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Old 07/20/08, 10:09 PM   #351 (permalink)
Von Kaiser
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Avitus View Post
-Consider this Holy spec, which I'm pretty sure will be very popular (or variants of it): 47/0/24

-A holy paladin will be able to mirror almost all benefits of a wotlk ret paladin (+2% raid damage aura, +3% crit on target)

-In contrast to what has been the case in TBC, a holy paladin is now encouraged to use judgements frequently, by adding the "judgement of the pure" (haste buff every time you cast) talent

-With "Enlightened Judgements" talent, judgements can be renewed at a 30 yard range.

-Given the above two points, the role of judgement upkeep traditionally attributed to ret paladins in TBC will not be needed anymore (though it might be more stable, I don't think that's enough to warrant a spot for a retadin if a holy paladin can emulate the same benefits and a higher DPS class like a rogue can be taken instead).

-The points spent in the ret tree are almost all beneficial, the holy paladin is only gaining: 5% spell crit, 60% HoT every time you crit a heal, Imp BoM


The only remaining benefit of having a ret paladin is "Swift Retribution" (+3% haste buff from retribution aura), deep in the retri tree, which is by far not enough to validate a raid spot.



Now just to avoid any misunderstandings: I spec holy frequently and I welcome any buffs we get, however I see these changes (if they make it to live, I know this is still very early beta) equivalent to a death sentence to retribution spec in 25 man raids.

Ideas, comments?
The problem with taking Sheath for Holy lies in Sheath's drawbacks. Primarily in that it doesn't stack/roll and that it ticks per 3 seconds (making it worthless for holy light spam). Finally, that it only counts effective healing and not overheals when calculating the HoT. Most of your crits (especially Holy Light crits) will most likely be overhealing. The talent works wonders for a retri spec, but it's a lot less good for holyspec raidhealing.

As to other pieces of raid utility, there's Judgements of the Wise. It's not much I'll grant you, but extra mana regen is extra mana regen.

(on a completely separate note.. /wave to a fellow Scarab Lord)
 
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Old 07/20/08, 10:25 PM   #352 (permalink)
Piston Honda
 
Human Mage
 
Thunderlord
Having the prot paladin take kings and no other pallies taking it seems like it could be problematic. A prot paladin pretty much has to use sanc on themselves but if they use sanc on themselves they can't give themselves kings.
 
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Old 07/20/08, 10:34 PM   #353 (permalink)
Piston Honda
 
Tauren Druid
 
Blood Furnace
I have another issue with the haste from swift retribution, when we were discussing it in the druid forum.

Consider these patch notes taken from the beta:
# Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
# Windwall Totem has been removed.
# Wrath of Air is now a flat 10% spell haste totem.
As implemented now (in BC) - the haste coming from non-personal sources will not stack with other non-personal haste buff.

Quoting from World of Warcraft Client Patch 2.4.0 (2008-03-25) patch notes:
Non-self % based haste spells will no longer stack with each other.
Since any shaman (resto, enh or ele) can cast Wrath of Air for 10% spell haste raid wide (30 yds talented), swift retribution would be useless to spellcasters as it wouldn't stack with it. That's more than 70% of the raid when you include the healers and ranged spell chuckers... Melee gets 20% haste from new Windfury totem, also covering the paltry 3% haste from pally aura.

I certainly hope the haste does stack, like it did in early BC days, before they implemented that nonsensical rule.
 
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Old 07/20/08, 10:39 PM   #354 (permalink)
Run amok or sink, swim's not an option
 
Aeverius's Avatar
 
Human Paladin
 
Cenarion Circle
Originally Posted by Akston View Post
Having the prot paladin take kings and no other pallies taking it seems like it could be problematic. A prot paladin pretty much has to use sanc on themselves but if they use sanc on themselves they can't give themselves kings.
Sanctuary is not a good blessing. Notice the references in this thread to the fact that it hasn't been fixed or removed? Not that I (or others) won't use it, but if I have to choose between Kings and Sanc, I know which one I'm taking.

That said, changing Kings to a trainable ability would be great. If they can do it with Shield Slam, no reason they can't do it with Kings.

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
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Old 07/20/08, 10:39 PM   #355 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Judging by the amount of "increase haste by x%" abilities they're giving to most classes I would assume they're going to have some way to work it all out. If not they will have a good amount of angry plays on their hands.

Save Atlantis!
 
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Old 07/20/08, 10:40 PM   #356 (permalink)
Piston Honda
 
Tauren Druid
 
Blood Furnace
sorry I edited my previous post to include the relevant quotes - didn't expect 2 replies so fast
 
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Old 07/20/08, 11:07 PM   #357 (permalink)
Don Flamenco
 
Blood Elf Paladin
 
Magtheridon
Originally Posted by Samiel View Post
Crusader strike will *still* keep up those judgements, meaning, that when Holy Paladin 1 drops Light or Wisdom, he doesn't have to stop healing to drop it again, or even worry about it for the foreseeable future. (30 seconds) Since I atleast have seen nothing that indicates Judgements Lasting anymore than the 20 they last now.
However, there is no reason NOT to cast judgements again. If you consider your choices as:

1) Retribution paladin and your Holy Paladin saves the tiny amount of mana necessary to judge Wisdom

OR

2) Some Other Class and your Holy Paladin spends a bit more mana

which would you choose? I would certainly take the Holy Paladin who can do everything the Ret Paladin can minus 3% haste and slot in another DPS, unless Ret Paladins do significant damage.
 
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Old 07/20/08, 11:27 PM   #358 (permalink)
Von Kaiser
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Rasputin View Post
However, there is no reason NOT to cast judgements again. If you consider your choices as:

1) Retribution paladin and your Holy Paladin saves the tiny amount of mana necessary to judge Wisdom

OR

2) Some Other Class and your Holy Paladin spends a bit more mana

which would you choose? I would certainly take the Holy Paladin who can do everything the Ret Paladin can minus 3% haste and slot in another DPS, unless Ret Paladins do significant damage.
The holy pally doesn't have Judgements of the Wise and Divine Storm. Both of which should add a bit of extra utility.
If we assume I judge for 1k (which is a fairly low amount even at 70), I restore 600 mana in total every 8 seconds. That'll be a lot more with the new scaling judgements and a -lot- more at 80 and fully raidbuffed.
 
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Old 07/20/08, 11:33 PM   #359 (permalink)
Von Kaiser
 
Draenei Paladin
 
Frostmane
Originally Posted by flyingtoastr View Post
Judging by the amount of "increase haste by x%" abilities they're giving to most classes I would assume they're going to have some way to work it all out. If not they will have a good amount of angry plays on their hands.
There will also be a lot of other angry classes: Heroism will boost one group 10% (melee haste) or 20% (spell haste); Power infusion will be gimped; Ret pallies get 3 extra talent points; Etc.
 
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Old 07/20/08, 11:38 PM   #360 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Rasputin View Post
which would you choose? I would certainly take the Holy Paladin who can do everything the Ret Paladin can minus 3% haste and slot in another DPS, unless Ret Paladins do significant damage.
I think you people are all looking at it the wrong way.

You're looking at ret pallys through a TBC mindset. In TBC a ret pallys primary focus was bringing hot raid utility action. Look at almost every new talent ret has. Everything is increasing personal DPS. The devs have drastically shifted how they want ret pallys to obtain their raid spot. The raid utility is there, it just isn't as pronounced as before in balance terms. The personal DPS though is getting a huge boost. So you can't take TBC balance and apply it here. Right now (TBC) we're brought to a raid assuming 60% of a rogue DPS and utility makes up the rest. I'm guessing in wrath they want us getting invites based on 80% of the DPS and utility covering the rest.

Save Atlantis!
 
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Old 07/20/08, 11:46 PM   #361 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I've read a lot of comments about Enlightened Judgements and Judgements of the Pure being wastes of points because a Ret Paladin will be keeping up JoW/JoL. I say, how many Paladins do you take in a 10-man?

Small scale content is going to be a significant part of WOTLK's content, and is the impetus behind giving everyone all these shiny new tools: Moonkin and Shadow Priest AOE, Paladin AOE heals, Warrior AOE tanking, Paladin single-target tanking, etc. etc. etc.

You can't always guarantee that a Ret Paladin will be in your 10 man Naxx raid group to maintain your Judgements, which keeps both Crusader Strike AND the deep Holy Judgement talents relevant.

On the other hand, I've also read comments about Enlightened Judgements and Judgements of the Pure making Ret Paladins redundant because the Holy Paladins will keep them up. I say, how many Holy Paladins do you take in a 25 man?

Also, without getting a fix on the kind of damage output and mana expenditures we'll see in WOTLK, it's far too early to say you wouldn't want a Ret Paladin mixing it up in there, dropping 10k Judgements and returning 6,000 mana to the raid every which way.

 
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Old 07/21/08, 12:06 AM   #362 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by novasphere View Post
Different purposes for their respective classes.

(snip)
Okay, I appreciate the response. I'm going to let this drop for now because I think everyone involved is tired of it (mostly due to me ceaselessly harping on it, so my apologies for that.) We've all stated our positions, and anyone interested in the arguments can get them well enough from previous posts.

And for what it's worth, two years ago I was firmly convinced that Divine Illumination was terrible as well.

EDIT: I actually had an idea for improving Beacon, but I think I'll sit on it for at least a day or two to let everyone get over their fatigue on the topic.

Originally Posted by GSH View Post
Avitus, I think Cathela said it best earlier. Given that you can only count on 2 slots for any class in a raid (with 10-classes), Paladin slots will probably break down like:

Slot 1: Sheathbot Healer or Retribution DPS
Slot 2: Beacon of Light + Kings Healer or Protection Tank

And how these slots get allocated depends a lot on how many other healers you have, what your tank make-up looks like, how many healers are needed in raids (I really hope Blizz balances around 20%), etc.
Not to mention how good the players in question are.

Right now on live it's pretty easy to raid without Crusader Strike for the most part if you have a holy or prot paladin specced into Imp Crusader. (I've been doing this since our Ret paladin left the game.) Even on Brutallus, we have a holy paladin who has no trouble keeping JoW up 95% of the time, only losing it occasionally when it expires during a stomp. What a ret paladin brings is:
  • Extra convenience for other paladins
  • Another set of blessings
  • His own personal dps, his skill at using his other utilities, etc.
The first two by themselves aren't enough to cut it. What makes a Ret paladin worthwhile or not is the dps he personally brings. A good one won't have the same dps as a pure dps class, but he'll bring enough that the extra judgement convenience and the extra blessing make him worthwhile. A bad one will gimp your raid dps so much that he's not worth bringing just for CS and a blessing. Skill matters; as a ret paladin you have to earn your slot. And frankly, that's the way it should be.

Originally Posted by Akston View Post
Having the prot paladin take kings and no other pallies taking it seems like it could be problematic. A prot paladin pretty much has to use sanc on themselves but if they use sanc on themselves they can't give themselves kings.
The only time I've ever noticed whether I had Sanct up or not in BC was when I was farming the Dual-wielding blood elves on top of the Black Temple. It's pretty nice for that kind of AoE farming. In raids, I've never missed Sanct. I put it up when we have 4+ paladins just on the theory that it's better than an empty blessing slot, but I've never noticed the slightest difference when it's gone.

Now if they ever actually improved Sanct to the point where it was useful, then we'd have the annoying issue you describe of having both talented blessings in the same tree. So I guess the answer is that if that actually becomes a problem, then it means we're making progress.

My comrades are my weapons, and I am their shield.
 
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Old 07/21/08, 1:56 AM   #363 (permalink)
Piston Honda
 
Human Mage
 
Thunderlord
Ahh. Wasn't aware that sanc was so bad endgame. Regardless it seems rather silly to have 2 talented buffs in the same tree. Would be nice if they upped the number of blessing from each paladin to two or moved kings into the holy tree. Of course with kings in the holy tree it is conflicting with improved Wisdom... 2 blessing per paladin really seems like the best way to go.
 
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Old 07/21/08, 1:56 AM   #364 (permalink)
Don Flamenco
 
Siddown's Avatar
 
Undead Rogue
 
Lightninghoof
Originally Posted by Selenia View Post
The holy pally doesn't have Judgements of the Wise and Divine Storm. Both of which should add a bit of extra utility.
If we assume I judge for 1k (which is a fairly low amount even at 70), I restore 600 mana in total every 8 seconds. That'll be a lot more with the new scaling judgements and a -lot- more at 80 and fully raidbuffed.
I think judgements are going to be very strong in WotLK. Granted, there are probably some bugs in it now (the highest JoCo-ing Screenshot I've seen was 21K). With Art of War and the AP -> SD conversion we are seeing, I wouldn't be surprised if the average offensive Judgement was 3000 by the time lvl 80 rolls around. Putting that in mp5 context, we're talking 1125 mp5. I assume the way the Talent is worded, that 1125 is divided amoungst the three raid/group members, otherwise it'd be 5400 mana being returned every 8 seconds which quite honestly would be ridiculous.

Judgement of the Wise alone is enough reason for a Ret Pally to be in a raid, why people must take a negative spin on what has largely been an incredibly positive update is beyond me.
 
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Old 07/21/08, 2:10 AM   #365 (permalink)
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by pope master View Post
I'd disagree with you about 1-h sword spec and Guarded by the Light. Getting into ret to get deflection will save you some mana with Benediction and the shortened judgements will also improve your threat slightly (depending on rotation, we'll have to work those out now that we've got two new things to do...). I'm thinking about thisp. PoJ and imp judgement can always be put back into those prot talents or even into Seals of the Pure.
1h sword spec is pure 5% threat/damage and I can't see myself giving up on that easily. Guarded by the light, you are right, should be put in the same category as Redoubt/BoSanct - situational/aoe.

I mentioned before in that post that Deflection is vitally important for us (and, by lesser extent, Imp. Judgements too); what I tried to show with my tree is not a tanking build, but the volume of 'bloat' in primary tree as defined by amount of must-have talents. From what I saw, druids experience that to the same extent, warriors are roughly fine, and DKs - well, they are not finalized yet.

I don't want to see one build written in stone, but choosing between vitally important talent and other vitally important talent should not be forced on a tanking class competing for MT position. Choosing between small perks, like 2 points in Spell Warding and 2 points in Improved Seal of Crusader, on the other hand, is an example of 'good' type of choice.

EDIT:
On the topic of 1h weapon spec: I've seen some people proposing switching to 2h with Blood and judjing Vengeance on prepared stack to keep on threat while being 2nd tank - do you think that loss of 1h spec bonus might make this a bad idea?

Chaos, panic and disorder - my job here is done!
 
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Old 07/21/08, 2:12 AM   #366 (permalink)
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by Palados View Post
Maybe dev's want protpalies to be tank/heal hybrid, not tank/dps one? (same for retries seems very viable, their healing in retri gear would be much much better than druid healing in dps gear due to AP-spd conversion and that 60% hot on crit).
Actually, you are right, it seems like they are. I'm not exactly OK with that, probably that's why I was surprised by no dps utility in the tree.

Chaos, panic and disorder - my job here is done!
 
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Old 07/21/08, 2:18 AM   #367 (permalink)
Piston Honda
 
Human Mage
 
Thunderlord
Is ardent defender considered a "must have" from a tanking perspective? If you are able to not take ardent defender or put less points there it makes things a little more manageable.
 
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Old 07/21/08, 2:19 AM   #368 (permalink)
Glass Joe
 
Tictaklin's Avatar
 
Dwarf Paladin
 
Uldum
I couldn't find it anywhere in here, but it says Lay on of Hands doesn't drain all your mana in Wotlk, if that's the case, how much mana does it cost?

Last edited by Tictaklin : 07/21/08 at 2:20 AM. Reason: grammer editing.
 
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Old 07/21/08, 2:41 AM   #369 (permalink)
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by Akston View Post
Is ardent defender considered a "must have" from a tanking perspective? If you are able to not take ardent defender or put less points there it makes things a little more manageable.
It depends on which paladin you ask, what content you are tanking and even on what gear you wear, it seems. In short, if you see it as fitting your style, you take it, install addon which tells you how many times it saved your life and brag about it in your guild tanking channel. If not, it's a first choice for freeing 5 points.

Chaos, panic and disorder - my job here is done!
 
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Old 07/21/08, 2:49 AM   #370 (permalink)
Piston Honda
 
Human Paladin
 
Area 52
Originally Posted by Tictaklin View Post
I couldn't find it anywhere in here, but it says Lay on of Hands doesn't drain all your mana in Wotlk, if that's the case, how much mana does it cost?
Currently wowhead still has it as draining all your mana. I'm pretty sure they'll probably just make it free, along the lines of a targettable Desperate Prayer.

As for sanctuary, there are no new ranks listed from 70-80, so I'm betting it'll be replaced. My personal hope is that they're replacing it for some kind of incoming magic damage -> mana ability, as other than bloat, that's really the only thing the tree is missing.
 
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Old 07/21/08, 2:58 AM   #371 (permalink)
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by Snow View Post
Currently wowhead still has it as draining all your mana. I'm pretty sure they'll probably just make it free, along the lines of a targettable Desperate Prayer.

As for sanctuary, there are no new ranks listed from 70-80, so I'm betting it'll be replaced. My personal hope is that they're replacing it for some kind of incoming magic damage -> mana ability, as other than bloat, that's really the only thing the tree is missing.
Incoming magic damage is converted to mana via Spiritual Attunement just as well as incoming physical one. What it does not converts into is threat, and adding 'long-distance retribution' utility could be nice. On the other hand, tanking magic is positioned as DK niche, so it does not seem right. I would welcome any useful thing replacing BoSanct though.

Chaos, panic and disorder - my job here is done!
 
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Old 07/21/08, 3:05 AM   #372 (permalink)
GSH
Don Flamenco
 
Human Paladin
 
Skywall
Originally Posted by Tictaklin View Post
I couldn't find it anywhere in here, but it says Lay on of Hands doesn't drain all your mana in Wotlk, if that's the case, how much mana does it cost?
It's free. It even gives you extra mana if you cast on yourself. The tooltip has not changed, however.
 
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Old 07/21/08, 3:27 AM   #373 (permalink)