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08/09/08, 12:25 PM
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#4226
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Piston Honda
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This:
Originally Posted by Zinaida
Nope, they don't stack. Curse of Elements still stacks with either of them though.
Normal AM: 495-496
AM with CoE: 544-545
AM with WC: 544-545
AM with imp scorch: 544-545
AM with WC + imp scorch: 544-545
AM with CoE + WC: 598-599
AM with CoE + imp scorch: 598-599
AM with CoE + imp scorch + WC: 598-599
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says the opposite of this:
The winter's chill nerf is very likely a typo by mmo-champion. It is not confirmed by any other source (nor in the beta).
edit: they corrected the error.
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More data, please.
Edit: Sorry, posted the same question the same time as 2 other people.
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08/09/08, 12:42 PM
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#4227
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Glass Joe
Tukali
Undead Mage
Non-US/EU Server (EU)
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Originally Posted by Lhivera
Already discussed upthread. Frozen Rune Weapon is what you're thinking of, and it was generally considered by most people to be a bad talent that would be rarely used (I was holding out for its use long after most people, actually). However, the talent has been removed. It may reappear as a runeforging weapon enchant, but there's no guarantee that it will, or even if it does, that it will be a preferred enchant.
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There ya go, just need to find a willing DK to arm twist into providing it for you now
Rune of Razorice - Spell - World of Warcraft
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08/09/08, 12:46 PM
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#4228
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Ask about our dystopian future internship program
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I don't know where these numbers are coming from showing WC is the same as Imp Scorch, but on beta it is definitely not acting as a scorch replacement in my tests.
Starting at 0 stacks and stacking WC to 5
Nuru's Ice Lance hits Fizzcrank Mechagnome for 438 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 432 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 434 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 425 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 423 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 442 Frost
Nuru's Ice Lance hits Fizzcrank Mechagnome for 443 Frost
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Another test with scorch and no WC:
Nuru's Scorch hits Sentry-Bot 57-K for 904 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 931 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 933 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 941 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 912 Fire
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Now Scorch with WC stacked to 5:
Nuru's Scorch hits Sentry-Bot 57-K for 898 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 895 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 921 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 892 Fire
Nuru's Scorch hits Sentry-Bot 57-K for 899 Fire
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My tests with AM and Imp Scorch / WC
AM with no debuffs: 714
AM with WC: 714
AM with scorch: 785
AM with scorch + WC: 785
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For the first 3 tests I was deep frost, then I switched to elemental to test imp scorch + wc.
Imp Water Elemental isn't restoring mana, Fingers of Frost still doesn't work properly (easily tested with Ice Lance or Deep Freeze). Shattered Barrier is still doing nothing as well.
Last edited by Nurru : 08/09/08 at 12:58 PM.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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08/09/08, 12:48 PM
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#4229
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Glass Joe
Undead Mage
Kirin Tor (EU)
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will it be mage lvl 80's new spell?
Mirror Image - Spell - World of Warcraft
and this:
Mana Link - Spell - World of Warcraft
"Mana Link
40 yd range
Instant
Establishes a mana link to the target, causing spells you cast to draw from the linked target's mana pool instead of your own. Lasts 20 sec. "
Last edited by Sakku : 08/09/08 at 12:58 PM.
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08/09/08, 1:08 PM
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#4231
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Glass Joe
Blood Elf Mage
Altar of Storms
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I'm personally guessing that Mirror Image will go to warriors, like the blade dancer in war3.
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08/09/08, 1:12 PM
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#4232
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Piston Honda
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Originally Posted by Jakthar
I'm personally guessing that Mirror Image will go to warriors, like the blade dancer in war3.
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Read the spell carefully - Mirror Image - Spell - World of Warcraft:
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Mirror Image - Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
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Again it could just be something they are considering, but ultimately decide against.
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08/09/08, 1:13 PM
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#4233
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Von Kaiser
Gnome Mage
Black Dragonflight
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Seeing as Mana Link has no cost, isn't a dispellable magic effect, and the spell is listed as lvl 20 on wowhead, I'd say all signs point to that being an NPC ability.
As for mirror image, it seems more like a damage ability than an escape ability, as everyone comparing it to the War3 version seems to be thinking it is. It's probably just going to be something like Barov Caller/Tiny Voodoo Mask, though hopefully not a gimmicky terrible ability.
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08/09/08, 1:14 PM
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#4234
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Ask about our dystopian future internship program
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Until Mirror Image ends up as a trainable ability or a Blue post confirms it, speculation about it is mostly pointless and distracting.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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08/09/08, 1:16 PM
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#4235
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Glass Joe
Undead Mage
Stormscale (EU)
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Originally Posted by aikiwoce
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It would also surprise me if they give a spell with a mana cost to warriors. 
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08/09/08, 1:52 PM
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#4236
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Piston Honda
Gnome Mage
Moonglade (EU)
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Originally Posted by Nurru
Until Mirror Image ends up as a trainable ability or a Blue post confirms it, speculation about it is mostly pointless and distracting.
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Simply a point of view. All we do in this thread is TC about the unknown, all the math on damage can still be thrown on its head by coming changes. Long story short your idea of fun might not be everyone elses idea of fun. Personally I rather enjoy seeing a new spell grow out from a rumor or some random lines of unidentified spell text in some data mine report, growing and gaining details untill it turns out to reall be a mage spell and we can move on to ponder its behaviour and what this means for damage. What does it means if its a barov pesant caller we get, will lots of minime´s be usefull for anything in a raid? Or if it really does confuse attackes of who is the original what does this mean for pvp, will a change like that add enoughe distraction/defense to make room for arcane in serious arena setups?
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Wouldn´t responding to something you claim to ignore, per definition make you a liar?
If so then what does passing judgement on an idea you claim to not know make you?
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08/09/08, 1:53 PM
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#4237
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Von Kaiser
Human Death Knight
Hellscream (EU)
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Well i'm really not sure how I screwed that up so badly, maybe the warlocks CoE was up and I didn't notice. Anyway, i'm blaming it on the hangover and blizzard for patching on a saturday, sorry about that
In other news, I tested shattered barrier and unfortunately it isn't working at the moment.
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08/09/08, 2:02 PM
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#4238
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Ask about our dystopian future internship program
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Originally Posted by Skallewag
Simply a point of view. All we do in this thread is TC about the unknown, all the math on damage can still be thrown on its head by coming changes. Long story short your idea of fun might not be everyone elses idea of fun. Personally I rather enjoy seeing a new spell grow out from a rumor or some random lines of unidentified spell text in some data mine report, growing and gaining details untill it turns out to reall be a mage spell and we can move on to ponder its behaviour and what this means for damage. What does it means if its a barov pesant caller we get, will lots of minime´s be usefull for anything in a raid? Or if it really does confuse attackes of who is the original what does this mean for pvp, will a change like that add enoughe distraction/defense to make room for arcane in serious arena setups?
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It has absolutely nothing to do with "my idea of fun", and everything to do with the signal:noise ratio we achieve when people begin posting their ideas/wishes/dreams for abilities that haven't been confirmed. The thread is specifically about Mage talents and abilities in Wrath, and until there is a confirmation on something beyond "Hey look, it's in the MPQs" it's a complete waste of everyone's time for people to post dribble about who they think Mirror Image is for, what it'll do, and why Warriors do or do not get it. Basically, it's one thing to say "This may be our new 80 ability due to ____", it's another to argue when/where it will be useful when we know nothing about it.
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Originally Posted by Zinaida
Well i'm really not sure how I screwed that up so badly, maybe the warlocks CoE was up and I didn't notice. Anyway, i'm blaming it on the hangover and blizzard for patching on a saturday, sorry about that
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The typo on MMO probably didn't help.
Last edited by Nurru : 08/09/08 at 2:07 PM.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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08/09/08, 2:05 PM
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#4239
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Von Kaiser
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Originally Posted by aikiwoce
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This spell seems to be exactly the same as Prophet Skerams Split ability. Which brings up an interesting question: Skeram teleported and cleared all debuffs when splitting, so that it wasn't too obvious which the "main" boss was.
Assuming this will be a new mage spell, will this clear debuffs of the mage? And will it "detarget" the mage like Hunters Feign Death?
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08/09/08, 2:16 PM
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#4240
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Soda Popinski
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What Nurru said. The speculation about new mage abilities that aren't testable yet is adding a considerable amount of noise to the thread.
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08/09/08, 2:31 PM
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#4241
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Von Kaiser
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So back on topic.
If they are changing WC to be the same as Imp Scorch then it is pretty clear they should move WC up or imp scorch down. While they're at it if they move imp scorch down could they tie it to fireball also? too much to ask I guess. Boring rotations aside I think being allowed to not continually have to "ramp up" the main fire nuke with a terrible DPS spell would be a nice addition and maybe bring up Fire's DPS a bit too. Scorch can still be the mana efficient fire spell for when mana is tight.
So this being said I am mildly impressed with the changes to the tree so far. We are in a much better place than we were, albeit there are still some pretty glaring issues (I'm looking at you arcane tree and lower fire tree). I think the frost tree (once they iron out all the bugs in the new abilities) is looking pretty darn good. Deep Freeze looks to be a nice DPS boost if we can afford the mana, Imp WE adds some amazing utility and with the almost assured 1 frost mage in the raid for this it looks like the rest can go 50 arcane and AB spam. That is assuming WC and Imp scorch become non stacking clones of each other.
I would really like the utility of the frost mage to be offset by extra DPS in the other two specs but it doesn't seem to be the case quite yet, so hopefully that is something that will be worked on.
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08/09/08, 2:33 PM
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#4242
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Von Kaiser
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Could we get a video of the new arcane barrage launch and hit animations?
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08/09/08, 2:38 PM
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#4243
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Ask about our dystopian future internship program
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Originally Posted by Rayeth
So back on topic.
If they are changing WC to be the same as Imp Scorch then it is pretty clear they should move WC up or imp scorch down. While they're at it if they move imp scorch down could they tie it to fireball also? too much to ask I guess. Boring rotations aside I think being allowed to not continually have to "ramp up" the main fire nuke with a terrible DPS spell would be a nice addition and maybe bring up Fire's DPS a bit too. Scorch can still be the mana efficient fire spell for when mana is tight.
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Please read more closely, the WC/Scorch issue was disproved on this same page.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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08/09/08, 2:57 PM
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#4244
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Bald Bull
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OK, quick sanity check on Frostbolt vs. Ice Lance vs. Deep Freeze for consuming the second charge on Fingers of Frost. Assuming CSD and EO, providing 227.54% crits. Ignoring all multpliers that affect all three equally (so I'll apply just an extra 1.05 to Frostbolt and Ice Lance). Three gear levels: 2000 damage/80% crit, 2500 damage/85% crit, 3000 damage/90% crit (Frostbolt gets an additional 4% crit). I can show the math if anyone wants, but it's probably not necessary; here are the results:
DPCT @ 2000 Damage + 20% crit
3073.55: Deep Freeze (132.87% Frostbolt)
2313.19: Frostbolt
2223.14: Ice Lance (96.11% Frostbolt)
DPCT @ 2500 Damage + 25% crit
3467.94: Deep Freeze (124.11% Frostbolt)
2794.25: Frostbolt
2604.08: Ice Lance (93.19% Frostbolt)
DPCT @ 3000 Damage + 30% crit
3766.67: Deep Freeze (114.15% Frostbolt)
3299.80: Frostbolt
3008.57: Ice Lance (91.17% Frostbolt)
So, yes, Deep Freeze will be the spell of choice on FoF procs at pretty much every gear level, although the benefit declines as you gear up.
ETA: The cost of Waterbolt has been halved from 10% to 5% of the Water Elemental's base mana. The cost of Freeze has been increased from 14% to 25% of the Water Elemental's base mana. No question it'll be able to DPS for its full duration now -- in fact, it probably won't even benefit from its own regeneration aura unless you actually use the Freeze or it gets mana burned.
Last edited by Lhivera : 08/09/08 at 3:55 PM.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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08/09/08, 3:55 PM
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#4245
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Piston Honda
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Here's some more undocumented changes in this build
Mana Shield
- now absorbs damage at the rate of 1.5 mana per 1 point of damage absorbed untalented. With 2/2 Arcane shielding the ratio drops to exactly 1:1.
Arcane Barrage
- Spell damage Coefficient changed. It hits much harder than last patch (last patch typical hit was around 1750 with 1386 spell damage, now getting over 2k with 1325 spell damage). My guess is the coefficient was reverted back to 86%
- New impact and launch animations. There's now a bright flash on impact and launch. Looks really cool.
Talented Arcane Missiles will not fire the fifth time if struck by a melee or spell attack during the channeled duration unless the damage is absorbed (or resisted?).
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Anyone confirm these changes? Also, can someone post a video of the new Arcane Barrage?
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08/09/08, 4:04 PM
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#4246
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Piston Honda
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The Mana Shield change looks like it's legit - according to wowhead Mana Shield - Spell - World of Warcraft.
I'd like to know if he's referring to Arcane Missiles with or without Improved Arcane Missiles not firing the 5th if hit. I'm assuming he's got IAM, and it's a bug with how they implemented the new Channeled Spell Pushback Diminishing Returns.
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08/09/08, 4:48 PM
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#4247
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Glass Joe
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Originally Posted by aikiwoce
The Mana Shield change looks like it's legit - according to wowhead Mana Shield - Spell - World of Warcraft.
I'd like to know if he's referring to Arcane Missiles with or without Improved Arcane Missiles not firing the 5th if hit. I'm assuming he's got IAM, and it's a bug with how they implemented the new Channeled Spell Pushback Diminishing Returns.
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Sorry for the unclear wording. That was with IAM.
A Missile Barrage'd IAM will also only hit 4 times while being struck.
Last edited by Jebo : 08/09/08 at 4:59 PM.
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08/09/08, 5:10 PM
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#4248
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Von Kaiser
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Originally Posted by Talbain
Anyone confirm these changes? Also, can someone post a video of the new Arcane Barrage?
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Mana shield changes confirmed.
Here's a video of the new ABar animations.
YouTube - Arcane Barrage Animations
That bit in the beginning is me failing miserably to show my spell damage and crit (1267 and 53.41% with AP hax) and the new Mana Shield (@ lvl 70 150 mana to cast and then absorbs 715 damage, drains 1 mana per damage) (w/ 2/2 Arcane Shielding)
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08/09/08, 5:19 PM
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#4249
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Piston Honda
Draenei Priest
Stormscale (EU)
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I'm curious as to what the pulsing around your feet is? Are you abusing the fact PoM wont proc off instants, thus is giving perma crit?
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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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08/09/08, 5:24 PM
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#4250
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Von Kaiser
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Originally Posted by Spiry
I'm curious as to what the pulsing around your feet is? Are you abusing the fact PoM wont proc off instants, thus is giving perma crit?
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Not necessarily "abuse", but yes (that'd be the AP hax I made mention to).
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