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Old 06/02/08, 1:29 PM   #751
Asahina
Glass Joe
 
Human Mage
 
Khadgar (EU)
Hmm, that's funny, you know, in the videos, I'm not seeing any partial resists on any of the fire spells.

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Old 06/02/08, 1:33 PM   #752
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Asahina View Post
Hmm, that's funny, you know, in the videos, I'm not seeing any partial resists on any of the fire spells.
The guy in the video is killings mobs that are lower level than he is. You only get partial resists on mobs higher level than you are.

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Old 06/02/08, 1:47 PM   #753
Asahina
Glass Joe
 
Human Mage
 
Khadgar (EU)
Ah ha yeah true fair point, Sorry I was only looking at them in tiny mode, didn't check the level

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Old 06/02/08, 3:10 PM   #754
grayrest
Piston Honda
 
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Troll Shaman
 
Chromaggus
Originally Posted by Sakku View Post
you can see 209 white damage after the mage did arcane barrage.
what is it?
I would have said "wand" because that's the only white damage we have and the amount is about right but I didn't see the windup animation.

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Old 06/02/08, 3:37 PM   #755
Cryic
DPS
 
Human Mage
 
Llane
If it's a private server, he could have increased the range of all abilities, and right clicked the mob to get the melee swing hit at 20 yards.

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Old 06/02/08, 3:45 PM   #756
Arkx
Glass Joe
 
Blood Elf Mage
 
Bonechewer
Originally Posted by Cryic View Post
If it's a private server, he could have increased the range of all abilities, and right clicked the mob to get the melee swing hit at 20 yards.
I didn't see the hit box flashing but anything is possible I guess.

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Old 06/02/08, 3:59 PM   #757
phhae
Glass Joe
 
Anders
Gnome Mage
 
No WoW Account (EU)
Here's a fairly new Frostfire video (sadly no crits):

YouTube - WoTLK spell: Frostfire Bolt

The guy is nude, except T6 head, bracers and unknown shoulders and from what i can tell he's lvl 80 and has all talents.

I did some napkin math to see which talents affect the damage of Frostfire Bolt.
It doesn't really prove anything, it's more a confirmation of known facts.


Please Note: There are a few unknown factors involved and to be honest... my TC sucks, so i'm not sure if my math is correct.

Unknown Factors:
-Trinkets and other non-visible equip.
-Does he really have all talents ?
-Spell damage & stats of the shoulders.
-Something obvious i missed...


Frostfire Bolt 722 to 838 damage, 3 sec casttime
-> 780 avg. Dam
81.43% spell damage coefficient (snare effect).

Bonus spell damage:

Mind Mastery:
int/0,25
int=184 (Lvl 80 + AM, assumption) + 14 + 28 + 25 ( Equip, i assume 25 int for the shoulders) = 251 int
227/0,25=56,75

-> 62,75 dmg

Equip:
39 (bracers) + 62 (head) +50 (shoulders, assumption)

-> 151 dmg

62,75+151 = 213,75
213,75x0,814 = 173,99 bonus spell damage



780+173,99 = 953,99
x1,03 Playing with Fire
x1,1 Fire Power
x1,06 Piercing Ice

= 1145 avg Damage

->The average Frostfire Bolt hit for our guy should be around 1145 Damage if FroFi (i really like that acronym) is affected by the talents mentioned above.


Frostfire Bolt hits:
1207
1188
1183
1140
1130
1156
1181
1132
1157
?
~1163,7 avg. damage
That's pretty close to the predicted avg. damage of 1145.

Conclusion:
Takeing into account that a few unknown factors are involved, i'd say we can be reasonably certain that Playing with Fire, Fire Power and Piercing Ice affect Frostfire Bolt.

No big surprise.

€dit:
Spelling and grammar... ah well they suck anyway...

€dit2:
I assumed 160int for a lvl 80 Mage with Arcane Mind (too low) & found a minor error in my calculation.

Last edited by phhae : 06/02/08 at 4:25 PM.

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Old 06/02/08, 4:06 PM   #758
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Found a vid for Living Bomb:

YouTube - WoW WotLK Mage Talent Leak (Living Bomb)

Not impressed.

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Old 06/02/08, 4:21 PM   #759
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
I brought this up in the main WotLK thread as well-

The latest patch added a new version of Amplify Magic (Rank 7).

http://urlshort.com/wotlk/site/views...?spellid=51054

Spell 51054
Name: Amplify Magic
Description: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 1000 and healing spells by up to 2000. Lasts $d.
Description2: Increases magic damage taken by up to 1000 and healing by up to 2000.

---

The older version of Amplify Magic is still in the spell database. Good luck trying to figure out if it's intentional, a red herring to mess up people who are parsing alpha clients, or a complete reworking of the buff/healing framework in WoW.

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Old 06/02/08, 4:23 PM   #760
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
Well, the current situation of Amp Magic is that there's virtually no situation ever when the extra healing doesn't outweigh the extra damage taken, if there's even any extra damage taken at all. 1000/2000 seems outlandishly high, but I suppose it could be a change in philosophy that if you want to use Amp, there will be repercussions.

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Old 06/02/08, 4:24 PM   #761
Deedre
Piston Honda
 
Human Mage
 
Turalyon
If that's for real, they need to make a group buff version of it, or we are going to be in the same wonderful place paladins were before greater blessings.

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Old 06/02/08, 4:25 PM   #762
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
Originally Posted by Deedre View Post
If that's for real, they need to make a group buff version of it, or we are going to be in the same wonderful place paladins were before greater blessings.
We already were buffing everyone on Brut with amp. Urgh.

Thankfully, no one noticed when I switched to just buffing the tanks.

Originally Posted by Jarlyn
Well, the current situation of Amp Magic is that there's virtually no situation ever when the extra healing doesn't outweigh the extra damage taken
Many boss abilities don't gain benefit from Amplify Magic or Dampen Magic either, so it amounts to simply free healing in a lot of cases.

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Old 06/02/08, 4:29 PM   #763
Deedre
Piston Honda
 
Human Mage
 
Turalyon
Yes, and also Bloodboil, Gruul and a few other fights.

But I can see it being asked for on just about all fights at that strength. It will no longer be a niche buff. This is going to be seriously tedious.

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Old 06/02/08, 4:32 PM   #764
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
Originally Posted by Nurru View Post
Many boss abilities don't gain benefit from Amplify Magic or Dampen Magic either, so it amounts to simply free healing in a lot of cases.
That's what I meant, but yeah. Ignoring spam-dispels for the sake of argument, this would be also be a massive PvP buff against non-caster teams.

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Old 06/02/08, 4:38 PM   #765
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Deedre View Post
Yes, and also Bloodboil, Gruul and a few other fights.

But I can see it being asked for on just about all fights at that strength. It will no longer be a niche buff. This is going to be seriously tedious.
And Felmyst and Eredar Twins for the random raid damage (I'm too chicken to use it on the Warlock tank).

On the other hand, it would kill the tank dead on Golemagg or Ragnaros back in the day.

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