Elitist Jerks
Register
Blogs
Chat
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids

Welcome to Elitist Jerks
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community. To start viewing messages, select the forum that you want to visit from the selection below.

Closed Thread
 
LinkBack (396) Thread Tools
Old 09/06/08, 11:36 AM   #1626 (permalink)
Von Kaiser
 
cana's Avatar
 
Tauren Druid
 
Alleria (EU)
Edit: I was too slow

Just a short example:
Shifting to Bearform directly after FB (so with 0 energy). After 10s your "hidden energybar" is at 100.
Without the Furor talent all your energy is lost by the time you shift into Cat.
With the Furor talent you keep up to 100 energy of your "hidden energybar" when you shift into Cat.
There is no gain of energy like it is in live at the moment, just no loss of energy after e.g. a Rebirth or something.
 
User is offline.
Old 09/06/08, 12:06 PM   #1627 (permalink)
Von Kaiser
 
Night Elf Druid
 
Zuluhed (EU)
Originally Posted by Kazanir View Post
Other than Kings, is there some particular reason that Str is better than AP?
SotF, which is another 6%, and makes it a 1.166 multiplier with both up.
 
User is offline.
Old 09/06/08, 1:03 PM   #1628 (permalink)
Glass Joe
 
Tauren Druid
 
Turalyon (EU)
There is 606 AP on our new t7, so replacing it with 303 str it will give us 50,3 extra AP.
That will be a nice change, in addition feral druids might want it over crossclass leather gear.
However we will want our set for extra bonuses anyway.
 
User is offline.
Old 09/06/08, 1:26 PM   #1629 (permalink)
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
What bugs me... with that recent IW change, it's getting even harder to find all the needed talent points.
Where we could skimp on filling that one out and at least get the benefit, now it's either 0 or 3. I feel it only adds more bloat where they should really be shrinking the tree a bit.

It's quite frankly really annoying that even if I focus on 'one side' of the spec, I still find myself short some 5 talent points continuously before I can consider having all the important stuff maxed.
 
User is offline.
Old 09/06/08, 2:14 PM   #1630 (permalink)
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by cana View Post
Edit: I was too slow

Just a short example:
Shifting to Bearform directly after FB (so with 0 energy). After 10s your "hidden energybar" is at 100.
Without the Furor talent all your energy is lost by the time you shift into Cat.
With the Furor talent you keep up to 100 energy of your "hidden energybar" when you shift into Cat.
There is no gain of energy like it is in live at the moment, just no loss of energy after e.g. a Rebirth or something.
This forgets travel time, where you would be regenerating energy.

For pvp it's great: Cyclone, root, lifebloom, cyclone again, cat (+100 energy minus any travel time). Cat, focused so bear (+10 rage), left alone after beating on a bear a while so cat (+100 energy minus any travel time).

For soloing it's nice (heal yourself running to next mob, cat form with 100 energy).

For bear form pve:
For trash pulls, the 10 energy is nice but could probably be worked around using KotJ and/or creative pulls (wrath, root, bear?)
For boss fights, you'll likely use it once. Even if you use it several times, it will likely be an insignifcant amount of rage compared to MT rage generation.
For Gruul style sponge fights it might be more useful, since you'll be rage starved.

For the cat form portion pve, it's probably not as valuable as most other dps talents:

a) On a pure dps cat fight where you don't offtank, battle rez or innervate, you would gain 0 energy.

b) A furor friendly fight would probalby look like: 1) offtank then travel 2 seconds to boss: 80 energy gained. 2) innervate someone (remembering to wait for empty energy bar) with no travel time... 30 energy gained. 3) emergency battle rez, wasting a half full energy bar, running 2 seconds to the person and 2 seconds back: 80 energy gained.

190 energy gained for, say, a 5 minute fight. About .5 energy per second. We currently gain about 12 energy per second when you factor in omen procs. So it's about a 5% increase to our energy moves, or about a 3% increase in damage?

I think it's safe to say that on pve boss style fights, furor will increase your damage somewhere as little as 0 and rarely as much as 4% for 5 talent points?

That said, I don't see that we have much choice unless they change the resto tree around. And it is tier 1. The old talent with powershifting was definitely an underranked talent for its value.

Last edited by Tappin : 09/06/08 at 2:38 PM.
 
User is offline.
Old 09/06/08, 2:26 PM   #1631 (permalink)
Piston Honda
 
Mijae's Avatar
 
Tauren Druid
 
Tichondrius
Originally Posted by Krag View Post
So, according to MMO-Champion:

Infected Wounds (Tier 8 ) changed to: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 8/17/25% and the attack speed by 8/17/25%. Stacks up to 2 times. Lasts 12 sec.

I have to think the attack speed reduction was supposed to be something like 3/6/10%, but down to stacking only twice seems like a nice change.
Assuming the cap is still 20%, you would only need 2 points to get full affect in PvE and 1 point isn't too bad for a backup at 16%.

Originally Posted by Cuer View Post
First look at the feral Druid set in 10 man Naxx:

It's interesting that the set has a bit of the standard stats, including a nice chunk of Expertise and a bit of Armor Penetration, but no Hit Rating.
It might actually have too much expertise. While a good amount would be nice for bear, if we're sharing other rogue items for cat we could end up in the same spot as capping hit rating, especially since the cap is lower. It could just make Primal Precision worthless for cat.

 
User is offline.
Old 09/06/08, 3:12 PM   #1632 (permalink)
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by Mijae View Post
It could just make Primal Precision worthless for cat.
This is a good thing (tm).

The more talent points I can replace with gear the happier I am.
 
User is offline.
Old 09/06/08, 3:45 PM   #1633 (permalink)
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by angral View Post
This is a good thing (tm).

The more talent points I can replace with gear the happier I am.
I would only agree with this if there were other 2 point talents nearly as valuable for you to pick up. Take your planned WotLK build including precision. Now pretend you're expertise capped. How much benefit will those 2 talent points you didn't already have (obviously not very good points or you would already have them?) get you?

Now compare that to what you'd get if they'd spent our item budget on something that didn't make the talent obsolete. According to wowhead, 10 expertise takes about 93 expertise rating at 80. If they had, say, spent that 93 points of item budget on strength instead of expertise, what 2 talent points would you gain that would be as good at that much strength?

That said, I appreciate that they gave us expertise while they gave other tanks hit rating. They gave us a stat that offers less damage taken and more dps. I just hope it doesn't make this talent obsolete. From a value standpoint, these 2 points are pretty serious 'bang for your buck'.

Last edited by Tappin : 09/06/08 at 4:00 PM.
 
User is offline.
Old 09/06/08, 4:06 PM   #1634 (permalink)
Piston Honda
 
Tauren Druid
 
Archimonde
Originally Posted by Duilliath View Post
It's quite frankly really annoying that even if I focus on 'one side' of the spec, I still find myself short some 5 talent points continuously before I can consider having all the important stuff maxed.
That is quite intentional, and will continue further once all the talents are rolled out. We've only seen the bear-specific talents so far (Mother Bear and Natural Reaction.) There will almost certainly be some cat-specific talents added to boost DPS there, as well.

The developers have made it pretty clear that they want cat DPS to be relatively higher than it has been (they called it "terrible on live"), and to have bear tanks be as capable as any of the other 3 tank classes in LK. But to make them both capable of performing at that level, any individual feral character will have to choose between focusing on cat DPS or bear tanking talents. This is certainly a different sort of setup than what we've been used to from TBC. But if that means that both bear and cat forms can perform around the same levels as other classes in their respective roles, it's a good thing in my book.
 
User is online.
Old 09/06/08, 4:49 PM   #1635 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
http://img397.imageshack.us/img397/4...anstaffrk6.jpg

An upgrade from SSC staff!

#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
 
User is offline.
Old 09/06/08, 4:58 PM   #1636 (permalink)
Von Kaiser
 
Night Elf Druid
 
Zuluhed (EU)
Originally Posted by Falk View Post
First perfect Feral itemized Staff ingame actually!
 
User is offline.
Old 09/06/08, 5:04 PM   #1637 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
Not really 'perfect' in the sense of the word, you could change the Strength to Armor Pen or Expertise for DPS or tank flavors respectively (And now Agi -> Crit or Dodge, I guess ). Still, a good omen!

#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
 
User is offline.
Old 09/06/08, 7:11 PM   #1638 (permalink)
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Cuer View Post
That is quite intentional, and will continue further once all the talents are rolled out. We've only seen the bear-specific talents so far (Mother Bear and Natural Reaction.) There will almost certainly be some cat-specific talents added to boost DPS there, as well.
Not quite what I meant. With a completely bear-centric build, I am *still* short points. That can't possibly be the idea.
 
User is offline.
Old 09/06/08, 7:38 PM   #1639 (permalink)
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Duilliath View Post
Not quite what I meant. With a completely bear-centric build, I am *still* short points. That can't possibly be the idea.

I have to wonder what you're considering necessary bear talents. Every spec has some talents people would like, but can't grab. They're not bad, they're just 'not as good'.


WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

seems to cover most of the useful bear talents. I'm assuming the new IW is a typo and you'd need 3 points for 20%level attack reduction. I'm also assuming it will work against almost all bosses (not currently true).

Other talents that help tanking slightly:
FA offers a minor amount of mitigation at the cost of 5 talent points.
Improved shapeshifter would offer about 3% threat for 5 talent points?
Imp LotP isn't awful for a tanking build, but usually about 70%+ is overheal.
Rend a tear offers a very expensive bump in threat.
Intensity is a pretty insignificant amount of rage/threat IMO.
Tenacity offers a small chance to avoid the rare single target fear or stun?

I'm fairly certain you could skip all of the above and be a 25 man raid tank without being a mana drain or losing aggro.

Personally, I'm planning to go
WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

for a mostly tanking, sometimes dps'ing build. I'm mainly wishing I could pick up iLotP. I'm not sure what 2 points I'd drop, though. I'd also like improved shapeshifter but 5 points is too expensive, especially for a tanking build.

Last edited by Tappin : 09/06/08 at 7:45 PM.
 
User is offline.
Old 09/06/08, 7:52 PM   #1640 (permalink)
Glass Joe
 
Tauren Druid
 
Dunemaul (EU)
Originally Posted by Tappin View Post
I would only agree with this if there were other 2 point talents nearly as valuable for you to pick up. Take your planned WotLK build including precision. Now pretend you're expertise capped. How much benefit will those 2 talent points you didn't already have (obviously not very good points or you would already have them?) get you?

Now compare that to what you'd get if they'd spent our item budget on something that didn't make the talent obsolete. According to wowhead, 10 expertise takes about 93 expertise rating at 80. If they had, say, spent that 93 points of item budget on strength instead of expertise, what 2 talent points would you gain that would be as good at that much strength?

That said, I appreciate that they gave us expertise while they gave other tanks hit rating. They gave us a stat that offers less damage taken and more dps. I just hope it doesn't make this talent obsolete. From a value standpoint, these 2 points are pretty serious 'bang for your buck'.
But, in a pure cat dps build you can't get both primal precision and imp. lotp. If you can hit and expertise cap, primal precision is useless and so you can increase your raid utility in exchange.

incidentally, you'll need 183.6 expertise rating at 80 to be capped, assuming behind the target and a 5.6% base dodge rate for lvl 83 mobs.
 
User is offline.
Old 09/06/08, 7:57 PM   #1641 (permalink)
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Toranshalur View Post
But, in a pure cat dps build you can't get both primal precision and imp. lotp. If you can hit and expertise cap, primal precision is useless and so you can increase your raid utility in exchange.

incidentally, you'll need 183.6 expertise rating at 80 to be capped, assuming behind the target and a 5.6% base dodge rate for lvl 83 mobs.
I don't argue that if you end up dodge-capped, you should drop the talent. Based on our armor, it looks like it will be easy to drop at least one of those points once we get our first set of gear completed. Until then, it's a pretty solid talent?
 
User is offline.
Old 09/06/08, 8:13 PM   #1642 (permalink)
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Eonar
Are you guys forgetting the other effect of Primal Precision? Or are you assuming you're going to be hit-capped too? I'm not seeing much hit rating around. Zero on the Naxx10 set, and little on the other leather pieces I see so far. And I doubt it'll be worth gemming hit rating. It's not a huge bonus, but it means that at least you won't break your cycle by more than 1sec when you do fail to hit.

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Healadins, Retadins, Mages, ProtWarriors, Trees, Hunters, Tankadins, HealingPriests, ShadowPriests, EnhShams, and DPS Death Knights!
Download Rawr v2.1.2 <--NEW Nov27!

Are you an active DPSWarr / RestoSham / Rogue / Elemental / Tank DK / Warlock / theorycrafter and/or an experienced C# dev, with some spare time and a desire to help build something great for the WoW community? Help us turn Rawr into "A theorycrafting tool for everyone!"!
 
User is offline.
Old 09/06/08, 9:28 PM   #1643 (permalink)
Piston Honda
 
Mijae's Avatar
 
Tauren Druid
 
Tichondrius
Originally Posted by Toranshalur View Post
But, in a pure cat dps build you can't get both primal precision and imp. lotp. If you can hit and expertise cap, primal precision is useless and so you can increase your raid utility in exchange.

incidentally, you'll need 183.6 expertise rating at 80 to be capped, assuming behind the target and a 5.6% base dodge rate for lvl 83 mobs.
Base dodge rate is 6.5% for a boss. That's 148 rating with primal precision or 214 without it.

The current items available have lots of expertise (and haste) and barely any hit rating.

 
User is offline.
Old 09/07/08, 12:05 AM   #1644 (permalink)
Glass Joe
 
Night Elf Druid
 
Frostmane (EU)
Good news for nightelves:

Quickness: reduces the chance to be hit by melee or ranged attacks by 2%


The tauren one:

Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
 
User is offline.
Old 09/07/08, 1:32 AM   #1645 (permalink)
Glass Joe
 
Tauren Druid
 
Dunemaul (EU)
Originally Posted by Mijae View Post
Base dodge rate is 6.5% for a boss. That's 148 rating with primal precision or 214 without it.

The current items available have lots of expertise (and haste) and barely any hit rating.
oh thanks for those numbers. I dunno about the hit rating problem. Blizzard stated we're sharing rogue gear so hopefully there'll be some off-set pieces around. these, for example Plus you might even gem for hit if it gives you 2 talent points.
 
User is offline.
Old 09/07/08, 1:34 AM   #1646 (permalink)
Von Kaiser
 
Tauren Druid
 
<Zen>
Burning Legion (EU)
Originally Posted by Astrylian View Post
Are you guys forgetting the other effect of Primal Precision? Or are you assuming you're going to be hit-capped too? I'm not seeing much hit rating around. Zero on the Naxx10 set, and little on the other leather pieces I see so far. And I doubt it'll be worth gemming hit rating. It's not a huge bonus, but it means that at least you won't break your cycle by more than 1sec when you do fail to hit.
I assumed we'd get a fair amount of hit rating on wrist,belt, boots and jewellery (and expertise on the other parts to keep either from getting capped too easily). But there just isn't enough epic pieces to base this assumption on. There's a few greens/blues with it, and the jewellery seems to be loaded with hit.
 
User is offline.
Old 09/07/08, 4:04 AM   #1647 (permalink)
Glass Joe
 
Tauren Druid
 
Vashj (EU)
Originally Posted by Phorage View Post
Good news for nightelves:

Quickness: reduces the chance to be hit by melee or ranged attacks by 2%


The tauren one:

Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
Yes, it's good new for night elves, but bad ones for taurens.

5% in green gear means that the bonus quickly drops in relative value as you gear up (as the bonus is based on base health). I imagine it'll be around 3% in Naxx gear, and then quickly drop to insignificance.
 
User is offline.
Old 09/07/08, 5:13 AM   #1648 (permalink)
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Itartass View Post
I don't really follow what's meant by the part about keeping energy here:



Does it say that 5/5 points gives 100 energy from the start every time I shapshift into Cat (except powershifting)?
To me, it implies that Powershifting to gain 40 energy is now not possible - you will gain only the energy ticks that you would have got if you stayed in Catform (assuming 5/5) . Anyone care to confirm this?
 
User is offline.