Originally Posted by Pintofbrew
You're reasoning in the WotLK thread with BC statements. Spriests reduced to nothing means a whole god-damned less than it did in BC, the SP mana is a shitload less critical simply by virtue of being 40% of what it used to be. And warlocks being "useless" is irrelevant to shadow immunity, they are clearly being worked quite thoroughly to be non-shadow-exclusively in Destro.
Up until recently I'd have argued this point even further due to the SP talent that made them gear by +heal instead of +damage, but as I recall it's been removed currently. If it had stayed, the SP respeccing Disco/Holy would have been equally as realistic as expecting your frosties to respec for Hydros or Rage and your fires for Al'ar, Nefarian, Illidan, Ragnaross etc.
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Resistances and Immunities in PvE are dumb.
Ragnaros not being immune to fire would probably be even dumber.
That being said, I think Blizzard put a lot more thought into balancing those resistant/immune mobs than we acknowledge.
School overview and impact
Fire and frost immunities can be dealt with by a simple respec of the mage/destro warlock. Might need a new weapon enchant or secondary weapon. The BoP tailored spec-specific sets would need to be replaced as well, but Blizzard admitted that those were a mistake anyway.
Arcane would hit those AB spamming arcane mages with a dedicated arcane gear set and no fire/frost gear pretty hard. I'd call that the minor issue. It would also remove Hunter's Mark and maybe even Expose Weakness (and Arcane Shot, as minor issue), hitting hunters pretty hard, and possibly all melee DPS (iHM and ExpW). Moonkin would have to switch to Wrath spam, not sure how the impact is on DPS (it's heavier on mana, but SPs fix that easily at the moment, so it's the smaller issue).
Nature immunity - no faerie fire(/insect swarm) would make the moonkin subpar to other casters. It makes the Elemental Shaman as a raid role completely unviable. Mutilate rogues would have to respec combat and get a new-offhand, but that's just a minor thing (like caster weapon enchant).
Shadow immunity - no curses at all. CoS/E/R gone. The raid role Affliction Warlock is removed (immune to Shadow Embrace and Malediction; Blood Pact has to be provided by Demo or Destro), Demo spec is probably not viable as DPS either. The raid role Shadow Priest is removed. Another 5% magical damage loss (Misery). No VE healing can hurt in some fights, no VT mana has the potential to make some caster classes/roles less viable (it *should* be doable with pot spam, dark runes, mana tides and JoW though).
Holy immunity - Paladin DPS dropping by ~30-35% (glanced a few Brutallus parses). No Judgements, raid utility of Retribution removed. Paladin tanks unviable due to threat, pulling and taunting mechanics.
What does that mean?
Currently, fire and frost immunity are easy to deal with. There are just no major complications or consequences. Frost, fire and shadow seem to be good enough to be good DPS as replacement.
Nature, Arcane, but first and foremost Shadow and also Holy immunities do make a major difference by removing certain raid roles.
Yes, the Elemental shaman can respec resto. And on WotLK even with less gear swaps. That's not the point though. The issue is that his raid role (ToW, and totems/heroism from a non-healer) is removed. You lose a DPS and gain a healer and your casters have to regem/regear.
The same with the Balance Druid. You lose a DPS, gain a healer, you have to change groups around, your raid loses IS/iFF, your DPS regems/regears.
The argument "Mages/Warlocks can respec, so the Moonkin/ToWShaman can too!" is pretty moot.
The mage/warlock doesn't change his raid role. Just the colour of things he shoots changes.
The Elemental Shaman can't respec to "ToW and Frost Lightning Bolt". He simply can't do his role in this fight.
He can respec and fill a different role (Enhance/Resto), but his original role is gone.
A Balance Druid is somewhere in between. He can switch Wrath/Starfire, keep one of his raid roles ([Imp.] Moonkin Aura), but loses his strong raid role Imp. Faerie Fire (and Insect Swarm).
Depending on the fight and setup, he can still fulfill parts of his role and be worth a raid spot, or he can't.
Similar, on Arcane immunity, a Survival Hunter may lose his partial role "Expose Weakness" (it's listed as Arcane, but I have no confirmation if it's affected by immunities or not), but he can still respec BM and remain in his role of a ranged physical DPS. It would require some more regearing/gemming and a faster bow to remain competitive.
If the loss of Hunter's Mark is too much, then he might not be worth a raid slot, or worth only 1 for Misdirect.
Shadow immunity turns all we've known about balance upside down and removes a raid role that usually has 2-3 spots.
Yes, the individual shadow priests can respec (and gear will likely be less an issue in WotLK), but his role is gone and he depends on having a free healer slot to fill.
Let's be honest - if you have a shadow immunity fight, 3 holy priests and up to 3 slots for healing priests, then the chances that the respecced shadow priest gets in are rather low (for minmaxing). Even with the gear changes, the top healing gear will be better than top damage gear - unless they are the exact same pieces, in which case I'd guess at least one of them is mediocre.
Holy immunity removes the raid role of Retribution and Protection Paladins. Prot might find another mob to tank.
That works on Illidan (druid can't [it's been done with intervene rotations, but it's no advisable for learning] tank him, but can take flames), or on Council (Warrior on Gathios for reflect, nonn-warrior on Veras for bubbles).
There are further effects, but they are pretty minor. Rogues lose DPS from switching poison for oil, enhancement shaman lose on slightly worse shock cycles and searing totem.
Immunities also don't go well with gimmick fights. Interrupts rely on MNPoison, CoTongues, interrupts from 2/3 schools. Dispels rely on 3 schools. Crowd control even more.
How about resistances?
If the resistances (with CoS/E up) are low, some spell penetration can fix it. Arena offhands/wands, PvP rings, cloak enchant, gems.
If the are high, you can spam spell penetration gems on an extra gear set. And yes, I think that would be totally dumb design.
It's possible that you're better off foregoing that role. But a shadow priest with CoS spamming 262 Spell Penetration would be worthwhile. A second one? Less likely.
Conclusion
Resistances and Immunities blow, but we knew that already.
Frost and fire immunities/resistances have very little impact on the raid. Maybe Winter's Grace is lost, but fire seems to not inferior to frost. The good thing is that they are easy to deal with, the bad thing is that little prevents them from actually adding those immune mobs.
Arcane, then Nature/Holy, and especially Shadow have major impacts on your raid. Roles disappear, you have to redesign your raid. Balance changes completely.
I think, or rather hope, that this is the reason we don't see more of those fights. Another Hydross (Flame Shock and Flametongue Weapon, yay!) would be pretty terrible. Not sure about Vashj Elementals, but an Elemental Shaman can take teh kiting role in P2.
PS:
Did you know that Emperor Vek'nilash is not immune to holy magic? While the Temple of Ahn'Qiraj was the off-spec zone, it allowed for Paladin DPS (and tanking, but I don't think prot was viable for tanking back then) on this one restricted fight.
I think that is better thought out than expected.