Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 08/11/08, 11:40 PM   #4476
Deninkle
Glass Joe
 
Gnome Mage
 
Burning Blade (EU)
Originally Posted by Elut View Post
The Fireball tick is worthless, so you would go with a 1 FFB 4 FB rotation. Assuming they had very similar DPS to begin with you would get about 3% better dps. Actually, you'd do 1FFB,4FB,1FFB,3FB,1Sc (repeat ad nauseum).

Note - since you would be getting ~3% (actually a little better) on the whole rotation, this would be prefered for a pretty wide range of relative DPS. If the DPS for FFB spam is at least ~4% higher than FB, you would just FFB. If the DPS for FB is more than ~15% higher than FFB spam you would just FB it. Otherwise the rotation looks good.

Come to think of it, you'd also want to FFB on a potential hot streak (2 stacks + a spell in flight), even if it were not up in the rotation. For all practical purposes spells cast under these circumstances get 2 chances to crit.

Combined with the possible Pyroblast inscription from the next post, you could do a slick rotation of FFB,FB,Pyro,FB,FB,FFB,FB,Sc,FB,FB - adding more FB's at the end as haste grew. You'd even get the some of the puny FB ticks to go off, as well as the ignite, FFB, and Pyro ticks. Maybe there will be a level 80 version of Timbal's...
Fireball and FFB should refresh the duration of the dot on the target, just like the new Shadow Priest talent "Pain and Suffering" (with respect to Shadow Word: Pain and Mind Flay) and like Lifebloom currently functions. The code is already available and it really doesn't make sense why firing more Fireballs at someone would stop them burning.

I hope they fix ignite while they are at it.

Offline
Old 08/12/08, 2:41 AM   #4477
Talbain
Piston Honda
 
Talbain's Avatar
 
Gnome Mage
 
Illidan
http://talent.mmo-champion.com/?mage...00020000000000

I somehow see this as the new Frost spec for PvP assuming Potency remains the same. 100% crits...

Resident Cynic
My Blog - Genesis
http://genesis.lakuuna.org

Offline
Old 08/12/08, 2:56 AM   #4478
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Except you can't cast frostbolt or sheep without losing POM.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 08/12/08, 2:58 AM   #4479
Talbain
Piston Honda
 
Talbain's Avatar
 
Gnome Mage
 
Illidan
Originally Posted by manly View Post
Except you can't cast frostbolt or sheep without losing POM.
So don't blow PoM when you're going to do that? Not to mention that PoM can give you on demand sheeping.

Resident Cynic
My Blog - Genesis
http://genesis.lakuuna.org

Offline
Old 08/12/08, 3:32 AM   #4480
Joink
Von Kaiser
 
Orc Death Knight
 
Gorefiend
Originally Posted by Talbain View Post
http://talent.mmo-champion.com/?mage...00020000000000

I somehow see this as the new Frost spec for PvP assuming Potency remains the same. 100% crits...
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?

I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.

Offline
Old 08/12/08, 3:47 AM   #4481
Talbain
Piston Honda
 
Talbain's Avatar
 
Gnome Mage
 
Illidan
Originally Posted by Joink View Post
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?

I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.
Well, maybe. I'm not sure you'd want that in a 2s situation though.

Resident Cynic
My Blog - Genesis
http://genesis.lakuuna.org

Offline
Old 08/12/08, 4:33 AM   #4482
Sancus
King Hippo
 
Undead Mage
 
Executus
Originally Posted by Talbain View Post
http://talent.mmo-champion.com/?mage...00020000000000

I somehow see this as the new Frost spec for PvP assuming Potency remains the same. 100% crits...
You're going to pvp without permafrost or chilled to the bone? Did you forget that there are rogues in this game? I honestly can't figure out the logic behind getting +30% crit on non-shatter... ice lances and fire blasts instead of +20% snares, +5% frost damage, and a 24 second cooldown instant cast stun that crits for 4.5k.

If you aren't casting Arcane Missiles or Barrage, what good is +30% crit on spells that hit for 3 damage?

Last edited by Sancus : 08/12/08 at 4:40 AM.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

Offline
Old 08/12/08, 4:39 AM   #4483
Last_Human
Von Kaiser
 
Undead Mage
 
Blackhand
Originally Posted by Joink View Post
I'd much rather have an instant ranged stun on a 30second cooldown over 3min pom. What would you possibly cast with pom up with that spec?

I think a lot of people are overlooking the passive magic resistance mages have available with the new talents for pvp. Magic absorption plus arcane shielding is some serious resistance I don't think any class can match. Obviously a mage can't pick and choose an opponent but vs casters right now in beta, these talents plus mage armor makes opponent casters almost a sure win. Partial resists have been tweaked to be more consistent, and the way I see it is this is in the mages favor.
While the resists are a plus they are fairly trivial to counter. Existing S4 gear, (OH,Wand,S3/S4 ring) and cloak enchant give up to 111 spell penetration without much sacrifice.
At level 80 with appropriate talents and mage armor we're looking at 140 resist all. A nice perk but imho negated fairly easily in the same way the 70 resist all ( or 54 with 4/5 MD) is not an issue now fighting warlocks.

It might be of some value against ccing hybrids/healers or if resistances are more focused on in wotlk.

Offline
Old 08/12/08, 5:18 AM   #4484
Kela
Glass Joe
 
Blood Elf Priest
 
Jubei'Thos
Originally Posted by Roywyn View Post
There is also a EU mage post of a mage who tries to figure out how he crit for 20k with a FFB on molten fury range when all crits before that were about 8k tops. That was on a normal Utgarde Keep instance run.
Several mobs in Utgarde Keep apply a 100% increased damage buff which is stealable, that is what gives 20k crits from ~6k. Also, in the same way FFB double-dipped in damage increasing effects it did (havn't really played around this build) the same with damage decreasing effects.

Originally Posted by Manly
I realize having more steps increases the likelyhood of partials. However, were talking here a much much bigger than 5% partial on average on a mob +3. Its more in the 10-15%.
When I was leveling I reported mobs in Zul'drak for having both fire and frost resistance as it is simply cruel, soon after I realised almost all mobs +1 or higher than me were resisting significant amounts most, if not all the time. That may just be Zul'Drak mobs though. The water elementals in Zul'Drak for example are frost immune, as you would expect, however they also resisting 500ish off each fireball/frostfire/ bolt (they were only +1/+2 at the time).

Last edited by Kela : 08/12/08 at 5:30 AM.

Offline
Old 08/12/08, 5:19 AM   #4485
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by kargathia View Post
What would be the DPS increase if assuming the use of both spells in turn in order to let the dots tick instead of just using one of them?
Until you reach 33% haste, an FFB/FB*3 cyce is longer than 9s lets you keep all 3 FFB ticks.
Ignoring Hot Streak and whatever it does to your rotation:
5332 - Frostfirebolt Spam (no DoT ticks)
5416 - Fireball spam (incl. 1 DoT tick)
5489 - FFB*1/FB*3 (incl. 3 FFB and 4 FB DoT ticks)

5704 - Damage per cast time of 1 FFB with 3 DoT ticks.

Originally Posted by Elut View Post
Come to think of it, you'd also want to FFB on a potential hot streak (2 stacks + a spell in flight), even if it were not up in the rotation. For all practical purposes spells cast under these circumstances get 2 chances to crit.
I never actually thought of that, thanks!
Now we need a mod that tells us when our last 2 spells were crits and tracks previous HSs to predict if we should cast FFB after the spell you're currently casting.

"Living in interesting times" indeed.


Originally Posted by Kela View Post
Several mobs in Utgarde Keep apply a 100% increased damage buff, which is what gave him (and me) 20k crits from ~6k. Also, in the same way FFB double-dipped in damage increasing effects it did (havn't really played around this build) the same with damage decreasing effects.
It apparently happened on the last boss, Ingvar the Plunderer.
The mage claims that the mob went below 20% before before getting hit by both, the 3.8k hit and 20k crit back to back.

Screenie: http://www.naega.de/wow/screens/wotl...008_231451.jpg
Info Link: WoW-Europe.com Forums -> [Bug?] Frostfire Bolt

Just in case anyone want to experiment with it a bit.



Also, I finally got around to plugging Arcane Blast into other specs:

In Deep Frost specs it's 2% better DPS when spammed, but you lose more damage when ramping it up than you gain in the end.
In Deep Fire, it's just flat out worse than Fireball and Frostfire Bolt.
Even though there are very few talents that affect Blast spam, DPS without them plummets into uselessness.
Blast spam is a total waste without Arcane Talents.

Last edited by Roywyn : 08/12/08 at 5:51 AM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 08/12/08, 10:28 AM   #4486
Qbert
Piston Honda
 
Qbert's Avatar
 
Undead Mage
 
Moonrunner
Originally Posted by manly View Post
I somehow have my doubts that spending 1k mana every 12s is gonna work out too well in the real world (hah, the irony). But then again, its a bit hard to tell given high crit rates -> moe returns. and frost channeling.
This is exactly my perspective. Say what you want about raid mana regen, I still have extremely high doubts that an instant cast for 1000 mana every 12 seconds will be sustainable during a rotation.

Offline
Old 08/12/08, 10:36 AM   #4487
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
Yet AB Spam is sustainable?

Between JoW, BoW, Imp WE, Mana Spring, Spriest, you should have enough mana to sustain it, especially if crits from it proc MoE.

Would it be better to pick up clearcasting w/ LB, or stay 0/51/20 and not use LB in rotation?

Offline
Old 08/12/08, 10:40 AM   #4488
Qbert
Piston Honda
 
Qbert's Avatar
 
Undead Mage
 
Moonrunner
Originally Posted by Fireflash38 View Post
Yet AB Spam is sustainable?

Between JoW, BoW, Imp WE, Mana Spring, Spriest, you should have enough mana to sustain it, especially if crits from it proc MoE.

Would it be better to pick up clearcasting w/ LB, or stay 0/51/20 and not use LB in rotation?
Except they have nerfed JoW, Spriest regen and mana pots.

Offline
Old 08/12/08, 10:49 AM   #4489
Tharia
Piston Honda
 
Tharia's Avatar
 
Tauren Paladin
 
Mal'Ganis (EU)
Compared to now they buffed JoW in Wotlk to the sky (Maybe except for AM spam) oO

Offline
Old 08/12/08, 10:50 AM   #4490
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
Everything that I have read says that Spriest regen should be about the same because of damage scaling, and pots no longer cause the potion sickness.


Spriest VT was always not that great of implementation, it would get more and more nerfs the better gear got, largely because it would scale much better than mana pools. This was especially noticeable from Classic -> TBC, damage increased by a ton, mana pools did not scale that well.

Offline
Old 08/12/08, 10:53 AM   #4491
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
Originally Posted by Fireflash38 View Post
Everything that I have read says that Spriest regen should be about the same because of damage scaling, and pots no longer cause the potion sickness.
They nerfed Spriest regen to 40% (from 5% to 2%). Their DPS would have to increase by 150% to match its current output at the same gear level.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

Offline
Old 08/12/08, 10:56 AM   #4492
Fireflash38
Von Kaiser
 
Undead Shaman
 
Lightninghoof
WoW Forums -> Stop the Presses!!!! WHUT?

And it is 2.5%.

Current DPS for mages is about 2k at SWP, late BT. You are TCing it above 5K in WotLK, which is a 150% increase. I don't see why spriests won't do the same, especially w/ the changes to SW:P and they won't have mana issues as much.

But this is getting off-topic.

Offline
Old 08/12/08, 11:01 AM   #4493
Qbert
Piston Honda
 
Qbert's Avatar
 
Undead Mage
 
Moonrunner
Originally Posted by Lhivera View Post
They nerfed Spriest regen to 40% (from 5% to 2%). Their DPS would have to increase by 150% to match its current output at the same gear level.
And mana costs would have to stay the same, which is clearly not the case.

Offline
Old 08/12/08, 11:06 AM   #4494
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Fireflash38 View Post
WoW Forums -> Stop the Presses!!!! WHUT?

And it is 2.5%.

Current DPS for mages is about 2k at SWP, late BT. You are TCing it above 5K in WotLK, which is a 150% increase. I don't see why spriests won't do the same, especially w/ the changes to SW:P and they won't have mana issues as much.

But this is getting off-topic.
Shadow priests have never had an issue with mana. It's spell scaling that hurts them. Two nukes on 6 and 12 sec cooldowns, both of which are only ~42% coefficients. And Mindflay, which can't crit, is channeled with poor range, and scales far worse than frostbolt does with spell damage for no reason.

I'd say it is far from safe to assume that shadow priest mana regen will be enough to sustain mage dps for a heavy mana usage rotation like trying to use current living bomb every 12s, especially since best-case is that shadow priest mana regen will reach current levels at 80, but your spell costs will still be higher.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

Offline
Old 08/12/08, 11:15 AM   #4495
Gralin
Glass Joe
 
Human Mage
 
Shadowsong (EU)
Originally Posted by Fireflash38 View Post
[...] and pots no longer cause the potion sickness.
Apparently the debuff is gone but the effect is still there ("you cannot drink more").

Ref: The WotLK profession thread

Offline
Old 08/12/08, 11:30 AM   #4496
kadgar
Von Kaiser
 
Gnome Mage
 
Alleria (EU)
Even if fire mages would have to switch from Molten Armor to Mage Armor to sustain LB, it would still be very a substantial DPS increase.

However, there was a bluepost stating, that they are reworking the manacosts of all spells, until that hasn't finished, it doesn't makes much sense to discuss if LB is sustainable or not.

Offline
Old 08/12/08, 12:24 PM   #4497
Vontre
Do Not Stand In The Wizards
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
Originally Posted by Thegoodman View Post
I think he is implying that the Chimera's ability is not supposed to act the same as a Mage's. Our double dipping is appropriate where as the Chimera's was overlooked.
You're fucking delusional.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

United States Online
Old 08/12/08, 12:41 PM   #4498
pcverden
Glass Joe
 
Human Paladin
 
Magtheridon (EU)
Quick question regarding imp. scorch and winter's chill. Do they stack?

Offline
Old 08/12/08, 12:41 PM   #4499
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by pcverden View Post
Quick question regarding imp. scorch and winter's chill. Do they stack?
10% damage != 10% crit on fire/arcane/frost

So unless either of them has been changed, or explicitly states they don't work together, they should.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

Offline
Old 08/12/08, 12:45 PM   #4500
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by Fireflash38 View Post
Spriest VT was always not that great of implementation, it would get more and more nerfs the better gear got, largely because it would scale much better than mana pools. This was especially noticeable from Classic -> TBC, damage increased by a ton, mana pools did not scale that well.
Indeed, VT was always going to break at some gear level simply because spell costs are fixed. It simply does not make sense to convert damage to mana at a fixed ratio when DPM ratios are almost always increasing. The only obvious solution would be for each spellcast to return a fixed amount of mana.

And to be honest, I'm concerned the same sort of thing can happen with the Water Elemental. We still have the same basic problem that spell costs do not scale up, yet mana regen is being allowed to scale up.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WoW 2.0 (pre-BC) talent build discussion Navaash Public Discussion 17 11/06/06 6:57 PM
Mage talent preview ex-Hagakure Public Discussion 456 05/17/06 3:40 PM
Patch 1.10 talent calculator and discussion Lurchington Public Discussion 125 02/27/06 7:01 PM