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Old 05/22/08, 1:50 PM   #1
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
[Mage] A question about coefficients

Do talents such as piercing ice and ice shards have an effect on +spell dmg coefficients? If so, how do they effect +spell dmg coefficients?

Do target debuffs such as misery and CoE have an effect on +spell dmg coefficients? If so, how do they effect +spell dmg coefficients?
 
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Old 05/22/08, 1:52 PM   #2
Etherealz
Piston Honda
 
Etherealz's Avatar
 
Undead Mage
 
Kel'Thuzad
spell hit = (base+spelldmg*coef)*mult1*mult2*mult3

CoE / misery are considered multipliers
 
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Old 05/22/08, 1:56 PM   #3
Cryic
DPS
 
Human Mage
 
Llane
I believe the thread you are looking for is http://elitistjerks.com/f31/t16781-mage_help_me_please/
 
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Old 05/22/08, 3:05 PM   #4
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
spell hit = (base+spelldmg*coef)*mult1*mult2*mult3

CoE / misery are considered multipliers
What do you base that on? Also, are piercing ice and arcic winds considered multipliers just like misery and CoE?


And I've already looked around, doubt this question has been asked before, and I'd very much like a definitive answer.

Last edited by Moshimoshi : 05/22/08 at 3:15 PM.
 
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Old 05/22/08, 3:52 PM   #5
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
To be honest, this is a question of semantics.

\begin{align}E &= hq(m+rd)(1+bc) = \mbox{ average damage per cast} \\ h &= \mbox{ spell hit chance} \\ q &= \mbox{ damage multipliers} \\ m &= \mbox{ average base damage} \\ r &= \mbox{ +damage coefficient} \\ d &= \mbox{ +damage} \\ b &= \mbox{critical strike bonus (not multiplier)} \\c &= \mbox{crit chance} \end{align}

Now, in this formula, you only want to use the original values for the coefficient. If you want to calculate the "net" coefficient, which represents the real increase in damage/cast from 1 point of +damage, then that number is...

\mbox{"net coefficient"} = hq(1+bc)r

I know Lhivera likes to use this measure a lot, but I'm not a fan of thinking in terms of net coefficients.
 
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Old 05/22/08, 4:14 PM   #6
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
Got another question, why does my frostbolt rank 13 tooltip display a 636-686 damage range? Specced 2/0/59, so if anything it should either display the base amount (597-647) or a 662-718 damage range. Anyone here able to explain this?

And muphrid, could you please post a thorough explaination of that formula for all of us that didn't choose math as our major?
 
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