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Old 07/18/08, 3:51 AM   #51 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Datamined Holy Tree

Some really interesting stuff with trying to get holy pallys to use Judgment. I suppose maybe pallys might be the "DPS" healers in a roundabout way. Nothing to fix our massive dependence on outside buffs for regen though, which is a little disappointing.

E: Little taste of the ret talents (being mined as we speak):
Increases your spell power by an amount equal to $s1% of your attack power and your critical healing spells heal the target for $s2% of the healed amount over 12 seconds.

 
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Old 07/18/08, 4:02 AM   #52 (permalink)
Piston Honda
 
Zaroua's Avatar
 
Orc Warrior
 
Blackwing Lair
Just as an example of the usefulness of the new Hand of Sacrifice spell, I'll try to list the TBC fights where it would make a rather large difference for raiders progressing through a zone:

SSC:
-Hydross pre-transitions
-Leotheras' Warlock tank
-AoErs on Morogrim
-Shaman tank on Karatress


TK:
-Al'ar's Melt Armor on P2, preventing burst dmg on the tank in case of resisted taunts
-Kael'thas' Pyroblast would be made trivial to survive


Hyjal:
-Kaz'rogal during a stun (doubles up as free mana)
-Azgalor before a silence
-Archimonde before a fear


BT:
-Naj'entus on low HP players (very dangerous, probably only Divine Shield is active)
-RoS good for all 1 and 3, but especially good for phase 1 on Enrages
-Bloodboil on soft Fel Rage targets (dangerous, raid has to be aware)
-Mother 10%
-Illidan P2 and P5 enrages, demon form for the Warlock tank


Sunwell:
-Kalecgos/Sathrovarr 10% Enrage (dangerous)
-Brutallus Stomps, just gotta make sure to load up on HoTs
-Felmyst Corrosion
-M'uru Sentinel tank when overlapping Spawns' AoE


And obviously, the new Hand of Sacrifice can be used on any difficult pull. The PvP and instancing utilities are also endless. But this goes to show the overall utility of the spell and it'd be a safe bet to say that WotLK raid encounters will have plenty of mechanics where casting Hand of Sacrifice is beneficial.



Oh ya, suggested nomenclature for the new spells: HoSac, HoSalv, HoP and HoF.

If a Druid specs Moonkin in Darnassus, do the trainers still laugh at him?
 
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Old 07/18/08, 4:04 AM   #53 (permalink)
Von Kaiser
 
Draenei Paladin
 
Crushridge
As many have mentioned, it seems like Blizzard is changing us into a buff bot with the new "Hand" system. Is anyone else pretty disappointed by this? I've been relatively content with my role as tank healer this expansion. Even though I can't put up the big numbers that AoE healers can, I've still felt like an important member of the healing squad. I think I'd shoot myself if I had to spend raids juggling various Hands to targets with a smaller focus on healing. Of course, maybe I'm just reading too much into it (and being overly bitter) since the Blessing/Hand changes were listed first.

I guess it's a good thing I have level seventy of each healer.

Last edited by Toppazz : 07/18/08 at 4:05 AM. Reason: clarification
 
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Old 07/18/08, 4:11 AM   #54 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Supposed Datamined Ret Tree

Holy

Shit

Still waiting on confirmation but damn that is some sweet group utility!

EDIT: This particular tree didn't update Holy/Prot, let me find a better one.
EDIT 2: The 51-pointer also has a confirmed 10 second cooldown. I'm not gonna lie, Ret is looking incredibly powerful.
EDIT 3: I should make a new post... Anyway, got a good talent tree link now.

Last edited by flyingtoastr : 07/18/08 at 4:19 AM.

 
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Old 07/18/08, 4:12 AM   #55 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Hand of Sacrifice is also a gift for any offtanking/threat-switching situation like Gurtogg or Fel Reaver, since the damage taken translates into mana through SA.

EDIT: Whoah, Ret talents.

Do prot! Do prot!

My comrades are my weapons, and I am their shield.
 
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Old 07/18/08, 4:23 AM   #56 (permalink)
fox
Glass Joe
 
Human Paladin
 
Madoran
Ret Pallies will Rule ALL!

It's amazing how much utility Blizzard seems to be putting deep in the Retribution tree with the 2 different ways to generate some healing.

Holy gets it's promised HoT/AOE/Chain Heal but with a little more interaction required that would reward making a good choice.

I for one can't wait for datamined Protection talents... *shiver*
 
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Old 07/18/08, 4:29 AM   #57 (permalink)
Piston Honda
 
Human Paladin
 
Area 52
While Divine Shield is active $53523s1% of all damage taken by party or raid members within $53523a1 yards is redirected to the Paladin.
Is the only one I've heard about so far, and it's a bit... hmm....
 
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Old 07/18/08, 4:42 AM   #58 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Archimonde
I apologize if this has been brought up already but is anyone else thinking Seal of Corruption is just a poorly named eventual replacement for Seal of Blood? It could be identical to SoV which would be consistent with the Corruption = DoT and it *could* be appropriate from a lore standpoint. Am I thinking too far ahead here or is this a chilling vision of things to come?

Originally Posted by Cathela View Post
EDIT: The impression I'm getting from the Blizz forums is that Horde is getting "Seal of Corruption" and the Alliance is getting "Seal of the Martyr" which will function identically to Vengeance/Blood.
Yeah that seems much more likely.

Last edited by Trebla : 07/18/08 at 4:48 AM.
 
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Old 07/18/08, 4:44 AM   #59 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
No telling if this is real, but someone has a full tree mock-up posted.

EDIT: The impression I'm getting from the Blizz forums is that Horde is getting "Seal of Corruption" and the Alliance is getting "Seal of the Martyr" which will function identically to Vengeance/Blood.

Prot talents:

I'm wondering if the damage "redirected" by Divine Guardian damage the paladin even under the bubble, or is it simply absorbed by the bubble?

Touched by the Light: Nice. I'm wondering if that's our only "innate" source of spelldamage or if the class as a whole is getting some kind of baseline stat->spelldamage conversion?

Guarded by the Light: Effectively half-price AoE tanking. Seems kind of hard to justify the points for.

Shield of the Templar: Begs the question "What exactly is Shield of Righteousness?"

Judgements of Justice: Sup, Tclap.

Hammer of the Righteous: No mana cost(?), 6 second cooldown. Potentially this could mean we'll be changing our entire tanking-weapon outlook from "spelldamage weapon" to "slow melee weapon".


Interesting stuff, but we'll have to see the big picture to really understand it all.

Last edited by Cathela : 07/18/08 at 5:03 AM.

My comrades are my weapons, and I am their shield.
 
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Old 07/18/08, 4:48 AM   #60 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Trebla View Post
I apologize if this has been brought up already but is anyone else thinking Seal of Corruption is just a poorly named eventual replacement for Seal of Blood? It could be identical to SoV which would be consistent with the Corruption = DoT and it *could* be appropriate from a lore standpoint. Am I thinking too far ahead here or is this a chilling vision of things to come?
Current rumors abound on the pally forum have the interesting idea that SoCor is the same as SoV except for horde toons. They point to something called Seal of the Martyr being the same as SoB for alliance (!!!!). This would also make the "Improved Seals" talent make more sense, it increases the damage dealt by the tanking/holy dps seals.

EDIT: Now we need to find out what "Shield of Righteousness" is.

 
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Old 07/18/08, 4:51 AM   #61 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Cathela View Post
No telling if this is real, but someone has a full tree mock-up posted.

EDIT: The impression I'm getting from the Blizz forums is that Horde is getting "Seal of Corruption" and the Alliance is getting "Seal of the Martyr" which will function identically to Vengeance/Blood.
While I'm extremely pleased with the Prot talents (Judgement of Thunderclap, STA to Spell Power conversion), the mention of a Shield of Righteousness ability is suspect. Any word on this?

 
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Old 07/18/08, 4:52 AM   #62 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
I lied. You're gonna love this:

Shield of Righteousness [level 75]
6 sec cooldown
Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat.

Armor piercing Shield Slam. Prot is gonna have some very sexy single target TPS.

 
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Old 07/18/08, 4:53 AM   #63 (permalink)
Glass Joe
 
Human Paladin
 
Mal'Ganis
Originally Posted by Snow View Post
Is the only one I've heard about so far, and it's a bit... hmm....
Holy and Ret Paladins can pick this up in their builds. It appears to be low enough in the tree.
 
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Old 07/18/08, 4:54 AM   #64 (permalink)
Piston Honda
 
Human Paladin
 
Area 52
The main thing I don't get: why is the 51 pointer based on weapon damage? Unless there's a very large threat modifier, since all of our other abilities on based on SP, won't we be using a caster weapon? Even if the modifier makes it worth it, do we really want to have 1 weapon for 1-3 targets and another for 4+?
 
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Old 07/18/08, 4:57 AM   #65 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by flyingtoastr View Post
I lied. You're gonna love this:

Shield of Righteousness [level 75]
6 sec cooldown
Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat.

Armor piercing Shield Slam. Prot is gonna have some very sexy single target TPS.
Hot diggety damn! I'm sold on Paladins - talk about saving the best for last.

 
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Old 07/18/08, 4:57 AM   #66 (permalink)
Glass Joe
 
Dwarf Paladin
 
Destromath (EU)
For me the real new "killer talent" is Divine Guardian. I mean a raidwide 30% dmg reduction over 12 seconds is crazy to say the least (also in arenas).

I don't really understand the Sheath of Light description though "[...]and your critical healing spells also heal the target for 20% of the amount healed" is that a typo of some sort ?
 
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Old 07/18/08, 5:03 AM   #67 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Tuesasinus View Post
Holy and Ret Paladins can pick this up in their builds. It appears to be low enough in the tree.
I could see somthing like this becoming the new raiding holy norm spec. There are a few ways you could twist the talents around though. PvE ret is going to be a strict 0/8/63 though, the new talents are just far too good to pass up.

Originally Posted by Prinsesa View Post
Hot diggety damn! I'm sold on Paladins - talk about saving the best for last.
I'm incredibly pleased with Blizzard. There are still some deficiencies they haven't adressed (*coughmanaregencough*) but all in all these talents are great.

 
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Old 07/18/08, 5:05 AM   #68 (permalink)
Run amok or sink, swim's not an option
 
Aeverius's Avatar
 
Human Paladin
 
Cenarion Circle
Originally Posted by flyingtoastr
I lied. You're gonna love this:

Shield of Righteousness [level 75]
6 sec cooldown
Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat.

Armor piercing Shield Slam. Prot is gonna have some very sexy single target TPS.
Man, that's just too much. I'm not even sure I believe that one just yet.

I think it's kinda crazy that with all this stuff, we still don't get anything confirmed as a spell interrupt. Hopefully one of these new talents will turn out to offer one.

Also- holy fucking tree bloat, Batman! Please, roll Imp HS into the base talent, and condense a few more of the 5-point talents, damn. I can barely get into the Ret tree for deflection as it stands.

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
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Old 07/18/08, 5:06 AM   #69 (permalink)
King Hippo
 
Sapp's Avatar
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by Aeverius View Post
Also- holy fucking tree bloat, Batman! Please, roll Imp HS into the base talent, and condense a few more of the 5-point talents, damn. I can barely get into the Ret tree for deflection as it stands.
I think that's intended. Once you have all the critical talents for pve ret, you have a grand total of two points to spare.

Originally Posted by Praetorian View Post
Euro kills don't count
 
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Old 07/18/08, 5:07 AM   #70 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Illidan
I think it is about time to cut down some talents and move a few.

Most other classes got their tier 1 talents cut down to 2-3 talent points and moved around.

Benediction needs to be 3, Imp BoM needs to be 3, toss E4E or Imp Ret aura there for 2 points.

Divine Str should be 3 and move something to tier 1 for 2 points (Stoic?)

Imp Seals in Holy could be cut down to 2, move the improved healing to tier 1 for 3 points.



Then also cut down on some of other bloated abilities.

Reckoning (seriously).
Fanaticism
Illumination
etc

We need some love in this department.

Also, 51 ret looks neat...but I haven't seen anything explaining why we are having to rely on +dmg when we are focused on +str/crit only gear now.
They are moving backwards with some things, moreover, anyone figured out of Alliance get Blood yet (I assume yes since there is a talent for Vengeance).
 
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Old 07/18/08, 5:10 AM   #71 (permalink)
Piston Honda
 
Human Paladin
 
Zenedar (EU)
Am I missing something or there's nothing that would alleviate ret mana issues. Was hoping for some stat conversion or some regen tool, considering there won't be any int on gear.
 
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Old 07/18/08, 5:11 AM   #72 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Highborne View Post
Also, 51 ret looks neat...but I haven't seen anything explaining why we are having to rely on +dmg when we are focused on +str/crit only gear now.
Sheath of Light
3 point
5th tier Retribution
Increases your spell power by 10/20/30% of your total attack power and your critical healing spells also heal the target for 20/40/60% of the heal over x seconds.

That alone has some incredible synergy with Divine Storm, and with the SP Judgements, Consecration, Exorcism, Holy Wrath and even Hammer of Wrath are going to be staples of our DPS rotations. Hell even a "weak" talent like Art of War (15% chance to double Judgement damage after a CS) becomes a monstrous DPS increase.

 
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Old 07/18/08, 5:12 AM   #73 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring