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[Mage] Rawr Spec Shootout
So I just burnt three or four weeks of time (mostly while goofing off at work) running hundreds of tests with Rawr to see which Mage spec beats all.
I initially started this test to prove that Frost mages are the best DPS at lower gearings, but I found some surprising results... but why don't you look for yourself. The results are here: Mage Spec Spreadsheet From the spreadsheet: Quote:
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There's a very important problem with these results. All the characters have race set to night elf. This means there are 0 base stats which hurts arcane quite a bit since it's more stats based.
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That was deliberate, though I forgot to mention it. Some races have int bonuses, some spirit, some have haste buffs... I didn't want to tie the computation to any particular mage build, so I removed all racial benefits to mages by setting it to a race that has none. There is no other way to model all the talent specs evenly.
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Aww crap... now I see what you mean. The base stats are not included at ALL... as in, no gear means 0 int. Well shit.
In that case, which race do you believe has the worst racial ability, or one that can be disabled/ignored? I'd really hate to have to run the numbers 5 times. |
You could easily take Undead that has no mage specific racials.
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Indeed, the file "135+200=1581.44@40-00-21.xml" jumps from 1581 dps to 1831 dps just by selecting undead
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Actually, it does make sense.
Heroism is a once in ten minutes push of a button, totems require the shaman to be alive and to keep them up every two minutes, unless they get destroyed for some reason which makes it even less likely they are up all through the fight. Last but not least, heroism doesn't have a range limit, in many fights it can happen more or less easily for a mage to be seperated from the totems, in terms of range, though. However, I'd like to inquire about how rawr models heroism in the mage module. Does it take into account that for the sake of maximizing dps of a fire mage, it's best to be used at 20%? Apologies if this seems a stupid question, I just found no mention of this in the sheet and think it's important enough to ask about. Thank you very much for this sheet anyways, I found it very interesting to skim through. |
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Shaman should always be in range of their group, if they're not, your raid leader is incompetent or your shaman is. Not a valid reasoning. Any benchmark that includes Heroism but not totems is wrong and not worth looking at. |
*edit* my point was irrelevant, since Rawr spec comparisons are for high-end endgame. I'm pretty casual, as is most of my guild, and rarely get heroism when I should anyway. Mods, feel free to delete this post if need be.
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I included Heroism because it's a core mechanic of high end raiding. Stacking Heroism + Icy Veins + etc when the boss is at 20% is such a powerful mechanic that raids will go to a lot of effort to hit that. I've seen raids swap a melee Shaman into the caster group at 25%, just so he could pop heroism for the mages.
That, plus Heroism's longer range (100 yards rather than 20ish for totems) means that Heroism is much more likely to be available than any particular totem. In addition, unlike the other totems which have a flat addition to damage, the Heroism totem's haste effect alters rotations more... Arcane specs can benefit very little, sometimes, at high ends from heroism. Because it's a powerful, often used buff that alters the dynamics of one spec vs another, I thought it was important to include it despite being a group buff. |
Hi and thank you for your work.
For sure you are right that for swapping, a shaman can basically sit anywhere. in high end raiding group composition is crucial. with max 3 mages it looks like this: Shadow Mage Mage Mage Shaman Do the calculations with a resto shaman.. I bet this is the most common raid setup. Setup with 2 Shadow Mage Mage Shaman additional healer due to shadow support So your statement is kind of contradictory... high endgame raiding with shadow support and heroism but nothing useful fills the free slot? Feel free to browse the brutallus logs... I bet you will find in every mage grp a shadow and at least a resto shaman. |
I have recently become rather suspicious of Rawr. Based on the results you found through an exhaustive search of viable specs for mages, I don't know that Rawr is correctly modeling certain aspects of the mage class correctly. I became convinced of this last night, when a tier 4 mage using pure arcane blast was #1 raid dps during trash, beating a tier 6 rogue (normally #1 dps) wielding the Illidan offhand. Granted, the mage had a shaman popping heroism and drums, and a shadow priest restoring mana. However, the rogue also had two shamans popping totems. Based on the above Rawr results, this should not have happened, but it was a legitimate occurrence (no random disconnects, etc). Of course, this was only during trash, arcane blast didn't seem to be as viable during long boss fights due to mana problems.
Also, I examined the source code to Rawr. Results are built using a rather long list of shot rotations that the author developed, probably borrowing from personal experience as well as the existing knowledge base. However, I was able to identify a few obvious rotations that were not present (or I at least didn't see). Hopefully the author will recognize the advantage of building an algorithm that seeks out the most efficient shot rotations, perhaps using a genetic algorithm. Given the plethora of available talents, it would be difficult to enumerate all possible shot rotations manually, and Rawr isn't there yet. In summary, take what you get from Rawr with a grain of salt. It is extremely difficult to do what Rawr is trying to do, and it needs some additional work to get there. |
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For arcane you mention T5 as an indication of gear superiority, not realizing that it means a 20% buff to 100% of the damage out. This does not hold true on Bosses, of course, because on Bosses AB can only account for 60-80% of your output, the rest being a low-DPS rotation (~1500DPS) Lastly, a lot of Rogue output is due to CD stacking of their own. I'm pretty positive no rogues do Haste pots on trash and I'm equally sure running around on trash is a lot more time-wasting than Tabbing. Not to mention Blade Flurry is a no-no due to Poly. There is nothing wrong with Rawr, there is nothing wrong with your Trash DPS observations. Both are WAI and wearing a Glave OH will not help when on trash I hit every 1.3sec for 2400 ABs and every other pack with 1sec 4k ABs, before taking crits into account at 37%. |
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The more important question is, why are you parsing and comparing trash? :) For the original post, ignoring all group buffs apart from Bloodlust makes the comparisons fairly worthless I'm afraid. The advantage fire spec has over frost is that fire spec scales much better, thanks to the pet not gaining many of the mages abilities. Also, it might be best if you considered times in terms of mobs, rather than pure numbers - apart from the Shade of Akama final burn, for example, I cannot think of where I'd use a 100 second parse. |
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