The Fireball tick is worthless, so you would go with a 1 FFB 4 FB rotation. Assuming they had very similar DPS to begin with you would get about 3% better dps. Actually, you'd do 1FFB,4FB,1FFB,3FB,1Sc (repeat ad nauseum).
Note - since you would be getting ~3% (actually a little better) on the whole rotation, this would be prefered for a pretty wide range of relative DPS. If the DPS for FFB spam is at least ~4% higher than FB, you would just FFB. If the DPS for FB is more than ~15% higher than FFB spam you would just FB it. Otherwise the rotation looks good.
Come to think of it, you'd also want to FFB on a potential hot streak (2 stacks + a spell in flight), even if it were not up in the rotation. For all practical purposes spells cast under these circumstances get 2 chances to crit.
Combined with the possible Pyroblast inscription from the next post, you could do a slick rotation of FFB,FB,Pyro,FB,FB,FFB,FB,Sc,FB,FB - adding more FB's at the end as haste grew. You'd even get the some of the puny FB ticks to go off, as well as the ignite, FFB, and Pyro ticks. Maybe there will be a level 80 version of Timbal's...
Fireball and FFB should refresh the duration of the dot on the target, just like the new Shadow Priest talent "Pain and Suffering" (with respect to Shadow Word: Pain and Mind Flay) and like Lifebloom currently functions. The code is already available and it really doesn't make sense why firing more Fireballs at someone would stop them burning.
Except you can't cast frostbolt or sheep without losing POM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I somehow see this as the new Frost spec for PvP assuming Potency remains the same. 100% crits...
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?
I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?
I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.
Well, maybe. I'm not sure you'd want that in a 2s situation though.
I somehow see this as the new Frost spec for PvP assuming Potency remains the same. 100% crits...
You're going to pvp without permafrost or chilled to the bone? Did you forget that there are rogues in this game? I honestly can't figure out the logic behind getting +30% crit on non-shatter... ice lances and fire blasts instead of +20% snares, +5% frost damage, and a 24 second cooldown instant cast stun that crits for 4.5k.
If you aren't casting Arcane Missiles or Barrage, what good is +30% crit on spells that hit for 3 damage?
Last edited by Sancus : 08/12/08 at 4:40 AM.
<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?
I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.
While the resists are a plus they are fairly trivial to counter. Existing S4 gear, (OH,Wand,S3/S4 ring) and cloak enchant give up to 111 spell penetration without much sacrifice.
At level 80 with appropriate talents and mage armor we're looking at 140 resist all. A nice perk but imho negated fairly easily in the same way the 70 resist all ( or 54 with 4/5 MD) is not an issue now fighting warlocks.
It might be of some value against ccing hybrids/healers or if resistances are more focused on in wotlk.
There is also a EU mage post of a mage who tries to figure out how he crit for 20k with a FFB on molten fury range when all crits before that were about 8k tops. That was on a normal Utgarde Keep instance run.
Several mobs in Utgarde Keep apply a 100% increased damage buff which is stealable, that is what gives 20k crits from ~6k. Also, in the same way FFB double-dipped in damage increasing effects it did (havn't really played around this build) the same with damage decreasing effects.
Originally Posted by Manly
I realize having more steps increases the likelyhood of partials. However, were talking here a much much bigger than 5% partial on average on a mob +3. Its more in the 10-15%.
When I was leveling I reported mobs in Zul'drak for having both fire and frost resistance as it is simply cruel, soon after I realised almost all mobs +1 or higher than me were resisting significant amounts most, if not all the time. That may just be Zul'Drak mobs though. The water elementals in Zul'Drak for example are frost immune, as you would expect, however they also resisting 500ish off each fireball/frostfire/ bolt (they were only +1/+2 at the time).
What would be the DPS increase if assuming the use of both spells in turn in order to let the dots tick instead of just using one of them?
Until you reach 33% haste, an FFB/FB*3 cyce is longer than 9s lets you keep all 3 FFB ticks.
Ignoring Hot Streak and whatever it does to your rotation:
5332 - Frostfirebolt Spam (no DoT ticks)
5416 - Fireball spam (incl. 1 DoT tick)
5489 - FFB*1/FB*3 (incl. 3 FFB and 4 FB DoT ticks)
5704 - Damage per cast time of 1 FFB with 3 DoT ticks.
Originally Posted by Elut
Come to think of it, you'd also want to FFB on a potential hot streak (2 stacks + a spell in flight), even if it were not up in the rotation. For all practical purposes spells cast under these circumstances get 2 chances to crit.
I never actually thought of that, thanks!
Now we need a mod that tells us when our last 2 spells were crits and tracks previous HSs to predict if we should cast FFB after the spell you're currently casting.
"Living in interesting times" indeed.
Originally Posted by Kela
Several mobs in Utgarde Keep apply a 100% increased damage buff, which is what gave him (and me) 20k crits from ~6k. Also, in the same way FFB double-dipped in damage increasing effects it did (havn't really played around this build) the same with damage decreasing effects.
It apparently happened on the last boss, Ingvar the Plunderer.
The mage claims that the mob went below 20% before before getting hit by both, the 3.8k hit and 20k crit back to back.
Just in case anyone want to experiment with it a bit.
Also, I finally got around to plugging Arcane Blast into other specs:
In Deep Frost specs it's 2% better DPS when spammed, but you lose more damage when ramping it up than you gain in the end.
In Deep Fire, it's just flat out worse than Fireball and Frostfire Bolt.
Even though there are very few talents that affect Blast spam, DPS without them plummets into uselessness. Blast spam is a total waste without Arcane Talents.
I somehow have my doubts that spending 1k mana every 12s is gonna work out too well in the real world (hah, the irony). But then again, its a bit hard to tell given high crit rates -> moe returns. and frost channeling.
This is exactly my perspective. Say what you want about raid mana regen, I still have extremely high doubts that an instant cast for 1000 mana every 12 seconds will be sustainable during a rotation.
Everything that I have read says that Spriest regen should be about the same because of damage scaling, and pots no longer cause the potion sickness.
Spriest VT was always not that great of implementation, it would get more and more nerfs the better gear got, largely because it would scale much better than mana pools. This was especially noticeable from Classic -> TBC, damage increased by a ton, mana pools did not scale that well.
Current DPS for mages is about 2k at SWP, late BT. You are TCing it above 5K in WotLK, which is a 150% increase. I don't see why spriests won't do the same, especially w/ the changes to SW:P and they won't have mana issues as much.
Current DPS for mages is about 2k at SWP, late BT. You are TCing it above 5K in WotLK, which is a 150% increase. I don't see why spriests won't do the same, especially w/ the changes to SW:P and they won't have mana issues as much.
But this is getting off-topic.
Shadow priests have never had an issue with mana. It's spell scaling that hurts them. Two nukes on 6 and 12 sec cooldowns, both of which are only ~42% coefficients. And Mindflay, which can't crit, is channeled with poor range, and scales far worse than frostbolt does with spell damage for no reason.
I'd say it is far from safe to assume that shadow priest mana regen will be enough to sustain mage dps for a heavy mana usage rotation like trying to use current living bomb every 12s, especially since best-case is that shadow priest mana regen will reach current levels at 80, but your spell costs will still be higher.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
Even if fire mages would have to switch from Molten Armor to Mage Armor to sustain LB, it would still be very a substantial DPS increase.
However, there was a bluepost stating, that they are reworking the manacosts of all spells, until that hasn't finished, it doesn't makes much sense to discuss if LB is sustainable or not.
I think he is implying that the Chimera's ability is not supposed to act the same as a Mage's. Our double dipping is appropriate where as the Chimera's was overlooked.
Quick question regarding imp. scorch and winter's chill. Do they stack?
10% damage != 10% crit on fire/arcane/frost
So unless either of them has been changed, or explicitly states they don't work together, they should.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
Spriest VT was always not that great of implementation, it would get more and more nerfs the better gear got, largely because it would scale much better than mana pools. This was especially noticeable from Classic -> TBC, damage increased by a ton, mana pools did not scale that well.
Indeed, VT was always going to break at some gear level simply because spell costs are fixed. It simply does not make sense to convert damage to mana at a fixed ratio when DPM ratios are almost always increasing. The only obvious solution would be for each spellcast to return a fixed amount of mana.
And to be honest, I'm concerned the same sort of thing can happen with the Water Elemental. We still have the same basic problem that spell costs do not scale up, yet mana regen is being allowed to scale up.