Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Class Mechanics

 
 
LinkBack Thread Tools
Old 05/22/08, 12:50 PM   #1
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
[Mage] A question about coefficients

Do talents such as piercing ice and ice shards have an effect on +spell dmg coefficients? If so, how do they effect +spell dmg coefficients?

Do target debuffs such as misery and CoE have an effect on +spell dmg coefficients? If so, how do they effect +spell dmg coefficients?

Offline
Old 05/22/08, 12:52 PM   #2
Etherealz
Piston Honda
 
Etherealz's Avatar
 
Undead Mage
 
Kel'Thuzad
spell hit = (base+spelldmg*coef)*mult1*mult2*mult3

CoE / misery are considered multipliers

Offline
Old 05/22/08, 12:56 PM   #3
Cryic
DPS
 
Human Mage
 
Llane
I believe the thread you are looking for is http://elitistjerks.com/f31/t16781-mage_help_me_please/

Offline
Old 05/22/08, 2:05 PM   #4
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
spell hit = (base+spelldmg*coef)*mult1*mult2*mult3

CoE / misery are considered multipliers
What do you base that on? Also, are piercing ice and arcic winds considered multipliers just like misery and CoE?


And I've already looked around, doubt this question has been asked before, and I'd very much like a definitive answer.

Last edited by Moshimoshi : 05/22/08 at 2:15 PM.

Offline
Old 05/22/08, 2:52 PM   #5
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
To be honest, this is a question of semantics.

\begin{align}E &= hq(m+rd)(1+bc) = \mbox{ average damage per cast} \\ h &= \mbox{ spell hit chance} \\ q &= \mbox{ damage multipliers} \\ m &= \mbox{ average base damage} \\ r &= \mbox{ +damage coefficient} \\ d &= \mbox{ +damage} \\ b &= \mbox{critical strike bonus (not multiplier)} \\c &= \mbox{crit chance} \end{align}

Now, in this formula, you only want to use the original values for the coefficient. If you want to calculate the "net" coefficient, which represents the real increase in damage/cast from 1 point of +damage, then that number is...

\mbox{"net coefficient"} = hq(1+bc)r

I know Lhivera likes to use this measure a lot, but I'm not a fan of thinking in terms of net coefficients.

Offline
Old 05/22/08, 3:14 PM   #6
Moshimoshi
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
Got another question, why does my frostbolt rank 13 tooltip display a 636-686 damage range? Specced 2/0/59, so if anything it should either display the base amount (597-647) or a 662-718 damage range. Anyone here able to explain this?

And muphrid, could you please post a thorough explaination of that formula for all of us that didn't choose math as our major?

Offline
 

Go Back   Elitist Jerks » Public Discussion » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Spell Coefficients Nite_Moogle Theorycrafting Think Tank 15 05/09/09 6:41 AM
[Mage] Mage fireball spam + Mystic Meta gem, +2.5% dps? Searix Class Mechanics 2 08/19/08 10:00 AM
[MAGE] Question about add-ons Ilmater Class Mechanics 8 12/16/07 4:26 PM
Damage coefficients Jaete Public Discussion 93 02/23/07 2:19 PM
Mage Spec Question kelben Public Discussion 25 10/10/06 10:41 AM