from what Quantum has posted, FFB ALWAYS deals 'Frostfire' damage - even on fire immun targets. It appears to gain bonuses from +fire damage debuffs on the target while dealing frostfire damage as well, so I feel its safe to assume it will gain from arctic winds, improved scorch and DK frost vulnerability 9although I would like those tested).
That being the case, and with winter's grasp still being in its broken state, can we run some numbers for 0/3x/3x mages stacking winter's grasp effects in raids with scorch/WC/Frost Vuln./arctic winds? (2-3mages contributing)
So, I guess this is official confirmation now that every single talent (except range modifiers) that effect fire OR frost OR both, effect frostfire bolt as well.
This means, good bye deep fire, hello elemental for sure?
If you have ignite and crit a FFB on a fire immune mob, would it hit for frost damage but remain immune to the ignite proc? I can't imagine they'd let the ignite deal frost damage.
Well, remember that AE also benefits from Haste now; apart from latency (which favors longer casts, but the degree to which it does so is going to vary a great deal from player to player), there's no inherent benefit of Haste to longer casts until you actually peg the shorter cast against the 1.0 second minimum GCD -- which takes 50% haste. After that, Blizzard will start to catch up. But remember also that AE doesn't cap nearly as quickly, so AE will always have the advantage on larger groups of mobs.
Mana cost alone means nothing; to calculate DPM, you need to compare mana cost with the amount of damage being dealt per cast. And on this point, Blizzard is very strong indeed. It's expensive, yes, but it's extremely efficient.
Even on a larger group of mobs, Blizzard may still best AE even if its capped and AE isn't -- after all the only damage which goes above the cap is crits -- and Blizzard would have A LOT more crits and they would be 200% rather than 150% crits . . .
Also, don't forget shatter. One point into Improved Blizzard and 3 into frostbite and Blizzard would be quite impressive as most AoE mobs (Felmyst, Hyjal, Morogrim) have all been shatterable.
if Quantum can be bothered to test, I'd be interested to know what sort of crits would 0/50/21 spec produce.
Burnout seems to be producing 175% crits, same as with spellpower talent despite different tooltips. It's possible that the tooltip just havent been updated, but it raises suspicions that burnout's bonus might be calculated in a different way compared to spellpower/ice shards. What I'd personally want to see is how ice shards and burnout add up with eachother. Is it (1.0+0.5*2.0)+0.25= 2.25 or (1.0+(0.5+0.25)*2.0)= 2.5?
Not to put an even greater workload on you Quantum, but if you could at any point drag a warlock along, could you test whether CoE plays "double-duty" for FFb or if it only gets the damage increase from one school?
Probably the easiest test for this would be to throw a couple FFb's with no gear on, have the lock put on CoE, then lob a few more and see what the multiplier is.
if Quantum can be bothered to test, I'd be interested to know what sort of crits would 0/50/21 spec produce.
Burnout seems to be producing 175% crits, same as with spellpower talent despite different tooltips. It's possible that the tooltip just havent been updated, but it raises suspicions that burnout's bonus might be calculated in a different way compared to spellpower/ice shards. What I'd personally want to see is how ice shards and burnout add up with eachother. Is it (1.0+0.5*2.0)+0.25= 2.25 or (1.0+(0.5+0.25)*2.0)= 2.5?
You may be able to find this from Quantum's previous tests.
Go here: [Mage] WotLK Talent Preview / Discussion
Download his tests on Pyromaniac and Burnout (there are no extra talents in between that would cause the spell to hit harder). You should be able to calculate the bonus provided by comparison.
I would definitely like to test it with multiple mages, but right now, without working character copies, I can do nothing but wait for my guild mates.
I'm on Coldarra as Xia. Busy with work a lot recently, but if you catch me online and need help testing things with multiple mages I can give you a hand. I've been mucking around with ffb myself a bit, but not really gone on a proper testing spree so far.
If ffb works with both Frost Channeling and Burning Soul (as verified by Quantum), I wonder if it gets the threat reduction effect of both talents? With the changes in threat mechanics in Wrath, that may be a significant benefit to an elementalist spec. Unfortunately, I can think of no way to test this.
If ffb works with both Frost Channeling and Burning Soul (as verified by Quantum), I wonder if it gets the threat reduction effect of both talents? With the changes in threat mechanics in Wrath, that may be a significant benefit to an elementalist spec. Unfortunately, I can think of no way to test this.
Take 1 mage and 1 other player. Should be not a rogue/warrior, the class should have low AP, a fast lowbie weapon and mustn't have melee threat reduction.
Mage casts 1 FFB. Make sure it doesn't crit (ignite threat may be off). Check damage done, X.
The other player now melees the mob and watches when the mob turns to him. Check damage done, Y.
The last hit before the mob turns has to be small, because the exact damage at which the mob would turn is between "Y" and "Y-last hit".
Z:=Y/1.1 the is the threat that the mage had. It should match Z = 0.9*X or Z = 0.9*0.9*X, depending on single/double threat reduction.
I took my warlock, put CoE up, logged out real fast and back in with my mage. I also switched to XviD.
From 1209-1284 without CoE to 1490-1542 with CoE.
Even though FFB has a damage range of 102, it's safe to say that it double-dips from CoE. Funky!
I guess there are a lot of things that are going to get some retuning.
Let's see what stays and what changes.
[Edit]: The tests also had a 0/0/0 spec, with 629-731 tooltip damage, 102 damage range.
The damage with 673 spell power was 1208-1284. So the 100% certain lowest possible hit with that gear is between 1182 (=1284max-102range) and 1208. So we gain between 553 and 579 from gear.
With 673 spell power, thats between 82.17% and 86.03% scaling.
The only "sensible" number there is 3/3.5 = 85.7%. TL;DR: Frostfire Bolt has the scaling of a 3s spell, 85.7%.
Hey Quantum, when/if you get a moment, if you could test the mechanics of Deep Freeze, that would be absolutely fantastic.
Specifically:
1) Can you begin casting Deep Freeze while your target is not Frozen, and follow it up with a pet Freeze midcast?
2) If the above is true, what happens if the target is NOT frozen at the end of the cast? Does the 30s cooldown begin nonetheless, or does the spell simply fail, but you can cast it again immediately?
3) If 1) is not true, then can you confirm that the target needs to be frozen at the beginning AND at the end of the cast?
1) Does anyone have a mage still at 70 in beta, who can check how much the level 69/70 (rank 10/11) gain per missile?
Since his numbers only make sense if AM got a 20% scaling nerf. I.e. if every missiles get 80% of 1/3.5 (80% of 28.57%, i.e. 22.857% scaling).
2) We can say safely that all spells 27 levels below or more get zero benefit from spell power.
3) Assuming AM got a scaling reduction (otherwise I can't make any sense of the the numbers):
* Spells you learned at most 10 levels ago retain their scaling.
* Spell learned at least 25 levels ago get zero scaling.
* In between, it seems that scaling is linear. Spells lose 6.6% for every level past the 10th.
They start at 100% at level and drop to 0% at level 25.
In other words, the downranking multiplier for a level difference D is:
"100%" if "D <= 10"
"100% - (D-10)*6.66%", or "(D-25)*6.66%" if "10 <= D <= 25"
"0%" if "25 <= D"
[Edit]: A tad off-topic on hot streak.
If Hot Streak's crit counts as first crit in a new chain, the amount of crit gained by the talent is 2.5% at 40% crit, 4.9% gain at 60% crit.
So, the talent will suck in that form too.