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Old 05/31/08, 11:05 AM   #701
grayrest
Piston Honda
 
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Troll Shaman
 
Chromaggus
Originally Posted by Lysara View Post
Arcane Barrage is a single hit with a short travelling time. Think Ice Lance with a 3s cooldown.
I was disappointed with the graphics in that video and am hoping that they're placeholder. When I read the description, I was hoping for something like the starscape nova bomb, which remains one of my favorite game weapons both for effectiveness and looks. Sure it's a bit less practical in the "hay guys! arcane mage over here!" way, but we could use some new flashy spells.

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Old 05/31/08, 12:29 PM   #702
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Originally Posted by Jonny_Monroe View Post
ABar only hits once that I can see. The graphic for the cast is only 1, cool-looking, volley.

I would assume NP procs per wave on AM, otherwise the entire arcane tree simply won't be able to compete in PvE.

AB's place in PvE ishard to see right now... the huge mana efficiency of unramped AB might make it viable to use on a NW proc after AMs but with 11 points in either fire or frost, the potential crit damage of a fireball or frostbolt FAR out-weighs the mana saved on an AB...

It really does look as though the spell will be left in the dirt.

can someone compare some cycles for me?

(AM/AB) with fireball on NP procs (60/11/0), assuming AM procs per wave
AM spammed with fireball on NP procs, same spec

I'm quite sure AM/AB cycle will still be better, with ramped AB... thats the only use I can see of it right now. If the DPS of that cycle is within 5-10% of any other cycle it -MAY- draw even from the added damage of ABar on mobile phases.
Inserting ABs into the cycle is going to negatively affect your netherwind proc rate, even fully ramped up -- for every AB cast you can get 1.5 missiles off, and that many more opportunities to trigger netherwind. The ratio is even worse if you include ramp up time.

What's worse AB itself is clunky as hell so far as netherwind procs go from a mechanical stanpdoint and if you are spamming it you are possibly going to waste any procs generated from said spam on another AB.

I'm not seeing a future for AB in the brave new world of AM. You might toss a few around off netherwind procs from AM for mana conservation purposes. And you'll spam it with all your cooldowns blown. But otherwise...not so much.

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Old 05/31/08, 12:52 PM   #703
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
It makes much sense to me for moonkins to get a typical 50% increase, while shamans getting huge mana costs tacked on. As is today, moonkins are suffering from mana issues, as they have little in the way of mana regen. 10% int into mp5 and 9% mana cost reduction are only two talents available to them. (30% mana regen from spirit is in resto tree). Raiding moonkins are dependent on mana pots/innervate just to get then through the fights.

Shamans on the other hand have crit based mana return, and at higher gear levels get enough crit to be able to continue nuking without much mana issues (preety much every spell is discounted by 50% mana after their crit rate hits 33%).

I am not sure what gear will elemental shamans share, but mana cost increases point to blizzard considering their mana gains though talents as able to compensate. Moonkins on the other hand are getting no new mana regen talents in WotLK, and will probably be pigeonholed gear wise with resto druids wearing same resto leather.

Would be interesting to see shadow priest spells to - given as right now they are the true "blue rage bar" caster. Their mana never runs out at Sun well gear levels due to their mana restore abilities.

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Old 05/31/08, 1:16 PM   #704
Kopalec
Von Kaiser
 
Human Priest
 
Suramar
Originally Posted by Roywyn View Post
The reason is that AM consists of 2 spells.
Arcane Missiles - Spell - World of Warcraft - that a spell that you cast and channels for 5 seconds.
Arcane Missiles - Spell - World of Warcraft - that's an instant spell and shoots one missile, it is cast every second while you channel.

That's the only spell I know of that works this way.
Normal nukes are 1 spell with a cast time and an effect. Mind Flay and Drains are channeled DoTs.
They all involve only 1 spell cast, while AM involves 6 spell casts.
Thank you Roywyn, that would seem to mean that if ABar were to use volleys, it would be more like Starshards than AM.

Originally Posted by Lysara View Post
Arcane Barrage is a single hit with a short travelling time. Think Ice Lance with a 3s cooldown.

Here's a video of it: YouTube - WoTLK spell: Arcane Barrage
Are you basing this just from that video? Or have you/anyone seen information stating it so? I'm not all that familiar with how private servers work for running WoW. I just find it hard to take at face value when during the animation the character is running as fast as the bolt travel speed, or firing it off into air without a target. (ok a target, but I can't shoot spells at myself))

Again, I'm mostly hoping that ABar is given sufficient damage or utility to warrant using it on every cooldown. Weaving it with some rotation of AM/AB/NP proc's. Not just something used while mobile. If not, then a 51 point version of Fireblast seems very lackluster, even at slightly higher damage.

Last edited by Kopalec : 05/31/08 at 1:42 PM. Reason: clarity

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Old 05/31/08, 1:57 PM   #705
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Frozen Rune Weapon (tier 3): Imbues your Rune Weapon with frost. Each hit causes 5.7 to 17.6 additional frost damage, based on the speed of the weapon. Slower weapons cause more frost damage per swing. Also has a chance to cause your target to be vulnerable to Frost damage. Lasts 10 minutes.

A new +Frost% target debuff? I may need to do the Dance of Rejoicing.

Also, ISB debuff has been nerfed again; it now affects only non-periodic damage (it used to work this way, long ago).

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Old 05/31/08, 2:03 PM   #706
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Improved moonkin aura nerfed to 20% haste, as widely anticipated here. But I still want a moonkin in my group.

Edit: and invis is now on a 3s countdown.

Last edited by Deedre : 05/31/08 at 2:15 PM.

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Old 05/31/08, 2:16 PM   #707
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Deep Freeze now appears to be instant cast:

5/31 15:46:14.892 44572: Deep Freeze ()
5/31 15:46:14.942 5 Mana
5/31 15:46:14.942 30 yd range
5/31 15:46:14.942 Instant cast
5/31 15:46:14.942 30 sec cooldown
5/31 15:46:14.942 Stuns the target for 5 sec. Only usable on Frozen targets.

5 mana? For real, or does the spell database not show % base mana values?

Regardless, as instant cast, it is now easier to use, but you have only 3.5 seconds for action against the target rather than 5 (enough for a combo, though).

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Old 05/31/08, 2:20 PM   #708
dexia
Von Kaiser
 
Gnome Warlock
 
Misha
Originally Posted by Lhivera View Post
Also, ISB debuff has been nerfed again; it now affects only non-periodic damage (it used to work this way, long ago).

I think you might have it backwards...the ticks from DoTs would actually consume it, so they changed it so DoT ticks wouldn't consume it. "Non-periodic" was added like patch 1.9+. Although I do not think talents are in anyway close to their finalized versions, the changes from patch to patch at least illuminate the thought process of the developers. Mages are gaining synergy with Death Knights, shadow priests/lock synergy is being reduced. I wonder if this change is indicative of shadow priest dps being too much to their liking, because I can't see any reason affliction needs a nerf.

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Old 05/31/08, 2:23 PM   #709
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by dexia View Post
I think you might have it backwards...the ticks from DoTs would actually consume it, so they changed it so DoT ticks wouldn't consume it.
You are correct.

Mages are gaining synergy with Death Knights, shadow priests/lock synergy is being reduced. I wonder if this change is indicative of shadow priest dps being too much to their liking, because I can't see any reason affliction needs a nerf.
Looking at the changes to Shadow Priests, it looks like they're going to be a lot more self-reliant; it seems their damage will be going up, even with the reduction in synergy.

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Old 05/31/08, 2:29 PM   #710
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Lhivera View Post
Deep Freeze now appears to be instant cast:

5/31 15:46:14.892 44572: Deep Freeze ()
5/31 15:46:14.942 5 Mana
5/31 15:46:14.942 30 yd range
5/31 15:46:14.942 Instant cast
5/31 15:46:14.942 30 sec cooldown
5/31 15:46:14.942 Stuns the target for 5 sec. Only usable on Frozen targets.

5 mana? For real, or does the spell database not show % base mana values?

Regardless, as instant cast, it is now easier to use, but you have only 3.5 seconds for action against the target rather than 5 (enough for a combo, though).
If those were taken from my text file on the WotLK thread, the cast times are bugged, and abilities for which the costs scale with your base mana are shown as if you are a level 1 warlock. So keep that in mind.

buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 05/31/08, 2:33 PM   #711
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Chicken View Post
If those were taken from my text file on the WotLK thread, the cast times are bugged, and abilities for which the costs scale with your base mana are shown as if you are a level 1 warlock. So keep that in mind.
Ah, gotcha. So it may be entirely unchanged. Thanks!

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Old 05/31/08, 4:17 PM   #712
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
On the DK side of the mage-DK synergy, there was a deep-frost talent that was basically AoE-Ice Lance. Everything in 10 yards takes X damage, triple versus frozen. They also have some abilities to freeze targets as well, so it's a two-sided relationship.
On the other hand, they also get the ability to parry spells.


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Old 05/31/08, 5:06 PM   #713
Deltrus
Von Kaiser
 
Draenei Mage
 
Rexxar
New video

I have some very good news. YouTube - WoW WotLK new mage skills (Frostfire bolt / Arcane Barrage) shows that frostfire bolt does benefit from both fire and frost talent trees!! Imagine a build like War Pirate :: Talent tree Mage
frostfire bolt could get massive crits, trigger both impact and frostbite, get a crazy threat reduction and have very good mana efficiency.
Also from what I saw Abar crit for 3k. I am getting really excited about Wotlk.

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Old 05/31/08, 5:26 PM   #714
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Thanks for the link, Deltrus.

Arcane barrage must have a ridiculous coefficient. Well in excess of 100%. Very surprising.

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Old 05/31/08, 5:36 PM   #715
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Deedre View Post
Thanks for the link, Deltrus.

Arcane barrage must have a ridiculous coefficient. Well in excess of 100%. Very surprising.
Well, for a 3K crit:

3000 / 1.75 / 1.03 ~= 1665

Subtract top-end damage at rank 3 (which is the rank he quoted in his opening text):

1665 - 1145 = 520

Required +Damage:

520 / (1.5 / 3.5) ~= 1214

Normal instant-cast coefficient and normal level 70 +damage gear is sufficient.

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Old 05/31/08, 5:39 PM   #716
Deedre
Piston Honda
 
Human Mage
 
Turalyon
I assumed the mage was casting rank1, not rank3. Is the sandbox mode allowing max rank spells?

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Old 05/31/08, 5:43 PM   #717
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Deedre View Post
I assumed the mage was casting rank1, not rank3. Is the sandbox mode allowing max rank spells?
Frostfire Bolt isn't even available until level 75, so he's definitely not stuck at rank 1. If he's on the F&F server, he'd be stuck at rank 2, but I suspect he's on a private server with access to all ranks.

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Old 05/31/08, 5:52 PM   #718
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Ran across another arcane barrage/frostfire bolt vid:

Arcane Barrage WotLK - FileFront.com

Edit: beginning of the video has his spellbook open to what looks like frostfire bolt rank2.

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Old 05/31/08, 6:16 PM   #719
Nota
Von Kaiser
 
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Undead Mage
 
Gurubashi
Originally Posted by Deltrus View Post
I have some very good news. YouTube - WoW WotLK new mage skills (Frostfire bolt / Arcane Barrage) shows that frostfire bolt does benefit from both fire and frost talent trees!! Imagine a build like War Pirate :: Talent tree Mage
frostfire bolt could get massive crits, trigger both impact and frostbite, get a crazy threat reduction and have very good mana efficiency.
Also from what I saw Abar crit for 3k. I am getting really excited about Wotlk.
If that's true then I think raiding as arcane may be obsolete. 2 mages as 0/33/38 and 2 mages as 10/0/61 may completely overtake any other build if it benefits from all the talents of both trees. Depending on how ignite works it could cause some massive damage when you crit a target and have molten fury going into effect.

0/33/38
War Pirate :: Talent tree Mage

Granted you need 4 slots for mages so this build may only be 25 man viable but still it's looking to be pretty good at this point. I'd rather take the 3 points out of critical mass with this build and put them into playing with fire since you have plenty of crit from winter's chill as well but then you'd have to give up combustion and I don't know if that would be worth it yet.

10/0/61
War Pirate :: Talent tree Mage

The only issue I see with frostfire bolt is the lack of ability to talent down the cast time.

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Old 05/31/08, 7:04 PM   #720
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Nota View Post
If that's true then I think raiding as arcane may be obsolete. 2 mages as 0/33/38 and 2 mages as 10/0/61 may completely overtake any other build if it benefits from all the talents of both trees. Depending on how ignite works it could cause some massive damage when you crit a target and have molten fury going into effect.
It was concluded that it was on a private server - do they work reliably (as in - do they know the proper mechanics)? I have no clue about that, thus asking.

Frostfire Bolt has no improved/empowered talents, which increase Fireball/Frostbolt by 27%-35%. That's a huge amount of missing scaling which has to be made up somewhere.

With some swapping, you can grab 3/5 WC, so you provide your own debuffs and are self-sufficient (I don't really believe in the 4-mage-raids you thought of).
(Imp.) WE might actually be better than Comb/MF, the future (sheets) will tell.

Compared to Frostbolt, you lose 5% damage, 5% crit, 10% scaling, 20% haste. From the fire tree, you gain 6% crit, 12% damage and Ignite would add ~25% damage or more at ~50% crit or more. That's in addition to Comb/MF or (Imp.)WE. MoE serves as clearcasting, but the lack of AE threat reduction might hurt.
Looks good so far, but only if Frostfire Bolt continues to get benefit from all talents.


P.S.: I'm dieing to find some info on how Hot Streak works, if it has the potential to be a great talent or of it's hard capped and there just some other minor crit talent.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 05/31/08, 8:08 PM   #721
Last_Human
Von Kaiser
 
Undead Mage
 
Blackhand
To clarify, is frostfire bolt affect by talents from both trees and external frost and fire modifiers?
That is, is it affected by imp scorch and winterschill?
How are the range and threat reduction and mana reduction talents affecting it?

This news has me the most excited about wotlk, I'd assumed it was a fire tree spell and would only take fire modifiers.

No idea if it would be good but you could make an insane crit dmg spellpower,ignite,ice shards shatter build if someone else had WG up for you. I'd love a spreadsheet to play around with!

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Old 05/31/08, 8:23 PM   #722
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
It's difficult to say from those videos which talents it'll really be affected by. We see it proc impact, yes, which tells us it's being considered a Fire spell. But the only Frost talent we see is Frostbite, and Frostbite will proc on any spell with a chill effect. We already know from the description that Frostfire Bolt has a chill effect, so this doesn't necessarily mean that it'll be affected by Piercing Ice, Ice Shards, etc. We can hope, of course, but at present we can't really know.

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Old 05/31/08, 8:40 PM   #723
Pintofbrew
Now with Karate Grip! (TM)
 
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Orc Death Knight
 
Frostwhisper (EU)
If you look closely in the video, the last beast he slays in the Frosrfire demonstration before going to Barrage seems to proc a red debuff which is clearly longer than the time it takes for his next bolt to land. Impact is a 2s stun, and it's clock-face shows. The other debuff, we can only assume, is Ignite.

Whether or not it was an Ice-Shards/Ignite we can't say, I don't think. The prospect of 280% crits, however, including WC and Imp. Scorch is quite tantalizing. I'm also rather curious as to whether it's range/threat is altered by either or both frost/fire talents.

This will make for some very interesting specs indeed. I'm quite looking forward to modeling/arguing the minutiae of 33/10/11+17 versus 0/33/38 versus 51/9/11... All exciting stuff.

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Old 05/31/08, 8:49 PM   #724
Nota
Von Kaiser
 
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Undead Mage
 
Gurubashi
I already stated that the lack of an improved version might be a problem but I'll argue that what you're giving up by going deeper into either tree probably won't be an issue.

The lack of empowered talents isn't a big issue when considering going deeper into the frost tree since fire power and improved scorch more than makes up for that. A 10% damage pretty much makes up for a 10% coefficient and 5% crit increase. Giving up chilled to the bone is fine I think since you're gaining 10% from imp scorch. I think the elemental would be better than molten fury and combustion as well but it's not just about those 2 talents. You'd also have to give up points in fire power and that won't be acceptable. The synergy between the fire and frost trees from winter's grasp, winter's chill, shatter, ignite, and ice shards can be incredibly sick. So now all that it comes down to is whether that synergy + piercing ice + arctic winds makes up for the lack of an improved talent. This is why I think the lack of an improved version may be an issue but that will remain to be tested.

As for rearranging to pick up 3/5 WC I would suggest highly against that. The whole reason to have 4 mages is to maintain winter's grasp. Since you don't need everyone to be deep frost to maintain it I believe it'll be ok to have the others take advantage of a higher dps spec. It's my understanding that any frost spell can proc it including ice lance so as long as you have two people on main nuke + ice lance duty it should stay up most of the time. I was just thinking they'd want to be deep frost since ice lance won't benefit from the fire talents and they're going to be using that to maintain a lot of their dps. If you're going that deep into frost then you may as well just have them pick up WC instead of the others.

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Old 05/31/08, 9:10 PM   #725
Pintofbrew
Now with Karate Grip! (TM)
 
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Orc Death Knight
 
Frostwhisper (EU)
I'd say another problem with speccing around Frostfire is having two debuffs to fully pump you, as it were. We've already seen scorch scales like a bitch, making 5x Scorch a pretty lam-o deal, and then we're looking at a further 30sec of Frostfire Bolt to ramp-up WC... What a bummer. Do we perhaps have the ultimate in bad-quality trash-spec? This is a very good incentive to drop Arctic Winds points for the full-monty 5/5 WC. I'd even argue dropping Ice Floes for it. Given Elemental is so long in duration, you'll only get one Cold-Snap's worth of extra WE anyway.

The whole issue revolves around the cost/agro reducers... Does Frostfire gain one of the tree's mods, both, or either?. If it does benefit from both, this would be my spec-of-choice, currently: War Pirate :: Talent tree Mage

Get range from fire, -agro from both trees, and -cost from Frost. Will Sims show up MF as better than WE? Well then... War Pirate :: Talent tree Mage

On the other hand, Frostfire Bolt may quite possibly (if Piercing Ice and Ignite stack) have the best value for crit-rate in the game. Lack of both time-reducing talents and empower-spellpower talents also mean it will have less value from Spellpower. And the one and only thing that helps with the Ramp-Up issue is... Haste.

Could we be looking at a future of "arcane = stats, Fire = +dmg, Elemental = haste/crit, Frost = +dmg/haste"?

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