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07/21/08, 10:33 AM
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#351 (permalink)
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Revdarian
Compare them to Teron´s boots actually...
Softstep Boots of Tracking
Binds when picked up
Feet Mail
679 Armor
+27 Agility
+29 Intellect
Durability 70 / 70
Requires Level 70
Equip: Improves hit rating by 17 (1.1%).
Equip: Improves critical strike rating by 26 (1.2%).
Equip: Increases attack power by 76.
Remember that with WF totem haste will actually lower it´s value a bit, and well the patch will change the Mother boots from best to 3rd best pre sunwell (under the other two mail boots).
Since i understand that the change is here to stay i will just try and get my offspec set prepared for the expansion.
=> Rough guideline:
Customize Item Score Multipliers - Thottbot: World of Warcraft
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I just showed numbers for agility and crit rating and you just "found" some numbers that make agi lots better?
If we are posting gear list links there is mine. Only shoulder best slot item changed.
Loot Rank for Pre Woltk
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Slow, slower, shaman weapon.
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07/21/08, 10:41 AM
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#352 (permalink)
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Glass Joe
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Originally Posted by Pitbuller
I just showed numbers for agility and crit rating and you just "found" some numbers that make agi lots better?
If we are posting gear list links there is mine. Only shoulder best slot item changed.
Loot Rank for Pre Woltk
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Remember how the simulator works?
In my case my gear has lots and i mean LOTS of haste, so for me crit and agi are way more beneficial (including the fact that i use double dragonstrike) => hence ROUGH guideline.
EDIT TO ADD AN EXPLANATION:
I took my heavy haste gear set as a base of comparison due to the new WF totem.
The extra 20% haste will matter, and if you test the simulator high lvls of haste do affect the value of your crit and hit stats positively because of the increment of white hits.
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07/21/08, 10:49 AM
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#353 (permalink)
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Don Flamenco
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If everyone can take a step back and emotionally detach themselves I think you will agree that the Str->Agi change is good for us long term. Short term it hurts to look at because we tried to wear as much strength as we could and now strength appears to be our worst statistic.
Long term we were never going to get well itemized strength gear and we were always going to see best in slot items rotting or going to alt spec ret because they were plate. Now we can at least pick up mail items without feeling like we just blew our chance at the leather item we really wanted.
My only worry about this is that I think this change more or less precludes 3.0 from releasing until maybe just the week or so prior to expansion. This change would absolutely destroy any enhancement shaman trying to compete in arena etc.
Some more thought on this makes me wish that strength actually had a value of 0. Strength will be so strictly inferior to Agi/AP that it really serves no purpose at all. Hopefully it will not be present on our set pieces.
Last edited by berg : 07/21/08 at 11:03 AM.
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07/21/08, 11:07 AM
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#354 (permalink)
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Glass Joe
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Originally Posted by berg
Some more thought on this makes me wish that strength actually had a value of 0. Strength will be so strictly inferior to Agi/AP that it really serves no purpose at all. Hopefully it will not be present on our set pieces.
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It won´t be... Think rogue or hunter set pieces => that is what we will wear.
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07/21/08, 11:20 AM
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#355 (permalink)
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Piston Honda
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by berg
My only worry about this is that I think this change more or less precludes 3.0 from releasing until maybe just the week or so prior to expansion. This change would absolutely destroy any enhancement shaman trying to compete in arena etc.
Some more thought on this makes me wish that strength actually had a value of 0. Strength will be so strictly inferior to Agi/AP that it really serves no purpose at all. Hopefully it will not be present on our set pieces.
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This issue could easily be fixed by just replacing the Strength with pure AP or a mix of AP and agi. They've switched up various old gear pieces when the ret pallie change hit, shouldn't be to much of an issue to apply this to shaman tier/arena gear as well.
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07/21/08, 11:38 AM
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#356 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Revdarian
It won´t be... Think rogue or hunter set pieces => that is what we will wear.
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You're assuming that the Itemization team actually talks with the class mechanics guys.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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07/21/08, 11:41 AM
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#357 (permalink)
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Von Kaiser
Tauren Shaman
Dragonblight (EU)
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About the gemming, considering the new gems Blizzard has implemented into JC as we, Enhancement Shaman, now gain 1 AP from sources of Intellect, Agility and Strength wouldn't it be in our best interests to gem using a +x agility +x intellect gem so that we still generate the same AP values, but we also increase our mana for Lava Burst, and possibly Chain Lightning, as a result of Maelstrom weapons and keeping up Elemental Devastation. I'm not entirely sure what the mana cost of Lava Burst is, guessing it's some 500~ or so, but wouldn't the rotation of using Lava Burst and possibly Chain Lightning in long boss fights could be harm on our mana? I guess this is where Hunter gear comes into play, giving us more intellect to play with.
Did I just answer my own question? O.o
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07/21/08, 11:47 AM
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#358 (permalink)
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Glass Joe
Tauren Shaman
Dalaran (EU)
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Originally Posted by Stopokingme
This issue could easily be fixed by just replacing the Strength with pure AP or a mix of AP and agi. They've switched up various old gear pieces when the ret pallie change hit, shouldn't be to much of an issue to apply this to shaman tier/arena gear as well.
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They could just add as many agility as there is strength on the set items, e.g. 30 strength --> 30 strength, 30 agility.
If they make the change only on set pieces, it will barely cost any time, while making low tier gear useful for levelling.
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07/21/08, 11:52 AM
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#359 (permalink)
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Contesting the praxis of imaginary
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Originally Posted by Revdarian
Meh the only problem i have with the change to our stat weights is the regemming cost.
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Agreed. I assume Bliz has a plan for this, like making all of our Bold Living Rubies into Bright ones? Though I am guessing it'll be straight-up Hit/Crit Rating gems that have the highest value now.
I think there's a very chance we'll see 3.0 prior to the release of WotLK. The servers are going to be bogged down enough as it is, having the platform running at 3.0 for a few weeks prior to release is just good sense from an IT perspective.
It also means that the classes getting dramatic revamps (Shamans, Paladins and Hunters) will have time to adjust their gear. Otherwise we'd have to put off the trip to Northrend for a few hours while we got our affairs in order, and that would be garbage.
Plus if you think for a second this thing is going to get released "on time," whatever that time may be, you haven't dealt with Blizzard very long.
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A clever idea, poorly analyzed, is cloaked stupidity.
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Originally Posted by Nite_Moogle
Ask your doctor about Ensidia. Ensidia may not be right for everyone, and side effects may include insomnia, brain hemorrhaging, loss of touch with reality, and tourette syndrome.
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07/21/08, 11:59 AM
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#360 (permalink)
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Glass Joe
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Originally Posted by Malan
You're assuming that the Itemization team actually talks with the class mechanics guys.
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You big meany!
You made me remember that after all we are shamans.... how could you!!!
@Hepcats:
Agreed, the expansion will be released *Soon(TM)*
And i would be glad for uncuts of all my gems, (all your socketed gear => unsocketed and instead getting the gems in the mail)...
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07/21/08, 12:00 PM
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#361 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Toots Hepcat
Agreed. I assume Bliz has a plan for this, like making all of our Bold Living Rubies into Bright ones?
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I doubt very seriously that would happen. They might change the attributes on the set, but I seriously doubt they're going to change people's gems and enchants for them.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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07/21/08, 12:12 PM
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#362 (permalink)
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Contesting the praxis of imaginary
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Originally Posted by Malan
I doubt very seriously that would happen. They might change the attributes on the set, but I seriously doubt they're going to change people's gems and enchants for them.
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You may be right...as somebody else mentioned, some kind of gem trade in would be appreciated but I wouldn't cry if it wasn't implemented. As for enchants, I believe only bracers and gloves would need to be changed, a 12 dust proposition whose cost I'll gladly eat. Being able to use my own gear (and mana pool) more effectively is a big enough deal already.
Not to mention the 20dps+ per hand buff to Mongoose.
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A clever idea, poorly analyzed, is cloaked stupidity.
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Originally Posted by Nite_Moogle
Ask your doctor about Ensidia. Ensidia may not be right for everyone, and side effects may include insomnia, brain hemorrhaging, loss of touch with reality, and tourette syndrome.
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07/21/08, 12:17 PM
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#363 (permalink)
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role != roll
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Amusingly enough Int is a better dps stat than Str with 5/5 AK. If only +int was on blue gems.
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07/21/08, 12:31 PM
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#364 (permalink)
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In the Beginning was the Command Line
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Originally Posted by Toots Hepcat
I believe only bracers and gloves would need to be changed.
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Well for gloves I fully intend to enchant +15 Expertise Rating as soon as Northrend opens, its incredibly cheap - just some of the new dust and 2 of the cosmic essences, you can get them after doing 4-5 quests.
Expertise deteriorates at 1% per level. 
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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07/21/08, 12:51 PM
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#365 (permalink)
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Don Flamenco
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Malan have they released the rating curves from 70-80?
I had seen this list extracted from the FnF client but I want to hope that it is inaccurate.
Again this is unconfirmed data dont go nuts all over me.
Hit %:
70 => 15.76923
80 => 30.6287
Crit %:
70 => 22.07692
80 => 42.88018
Resilience %:
70 => 39.42308
80 => 76.57175
Haste %:
70 => 15.76923
80 => 30.6287
Expertise Skill:
70 => 3.942308
80 => 7.657175
If anyone can keep track of their ratings before and after levelling in expansion and see if these ratings hold any value it would be very useful.
Haste is probably the best one to test as we have no passive haste. According to this you would see a roughly 9% drop off in your haste value when you ding from 70->71 as the rating per % would jump to 15.76 to (roughly) 17.25.
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07/21/08, 12:57 PM
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#366 (permalink)
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In the Beginning was the Command Line
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I haven't seen any official word on the rating curves but I can tell you what all the 75 ratings are as soon as they unlock my alpha character.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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07/21/08, 1:41 PM
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#367 (permalink)
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Piston Honda
Draenei Shaman
Azjol-Nerub
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I did not see any posts on best in slot for gems/Enchants, so Ill post here:
For Enchants,
Head
Cenarion one is still best. Too bad Str went away or the Lower City str/int glyph would be hot.
Shoulder
The usual Aldor/Scryer inscriptions
Cloak:
Agi- no brainer
Chest:
+6 stats (Agi/int)
Hands:
Wouldnt +hit be advisable (assuming you are below the cap like most of us will be with our current gear?). It cetrainly would be cheaper than a gem
Wrist:
+4 all stats (agi,int plus sta) or srtraight +24 AP? Prolly AP.
Boots:
Agi (no change)
Cats swiftness instgead of boars speed for PVP though
Legs- Nethercobra (no change)
Shield:
Int for AP or resil (I am guessing resil because they will be used mostly in PVP)
Weapon
Mongoose for sure
Gems
I would imagine alot of gems will be swapped for + hit gems when the change occurs
+crit will also be important more than Int or Agi for obvious reasons.
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07/21/08, 2:17 PM
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#368 (permalink)
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Revdarian
Remember how the simulator works?
In my case my gear has lots and i mean LOTS of haste, so for me crit and agi are way more beneficial (including the fact that i use double dragonstrike) => hence ROUGH guideline.
EDIT TO ADD AN EXPLANATION:
I took my heavy haste gear set as a base of comparison due to the new WF totem.
The extra 20% haste will matter, and if you test the simulator high lvls of haste do affect the value of your crit and hit stats positively because of the increment of white hits.
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You missed point. Agi and crit still have relation on each other values.
Yuo listed(with kings)
Agi 2.51ep
Crit 2.21ep
So if those are real values then
Agi crit contribution must be 1.41 this give 1% crit 51.27ep(1.41/1.1 * 40)
Then melee crit ep value is 51.27 / 22.0.8 = 2.32
This means that spell crit ep valu must be -0.11 if you numbers are right.
So don't post numbers without math behind it.
Edit:
Right agi value from sunwell ep values is 2.28 at 2.0
Crit is harder to say but its's better than agi.
Last edited by Pitbuller : 07/21/08 at 4:51 PM.
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Slow, slower, shaman weapon.
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07/21/08, 3:03 PM
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#369 (permalink)
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Don Flamenco
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Originally Posted by panny
Amusingly enough Int is a better dps stat than Str with 5/5 AK. If only +int was on blue gems.
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It's a better dps stat than str even with no points in AK, because it gives a small amount of spell crit as well.
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07/21/08, 3:36 PM
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#370 (permalink)
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Von Kaiser
Draenei Shaman
Draenor (EU)
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Originally Posted by Pitbuller
You missed point. Agi and crit still have relation on each other values.
Yuo listed  with kings)
Agi 2.51ep
Crit 2.21ep
So if those are real values then
Agi crit contribution must be 1.41 this give 1% crit 51.27ep(1.41/1.1 * 40)
Then melee crit ep value is 51.27 / 22.0.8 = 2.32
This means that spell crit ep valu must be -0.11 if you numbers are right.
So don't post numbers without math behind it.
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Agi 2.51 EP?
Wasnt agi = crit ratio nerfed so its actually lower?
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07/21/08, 3:41 PM
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#371 (permalink)
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Von Kaiser
Tauren Shaman
Sinstralis (EU)
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Originally Posted by Neithan
Agi 2.51 EP?
Wasnt agi = crit ratio nerfed so its actually lower?
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Take 1.1 EP for the attack power gain, and you come with 1.41 EP regarding the crit% gained with it.
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07/21/08, 3:49 PM
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#372 (permalink)
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Don Flamenco
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Originally Posted by Sprout
I did not see any posts on best in slot for gems/Enchants, so Ill post here:
(/snip)
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I assume you're talking about hypothetical best enchants/gems at level 70 with 3.0 talents. I disagree on a couple things:
Hands: +Hit will not be that useful yet. We won't be speccing into Elemental Devastation (*[e] this is not true, as was pointed out to me below) until we have Lava Burst, which (I assume, but don't remember) is a skill we'll get at lvl 7x. The fact that it will affect shocks in our current rotations will be nice, sure, but not as nice as +15 agi for the AP and crit.
Wrist: I agree that straight AP will be king here. Also basically free, which is a great quality to have in an enchant.
Boots: Cat's Swiftness is already best. The extra 6 agi on +12 agi will still probably not eclipse the boost from the run speed, despite the increased usefulness of agi.
Gems: Again, I think (at 70) crit and agi will outshine +hit.
Last edited by Rhaegal : 07/21/08 at 5:32 PM.
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Stand back! I'm going to try SCIENCE!
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07/21/08, 4:12 PM
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#373 (permalink)
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Banned
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Just curious, but why wouldn't you spec into Elemental Devistation at level 70? (If we get 3.0) I thought the tipping point on those talent points were the change to +hit and +crit? Just eye-balling the talent tree, it looks like I'll pick up everything but 5s shocks and Maelstrom Weapons at level 70. Then from 70 to 75 scoop Maelstrom Weapons so at level 75 I have both the talent and the spell. Then from 75 - 80 get my 5s shocks back again. Am I on glue here?
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