Originally Posted by Rounced
Not sure about the hit cap changing but it really does seem like the 1% miss is gone.
Went into RFC in Org and pulled about 30-40 mobs and AEed them down with rank 1 AE (which takes awhile to kill them even at level 70). Did that twice and didn't have a single miss. I know this is too anecdotal to be conclusive but I leave the real testing to people like Zaldinar who have a lot more patience then I possess.
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That actually will be best proved by WWS reports, I can sit there super hit capped on Dr Boom and cast for hours and not see a resist, but as soon as someone who should be hit capped sees one, I'm disproven.
I've been getting a flood of information from a mage named Grastan from beta, been keeping my thread on the main forums (
WoW Forums -> Zaldinar's WotLK checklist) updated, figured I'd cross post some of the highlights here:
Living Bomb
- Coefficient is approx 0.0668 on the DoT
- DoT benefits from PwF/Firepower/World in Flames
- DoT cannot crit, and does not interact with Combustion or Hotstreak in any way
Magic Attunement
- Increases the range of AI/AB, Spellsteal, CS, Amp/Damp Magic, and Poly
- Not yet tested Blink/AE
Counterspell
- The stupid tooltip that said "spell" was not our counterspell, ours is still a school lockout
Mana Shield
- Currently potentially broken in weird ways. More clarified testing pending, basically it looks like they did something to it with spellpower that it really really isn't happy with (does more damage to you than you normally would get hit for while giving you mana?)
Netherwind Presence
- 15 second buff, you'll never lose it to cast rotation issues
- Procs off initial cast of AM, not each tick