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07/03/08, 6:17 PM
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#1
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Great Tiger
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Effect of Haste Buffs Mid-Swing
Do temporary haste buffs affect the "swing" in progress at the moment the buff occurs?
Is it as simple as recalculating the "remainder" of the swing time based upon the new melee haste coeff?
On a related note: Is it all understood exactly how the parry swing buff works after a player parries?
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07/04/08, 1:30 AM
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#2
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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No, weapon swings are like spells, speed done at the time of swing.
When you parry, the max swing speed increase is 40%, the average is about 25% since sometimes you will parry while you are almost finished swinging.
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07/04/08, 1:41 AM
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#3
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Take what ye can
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Originally Posted by frmorrison
No, weapon swings are like spells, speed done at the time of swing.
When you parry, the max swing speed increase is 40%, the average is about 25% since sometimes you will parry while you are almost finished swinging.
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What? Never gotten Cripple'd midswing? Haste affects swings mid-swing.
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07/04/08, 2:16 AM
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#4
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Super Macho Man
Night Elf Rogue
Proudmoore
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The longtime conventional wisdom was that a swing can't be partially hasted - see, for instance this post, from March of last year. However, this has recently been called into question and is in fact a topic of active discussion in the Advanced Rogue Mechanics Discussion thread.
Parry haste has been examined in a fair amount of detail; I recommend this thread for discussion, shiny graphs, and so forth.
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07/04/08, 7:21 PM
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#5
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Bald Bull
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Hm. Back when they changed the duration of Quick Shots (this was quite a while ago, well before TBC), I believe the justification conveyed by Caydiem was that this was because the haste buff was proccing on Attack N landing, but not affecting Attack N+1 which was in the air, or attack N+2 which was being swung - leading to wasted uptime. I think at that point they extended the buff duration, and made it begin instead as you fired your next shot, so that there was no initial ~3 seconds of wasted buff at the start of every proc.
Google is failing me at finding the post though, so perhaps I am remembering this completely wrong :S
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07/05/08, 5:36 AM
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#6
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Piston Honda
Tauren Druid
Blood Furnace
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Originally Posted by alienangel
Hm. Back when they changed the duration of Quick Shots (this was quite a while ago, well before TBC), I believe the justification conveyed by Caydiem was that this was because the haste buff was proccing on Attack N landing, but not affecting Attack N+1 which was in the air, or attack N+2 which was being swung - leading to wasted uptime. I think at that point they extended the buff duration, and made it begin instead as you fired your next shot, so that there was no initial ~3 seconds of wasted buff at the start of every proc.
Google is failing me at finding the post though, so perhaps I am remembering this completely wrong :S
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All I remember them doing to that effect was to adjust the way caster's got their mana regen buffs. Not sure when, but probably in 2.1 they changed innervate and evocate to to make sure it got all their mp5 ticks in. Before that it was possibile to get one less mp5 tick cause they could be activated mid-tick.
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07/07/08, 7:18 AM
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#7
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Glass Joe
Undead Warlock
Vek'nilash
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Originally Posted by Grayson Carlyle
What? Never gotten Cripple'd midswing? Haste affects swings mid-swing.
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That doesn't necessarily mean it goes both ways, though. It's possible slowing affects go into play mid-swing but not haste effects, or even that mob slowing/haste effects work differently than those from players.
That said, I have no evidence either way.
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07/07/08, 9:43 AM
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#8
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And It's Delicious
<>
Orc Shaman
No WoW Account
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Haste effects can take hold mid-swing; anyone who's played a Slam/Flurry 2H warrior is going to have seen this, repeatedly.
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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
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Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
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