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Old 05/20/08, 8:24 PM   #31
Frah
Von Kaiser
 
Human Mage
 
Frostmane (EU)
Looks ok but I am some what concerned over what is meant to be a big sell point for mages being our AoE. It seems moonkin and priests now have some AoE, Deathknights gets some too and warlocks are getting AoE corruption. All of these AoEs (excluding Deathknight which does not mater due to being a tank) are ranged aoes where mages new one is proximity. Some what disappointed by this since I am sure most of you experienced the results of damage auras in Mechinar. 110% aoe threat = dead mage.

Although it doesnt end there I am very concerned classes are loosing their focus. I was checking out the healers and druids now have an AoE heal. Will reserve proper judgment until things become more official but as it is now I am rather concerned over what the state of raiding will be.


umm according to this War Tools :: Talent tree Mage WotLK Leaked Talents max burnout is 10% of your mana... bit harsh is it not?

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Old 05/20/08, 8:40 PM   #32
Deninkle
Glass Joe
 
Gnome Mage
 
Burning Blade (EU)
I wouldn't get too caught up with the lack of arcane blast talent. It may be that the lvl 70+ versions are, as you said, just bumped up in damage/mana cost.

I think doing some sort of AB-Barrage cycle would be quite interesting to see. But I already foresee problems with Netherwind presence and spell selection if AB spam is in. It kind of defeats the purpose of having stacked AB debuffs. On the other hand... AM spam with fireballs on procs? That could be good fun.



As a side note, our shadowy brothers appear to have a new lol-pom-pyro spec themselves!

Spell 47271
Name: Decimate
Description: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Description2: Your next Incinerate, Shadowbolt or Soul Fire spell will be an instant cast spell.
I guess it's not really the same... but "ignoring all immunity mechanics"? No Ice block/Cloak of shadows/Spell reflection protection?


Spell 47241
Name: Metamorphosis
Description: You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
Description2: You gain Demon Form, increasing your armor by 360% and gaining unique Demon abilities.
I've got a funny feeling this won't last into WotLK.



I'm quite looking forward to the tantalising leeks in the next few months.



EDIT: 15% base mana cost for a 5s stun on frozen targets? I don't think deep freeze will work it's way into many talent builds.

Last edited by Deninkle : 05/20/08 at 8:48 PM.

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Old 05/20/08, 8:43 PM   #33
Pintofbrew
Bald Bull
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Soul: The increase in WE is not 66%, the WE lasts for 45sec (not 30sec) and increasing that by 20 is a 44% increase. WEs do not go OOM if you (a) have any kind of mana source in your group, either SP or Manaspring is plenty fine and (b) don't use Freeze. I'm sure they're OOM before 30sec are over in PvP but for PvE terms they're far from it.

"applied to frozen targets instead of just debuffed with FrBite and Nova". I think you worded this wrong, but then you confuse me with what you say afterwards. I'd like it to work with Freeze as well as those two effects, but I don't see how it's at all relevant to WG... All I see in the talent is "When AoEing, Nova doesn't necessarily get everyone in range of mobs dead anymore".

You underestimate a 4sec Stun in a class that's often about kiting. It's phenomenally long in duration, though conditional. The cost, it's true, is quite prohibitive. I agree that it's use in PvE is next to none, unless there's some Winter's Grasp silliness. Even so, a stun "if and only if" another snare is active is very conditional and lacks usefulness as a tool. I expected much more from 51.

I expect Hot Streak to be altered in mechanics terms to something along the lines of "each crit causes one stack of buff (like TLC) when 3 stacks, next spell gains +%" where the % will not be 100% as stated, more likely +30%, which is still phenomenally huge.

Cross-tree synergy, I'll have to say, will have to wait till we know what Frostfire Bolt is. Arcane-anything synergy looks decidedly bleak, however, barring the obvious 13arcane for improved AoE capabilities and clear-casting.

As for Raid Synergy? When did mages ever provide that? If I wanted to give Raid Synergy, I'd roll any of the support classes/specs in the game. Of the pure damage-dealers, Mages have the least to offer their raids along with Hunters and Rogues. I don't want to gain any synergy or utility because I simply insist that my class focuses on (a) AoE performance (b) Output. I fully expect Locks to either lose a lot of their Curse utility (possibly by integrating CoS and CoE) or not be up-there as they were in BC anymore.


Frah: You are unduly worrying about AoE. We by far have more AoE tools than any other class, including AE which is dramatically-low TPS-per-DPS due to arcane -40% even at melee range. I don't see what damage auras in Mechanaar have to do with anything, if you're worried about threat you can open with AE and then when close to Molten Fury go for Living Bomb->BW and stave any agro off with DB.

Isn't it a little premature to be worrying over talents which will change, in a game we haven't seen, at encounters we don't know?

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Old 05/20/08, 8:51 PM   #34
Frah
Von Kaiser
 
Human Mage
 
Frostmane (EU)
Originally Posted by Pintofbrew View Post
Frah: You are unduly worrying about AoE. We by far have more AoE tools than any other class, including AE which is dramatically-low TPS-per-DPS due to arcane -40% even at melee range. I don't see what damage auras in Mechanaar have to do with anything, if you're worried about threat you can open with AE and then when close to Molten Fury go for Living Bomb->BW and stave any agro off with DB.

Isn't it a little premature to be worrying over talents which will change, in a game we haven't seen, at encounters we don't know?
Well its more the close ranged AoEs I have never really liked. Ranged AoE such as flamestrike, Blizzard and seed of corruption are way more controlled as if/when you pull agro you can react and do something like cube/invis/be ready to nova.

It is more a side concern I have over talents as opposed to the diluting of raid roles. Seems many ability's that some classes stand out at are being spread out to many other classes.

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Old 05/20/08, 9:01 PM   #35
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Originally Posted by Pintofbrew View Post
Soul: The increase in WE is not 66%, the WE lasts for 45sec (not 30sec) and increasing that by 20 is a 44% increase. WEs do not go OOM if you (a) have any kind of mana source in your group, either SP or Manaspring is plenty fine and (b) don't use Freeze. I'm sure they're OOM before 30sec are over in PvP but for PvE terms they're far from it.

"applied to frozen targets instead of just debuffed with FrBite and Nova". I think you worded this wrong, but then you confuse me with what you say afterwards. I'd like it to work with Freeze as well as those two effects, but I don't see how it's at all relevant to WG... All I see in the talent is "When AoEing, Nova doesn't necessarily get everyone in range of mobs dead anymore".

You underestimate a 4sec Stun in a class that's often about kiting. It's phenomenally long in duration, though conditional. The cost, it's true, is quite prohibitive. I agree that it's use in PvE is next to none, unless there's some Winter's Grasp silliness. Even so, a stun "if and only if" another snare is active is very conditional and lacks usefulness as a tool. I expected much more from 51.
3/3 Imp. WE increases duration by 30 secs, which is 2/3 of 45 seconds, so it's a 66% increase in duration. And yes, that is why I stated that Imp. Water Elemental is strictly a PvE talent... it's nearly useless in PvP because the WE will be OOM in 40 seconds as opposed to 30.

Yes, the point of having Brain Freeze apply to Frozen targets would be so that on bosses, you could randomly proc a -15% to hit buff on them if you had Winter's Grasp. It may seem excessive, but it's kind of streaky... overall, the net result is between -2.5% and 3% to hit on a boss, but hey, every little bit helps. And yes, the omission of Freeze is very odd as well.

Yes, a 4 second stun on a frozen target is situationally useful So is Slow. But in terms of bang for buck it's really quite poor, just like Slow. If it could apply to chilled targets, then it would be (much) better, but it's only for frozen targets.

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Old 05/20/08, 9:10 PM   #36
Maglors
Glass Joe
 
Human Mage
 
Greymane
still forcing 3 locks in a raid for their curses still leaves us lacking as a class no matter how good/fun these talents are.
I really hope someone at blizzcon actually puts this issue forward in a coherant manner at one of the panels.

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Old 05/20/08, 10:39 PM   #37
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
Arcane barrage looks like the arcane version of fireblast. An instant cast, high damage spell that won't scale that well because its instant cast.

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Old 05/20/08, 11:28 PM   #38
Etherealz
Piston Honda
 
Etherealz's Avatar
 
Undead Mage
 
Kel'Thuzad
Originally Posted by Pintofbrew View Post
Lastly, has anyone figured out why the 3sec CD on Barrage? First thing I thought was "so it fits in a AB-AB-Barrage cycle" but clearly that's a fallacy as any haste at all will mar it. It would be infinitely wiser for a 2.5sec CD on it. Unless there's some timing issue I'm just not picking up.
Ab - AB - barage even with 50% haste would work.

0: barrage
1: AB
2: AB
3:barrage
4:AB
etc

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Old 05/21/08, 12:35 AM   #39
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
One thing they are still not addressing is arcane scaling for raiding. Arcane seems to be competitive at certain gear levels. Then as gear gets higher and higher. The talents that give percentage advantages start to benefit fire more and more.

Like Firepower gives fixed percentage increases that just gets more and more power with better gear. While mind mastery gives a bigger boost at initial levels, then falls behind subsequently.

And fire crits as a percentage are higher than pure arcane based crits. Spellpower is an inferior talent to something like ignite. They should really either make spellpower affect just arcane, and boost it to 100% (like frost), or add an additional tier of talents for arcane that further increases arcane crits by 50%. So, that arcane crits will be for 100% (spellpower plus this new arcane talent) and that will be equal to frost and just slightly inferior to fire. Otherwise, they will always have an issue with arcane scaling. Why is AM scaling so bad? Its because of this issue. AB is viable and competitive in damage scaling only because the T5 set bonus raises its damage base, and the hasted +dmg scaling makes up for the inferior crit damage scaling.

I am glad they are at laest addressing the range issues of arcane by allowing magic attunement to increase arcane spell range by 6 yards. This was a much needed change.

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Old 05/21/08, 2:24 AM   #40
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
I don't get the point of Arcane Barrage. I'm not sure why Arcane needs a lower cooldown fire blast.

Maybe if it applied a debuff that made the target take more damage from arcane missiles for a while or something. It just seems flavorless as it. No buff, no debuff, no synergy, no knockbacks. Just odd.

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Old 05/21/08, 2:43 AM   #41
grayrest
Piston Honda
 
grayrest's Avatar
 
Troll Shaman
 
Chromaggus
Originally Posted by Lord BEEF View Post
I don't get the point of Arcane Barrage. I'm not sure why Arcane needs a lower cooldown fire blast.
I believe that Blizz is trying to give mages another option at a pvp tree. It's not really a pve spell at all. All it needs is to be efficient enough to be worth casting instead of allowing the regen to happen in order to have a spot in pve.

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Old 05/21/08, 2:53 AM   #42
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
One huge question for me (which we likely won't know the answers to for a bit yet) is the behaviour and characteristics of frostfire bolt (as Manly mentioned earlier). Specifically:

- Does it count as a fire spell? A frost spell? Both? One or the other depending on what type of damage it deals (so a fire spell by default)? Does it benefit from ignite and burnout? Does it benefit from any of the various frost procs or crit modifiers? Can it proc winter's grasp or frostbite?

- Is it even remotely comparable to fireball or frostbolt as a nuke? Presumably it won't be as powerful as a deep fire fireball or a deep frost frostbolt, but a lot rests on whether it can, by leeching synergies from both fire and frost, claw its way up to par with those spells. (Related key question: does it scale well? Probably not, since it presumably won't have a cast time reduction talent or an "empowered" talent.)

In other words, is it just a gimmick spell to use on those mobs that are immune to or vulnerable to the "wrong" element for one's spec, or can its elementalist character be leveraged for anything interesting in its own right?

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Old 05/21/08, 3:12 AM   #43
Kanin
Glass Joe
 
Troll Mage
 
Terokkar
My honest thoughts on all this...is that its all crap. Why are we even worried about the expantion talents yet? How does anyone know that these talents are even true? Instead of us all takin craks at what nurfs and buffs mages are "getting" in WotlK. Let us worry about the here and now with the game.

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Old 05/21/08, 3:19 AM   #44
RpgWizard
Von Kaiser
 
Gnome Mage
 
Skywall
Originally Posted by Kanin View Post
My honest thoughts on all this...is that its all crap. Why are we even worried about the expantion talents yet? How does anyone know that these talents are even true? Instead of us all takin craks at what nurfs and buffs mages are "getting" in WotlK. Let us worry about the here and now with the game.
Ok then, what do you want to talk about? Seriously, every bit of theorycrafting has been worn out and there are no more surprises. The expansion is the only thing worth talking about now in a theorycrafting way, even if it is for naught; it's still something new and exciting to talk about.

Edit:

To add something to the discussion, with the new emphasis on crit, I almost wish that they would put the 50% less threat generated on crits talent back in that was going to be released with the mage overhaul pre-BC until the huge QQing over it. It just seems threat is going to be a very limiting factor in how we stack crit.

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Old 05/21/08, 3:54 AM   #45
djm_mage
Glass Joe
 
Human Mage
 
Trollbane
Winter's Grasp is the one that is catching my eye right now. If it's true that we will be able to put a freeze de-buff on bosses I would like to see the synergy between two frost mages keeping the freeze up as much as they can with a deep fire mage specced in to shatter. There are enough talent points to get all the important single target talents in the fire tree with enough left over for 5 points in shatter. Couple that with hot streak and it could be rather amazing.

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