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07/22/08, 11:36 AM
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#201 (permalink)
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Von Kaiser
Undead Priest
The Scryers
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Originally Posted by Ellyh
No there isn't anything that the holy priest can do to prevent it. However it does speak directly to the argument that Disc is providing great utility by reducing incoming boss dps. I don't call it utility if it only helps in a bad situation if your are lucky enough to get a big crit just before the bad situation occurs. It also undermines the argument that encounters are based about the presence of this big damage mitigation ability. People would rightly complain if boss burst was designed about a best case mitigation scenario.
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Yes, as a holy priest with 7% crit, getting a crit when you need it is very lucky. Specing as disc you would double your crit rating to somewhere around 14% without even taking into the likelihood that wotlk will have more crit on good healing pieces due to gear consolidation. Add in the fact that penance has 3 chances to crit in 3 seconds, while G Heal only has one in 2.5, and you get a lot more reliable crits. It won't be on par with a holy paladin, but it will be significantly more frequent than a holy priest.
I do agree with the people talking about differences between Aegis needing a crit, and PWS not being able to crit. I think that they need to make grace proc off of renew or at least PWS. If it proc'd off PWS that's only another 1 spell every 15 seconds on the same target to get off a grace. Although this might be a little broken for PVP, especially if the +6% healing of grace applies to PWS as the -6% damage already helps it.
I think that disc isn't quite where it needs to be to guarantee a raid spot, but I definitely think that its above the -20% that people are giving it. It relies on more tricks that are harder to calculate than holy does. Holy has a lot of +healing talents with a large reliance on G Heal. I think disc will be using a larger number of spells. It's also harder to calculate disc's efficiency/tank healing capabilities because disc has mana regen that is based on effective healing, aegis which is based on crit rating and can override itself, pennance and PWS which both have cooldown limitations, and many more "oh crap" buttons. I know I wouldn't want to try to do the math on all that without actually seeing it in action first.
Also, as others have said, it will be largely dependent on what type of encounters are most dominant.
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07/22/08, 11:40 AM
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#202 (permalink)
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Piston Honda
Human Priest
Outland (EU)
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At the risk of stating the obvious, but couldn't the Disc style (damage absorption) through PW:S and Divine Aegis potentially rage/mana starve a tank, esp. with a higher crit rate? It's the whole "don't shield the MT before you pull" argument but applied to combat. Yes, you could say the same of Inspiration - but a healing crit spree vs say a Karazhan level boss on a well geared tank could be quite painful.
I think DA needs to be reworked a little. Perhaps 3 charges of 10-15% instead of 30%.
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07/22/08, 12:30 PM
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#203 (permalink)
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Piston Honda
Human Priest
Silvermoon (EU)
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Originally Posted by james
At the risk of stating the obvious, but couldn't the Disc style (damage absorption) through PW:S and Divine Aegis potentially rage/mana starve a tank, esp. with a higher crit rate? It's the whole "don't shield the MT before you pull" argument but applied to combat. Yes, you could say the same of Inspiration - but a healing crit spree vs say a Karazhan level boss on a well geared tank could be quite painful.
I think DA needs to be reworked a little. Perhaps 3 charges of 10-15% instead of 30%.
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It doesn't really matter if the tank gets hit for 8k or 5k he'll get a full rage bar anyway... and if you're in an encounter where the boss doesn't hit that hard you'll be using those shields on your casters since soft hitting bosses means big raid damage. I can see disc priests being good on all encounters, but I really wonder why holy got the mana conserve talent for overheals, it really feels like it should be in disc!
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07/22/08, 12:50 PM
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#204 (permalink)
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LOLwell no more!
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I feel very strongly that Rapture needs to go back to group mana return. We currently raid with 2 shadow priests and are looking to move to a third for more mana regen. If we priests are meant to be a mana battery, by all means that is fine with me, but let's please make a strong push to get Rapture back to returning mana to the group.
Also:
Since my thread on the holy talents was locked, can the OP please update his first page to include the holy talents/changes etc. I listed.
Just copy and paste if you have to.
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07/22/08, 1:50 PM
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#205 (permalink)
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Von Kaiser
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Originally Posted by Lambi
It doesn't really matter if the tank gets hit for 8k or 5k he'll get a full rage bar anyway... and if you're in an encounter where the boss doesn't hit that hard you'll be using those shields on your casters since soft hitting bosses means big raid damage. I can see disc priests being good on all encounters, but I really wonder why holy got the mana conserve talent for overheals, it really feels like it should be in disc!
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Yeah, anything that needs more than two healers to keep a tank up (all bosses really) will blow through those shields like they weren't there as far as rage gen is concerned.
Originally Posted by Sinndir
I feel very strongly that Rapture needs to go back to group mana return. We currently raid with 2 shadow priests and are looking to move to a third for more mana regen. If we priests are meant to be a mana battery, by all means that is fine with me, but let's please make a strong push to get Rapture back to returning mana to the group.
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This. That would make an ENORMOUS difference in disc raid viability.
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07/22/08, 1:53 PM
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#206 (permalink)
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Piston Honda
Human Priest
Silvermoon (EU)
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I'd say make PI a group buff, rapture working as mana regen for the group and put PI back on 3 min cd from 2. Then you're pretty set, because as of now I think you're not getting the bang for the buck as discipline.
Edit: Also put PS on 2 min cd again.... 3 min cd on a spell which is pretty hard to use (you'll pretty much have to use it BEFORE big damage) makes it alot worse. The 5% less threat is already enough if blizzard are afraid of us spamming it.
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07/22/08, 2:01 PM
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#207 (permalink)
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Von Kaiser
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Originally Posted by Lambi
I'd say make PI a group buff
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Don't we already have heroism? Or do you think heroism is too vital and should be given to multiple classes?
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07/22/08, 2:02 PM
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#208 (permalink)
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Piston Honda
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I am sorry but the numbers posted in no way justify your conclusions. Maximum HP is not necessarily the most important quality in a tank healer.
I am really curious as to what this 1.24 scaling factor is in your calculations for holy, but I will let it stand for now.
Your calculations fail to integrate overheal, which changes the picture completely. A closer to reality value of crit for holy priests is 0.3% per point. For disc priests is 0.73%, which is more than double. Also you have forgotten PWS.
While overheal of 30% + results in a direct 30% loss from heals, divine aegis, PWS and grace do not overheal.
Read the discussion already posted and you will find that what the discipline priest lacks in raw HPS he more than makes up for it by reducing tank damage by ~20% excluding inspiration.
Taking all that into account you will find that discipline has nothing to be jealous of from holy when it comes to single target HPS. Holy still wins over due to test of faith, and has better mana efficiency, but for healing the tank disc is very competitive.
Disc will be a great spec to have in a few select encounters, where the boss hits just about as hard as he can. The hit timer is immaterial. If a boss hits for truckloads every 2.5 seconds or hits 3 times for the same amount in 2.5 seconds is immaterial.
Even outside those encounters disc is a perfectly viable healer. Not as good as holy but compared with today's disc, which is outperformed by holy in practically everything. Its ofcourse best to wait until bugs are ironed out in the beta and disc priests are actually put to the test, but I have little doubt this will be the case.
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1. I used hps for the same reason I used Greater Heal: it's the standard metric. If you have an argument for using a different metric, then present it. I'm not going to do the math for you on every possible combination of effects a Priest can launch in an attempt to prove whatever point you're trying to make.
2. The 1.24 scaling factor is the haste bonus from Improved Holy Concentration, taken over time. Presuming you never cast Binding Heal, you have an 1 - (0.84 ^ 3) = 0.407296 chance of having proc'd Clearcasting on one of the three previous heals. Since the haste bonus is 60%, this means you have 24.43776% haste over time. Or simplified, 24%.
3. Integrating overheal. Your numbers seem to be just made up off the top of your head. Each 1% critical adds 0.5% for Holy and 0.95% for Discipline in raw throughput. If you want to calculate overheal into the mix, you'll need raw data from WotLK content parses - which I'm pretty sure you don't have and I'm positive I don't have. Also, saying Divine Aegis and PW:S do not overheal is a bit like saying Renew doesn't overheal. While literally true, these effects still generate wasted healing - overhealing is a conflict between two heals and even though damage meters aren't comprehensive enough to track the interaction properly, when analyzing healing strategies you have to recognize the existance of the second heal.
Grace cannot overheal because it doesn't heal in the first place. It's like noting that Spiritual Healing can't overheal. True, but why mention it?
4. I've read the entire discussion, and the "20%" figure cited is based on a slightly different set of talents.
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If raids want improved spirit, they will eventually figure out that a deep disc priest is actually better than a disc/holy priest, as borrowed time and rapture is the only thing that can outweigh the loss in deep holy talents. At the very least rapture at 1k effective HPS (which is box standard) is 125mp5.
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Whether or not raids will care about Improved Spirit is a somewhat interesting question.
In current Burning Crusade raiding, Improved Spirit is largely useless to healers since only two healers gain much benefit and the benefit they gain is rather slight due to the fact that 10% of Spirit to spell damage/healing is such a small portion of their total healing. It's also not very useful for dps casters since dps casters don't have much Spirit.
In WotLK, some emphasis is being placed on giving pure dps casters (Warlocks, Mages) reason to stack Spirit. However, the enormous disparity between the mana consumption of chain-cast nukes and any remotely feasible level of mana regeneration means that it is almost never worthwhile for dps casters to waste any of their itemization points on mana regeneration. If they do have issues with mana, they either use external mana regeneration or respec to take advantage of a more mana efficient spec. They don't try to pile on mp5/Spirit gear.
Resto Druids get less return on investment for Spirit in WotLK as well. Spirit stacking isn't a particularly viable strategy for them right now, as they're chain-casting as well.
So it's looking like in WotLK the only players who will really benefit significantly from IDS are healing Priests. This is simply too few players in a raid to make a raid-wide buff of such low magnitude all that impressive.
In terms of Rapture, it makes Power Word: Shield "less than free" at any reasonable level of gear, which is certainly very solid. However, the combination of Weakened Soul and the cooldown make PW:S inappropriate as a primary heal. Rapture will likely reduce the cost of Greater Heal about the same as Holy Concentration and Flash Heal a little less than Holy Concentration.
In terms of Borrowed Time, this certainly makes PW:S quite a bit better. However, it's still going to be outscaled by Flash Heal in Holy. The reduction in cast time is nice, but reducing the cast time on cooldown abilities doesn't help the cooldown abilities so much as it gives you more time to do other things. Since virtually everything that falls under the rubric 'other things' that Discipline could do is either inferior to Holy or only marginally superior, the cast time reduction just isn't all that worthwhile.
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07/22/08, 2:08 PM
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#209 (permalink)
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Von Kaiser
Night Elf Priest
Proudmoore
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When rapture was a group mana return it was much deeper in the tree and weaker in effect (returned only 2% of effective healing and nothing from damage absorbed by pw:shield). Tests on alpha were showing returns of less a mana spring totem to a group w/ constant spamming. It also virtually "forced" the priest to forgo all personal regen outside the fsr in order to continue to maintain giving mana to the group. It's just not like dps based regen where more dps = more mana. More healing just wasn't equating to more mana simply because there are functions of healing that are beyond your control. You can't just "heal more" and return more mana. Your productivity will be limited by the tanks incoming damage and any other heals that would cause you to overheal.
Even if it was mana returned for all healing, the poor priest who had that job would be nonstop spamming. The blizz devs were very clear that they did not want any healing class spamming a single button over and over. At the same time they also didn't want to ditch an alternative to spirit regen since disc is a very spell spammy tree. Even if you aren't spamming heals you would be spamming buffs like PI and pw:shield a fair amount w/ the current talents.
I would really caution anyone about looking for "one great talent" that will suddenly make disc a mandatory raid build. It already is pretty much the mandatory pvp build and is quite good at it.
Edit: I disagree about IDS being of less value to people. The reason it was reduced is because the amount of spirit on gear was increased. And if you look at spriests who convert spirit into damage and arcane mages who also have spirit based talents there are a number of classes that will benefit from DS and IDS. I would say all priest specs will benefit significantly from spirit and it's a travesty, imo, that DS is not a trainable spell even if IDS was left as a talent. Would be nice if they would just roll IDS into Imp fort, but I'm dreaming on that one! Improved stam and spirit: just like food buffs!
2nd Edit: As far as druids they have a meditation spell so they still receive 30% of their spirit regen while casting. Spirit regen scales well for them even with chain casting. I think the one thing they are missing is a spirit to +heal talent that priests, shaman (int to +heal), and pallys (also int to +heal) already have.
Last edited by Ana : 07/22/08 at 2:15 PM.
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07/22/08, 2:17 PM
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#210 (permalink)
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Kortar, I would like to differ n one point, there. For warlocks and Arcane Mages at least, spirit just GREATLY increased in value. I know on my own warlock I am already trying to grab gear with some spirit for the exchange.
Warlocks now have 4 uses for spirit: 30% (33% talented) Regen with Fel Armor, 30% (33% talented) to Spellpower from Fel Armor, 15% to Stamina conversion from their Demonic Embrace talent, and mana return from Lifetap (scales with three times your spirit).
Arcane mages are now getting a talent to convert 15% of their spirit into crit rating, along with a spirit-amplifying talent in literally linked to the former.
I cannot speak for other classes that well, but IDS is hardly "useless" to anyone other than Warriors, DK's, Feral Druids (though they use it in limited fashion anyway), and Hunters.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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07/22/08, 2:57 PM
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#211 (permalink)
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Glass Joe
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Just a quick note about DS and IDS. Outside of IDS. I see DS rank 6 being useless simply because you can now have an inscriber make equivalent scrolls. Do you really want to lose the deep holy talents for 6% spirit as spell power. :/

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07/22/08, 3:14 PM
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#212 (permalink)
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Glass Joe
Human Priest
Skullcrusher
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Originally Posted by Frigg/poetic
Just a quick note about DS and IDS. Outside of IDS. I see DS rank 6 being useless simply because you can now have an inscriber make equivalent scrolls. Do you really want to lose the deep holy talents for 6% spirit as spell power. :/
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This seems to be one more reason to make Divine Spirit a trainable ability already (while still leaving the Improved part of it as talents).
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07/22/08, 4:29 PM
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#213 (permalink)
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LOLwell no more!
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As for the spam healing to rapture, let's face some facts. Discipline has always, and looks to be continuing to will always, be a tree of utility. So... ADD MORE UTILITY.
The shield is cool, however have borrowed time affect the 4 second cooldown (maybe to 3 seconds), have it reduced the weakened soul effect of 1 second per rank (remember when this was mandatory to go from 30 seconds to 15 seconds years ago?)
The regen on absorption is good, but I think it needs to be stronger. You could make it so the regen from the shield, as well as healing done returns mana.
Originally Posted by Ana
Even if it was mana returned for all healing, the poor priest who had that job would be nonstop spamming. The blizz devs were very clear that they did not want any healing class spamming a single button over and over. At the same time they also didn't want to ditch an alternative to spirit regen since disc is a very spell spammy tree. Even if you aren't spamming heals you would be spamming buffs like PI and pw:shield a fair amount w/ the current talents.
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Blizzard says they don't want healers to have to spam heals? Have they played Twins? On felmyst I PoM, then CoH non-stop unless one of two things happen. I have to mass dispel, or my PoM cooldown is up again. How about shaman and chain heal? That's not one button? Clearly they are being silly.
I love the idea of PI being usable on a group, or what about a class type? Perhaps you would buff your target, and all classes of that target, with PI? Perhaps needed for healing intensive moments? Or for a burn portion where you don't want to use heroism (because it is getting changed I think?)
It is beta now for a reason, they have time to redeem one of the worst trees over the last four years. They can make it work and Rapture, Grace, Aegis is all a step in the right direction.
Blizzard, if you are reading this. Make us want to spec disc for raiding, I dare you.
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07/22/08, 6:11 PM
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#214 (permalink)
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Glass Joe
Dwarf Priest
Eldre'Thalas
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I really really do not understand this- scroll of spirit, an item anyone can use any time is equal in strength to a 21-point "signature" talent? That just doesn't seem correct at all. 21 point talents are supposed to be unique and useful abilities: not just something you can get to replace widely available consumables. Yes I am a bit outraged, I really hope Blizzard is looking at this- to make DS trainable or something, as many of us have been asking for it as such for quite a long time.
I also agree with those who have said, it doesn't seem that hybrid priests will be prevalant. There is just TOO much amazing goodies located at the very bottom of the holy tree. I think it would be more gimp to take a 23/48 or 42/29 hybrid than it would to just bring a full-on disc priest to a raid. In pre-tbc raiding, we had 31 point talents of holy and disc that were very lackluster- the 25/26 builds and such were very popular and good. But it would seem to me any kind of disc/holy or holy/disc hybrid in wrath will be super gimped, with neither GS or PS. Of course as many have said most of "what will be good" healing wise hinges on the encounters themselves.
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07/22/08, 6:22 PM
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#215 (permalink)
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LOLwell no more!
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Originally Posted by maybella
21 point talents are supposed to be unique and useful abilities: not just something you can get to replace widely available consumables.
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Thank you Maybella, this is very important and needs to be looked at.
Shaman Resto Tree - Nature's Swiftness (no consumable can give you instant heals)
Priest Holy Tree - Improved death is only good because of the spirit buff, even then it is kind of lack luster.
Druid Resto Tree - Nature's Swiftness (again no consumable given, very good)
Paladin Holy Tree - Divine Favor (100% crit, very useful) If used with holy shock you can have back to back instant casts with the new Infusion of Light talent that makes your holy light instant after critting with holy shock... very good combination.
Just an idea off the top of my head, since Inner Focus is on a 3 minute cooldown why not make a 21 point talent something along the lines of this:
Prolonged Focus - If you do not critically heal while using inner focus, your spells stay reduced in cost (10% decreasing per cast) until you do critically hit (only affects spells that can)
For example you would use inner focus to greater heal, it costs no mana and has increased crit chance, but if it does not crit, then your next spell cast has 90% redux in cost, so on and so forth until its back to 0% reduced or you critically heal? Again just a random suggestion.
Again, I ask politely, Blizzard if you are reading please look at the Disciple Tree.
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07/23/08, 6:48 AM
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#216 (permalink)
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Von Kaiser
Human Priest
Sylvanas (EU)
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Originally Posted by maybella
I really really do not understand this- scroll of spirit, an item anyone can use any time is equal in strength to a 21-point "signature" talent? That just doesn't seem correct at all. 21 point talents are supposed to be unique and useful abilities: not just something you can get to replace widely available consumables.
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The "signature" (if you like) from Divine Spirit is the scaling part. It looks like Fortitude also is replaced by a scroll for tanks on progress encounters, as far as I remember the best Scroll of Stamina is 150+. To me the scrolls are a good thing, as they give us more choices. It's not like priests will be left behind in Ironforge because of this anyway.
I agree with Havoc12 who has said a few times that 23/38-specs won't make it into Wrath (as 23/48). It's either deep disc or deep holy. Scrolls only make that choice even more easy.
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Originally Posted by Sinndir
The shield is cool, however have borrowed time affect the 4 second cooldown (maybe to 3 seconds), have it reduced the weakened soul effect of 1 second per rank (remember when this was mandatory to go from 30 seconds to 15 seconds years ago?)
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It's a thin line before it gets overpowered. It would have some heavy implications for PvP with 10 seconds Weakened Soul debuff - I know a few warriors who wouldn't be very happy about that. Reducing the cooldown sounds reasonable though.
PS! PI as group buff ... ye right 
Last edited by Bjork : 07/23/08 at 6:55 AM.
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07/23/08, 7:16 AM
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#217 (permalink)
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forty-two
Dwarf Priest
Khadgar (EU)
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Originally Posted by Bjork
PS! PI as group buff ... ye right 
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That would be a rather logic change in my opinion, given the changes to Totems and how powerful Bloodlust/Heroism will remain.
Right now Power Infusion doesn't stack with the new Wrath of Air Totem which increases Spell Haste by 10% for the entire raid, instead of spell power for just the party.
So in any situation that has a Wrath of Air Totem up (all raiding) PI ends up giving 1 person 10% spell haste increase and 20% mana cost decrease for 15sec every 2min or every 1min 36sec with 2/2 Aspiration.
With Aspiration and using PI on a caster every cooldown gives an average gain of 1.56% Spell Haste and 3.12% Mana cost decrease. With such values this simply has no place in PvE unless The Curator becomes the blue print for many future encounters. As a group buff it still doesn't look that appealing in 25man raids if it remains to not stack with the new WoA totem, for a 10man with only 1 shaman and doing windfury it would be more than worth it of course.
Last edited by Nogun : 07/23/08 at 7:41 AM.
Reason: Grammar
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07/23/08, 7:39 AM
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#218 (permalink)
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Piston Honda
Human Priest
Outland (EU)
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Has anyone noticed that many of our new talents are based on old set bonuses/procs from gear?
Divine Aegis is a scaling version of the old Tier 3 (Faith) 4-set bonus (Armor of Faith 500 HP shield). Missed this - was always good healing an OT @ Patchwerk and seeing 1-2 of these on your tank. AFAIK, DA doesn't stack which is a shame.
Test of Faith is basically the proc from the Illidan Mace. Wonder how that will work for CoH. Serendipity is the 2-set bonus from Tier 5 (100 mana returned if you overheal). Imp. Holy Conc's proc reminds me of the Priest ZG trinket (1.5s GHeals).
This is good because these were all fun set bonuses. If they ever fancy chucking in a talent equivalent to Reactive Fade (5-set T2), GH Renew (8-set T2), or Atiesh aura, any of those would be gratefully received.
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07/23/08, 7:49 AM
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#219 (permalink)
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Piston Honda
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Well if that scroll goes live they will have to change divine spirit as a talent. Why spend a talent point to get a buff that is according to the official wow beta talents 30 spirit less than the scroll. Admittedly it looks like they have forgotten to add the final rank to the calculator but unless the scroll costs a massive amount to cast no one will spec for the spirit buff. I cannot think of any other X1 level talent that can be replaced by a consumable.
Easy solution is change spirit to a base buff as no one will really care if the base buff can be replaced by a scroll and make a single improved DS for 6% spellpower. Alternatively they make divine spirit/improved divine spirit a 3 point talent with the spirit buff and 2% spellpower per level but that leaves the disc tree short of a 21 point signature.
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07/23/08, 8:04 AM
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#220 (permalink)
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forty-two
Dwarf Priest
Khadgar (EU)
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Originally Posted by Ellyh
I cannot think of any other X1 level talent that can be replaced by a consumable.
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I completely agree but I'm afraid the answer will be: "You can't use those scrolls in arena".
Honestly I'm expecting to see:
Power Word: Fortitude Rank 8
Power infuses the target increasing their Stamina by 165 and Spirit by 80 for 30 min.
Imp. Fortitude would maybe be renamed and limited to apply to the Stamina part of Fortitude, and Divine Spirit would be an increase of the Spirit part of Fortitude or add a small passive like maybe 5% regen while casting, it would make the spirit not entirely useless for Paladin/Shamans/Hunters and 5% isn't that much for the others now that everyone has 30% regen.
Imp. Divine Spirit would do the same it does now and could be renamed to something like Fortunate Spirit. (because I don't like Improved *** talent names  )
But history says they will go with the arena excuse. Good news for people taking up inscription tho, those will sell incredible well if deep Discipline doesn't become a standard in 25man raids, hopefully they buff the scroll stack sizes to more than 5, would require a lot of slots otherwise.
Last edited by Nogun : 07/23/08 at 8:25 AM.
Reason: added a potential option
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07/23/08, 8:25 AM
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#221 (permalink)
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Piston Honda
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I doubt that the developers are that bad these days, not saying that they don't make questionable decisions but that level of sophistry would be asking for riots reminiscent of the infamous time back in 1.2 or whenever when several thousand warriors crashed one of the servers with L1 alts.
It has also been suggested in another thread that the devs are aiming for 5 healer raids. Can anyone suggest where this was stated? If true how would this affect the power of grace? can someone familiar with 5-6 healer fights (aka muru) comment on this? Personally I'm not sure how they can do this without either pattycaking either boss damage or raid damage, or adding harsh dps requirements to every fight. I would also think that it may limit thier ability to design complex fights. Council springs to mind here with 4 massively spread out tanks and oodles of random raid damage. However it must be said that the raid designers are an inventive lot and could well come up with some nifty designs that are currently eluding my sleep deprived brain.
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