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07/18/08, 1:36 PM
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#76 (permalink)
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Glass Joe
Tauren Druid
Emerald Dream
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Tree of Life / Bark's Blessing
So what's the deal with ToL / Bark's Blessing now? About 3 different sources say 3 different things; that ToL is just a flat 5% increase on healing on raid, a second saying that the old ToL is still in the aura, and Bark's Blessing is just an added effect, and a third saying that ToL aura is gone, and Bark's Blessing takes over the 25% spirit to healing effect. Any clarification or proof atm to which it is?
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07/18/08, 1:38 PM
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#77 (permalink)
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Don Flamenco
Undead Warrior
Ravencrest
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Originally Posted by Drane
So what's the deal with ToL / Bark's Blessing now? About 3 different sources say 3 different things; that ToL is just a flat 5% increase on healing on raid, a second saying that the old ToL is still in the aura, and Bark's Blessing is just an added effect, and a third saying that ToL aura is gone, and Bark's Blessing takes over the 25% spirit to healing effect. Any clarification or proof atm to which it is?
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The best bet is probably to go with what WoWHead has going now on their talent calculator. I believe the OP updated the first post to reflect that.
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07/18/08, 1:41 PM
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#78 (permalink)
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Glass Joe
Tauren Druid
Emerald Dream
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Originally Posted by Darian_TruBlade
The best bet is probably to go with what WoWHead has going now on their talent calculator. I believe the OP updated the first post to reflect that.
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Yea, that was the one I was trusting most.
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07/18/08, 1:58 PM
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#79 (permalink)
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Soda Popinski
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Tree of life seems pretty crazy now. You can cast any healing spell, have no movement speed restriction, 20% mana reduction on heal over time spells, remove poison and decurse, double armor, and the aura improving healing for everyone. I could see using it sometimes in pvp when cyclone/roots aren't a priority (which is pretty rarely, but still).
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07/18/08, 2:08 PM
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#80 (permalink)
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Von Kaiser
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Well with feral charge being so far down in the feral tree I see more druids using tree form when focused. Also the new sap can be used on beasts but not elementals. I believe this makes druids the only healer immune to sap if used properly.
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07/18/08, 2:10 PM
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#81 (permalink)
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Von Kaiser
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Originally Posted by Playered
The T3 bonus works regardless of any healing happening, so I wouldn't be so sure untill we get confirmation that it only works on successful ticks.
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I was misinterpreting the talent then. Perhaps that's true. What implication might that have for stacking multiple Rejuvs on a single target? I would think they will implement fail-safes for downranking and stacking.
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07/18/08, 2:29 PM
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#82 (permalink)
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Don Flamenco
Undead Warrior
Ravencrest
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Originally Posted by Daedalix
I was misinterpreting the talent then. Perhaps that's true. What implication might that have for stacking multiple Rejuvs on a single target? I would think they will implement fail-safes for downranking and stacking.
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The first failsafe being that it isn't particularly likely for there to be more than 2 Resto druids in a 25-man raid.
The second failsafe being that any time spent throwing Rank 1 Rejuvenations across the raid is time spent not throwing actual raid heals or tank heals. Basically, this talent is at its weakest during progression, and at its strongest on farm raids where it doesn't really constitute an overpowering edge.
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07/18/08, 5:02 PM
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#83 (permalink)
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Von Kaiser
Draenei Shaman
Cenarion Circle
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Originally Posted by Playered
You didn't really have to conform to spending every GCD on refreshing a stacked LB on a random raid member though, being able to raid heal on many encounters really helped keep the class interesting (generally keeping LB on MT though but still..), I never really embraced the "Lifebloom or die" mentality many people have, even back when +healing clickies enabled you to get beefy rolls.
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Raid healing with lifebloom has simply not been an effective tool in our raid makeup. We are exceptionally raid healing heavy, and the HoTs just get healed over and invalidated. On trash I rarely use lifebloom, instead using primarily regrowth for the longer HoT and the swiftmend fodder.
Anyway, that's still tangential to the point that we'll still be bound to cycles by the lifebloom refresh timer in Wrath, especially in larger format raids. Even if you're not chain casting 4-5 lifeblooms, you're always at least casting a LB/RJ on a MT, and you're still bound to healing within that cycle.
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07/18/08, 6:28 PM
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#84 (permalink)
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Glass Joe
Tauren Druid
Emerald Dream
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Originally Posted by Lord BEEF
Tree of life seems pretty crazy now. You can cast any healing spell, have no movement speed restriction, 20% mana reduction on heal over time spells, remove poison and decurse, double armor, and the aura improving healing for everyone. I could see using it sometimes in pvp when cyclone/roots aren't a priority (which is pretty rarely, but still).
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I really wish Nourish's mana was reduced by ToL, but meh, can't have everything.
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07/18/08, 7:42 PM
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#85 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Darian_TruBlade
The best bet is probably to go with what WoWHead has going now on their talent calculator. I believe the OP updated the first post to reflect that.
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They keep changing the aura. From the current talent, to Bark's Blessing, to a flat 5% healing increase, back to the current talent (only raid-wide and 45y). I just updated it... again.
Originally Posted by Drane
I really wish Nourish's mana was reduced by ToL, but meh, can't have everything.
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Are there any mana costs availabe yet? If not, you can't really say if it "should have been" like that. Also, because of the nature of the spell, it is probably the better solution. Otherwise, the only way to make it balanced would be to give it a really high mana cost, which leads to making it an extremely crappy spell while in casterform and cast on a target who has no HoTs on him.
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Do you realize what this meteor could mean to science? If we find it, and it's real, it could mean a lot. It could mean actual advances in the field of science.
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07/18/08, 7:56 PM
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#86 (permalink)
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Let's Paint, Exercise, and Lifebloom
Night Elf Druid
Proudmoore
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I think it's safe to ignore the whatever the ToL aura is doing in beta for the time being, it seems pretty clear that they will continue to change it as time goes on.
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07/19/08, 12:32 PM
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#87 (permalink)
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Glass Joe
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I didn't notice it at first, but apparently Omen of Clarity will now be incredibly useful for us because it has a chance to proc on spells as well as melee attacks now. Depending on how much we will be casting spells other then LB/Rejuv, this could potentially give us quite a few ticks outside of the 5SR over the course of an encounter, which I, for one, wouldn't complain about.
Although it depends on the nature of the fights and how effective Nourish is, I could now see getting 5/5 Tranquil Spirit as a good investment for the decreased mana cost on our other healing spells that don't get a mana reduction from Tree form (particularly Nourish, which I'm really excited about).
Also, does anyone know if Tranquility has been changed to be raid wide, or is it still just limited to your party?
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07/19/08, 1:19 PM
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#88 (permalink)
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Glass Joe
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Originally Posted by Maraili
...
Also, does anyone know if Tranquility has been changed to be raid wide, or is it still just limited to your party?
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I was curious about this myself and according to the sites I checked it still only applies to party members.
"Heals all nearby group members for 2598 every 2 sec seconds for 8 sec. Druid must channel to maintain the spell.
(2130 Mana, Channeled, 10 min Cooldown)" (according to WotLKWiki)
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07/19/08, 7:39 PM
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#89 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Maraili
I didn't notice it at first, but apparently Omen of Clarity will now be incredibly useful for us because it has a chance to proc on spells as well as melee attacks now. Depending on how much we will be casting spells other then LB/Rejuv, this could potentially give us quite a few ticks outside of the 5SR over the course of an encounter, which I, for one, wouldn't complain about.
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The only way you can get some decent OOFSR-mana-regen from this talent is if you are rolling Lifebloom on just 1 tank. You then wait with refreshing Lifebloom as long as possible, consume the clearcast effect doing it and then again don't cast anything till Lifebloom needs to be refreshed again. In an ideal situation it procs on refreshing Lifebloom in the first place, so then you get 14 seconds of "not casting anything", meaning 9 seconds OOFSR-regen, which with current values can get near 2k.
On anything else which involves rolling Lifeblooms you will get at most 1 second of OOFSR-mana-regen from it and the only real mana gain you get is from not paying for the spell.
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Do you realize what this meteor could mean to science? If we find it, and it's real, it could mean a lot. It could mean actual advances in the field of science.
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07/20/08, 5:21 AM
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#90 (permalink)
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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If you're healing your own group (on Felmyst, say) you could use Omen on a Tranquility and get 8 seconds of full spirit regen. Pretty nice.
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07/20/08, 6:20 AM
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#91 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Ja7us
If you're healing your own group (on Felmyst, say) you could use Omen on a Tranquility and get 8 seconds of full spirit regen. Pretty nice.
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4-5 seconds, the first five seconds after your previous cast you are still in the FSR.
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Do you realize what this meteor could mean to science? If we find it, and it's real, it could mean a lot. It could mean actual advances in the field of science.
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07/20/08, 8:35 AM
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#92 (permalink)
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Glass Joe
Blood Elf Druid
Twilight's Hammer (EU)
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Originally Posted by Drane
I really wish Nourish's mana was reduced by ToL, but meh, can't have everything.
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Nourish:
Heals a friendly target for 1883 to 2187. Heals for an additional 20% if you have a Rejuvenation, Regrowth, or Lifebloom effect active on the target.
1.5 sec cast, 600 Mana, 40 yd range
Flash Heal:
Heals a friendly target for 1887 to 2193.
1.5 sec cast, 775 Mana, 40 yd range
Nourish heals for the same as a flash heal(Not counting the HoT benefit) do, and cost less mana. I very much doubt we will get benefit from tree form
Originally Posted by Norfair
4-5 seconds, the first five seconds after your previous cast you are still in the FSR.
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Free spells don't make you go into 5 second rule(If omen proc is on), comes down to how long you wait with doing Tranq of the effectiveness
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07/20/08, 6:05 PM
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#93 (permalink)
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Glass Joe
Human Warrior
Thunderlord
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Does someone know if the phrasing "each healing over time effect" used in nourish and Gift of the Earthmother applies to each lifebloom in the stack, up to a possible 5 'effects'?
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07/20/08, 6:23 PM
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#94 (permalink)
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Piston Honda
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I think nourish got changed to "if one of your hots are up its a 20% boost" and as far as i know GotE is any hots, not just your own.
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07/21/08, 3:12 AM
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#95 (permalink)
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Glass Joe
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I believe that at one point the tool tip for GotE said something along the lines of "for every HoT you have active on the target" but I may be wrong.
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07/21/08, 3:21 AM
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#96 (permalink)
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Piston Honda
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Reduces the global cooldown of your Rejuvenation and Lifebloom spells by 0.5 sec, and causes your Healing Touch and Nourish spells to refund 5% of their base cost for each healing over time effect on the target.
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That is what MMO-Champion has atm.
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07/21/08, 10:01 AM
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#97 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Ragnorr
Nourish:
Heals a friendly target for 1883 to 2187. Heals for an additional 20% if you have a Rejuvenation, Regrowth, or Lifebloom effect active on the target.
1.5 sec cast, 600 Mana, 40 yd range
Flash Heal:
Heals a friendly target for 1887 to 2193.
1.5 sec cast, 775 Mana, 40 yd range
Nourish heals for the same as a flash heal(Not counting the HoT benefit) do, and cost less mana. I very much doubt we will get benefit from tree form
Free spells don't make you go into 5 second rule(If omen proc is on), comes down to how long you wait with doing Tranq of the effectiveness
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Unless there is a notably weaker coefficient im expecting Nourish to be nerfed, having a quick heal was one thing, having a down right superior one will only lead to bad things.
Being 10%~ below on a target with no HoT, and 10% above on a target with a HoT should provide a decent enough balance.
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07/21/08, 10:15 AM
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#98 (permalink)
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Von Kaiser
Tauren Druid
Genjuros (EU)
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In Druid - WotlkWiki - Wrath of the Lich King Information it says about Nourish
Heals a friendly target for 1746 to 2028. Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target.
(600 Mana, 1.5 sec Cast, 40 yd Range)
"For each" that's the key word.
Also don't compare it with spells from other classes cause priests and every other class have talents that make their spells much better than what the tooltip says.
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07/21/08, 10:24 AM
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#99 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Playered
Unless there is a notably weaker coefficient im expecting Nourish to be nerfed, having a quick heal was one thing, having a down right superior one will only lead to bad things.
Being 10%~ below on a target with no HoT, and 10% above on a target with a HoT should provide a decent enough balance.
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Priests get 5% extra bonus healing from talents, but that's it. Also, I don't think you should compare similar spells. You could say that Rejuvenation is "a lot better" than Renew, yet you don't hear anyone whine about it. Priests get their fair share of "buffs" as well. In the end it's the entire class that needs to be balanced, not a single spell.
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Do you realize what this meteor could mean to science? If we find it, and it's real, it could mean a lot. It could mean actual advances in the field of science.
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07/21/08, 10:25 AM
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#100 (permalink)
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World of Badgecraft Subscriber
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