Nodrak:
The behavior you describe with SOV and AW is similar to the old A) Scorpid Poison and B) Lifebloom-rolling mechanics.
A) The Hunter would pop all his AP boosting abilities right before his Scorpid would apply the first stack of Scorpid Poison. As long as the stack did not fall off, the Poison would tick with the strength of the Hunter's boosted AP, long after his trinket effects had expired.
This also lead to using the penultimate rank of Scorpid Poison, since its duration was 2 seconds longer than all other ranks, giving the Scorpid one extra chance at reapplying the Poison in case it missed.
This has since been quashed by drastically reducing how much Poison scales with the Hunter's AP and correcting Scorpid Poison to have an 8 second duration across all ranks. Can someone confirm if the strength of the Poison is checked every reapplication? I know this was explicitly stated for Lifebloom, but not for this.
B) The Druid would activate all his healing boosting abilities right before casting Lifebloom. As long as the stack did not fall off, the LB would with the strength of the Druid's boosted healing.
This has since been quashed by having the Lifebloom check the Druid's healing every time the stack is refreshed.
Having said all that, I do not know if the same fix was applied to SOV and AW, since apparently there's not enough exploit potential in it to matter (confirmation would be nice, though).
As for the blockability of Bleeds, I will have to keep an eye out, but they should be similar to how Hamstring works? I know with 100% certanty that if you block all the damage of a Hamstring, you do not recieve the debuf. If 1 point of damage gets through, it will apply.
Also, as far as I am aware you would need to take damage to block, some simple testing could be had with BoSacrifice and some low level mobs, or try to block a sunder?
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If you block a Rend or a Sunder, the debuff is never applied. Note that since Rend and Sunder do not have any direct damage component, you can only ever get blocks or non-blocks.
In my experience, Hamstring works as you describe - I can fully block a Warrior's Hamstring, take no damage and take no debuff, but a partially blocking Lieutenant Drake's Hamstring, which does considerably more damage, will still result in the debuff, as long as some damage gets through.