night's Warlock changes: the Felhunter is apparently going to have a group buff, increasing intellect of raid members within 30 yards by 6%. 2/2 Imp. Felhunter increases this to 8%.
I raided as a warlock of all 3 specs at 70 and frankly the Felhunter was just unusable because of how horrid its damage was. The imp was unusable because it'd die within 5 seconds of taking it out of Phase Shift, and so the only options were the succubus and felguard. And between succubus/felguard, it really just depended how you wanted to spec. 0/40/21 took great advantage of the succubus, whereas 1/44/16 took great advantage of the felguard.

So... maybe if they give the felguard a ton of dps increases then I could see him being useful, but other than that it'd just be a replacement for the imp for an affliction warlock in caster groups... only he's way more vulnerable for the imp so even then I'm not sure he'd be the better choice.





And as for balancing WG, make it a raidwide debuff with two charges. While it's still stackable, you'd really really really have to work bringing 12+ mages to really stack WG. It'd be limited exponential gains, a-la ISB, and wouldn't really be exploitable while still being pretty powerful.

Or realistically you could specifically not make shatter work with non-frost spells (definately NOT with FFB), and WG wouldn't be too insanely overpowered were it only really usable with FB/IL/WE. Though that amount of crit would still favor stacking mages at low levels of progression where crit is more valuable, so I'd say just giving it 2 charges (consumed on crits) would be the best solution.

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