Random musings
1- the hot streak talent.
-> Does this means I can flamestrike (assume here I get 3+ crits) and then have the buff up almost garanteed ?
-> Does this means that with 50% base crit I can sustain a 100% crit rate after I get 3 consecutive crits ? Surely, this talent must have a cooldown on it or reset the counter after it gets a proc. It all depends on how its coded. Does the +100% crit spell can count towards the 3 crit? This will make a huge difference in the worthyness of the talent.
-> The other downside is that depending on how this works you have the problem that it scales exponentially the more crit you have. Going from 40% crit into 50% crit will give very very significantly different results.
2- frostfire bolt.
-> I admit, it seems innocuous at first. However, since we are devoid of information, the mind can only wander and think of the possibilities. This is where I concluded this could not be. Let me elaborate.
Imagine a tri-spec with Spell Power, Ignite and Ice Shards. And
[Design: Chaotic Skyfire Diamond] while were at it.
I am not sure if those multiply together. I assume they do.
100 (base damage)
50 (base crit) * 1.25 * 1.50 * 1.03 = 96.5625
196.5625 base crit on frostfire. Then ignite applies, so 40% off that (78.625), giving a total of
275.1875% on frostfire crits.
Hm.
Then you also get frostbite, and shatter. I guess other people see where I'm going with this.
3- moonkin talents
-> this needs a nerf. It is too good. Maybe make it self-buff, but lets face it - this is a caster-version of windfury.
4- burnout.
-> this spell is pretty much exactly what I had in mind. It fits well the overall design of the fire spec. The real question is whether or not it is 245% fire crits or 227.5%, but my bets are on 227.5%. 1% of total mana lost seems like a fair deal; it is enough to affect our play and not necessarily go for all out consumables, but its also not enough to screw firespec completely out of whack.
5- mage armor.
-> finally, something usable. I know it was for arcane spec thanks to mana regen, but fact is for all other spec this was used only for the 18 resistance and nothing else. I can definately see a few cases where debuffs lasting half the time would come in handy. Things like kaz'rogal mana drain come to mind. I am sure a number of other cases will crop.
6- netherwind presence.
-> I know this is a silly question, but can every AM cast proc this, like a good reminiscent of AM SPAM spec ?
x- Overall note about all mage changes.
-> I think all of them fit well what I had in mind and go to where they should be going. Frost goes more towards control, which essentially is why you go frost in the first place. Its nice to have some damage increase talents in all tree, but unless your tree is only damage you want to use sparingly damage increasing talents. I personally believe arcane should have more burst options (deep in the tree though, not in the form of a talent accessible by all specs), and better threat mitigation.