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07/25/08, 12:36 PM
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#126 (permalink)
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Don Flamenco
Blood Elf Rogue
Magtheridon (EU)
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Originally Posted by Brinas
Doesn't look like we'll be able to decurse in ToL.
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It said we could in the patch notes, everything in the resto tab + decurse.
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07/25/08, 1:21 PM
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#127 (permalink)
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Glass Joe
Tauren Druid
Grim Batol (EU)
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* Tree of Life mana cost reduced from 28% base mana to 978 mana.
* Flourish mana cost decreased from 585 to 450. Amount of healing decreased (Rank 1 now heals 672 HP instead of 1610).
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I wonder how much they're going to decrease to rank 4 and if they changed the coefficients.
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07/25/08, 2:11 PM
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#128 (permalink)
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Silent Whatnot
Tauren Druid
Gul'dan (EU)
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Originally Posted by Brinas
Also I have a question would improved ToL be 40% of your spirit or 25% of you spirit and +15% of that number? I read it as the latter, but hope it's the former.
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The tooltip says 40%, and while I have not tested these numbers, the intended effect should be obvious.
And, yes, ToL can decurse.
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07/25/08, 2:24 PM
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#129 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Quantum
The tooltip says 40%, and while I have not tested these numbers, the intended effect should be obvious.
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I guess the concern comes after how Blizzard implemented the Protadin T6 bonus; an extra 10% to spiritual attunement... however this ended up as an extra 10% of the 10% you have.. resulting in 11% not the 20% which is what it really should have been.
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07/25/08, 2:51 PM
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#130 (permalink)
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Don Flamenco
Undead Warrior
Ravencrest
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Originally Posted by Brinas
I doubt they will add lifebloom to replenish. They want to break druids away from relying on one spell. Hence why the only new talent that even affects lifebloom is the one that makes it's GCD less, thereby making for more time to cast something else.
I think its interesting that they made HT castable in ToL. I can see a lot of dreamstate people who prefer HT healing switching over to ToL. Is GotEM multiplicative or additive with tranquil spirit? If it works how I think it does, MT healing might go something like this (for people that don't want to roll hots).
LB, Rejuv, Regrowth, HT (25% mana reduction?), LB blooms, repeat the cycle. Nourish and swiftmend as necessary.
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I generally assume that those who don't want to roll HoTs do so because it places constricting limits on what they can do. Making a rotation for such people seems somewhat counter to the point of avoiding HoT rolling, especially if all you've accomplished is casting Lifebloom every 7 seconds as opposed to 6.
If you aren't going to worry about rolling Lifebloom there isn't much point in thinking about a rotation at all. Like other healers you'll be healing based on the situation. You shouldn't be queuing up a Healing Touch unless you reasonably expect a big hit on the tank, and it's somewhat sacrilegious to overwrite Rejuv before the HoT has run its course (Regrowth as well once we have Nourish to fill that gap).
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07/25/08, 3:58 PM
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#131 (permalink)
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Von Kaiser
Night Elf Druid
Arthas (EU)
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Originally Posted by Holo
I wonder how much they're going to decrease to rank 4 and if they changed the coefficients.
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That's an error on Boubouille's part. Most of the change he listed are nothing, but outdated talent's in the talent calculator.
(and the talent calculator NEVER showed a base manapercentage, but the cost it would translate to at the maximal lvl)
The only thing I can confirm right now is, that Starfall is indeed a 30 Yard spell, and not 36 yard as Boubouille pointed out.
(Nebu wanted to correct that mistake yesterday, but seems like he didn't have time to do so)
I also sent a mail asking, if he could recheck the Flourish/Starfall values (though i didn't get a answer to that one up to now)
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07/25/08, 5:14 PM
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#132 (permalink)
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Glass Joe
Tauren Druid
Grim Batol (EU)
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That's weird because last time I saw the official talent calculator some talents weren't based on the last build (e.g. imp motw 5 points, OoC only melee procs) and now they "updated" to a outdated talents?
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07/25/08, 5:20 PM
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#133 (permalink)
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Von Kaiser
Night Elf Druid
Arthas (EU)
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Originally Posted by Holo
That's weird because last time I saw the official talent calculator some talents weren't based on the last build (e.g. imp motw 5 points, OoC only melee procs) and now they "updated" to a outdated talents?
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Most errors on the druid calculator were fixed after I reported them (of course I didn't get all of them in one mail).
You can see all changes made to the talent calculator at WoW -> Game Info .
If something is not listed there, the talent was that way right from the time the talent calcs were released (i.e. didn't recieve changes, and most likely based on an outdated build, not the most recent beta build)
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07/25/08, 6:05 PM
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#134 (permalink)
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Von Kaiser
Undead Priest
The Scryers
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Originally Posted by Darian_TruBlade
I generally assume that those who don't want to roll HoTs do so because it places constricting limits on what they can do. Making a rotation for such people seems somewhat counter to the point of avoiding HoT rolling, especially if all you've accomplished is casting Lifebloom every 7 seconds as opposed to 6.
If you aren't going to worry about rolling Lifebloom there isn't much point in thinking about a rotation at all. Like other healers you'll be healing based on the situation. You shouldn't be queuing up a Healing Touch unless you reasonably expect a big hit on the tank, and it's somewhat sacrilegious to overwrite Rejuv before the HoT has run its course (Regrowth as well once we have Nourish to fill that gap).
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Personally, i love rolling hots. I was merely suggesting how one could be a ToL with similar tactics to that of a priest or dreamstate druid (which I've never actually played just read about) with canceling casts or whatever. I didn't mean that necessarily as a rotation, but more of an example of how one could do this with HT being usable in ToL. Some people really seem to hate rolling hots, so I was merely showing a theoretical cast cycle that would involve cast times rather than hot refreshing.
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07/25/08, 6:29 PM
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#135 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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I always thought that a LB/RJ + CC HT until refresh was a really solid way of tank healing... you have your sustained healing and your anti-spike all working together in a non-constricted way - the limitations of ToL form were the only things really holding me off using it in a raid environment much.
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07/25/08, 7:21 PM
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#136 (permalink)
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Don Flamenco
Tauren Druid
Neptulon (EU)
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Originally Posted by Brinas
Also I have a question would improved ToL be 40% of your spirit or 25% of you spirit and +15% of that number? I read it as the latter, but hope it's the former.
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Currently it seems to be neither. The talent does nothing for the aura.
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07/25/08, 7:24 PM
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#137 (permalink)
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Don Flamenco
Tauren Druid
Neptulon (EU)
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Originally Posted by Playered
I always thought that a LB/RJ + CC HT until refresh was a really solid way of tank healing... you have your sustained healing and your anti-spike all working together in a non-constricted way - the limitations of ToL form were the only things really holding me off using it in a raid environment much.
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You need quite heavy spell haste to be able to pull of more than one healing touch between lifeblooms. Indeed if you *need* to land 2 healing touches between lifebloom refreshes, there's probably something very strange going on with tank healing.
I'd expect nourish to make up the bulk of druid direct healing at 70 with healing touch mainly being used with NS+HT and predictible damage spikes.
Last edited by Anaram : 07/26/08 at 12:17 AM.
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07/26/08, 12:12 PM
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#138 (permalink)
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Von Kaiser
Night Elf Druid
Shadowsong
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While the change to allow HT to tree form is probably overdue in some cases, I don't think it'll alter the primary 'style' for druid healing in any real way except for opening up another tool for druids to use without an arbitrary restriction such as shift costs when we're already battling against a strict timer.
That said, it opens up Nourish for use within Tree Form and I also strongly suspect that's going to be our 'filler' ability while we're waiting to refresh the HoT stacks and lets us cover raid healing duties while maintaining our speciality due to GotEM. HT is just simply too slow without any talented reductions much the same way GHeal used to be too slow before Blizzard hacked off 0.5 sec off the base and added another 0.5sec reduction via talents so it can only really be used when you can predict a damage spike or need to layer the HPS, which Nourish will supersede on the second front with its faster cast time and synergy with active HoTs.
Because of GotEM and Living Seed, I have the strong suspicion that we'll be looking at singular tanking with Nourish spamming as a standard to free up other healers or dual tanks and spot heal assistance but that's pure crystal ball speculation.
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07/26/08, 3:38 PM
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#139 (permalink)
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Von Kaiser
Draenei Shaman
Cenarion Circle
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I've personally tested healing on Priest/Druid/Shaman on beta, and I've spoken to 2 of the pallies from my raid about their changes, too.
While moving HT to Tree form does open it up to be used more flexibly, I believe it will still seldom be used than more for NS+HT or topping off people who got rezzed.
Something to consider, with respect to balance with the tools other healers will have, is that while HT has the potential for the highest output from a single cast, that other classes will be casting their comparatively large heals much faster. Druids have far less haste mechanics than other classes.
The Pallies weren't able to comment on their haste from judging talent, as it wasn't working on beta yet. However, Holy Concentration procs for Priests bring Gheal down to a 1 sec cast. (My Priest in beta, with a whole 31 spell haste was cracking them out at .98 sec, Flash heal at .598) With a 16% chance to proc Holy Conc, and multiple charges of the haste effect, the Priests have done math that shows they will have fairly high uptime of Holy Conc haste. Shaman get haste on LHW/HW every time they cast a chain heal, and while it still stands to be tested if it's worthwhile to spam Chain Heal, or to mix their spell use more, our chain healing brethren will be better equipped to crank out a big heal, faster, and a fast heal faster. I unfortunately didn't look at tooltips to get exact numbers on cast times, and I am now enjoying a client crash that prevents me from logging on to beta.
Adding Nourish gives us more options, and will give us much more flexibility in smaller raids/parties, but overall I think our playstyle will remain fairly similar to it is now, in that our HoTs are our maintstays and what we specialize in to bring value to the raid, and our direct heals will be slower on average than the other healing classes making them more desirable to raid heal, and lay out healing on tank spikes.
Completely unrelated to direct healing comparisons, even Rank 1 Flourish was very powerful on beta, and even after the base healing reduction, once we can use Rank 3/4, it will still be a very powerful spell we'll want to have up most of the time, in just about any content size.
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07/26/08, 6:48 PM
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#140 (permalink)
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Von Kaiser
Night Elf Druid
Arthas (EU)
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Originally Posted by Kamileon
Completely unrelated to direct healing comparisons, even Rank 1 Flourish was very powerful on beta, and even after the base healing reduction, once we can use Rank 3/4, it will still be a very powerful spell we'll want to have up most of the time, in just about any content size.
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Up to now flourish didn't recieve any changes to it's base healing. It's still at 1610.
The 672 was outdated information on the talentcalculator.
But it's save to assume, that Flourish will see a nerf sometime soon, because the base healing at 80 is insanely high.
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07/27/08, 12:56 AM
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#141 (permalink)
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Piston Honda
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Originally Posted by StormGust
Up to now flourish didn't recieve any changes to it's base healing. It's still at 1610.
The 672 was outdated information on the talentcalculator.
But it's save to assume, that Flourish will see a nerf sometime soon, because the base healing at 80 is insanely high.
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It's going to be the only aoe heal with a cooldown isn't it? CoH is getting it's cd removed and Chain Heal never had a cooldown added. Sort of makes sense that it would be the strongest aoe heal seeing as it has the longest cooldown and isn't spammable (things like tranquility, and PoH aside).
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07/27/08, 4:05 AM
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#142 (permalink)
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Von Kaiser
Draenei Shaman
Cenarion Circle
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Originally Posted by StormGust
Up to now flourish didn't recieve any changes to it's base healing. It's still at 1610.
The 672 was outdated information on the talentcalculator.
But it's save to assume, that Flourish will see a nerf sometime soon, because the base healing at 80 is insanely high.
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It's 1610 on beta now. The Blizzard talent calculator was updated from 1610 to 672. The new talent changes haven't pushed to the beta servers yet, so I am pretty sure that Flourish is being decreased.
Originally Posted by Akston
It's going to be the only aoe heal with a cooldown isn't it? CoH is getting it's cd removed and Chain Heal never had a cooldown added. Sort of makes sense that it would be the strongest aoe heal seeing as it has the longest cooldown and isn't spammable (things like tranquility, and PoH aside).
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On beta, it does not have a cooldown. The talent calculator does not imply that it will have a cooldown, either.
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07/27/08, 4:47 AM
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#143 (permalink)
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Piston Honda
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Oh wow. I read somewhere that it had a CD similar to that of CoH. Without a CD it probably could stand to be toned down.
Do multiple flourishes on the same target from the same druid stack or just overwrite each other? With it being a raid wide smart heal that effects 5 people what happens when the same person gets targeted by the smart heal part twice?
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07/27/08, 4:53 AM
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#144 (permalink)
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Von Kaiser
Draenei Shaman
Cenarion Circle
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Originally Posted by Akston
Oh wow. I read somewhere that it had a CD similar to that of CoH. Without a CD it probably could stand to be toned down.
Do multiple flourishes on the same target from the same druid stack or just overwrite each other? With it being a raid wide smart heal that effects 5 people what happens when the same person gets targeted by the smart heal part twice?
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It overwrites. Which isn't so bad considering that subsequent ticks are lower. (ref. @1280 spell power, it started at 497 then dropped about 40 per tick for me, a total of ~2700 healed.)
I was spamming the spell, which has a pretty graphic, lights, and a FWOOM sound to try to irritate my party. 
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07/27/08, 5:02 AM
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#145 (permalink)
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Soda Popinski
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Yeah basically you can only have one flourish active at a time (per druid).
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07/27/08, 9:04 AM
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#146 (permalink)
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Von Kaiser
Night Elf Druid
Arthas (EU)
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Originally Posted by Kamileon
It's 1610 on beta now. The Blizzard talent calculator was updated from 1610 to 672. The new talent changes haven't pushed to the beta servers yet, so I am pretty sure that Flourish is being decreased.
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Clear your cache and reload the talent calculator. GFraizer updated the stats for both Starfall and Flourish on Friday.
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07/27/08, 9:15 AM
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#147 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Akston
Oh wow. I read somewhere that it had a CD similar to that of CoH. Without a CD it probably could stand to be toned down.
Do multiple flourishes on the same target from the same druid stack or just overwrite each other? With it being a raid wide smart heal that effects 5 people what happens when the same person gets targeted by the smart heal part twice?
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Flourish is a smart heal? I don't recall ever reading that - can someone in Beta confirm if this awesomeness is true?
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07/27/08, 3:57 PM
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#148 (permalink)
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Von Kaiser
Draenei Shaman
Cenarion Circle
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Originally Posted by Playered
Flourish is a smart heal? I don't recall ever reading that - can someone in Beta confirm if this awesomeness is true?
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It's a party or raid targeting heal, like CoH/Chain Heal. I don't think I've explicitly seen it stated as a "smart heal" anywhere, but there's no reason to believe it uses different mechanics for targeting than what already exists.
Unfortunately, I can't go test it on a raid because I'm in beta login hell, and can't connect since they blocked out logging in w/ retail account info, and my blizzard account has never worked.
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07/27/08, 10:38 PM
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#149 (permalink)
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Piston Honda
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Well i was under the impression that since it is going to be raid wide but only heal 5 people that it would pick 5 of the lowest within its range. I guess it could just be the 5 closest but i seriously doubt that.
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