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06/13/08, 12:53 PM
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#1 (permalink)
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Has a bad case of achievement fever
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[Resto Shaman] WotLK Talents and Discussion
Current Bugs
Mana Tide is broken and restoring zero mana. ( Source)
There is a bug with Ancestral Awakening where it heals the person with the lowest total base health (like a mage) instead of the person who has lost the most hit points. ( Source)
There is currently a bug that allows the Totem of Wrath to stack. So with 1 shaman you get 6% damage increase, 3% crit but with 3 shaman you get 18% damage increase, 9% crit. Source
New Abilities
(No talent points required)
Hex: (100 mana, 0.5 second cast, 1-minute cooldown, 20-yard range). Transforms the enemy into a random critter, reducing its movement speed by 75%. Only works on humanoids and beasts.
Lava Burst: (655 mana, 2-second cast, 8-second cooldown, 30 yard range). Deals 888 to 1132 fire damage. If Flame Shock is on the target, Lava Burst will crit.
Earthliving Weapon: (90 mana, instant, lasts 30 minutes) Increases healing done by 26 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 360 over 12 sec. Scales with Spell Power. Only usable on the shaman’s own weapon (weapons?). Does not proc off Earth Shield.
New Talents
For the new talent trees Beta Build 8788
RESTO
Improved Water Shield: When you gain a critical effect from your Healing Wave or Lesser Healing Wave spells, you have a 33/66/100% chance to instantly consume a Water Shield Orb. (Replaces Totemic Mastery.)
Tidal Force: (3 min cooldown) Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds. If all three jumps of the chain heal crit, Tidal Force is consumed.
Cleanse Spirit: Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. (1 Rank, Instant, 7% of base mana, 40 yd range)
Blessing of the Eternals: Increases the critical effect chance of your spells by 2/4%, and increases the bonus healing from your Earthliving weapon by 5/10%.
Ancestral Awakening: When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for 20/40/60% of the amount healed.
Improved Earth Shield: Increases the amount of charges for your Earth Shield by 1/2, and increasing the healing done by your Earth Shield by 5/10%.
Tidal Wave: You have a 20/40/60/80/100% chance after you cast Chain to lower the cast time of your next three Lesser Healing Wave or Healing Wave spells by 30%, and your Healing Wave and Lesser Healing Wave spells gain an additional 5/10/15/20/25% of your bonus healing effects.
Spirit Link: You link the friendly target with up to two nearby friendly targets, causing 50% of any damage taken to be distributed to the linked targets. If any target takes a blow greater than 30% of their health, or shared damage would reduce a target's health below 20%, the link is broken. You can only have one link active at a time.
(1 Rank, Instant cast, 12% of base mana, 40 yd range)
ENHANCEMENT
Improved Shields: Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
Totems- Most totems will now effect all nearby raid members instead of being confined to party members.
- Mana Tide affects only your party
- Healing Stream and Mana Spring stack within a party but do not stack across the raid.
- The range of all “friendly totems” has been increased to 30 yards, up from 20. There is no talent to increase the range.
- All totems are now considered on the "Physical" school, and no longer magical spells. This means you can drop them while silenced.
- Stoneclaw totem's health is increased by 5% of the Shaman’s total health.
- Your healing stream totem now actively adjusts to your spell power. Once the buff from a trinket fades, the power of the Healing Stream totem drops. You can still super charge Earth Shield though.
- Windfury Totem: The effect is no longer a weapon enchant. It is now a flat 16% melee haste totem.
- Wrath of Air Totem has been changed to give 5% bonus to spell haste to raid members.
- Flametongue totem: Now increases spell haste by 10%. No longer a weapon enchant.
- Strength of Earth Totem: Now increase both strength and agility.
- Stoneskin Totem: Now increases armor instead of reducing physical damage.
- Windwall, Tranquil Air, and Grace of Air totems removed.
Other Changes
Spellpower: Spell damage and healing are being consolidated into a single stat, Spellpower. Roughly 1 Spellpower = 2 Healing
Downranking: Only the highest level of the spell learned is now available. You can no longer downrank. ( Source)
"We're working on a rank-1 Earth Shock equivalent spell. Not sure when it will be in, though." Source
Nature's Guardian cooldown has been changed from 8 to 5 seconds.
New Spell Ranks
The new ranks of Chain Heal have not been released ( Source). We're also hoping there will be new ranks of water shield.
| | Rank | Level | Avg. Healing Done | Mana | | Healing Wave | 13 | 75 | 2810 | 1355 | | Healing Wave | 14 | 80 | 3250 | 1600 | | Lesser Healing Wave | 8 | 72 | 1480 | 805 | | Lesser Healing Wave | 9 | 77 | 1720 | 965 | | Earth Shield | 4 | 75 | 300 | 860 | | Earth Shield | 5 | 80 | 337 | 1020 |
Combat Ratings at Level 80
The following information comes from a post made by Whitetooth, the author of Ratingbuster.
| Rating | Level 70 | Level 80 | | Crit | 22.08 | 45.91 | | Haste | 15.77 | 32.79 |
Spell Crit Per Int is the same for all classes over level 70
| Level | Spell Crit Per Int | Int required for 1% Spell Crit | | 70 | 0.0125 | 80 | | 80 | 0.006 | 166.67 |
Links
[Enhance Shaman] WotLK Talents and spells discussion.
[Elemental Shaman] - Wotlk Talents discussion
Last edited by Skyhoof : Yesterday at 2:46 PM.
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06/13/08, 12:55 PM
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#2 (permalink)
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Don Flamenco
Tauren Shaman
Wildhammer (EU)
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Cleanse Spirit - Requires Purification - 186 mana - 40 yd range - cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease, and 1 curse effect.
Mana Tide Totem - No change
Nature's Guardian - No change
Blessing of the Eternals (35 points in Restoration) - 2 points - Increases the critical effect chance of your spells by 2%/4% and increases the bonus healing from your Earthliving Weapon by 5%/10%.
Improved Chain Heal - No change
Nature's Blessing - No change
Ancestral Awakening - Requires 40 Points - 3 points - When you critically heal with your healing wave or lesser healing wave, you summon an ancestral spirit to aid you, instantly healing the lowest target within 40yds for 20%/40%/60% of the amount healed.
Earth Shield - No change
Improved Earth Shield - 2 Points - (40 points in resto) - Increases charges by 1/2, and amount healed by 5%/10%
Tidal Waves - 5 points (45 points in resto) - Increases the critical effect chance of your lesser healing wave and healing wave spells by 1%/2%/3%/4%/5% and your healing wave and lesser healing wave spells gain an additional 5%/10%/15%/20%/25% of your bonus healing effects.
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Slow, slower, shaman weapon.
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06/13/08, 1:00 PM
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#3 (permalink)
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Von Kaiser
Draenei Shaman
Frostmane (EU)
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I think it's funny how Elemental Shields (15% more healing on ES (amongst other effects) T1 Enhance) is now almost a must for the Resto specc, how can they place such a great talent there?
My first thoughts about the "new" resto tree is that they're getting alot of critt based single target enhancing talents, where shamans kinda flawed before, in 5 man contents and such, being the 25 man healing GODS that we are today.
This sure helps alot, but I havn't given any deeper thoughts to what this might mean further on, I feel this tree got the most love. 0/3/58 inc?
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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06/13/08, 1:00 PM
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#4 (permalink)
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Has a bad case of achievement fever
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It's nice that we'll have the same one-button cleanse ability as paladins. Also looks like they want shamans to have the ability to do more than simply spam chain heal.
EDIT: Here are the top tier of talents in Enhancement, some of which we will probably want to use:
Enhancement:
Enhancing Totems - Moved to Tier 0
Improved Lightning Shield - Moved to Tier 0, increases Earth Shield/Water Shield effect by 5%/10%/15%
Astral Knowledge - Now 3 Points - 2% Intellect Per Point
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06/13/08, 1:06 PM
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#5 (permalink)
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Great Tiger
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Note also that Clearcasting in the elemental tree also procs off of healing wave and lesser healing wave, and gives benefits to all spells.
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06/13/08, 1:11 PM
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#6 (permalink)
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Piston Honda
Blood Elf Paladin
Terenas
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Originally Posted by PSGarak
Note also that Clearcasting in the elemental tree also procs off of healing wave and lesser healing wave, and gives benefits to all spells.
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Do you have the wording for this? I've seen conflicting interpretations.
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06/13/08, 1:11 PM
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#7 (permalink)
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Von Kaiser
Draenei Shaman
Frostmane (EU)
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Originally Posted by PSGarak
Note also that Clearcasting in the elemental tree also procs off of healing wave and lesser healing wave, and gives benefits to all spells.
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That change's mainly to keep Elemental shamans as semi-viable spothealers together with the spellpower change I reckon.
Originally Posted by Mordekhuul
Do you have the wording for this? I've seen conflicting interpretations.
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The talent said "...Nature damaging spell, Lesser Healing Wave or Healing wave... reduce mana cost of you next 2 frost, fire or nature damaging spell, lesser healing wave or healing wave spells by 40%"
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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06/13/08, 1:18 PM
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#8 (permalink)
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Glass Joe
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Between Tidal Focus, Tidal Waves, Ancestral Awakening, Blessing of the Eternals, and Clearcasting, it appears there is a trend towards critical healing becoming a viable alternative to chain heal spam.
Hard to posit too much currently, hopefully when more information or numbers come out we can get a look at how everything will synergize.
Currently, and granted a great deal can change, it is looking like an 11-0-60 build with some emphasis on crit could be a very strong healing build
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06/13/08, 1:29 PM
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#9 (permalink)
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Glass Joe
Tauren Shaman
Thunderhorn
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I do like the new talents, adding more power to our single target heals would make us more viable tank and 5 / 10 man healers. Though no new talents to effect chain heal worries me slightly. It is really good right now (almost unquestionably the best heal in the game) but will that stay the same? But the ancestral awakening healing the lowest target for 60% of a critical healing wave or lesser healing wave might just take care of that a bit. Not to mention if it works on the target you are already healing, this is even more of a bonus, and if it takes into account healing way... well you get the idea. Also the 25% increase to earth shield between improved earth shield and elemental shields just seems incredible.
And multiple shaman using spirit link.... wonder if it stacks or how it is targeted.
Edit: also the hot from the healing weapon enchant seems interesting.
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06/13/08, 1:30 PM
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#10 (permalink)
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Great Tiger
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Originally Posted by Graze
The talent said "...Nature damaging spell, Lesser Healing Wave or Healing wave... reduce mana cost of you next 2 frost, fire or nature damaging spell, lesser healing wave or healing wave spells by 40%"
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The version up on Yarr! is a bit different:
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Originally Posted by Yarr!
After landing a critical strike with a Fire, Frost, or Nature damage spell, Lesser Healing Wave or Healing wave, you enter a Clearcasting state. The Clearcasting state reduces the cost of your next 2 damage or healing spells by 40%
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The difference being whether Earthshield and Chain Heal can benefit, even though they can't proc it.
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06/13/08, 1:33 PM
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#11 (permalink)
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Von Kaiser
Draenei Shaman
Frostmane (EU)
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It seems like they're doing everything they can (and overdoing it) to undo the trend of CH spamming, and promote the use of the two other healing spells we've got, however I can't see how you can possibly ignore 15% (that's alot) healing from 3 simple points in Enhancement.
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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06/13/08, 1:38 PM
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#12 (permalink)
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Piston Honda
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Originally Posted by Graze
It seems like they're doing everything they can (and overdoing it) to undo the trend of CH spamming, and promote the use of the two other healing spells we've got, however I can't see how you can possibly ignore 15% (that's alot) healing from 3 simple points in Enhancement.
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I'm not sure where you're getting +15% healing. Intellect will be increased by 6%, which means you'll get bonus +healing equal to 0.3 * 0.06 = 1.8% of your intellect from that talent in addition to the extra mana. The Elemental Shields talent will just grant you a little more mana when water shield procs. What am I missing?
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Stand back! I'm going to try SCIENCE!
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06/13/08, 1:40 PM
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#13 (permalink)
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Von Kaiser
Draenei Shaman
Frostmane (EU)
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Originally Posted by Rhaegal
I'm not sure where you're getting +15% healing. Intellect will be increased by 6%, which means you'll get bonus +healing equal to 0.3 * 0.06 = 1.8% of your intellect from that talent in addition to the extra mana. The Elemental Shields talent will just grant you a little more mana when water shield procs. What am I missing?
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It also grants 15% more healing by ES. Last time I checked Yarr atleast.
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51881 Elemental Shields Rank 3 Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%.
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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06/13/08, 1:41 PM
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#14 (permalink)
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Von Kaiser
Draenei Shaman
Frostmane (EU)
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Delete
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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06/13/08, 1:42 PM
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#15 (permalink)
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Has a bad case of achievement fever
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Originally Posted by Rhaegal
I'm not sure where you're getting +15% healing. Intellect will be increased by 6%, which means you'll get bonus +healing equal to 0.3 * 0.06 = 1.8% of your intellect from that talent in addition to the extra mana. The Elemental Shields talent will just grant you a little more mana when water shield procs. What am I missing?
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I think the reference to 15% refers to the bonus healing Earth Shield gets from Improved Lightning Shield.
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06/13/08, 2:03 PM
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#16 (permalink)
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Glass Joe
Undead Warlock
Shadow Council
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I'm not great at teh maths, but here's some number crunching I messed around with. Maybe someone smurter can reapply it with greater accuraccy.
From what it looks like, Pally-style healing will trump CH pretty hard. In particular, gearing for crit will provide big gains: the bonus healing crits give will skyrocket up to +143% of the non-crit value -- nearly 3x more than our current +50%. And crit boosts mana efficiency.
Current: 1% crit = +0.5% boost to healing
WotLK: 1% crit = +1.43% boost to healing and 1.2% less mana spent
Let's compare WotLK to current:
-- (parenthesis) = with 4pc T6; including w/o it is impt b/c WotLK sets wont have the same bonus).
-- [brackets] = with Elemental Focus
I used the current stats of 2200 +heal and 15% crit (goes to 20% in WotLK).
NOTE:
1. Everliving proc will help CH more than LHW and HW IF it procs on heals landing not on the original target. Atm we cannot factor it in without more details.
2. I'm not sure why there is a descrepancy b/w my current numbers and EJs guide to resto sham (calced at 2000 +heal); check my math and see if I made any mistakes. Only thing I know I did differenly was not factor in relics. Regardless, I did all the calcs the same way so the comparison itself should be pretty accurate.
3. I didn't calculate downranked HW and LHW b/c factoring the coeficient penalty is a lot of work. But keep in mind that HW12 is not especially efficient -- so HW would be even more efficient downranked
Current:
hpm hps
CH4+3j: 11.12 (12.96) 1836 (1928)
CH4+2j: 9.53 (11.11) 1574 (1653)
CH4+1j: 6.35 (7.41) 1050 (1102)
HW12+Hway3: 8.51 2328
LHW7: 5.81 1620
WotLK:
hpm hps
CH4+3j: 11.12 (12.96) 1836 (1928)
CH4+2j: 9.53 (11.11) 1574 (1653)
CH4+1j: 6.35 (7.41) 1050 (1102)
HW12+Hway3: 11.43 [14.17] 3127
LHW7: 8.77 [10.87] 2445
___________________________________________________________________________
___________________________________________________________________________
Math:
Factoring in crit:
+5% crit, +2% crit effect, +60% of heal value onto another friendly
+2% crit effect = 52% added crit effect
+60% of heal value onto another friendly = 60% x 152 = 91.2% additional crit affect
total crit effect = 143% on top of the non-crit portion
w/ 20% crit chance, each heal averages +28% more healing (compared to +7.5% now)
_______________________________________
LHW WotLK
Talented cost: 418
Base: 1112
Coefficient: (42.86 + 25% = 67.86%) 67.86% x 2200 = 1493
Purification talent: 110%
(1112 + 1493) 110% = 2865
Non-crit:
hpm = 6.86
hps = 1910
W/ 20% crit:
hpm = 8.77
hps = 2445
LHW Current
Talented cost: 418
Base: 1112
Coefficient: 42.86 x 2200 = 943
Purification talent: 110%
(1112 + 943) 110% = 2260
w/ crit 2430
hpm = 5.81
hps = 1620
________________________________________
HW WotLK
Talented Cost: 684
Base: 2285
Coefficient: (85.71% + 25% = 110%) 110% x 2200 = 2420
Purification talent: 110%
Healing Way: 118%
(2285 + 2420) 110% x 118% = 6107
Non-crit: 6107
hpm = 8.93
hps = 2442.8
w/ 20% crit: 7817 ave
hpm = 11.43
hps = 3127
HW Current
Talented Cost: 684
Base: 2285
Coefficient: 85.71% x 2200 = 1886
Purification talent: 110%
Healing Way: 118%
(1886 + 2285) x 110% x 118% = 5414
w/ crit 5820
hpm = 8.51
hps = 2328
________________________________
Chain Heal:
(Parenthesis = 4pc T6)
Talented Cost: 413 (372)
Base: 648
Coefficient: 71.43% x 2200 = 1571
Purification talent: 110%
(1571 + 648) x 110% = 2441 first jump
w/ crit:
1 jump: 2624 (2755)
2 jumps: 3936 (4133)
3 jumps: 4592 (4822)
hpm hps
1 6.35 (7.41) 1050 (1102)
2 9.53 (11.11) 1574 (1653)
3 11.12 (12.96) 1836 (1928)
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06/13/08, 2:26 PM
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#17 (permalink)
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Glass Joe
Tauren Shaman
Thunderhorn
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From what i have seen, no one has posted if there are additional ranks of chain heal, there are additional ranks of LHW , HW and earth shield:
* Healing Wave (Rank 13) - 1355 mana, 2624 to 2996 healing.
* Healing Wave (Rank 14) - 1600 mana, 3034 to 3466 healing.
* Lesser Healing Wave (Rank 8) - 805 mana, 1382 to 1578 healing.
* Lesser Healing Wave (Rank 9) - 965 mana, 1606 to 1834 healing.
* Earth Shield (Rank 4) - 860 mana, 300 healing.
* Earth Shield (Rank 5) - 1020 mana, 337 healing.
But no new ranks of chain heal? Anyone able to confirm this?
Given the math above it does seem that Healing Wave will be the new way to go, more towards a paladin healing type.
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06/13/08, 2:36 PM
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#18 (permalink)
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Von Kaiser
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It looks like this is to make shamans much more viable in the new 10 mans, but also to allow elemental gear to be much more synchronous with a resto spec. Although we cannot see the gear, its plausible that higher crit/elemental focused gear is going to be better for the 10 man raids, and then a focus on straight healing and mana/5 as it is now will work the best for the 25s because of chain heal.
I'm very excited about resto in PvP, having ancestral awakening is incredibly powerful, and then with tidal waves giving LHW a +20% coefficient, shamans might even be the best healers in our ability to put out numbers, at the cost of longevity. Even now with resto sham/rogue/spriest/mage/lock being arguably the best 1 heal 4 dps setup, Wrath could very well continue to improve shamans in that regard.
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06/13/08, 2:50 PM
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#19 (permalink)
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Has a bad case of achievement fever
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It looks like they are not done with the Resto tree. I would expect to see new ranks of Chain Heal added in the future. I don't really see any changes that make me think Blizzard wants to take anything away from Chain Heal. It simply looks like they are making LHW and HW much more attractive options and giving shaman more versatility.
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06/13/08, 2:53 PM
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#20 (permalink)
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Glass Joe
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I can live with them buffing our other spells to give us more versatility, espeically in a PvP setting.
But if they turn shaman into "Paladin" with crit based heals and single target focus healing, I'm switching to a different tree.
Raid healing is the most fun in the game and Shaman are retarded at raid healing. I do hope they give out some new spells abilities that affect chain heal. Only buffing our single target heals would be a bad move in my opinion.
I do use LHW fairly frequently while raiding, and having it get a couple buffs would be super cool. The new weapon buff sounds cool too, but will it be worth giving up your mana oil is the question.
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06/13/08, 3:10 PM
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#21 (permalink)
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Piston Honda
Draenei Shaman
Hellscream
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With all of the new Earth Shield talents it's going to be quite beastly. Even comparing it to the 2000+heal version on the wiki it's going from 11.2 healing/mana to (provided my math is correct) 16.5 healing/mana.
I don't know the ES coefficient because I'm bad so I did backwards math: 5058/6-270=573, 573/2000=.2865(hope that's right!) Then ((.2865*6+.25)/6*2000+270)*8/450
Base Coefficient, Base Charges, Imp Lightning Shield/ES talent bonus coefficient, +Heal, Base Healing per Charge, New Number of Charges, Mana Cost
I wasn't entirely sure how to put in the coefficient, if it's wrong please correct me.
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I'll have a croque monsieur, a paella, two mutton pills, and a stein of mead.
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