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10/11/08, 2:49 AM
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#2927 (permalink)
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Glass Joe
Tauren Druid
Eitrigg (EU)
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A rather surprising quote from Blizzcon Class Panel, found on MMO Champion :
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The dual-spec system will be introduced in a content patch. The goal is to let you switch specs very easily in raid, even between fights ! However it won't be possible to switch specs in the middle of an arena match.
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It seems rather incoherent with the current bear-or-cat position as it appears we might be able to switch spec as easily as gear, but it looks like we will have to reconsider specs at some point after release, whenever this is done.
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10/11/08, 3:47 AM
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#2928 (permalink)
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Von Kaiser
Night Elf Druid
Runetotem (EU)
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Originally Posted by Phorage
Is max single target TPS rotation with unlimited rage still: keep mangle and 5xlacerate up and then swipe and maul as much as possible?
What about rage starved? Only Mangle and Maul?
What did you use in your simulator Nightcrowler?
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Yes to the first answer. If you are rage starved you'll do the same with the only exception of mauling only when you have more than 25-30 energy.
I still need to update my bear simulator, because the new FFF does a lot of aggro so it could be worth to substitute a swipe with a FFF every CD.
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10/11/08, 5:07 AM
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#2929 (permalink)
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Glass Joe
Tauren Druid
Dragonblight
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Originally Posted by Scurn
When the GCD was included a bug was introduced where if OoC procs while in the global cooldown and you hit a button, it consumes the proc but doesn't actually do any attacks. Other than this it's really fun to play around with. The best I can do is holding steady around 4600dps with some obvious spiking during Berserk.
For Tangedyn/Nightcrowler, what %uptime should we be aiming for with mangle/rake/rip/SR?
For my best attempts I'm usually around:
Mangle - 98%
Rake - 90%
Rip - 80%
SR - 96-98%
Also during Berserk I've been ignoring FB and just shredding away while everything else is up. Should I try to work it in? Seems like too much of a hassle with the reduced energy.
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Rake, Mangle and SR should be up close to 100% of the time.
I wouldn't bother too much about rip uptime. As long as you use Rip at 5CPs when Rip is not up, you've got enough Rip uptime. The real rip uptime will depend on your crits and OoC procs.
I don't believe berserk should be part of an actual rotation, so I've left it out of my simulator for now. You're probably going to get to use it maybe twice a fight, and you do have to setup specially for it. Logically, when you see the berserk cooldown coming up, you should get a 3+ CP savage roar, and a glyphed mangle up just before it starts, then let loose on the shreds and FBs (rip and rake if they are down) until the end of berserk, then go back to the usual priority strategy.
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wowcatsim - Cat DPS Simulator
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10/11/08, 5:29 AM
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#2930 (permalink)
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Glass Joe
Tauren Druid
Dragonblight
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Originally Posted by nightcrowler
@Tange: have you implemented King of the jungle and Berserk? Wich buff do you use? Haste? Boss armor? Armor penetration? If you give me talent/buff/stats info you use in your simulation I can try to figure out the difference with mine.
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Berserk is not in my simulation, because IMO it shouldn't be part of the standard strategy/cycle, but a seperate strategy/cycle on its own, as it can occur only at most once every 3 mins.
My default stats are based on Toskk's calculator. My preference is to use stats that will match those of an average feral druid entering Naxxramas and facing Patchwerk. I don't think we will see many cats in full T7 gear with full raid buffs anytime soon after the LK release. As I mentioned, the purpose of my simulator is to determine the best strategy, not to predict how much DPS we are going to do at the end of Naxxramus.
Note: these are just guestimations, I don't expect them to be near what to expect for the average feral druid in Naxxramas. If any of these are way out, I will change them in the next release.
Attack Power: 5000
Crit: 40%
Hit: +6.1%
Expertise: +2.5% dodge reduction
Haste: +20%
+Damage: 0
All Cat DPS talents at maximum (this is necessary to determine the best strat. we should then remove talents that do not boost the best strat).
Glyph of Rip and Mangle up. No Tier 6/7 bonuses.
30% damage reduction, no manglebot, no bleedbot
At the moment the best strategy we've found (between Dimpled, Nord and myself) goes:
1. If Tiger's Fury cooldown is up, cast Tiger's Fury
2. If Omens of Clarity is up, cast Mangle if Mangle is down, otherwise cast Shred
3. If Savage Roar is down and Combo Points >= 2, cast Savage Roar
4. If Combo Points = 5 and Rip is down, cast Rip
5. If Combo Points = 5 and Rip is up, do nothing and wait for Rip to fade
6. If Rake is down, cast Rake
7. If Mangle is down, cast Mangle
8. If Energy >= 82 or cast Shred
9. If Energy >= 40 and Tiger's Fury cooldown has less than 1 second remaning, cast Shred
It can use a few more tweaks for a bit more DPS, but that's the best so far.
See The Druid Wiki » ToskksDPSGearMethod » discussion » re: THE ultimate dps rotation? for more details
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wowcatsim - Cat DPS Simulator
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10/11/08, 5:52 AM
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#2931 (permalink)
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Glass Joe
Tauren Druid
Magtheridon (EU)
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Originally Posted by summlan
@Huggme.
Good idea!
Il see if i can make it work.
edit: Looked it up and its not possible to change keybinds at runtime the way ive built it.
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Thanks for trying, I'll download the source file and see if I can work some magic with my java skills.
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10/11/08, 6:59 AM
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#2932 (permalink)
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Piston Honda
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Originally Posted by tangedyn
My default stats are based on Toskk's calculator. My preference is to use stats that will match those of an average feral druid entering Naxxramas and facing Patchwerk. I don't think we will see many cats in full T7 gear with full raid buffs anytime soon after the LK release. As I mentioned, the purpose of my simulator is to determine the best strategy, not to predict how much DPS we are going to do at the end of Naxxramus.
Note: these are just guestimations, I don't expect them to be near what to expect for the average feral druid in Naxxramas. If any of these are way out, I will change them in the next release.
Attack Power: 5000
Crit: 40%
Hit: +6.1%
Expertise: +2.5% dodge reduction
Haste: +20z%
+Damage: 0
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A more accurate estimate for full 80 blues with full raid buffs:
Attack Power: 8500
Crit: 46.5% (before -4.4%)
Hit: +6.5%
Expertise: +6.5%
Haste: +29.1% (w/o bloodlust)
+Damage: 12 (stone)
Damage mod: 116% (226.6% crit)
High armor boss 27% reduction, low armor boss 20%
Last edited by Mijae : 10/11/08 at 6:43 PM.
Reason: Update haste
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10/11/08, 7:07 AM
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#2933 (permalink)
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Von Kaiser
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- Now you can switch stats.
- Made a simulator-mode.
Cleaned up some code and remade the math.
Found some errors.
Forgot to add 55.4 to the paw-damage, so you should see a small increase in white damage.
Ferocious Bite, the extra damage from energy wasnt calculated correctly. It now hits for more.
Also added the damage-range for Ferocious Bite, we all love big crits.
simplifieddps
Last edited by summlan : 10/11/08 at 3:18 PM.
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10/11/08, 11:23 AM
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#2934 (permalink)
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by tangedyn
At the moment the best strategy we've found (between Dimpled, Nord and myself) goes:
1. If Tiger's Fury cooldown is up, cast Tiger's Fury
2. If Omens of Clarity is up, cast Mangle if Mangle is down, otherwise cast Shred
3. If Savage Roar is down and Combo Points >= 2, cast Savage Roar
4. If Combo Points = 5 and Rip is down, cast Rip
5. If Combo Points = 5 and Rip is up, do nothing and wait for Rip to fade
6. If Rake is down, cast Rake
7. If Mangle is down, cast Mangle
8. If Energy >= 82 or cast Shred
9. If Energy >= 40 and Tiger's Fury cooldown has less than 1 second remaning, cast Shred
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This does seem to be getting me more DPS than the 5/5/5 cycle on summlan's simulator (and simulating this strategy gets even higher dps). The only "flaw" I see with it, is that with the base crit rate on the simulator I find I'm "wasting" combo points often. This seems to occur mainly when Rip and SR synch up. Both will still be running and I'll be at 5 combo points shredding/raking/mangling and then BOTH will drop and I'll have significant enough downtime on Rip by needing to build up combo points again to refresh them. Even worse, if Rip falls very slightly before SR you can end up with a fair bit of SR downtime (if say Mangle and Rake are running and you're doing the wait til 82 energy shred part). I think some conditional may be needed when at 5 combo points to check SR and Rip remaining time and determine what to do then (either FB or immediately refresh SR or something).
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10/11/08, 1:27 PM
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#2935 (permalink)
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23 Hours a Day of WoW
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Originally Posted by Mijae
A more accurate estimate for full 80 blues with full raid buffs:
Attack Power: 8500
Crit: 46.5% (before -4.4%)
Hit: +6.5%
Expertise: +6.5%
Haste: +31.8% (w/o bloodlust)
+Damage: 12 (stone)
Damage mod: 116% (226.6% crit)
High armor boss 27% reduction, low armor boss 20%
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I dont think that's a fair amount of AP and Haste for level 80 blues. Unless youre including Savage Roar in that? I posted my stats earlier in this thread and I'm in full naxx gear.
Do you have a gear / item list to support using those numbers in your calculations?
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10/11/08, 3:39 PM
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#2936 (permalink)
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Glass Joe
Night Elf Druid
Bloodhoof
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Anyone come up with a macro that ill cast tigers fury if below 40 energy else mangle/shred/rip ect? I've been trying to develop one and its driving me nuts. If you have one that works please message me or email it to me.
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10/11/08, 4:03 PM
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#2937 (permalink)
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Starlight
Anyone come up with a macro that ill cast tigers fury if below 40 energy else mangle/shred/rip ect? I've been trying to develop one and its driving me nuts. If you have one that works please message me or email it to me.
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I'm pretty sure conditionals like that don't work anymore. There was a reason why it worked with powershifting (something about aura cancelling) but this same method does not work with Tiger's Fury.
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10/11/08, 4:03 PM
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#2938 (permalink)
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Glass Joe
Night Elf Druid
Tarren Mill (EU)
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You can't do a macro like that. There is no way to make it check for a condition such as energy, mana or rage.
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10/11/08, 4:13 PM
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#2939 (permalink)
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Von Kaiser
Tauren Druid
Burning Legion (EU)
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I would be possible if being on cooldown blocked activation of TF (/cast Shred /cast TF). Then again, you wouldn't be able to spam the key anyway.
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10/11/08, 6:34 PM
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#2941 (permalink)
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Von Kaiser
Tauren Druid
Draenor (EU)
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To get off the subject a little bit, are those trinkets really any good for us? Seeing as haste remains one of our weakest stats.
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10/11/08, 6:44 PM
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#2942 (permalink)
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Glass Joe
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I really don't know if this is a proper place to bring this up, since this is mostly aimed at theory of talents and abilities...
But has anyone noticed that since they wanted to nerf bear armor, they nerfed a lot of the gears armor? However, not quite all of it, and NOT the pvp gear (as of yet).
My druid is my more recent 'alt' that I was starting to spend a fair amount of time on. Obviously with the s2 gear being easy to get quickly and get going being a viable tank as well as dps'er it was a very short and quick road.
However, I had started swapping in some t4 and such for the extra armor and dodge. But all of this (t4, epic instance gear, crafted) has the armor nerfed, but the pvp doesn't. On the ptr, I can get back almost half the armor I lost by just putting my pvp gear back on, even the rep blue pvp gear.
I wonder how long that is going to last... I hate the idea of pve gear being substandard as far as flat out mitigation goes to pvp gear. Seems kind of backwards.
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10/11/08, 6:47 PM
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#2943 (permalink)
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Piston Honda
Tauren Druid
Illidan (EU)
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It's obviously an oversight.
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10/11/08, 7:04 PM
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#2944 (permalink)
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Von Kaiser
Tauren Druid
Draenor (EU)
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Originally Posted by Nitz
It's obviously an oversight.
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Dunno really... It's been like this for what, a month now? Hasn't been changed in any patch, and I haven't seen any blue post about it. There's no doubt they're aware of it. There's been suggestions that they'll leave the extra armor on the pvp leather, to keep the synergy with the pvp cloth that also have extra armor. Crappy reason if you ask me.
Sadly I suspect the pvp armor will be left as is, resulting in s4 being stronger than t6 for tanking. It'll be an issue for the month we have till Wotlk, and during the 70-80 leveling and then go away.
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10/11/08, 7:04 PM
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#2945 (permalink)
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Piston Honda
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Originally Posted by Beace
To get off the subject a little bit, are those trinkets really any good for us? Seeing as haste remains one of our weakest stats.
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I actually just noticed a bug with a few trinkets I had copy/pasted stats and not updated correctly (including these 2). It makes them slightly less valuable, but still good for us. While haste is a low value for us, total item points can make it worth using.
[Incisor Fragment] and [Sphere of Red Dragon's Blood] are actually slightly better. However, these are BoE and it's hard to say what the availability will be for them. Some BC and the new JC/alchemy trinkets are also better, but not included for similar reasons.
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10/11/08, 7:06 PM
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#2946 (permalink)
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Glass Joe
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Originally Posted by Mijae
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What's better for DPS, +16 agility or + 16 strength?
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10/11/08, 7:36 PM
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#2947 (permalink)
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Piston Honda
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Originally Posted by Macevaland
What's better for DPS, +16 agility or + 16 strength?
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They are nearly equal in value with strength very slightly ahead by my estimates. However, they are so close that in practice I'd say agility ends up being more valuable for more consistent CP (and bear value). You could also switch the food for agility too.
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