Not long ago I was very happy to see mmo-champion.com post a consolidated list of all the buffs in WotLK. As a raid leader making sense of all the blue posts had become very tedious, and it helped alot as far as getting an idea of class balance issues for level 80 raiding. While it was a large step up, I found it still lacking in certain areas, mainly the ease of organization for quick answers to the question, "If I don't have x class in the raid, what other class or classes do I need to have?" As a result I have tried to lay out a format that would be helpful to me personally in this regard, and hopefully helpful to the community at large as well.
This is a work in progress and all the other classes and links will soon be added. If you don't mind taking a look and possibly giving some feedback, it would be appreciated.
Buffs shared by no other class:
Blessing of Kings (Improved Tier 1 of the Protection Tree)
Mark of the Wild (Improved Tier 1 of the Restoration Tree)
Power Word: Fortitude (Improved Tier 2 of the Discipline Tree)
The following is a list of classes needed to replace the buffs of the primary class listed:
Retribution Paladin(Total Buffs to replace: 5)
Shadow Priest or Survival Hunter
Lose: Judgment of the Wise
Gain: Vampiric Touch or Hunting Party
Note: All three buffs appear to be exactly the same.
Elemental Shaman or Assasination Rogue
Lose: Heart of the Crusader
Gain: Totem of Wrath or Master Poisoner
Note: HotC affects ALL attacks, while ToW only affects spells
Fury Warrior
Lose: Improved Blessing of Might
Gain: Battle Shout
Note: BoM is a only a Tier 2 talent, so it could theoretically be picked up by a Holy or Protection Paladin. Also, BoM is a raid buff lasting 30 minutes, while BS only lasts 2.
Moonkin
Lose: Swift Retribution
Gain: Improved Moonkin Aura
Note: Range difference.
Beast Master Hunter (Party buff only)
Lose: Sanctified Retribution
Gain: Ferocious Inspiration
Note: SR is 2% while FI is 3%.
Protection Paladin (Total Buffs to Replace 3)
Restoration Druid
Lose: Improved Devotion Aura
Gain: Tree of Life
Note: ToL does not give the armor bonus of DA.
Discipline Priest
Lose: Blessing of Sanctuary
Gain: Grace
Note: BoS has the obvious advantage of being a 30 min raid buff while Grace will only affect the target currently being healed by the priest. Grace also does not give the added mana/rage/runic power buff.
Frost Death Knight or Warrior or Feral Druid
Lose: Judgment of the Just
Gain: Icy Touch or Infected Wounds or Thunderclap
Note: All of these buffs appear to be exactly the same.
Holy Paladin (Buff is Unique)
Lose: Improved Blessing of Wisdom
Note: No other comparable buff.
Moonkin Druid (Total Buffs to Replace 5)
Shadow Priest
Lose: Improved Faerie Fire
Gain: Misery
Note: These buffs appear to be exactly the same
Elemental Shaman
Lose: Moonkin Aura
Gain: Elemental Oath
Note: MA is an aura, while the shaman debuff is a proc on crit talent
Retribution Paladin
Lose: Improved Moonkin Aura
Gain: Swift Retribution
Note: Range difference.
Unholy Deathknight or Warlock
Lose: Earth and Moon
Gain: Ebon Plaguebringer or Curse of Elements
Note: EP is 12% plus increased disease damage, EaM is a flat 13%, CoE is 10% and 165 less resistance. If you had all three you could get the best of them all, i.e. – 13% damage, improved disease damage, and 165 less resistance.
Hunter
Lose: Insect Swarm
Gain: Scorpid Sting
Note: Both buffs appear to be exactly the same
Feral Druid (Total Buffs to Replace 5)
Beast Master Hunter or Warlock
Lose: Faerie Fire
Gain: Sting or Curse of Recklessness
Note: You can get FF from a moonkin if you have one also. CoR has the downside of increasing the targets AP along with the armor reduction
Fury Warrior
Lose: Leader of the Pack
Gain: Rampage
Note: Improved leader of the pack will also give group heals.
Arms Warrior
Lose: Mangle
Gain: Trauma
Note: Both buffs appear to be exactly the same
Frost Death Knight or Warrior or Protection Paladin
Lose: Infected Wounds
Gain: Icy Touch or Thunderclap or Judgment of the Just
Note: All these buffs appear to be exactly the same
Warlock or Warrior
Lose: Demoralizing Roar
Gain: Demoralizing Shout or Curse of Weakness
Note: CoW provides slightly more attack power reduction
Restoration Druid (Total Buffs to Replace 1)
Protection Paladin
Lose: Tree of Life
Gain: Improved Devotion Aura
Note: ToL does not give the armor bonus of DA
Elemental Shaman (Total Buffs to Replace 2)
Moonkin Druid
Lose: Elemental Oath
Gain: Moonkin Aura
Note: MA is an aura, while the shaman debuff is a proc on crit talent
Demonology Warlock or Discipline Priest or Mage (11 points in Arcane)
Lose: Totem of Wrath
Gain: Demonic Pact or Focus Magic or Improved Divine Spirit
Note: All these spells add spell power, but all are distinct
Enhance Shaman (Total Buffs to Replace 1)
Blood Death Knight or Marksmanship Hunter
Lose: Unleashed Rage
Gain: Abomination’s Might or Trueshot Aura
Note: TA is an aura while the other two are chance on crit effects
Restoration Shaman (Total Buffs to Replace 1)
Priest (13 points in Holy)
Lose: Ancestral Healing
Gain: Inspiration
Note: Both buffs appear to be exactly the same
Frost Death Knight (Total Buffs to Replace 2)
Shaman
Lose: Improved Icy Talons
Gain: Windfury Totem
Note: Both buffs are the same if an enhance shaman is placing improved WF for the added 4%.
Feral Druid or Protection Paladin or Warrior
Lose: Icy Touch
Gain: Infected Wounds or Judgement of the Just or Thunderclap
Unholy Death Knight (Total Buffs to Replace 1)
Moonkin Druid or Warlock
Lose: Ebon Plaguebringer
Gain: Earth and Moon or Curse of Elements
Note: All three buffs are a little different.
Blood Death Knight (Total Buffs to Replace 1)
Marksmanship Hunter or Enhance Shaman
Lose: Abomination's Might
Gain: Trueshot Aura or Unleashed Rage
Note: TA is an aura while the other two are chance on crit effects
Fury Warrior (Total Buffs to Replace 3)
Retribution Paladin (battle) Feral Druid or Warlock (Demo)
Lose: Improved Battle Shout and Demoralizing Shout
Gain: Improved Blessing of Might for Battle shout and Improved Demoralizing Roar or Curse of Weakness for Demo
Note: 2 min buff vs. a 30 min one.
Rogue or Marksmanship Hunter or Arms Warrior
Lose: Furious Attacks
Gain: Wound Poison or Aimed Shot or Mortal Strike
Note:
Feral Druid
Lose: Rampage
Gain: Leader of the Pack
Note: Improved Leader of the Pack also heals.
Arms Warrior (Total Buffs to Replace 2)
Rogue or Marksmanship Hunter or Fury Warrior
Lose: Mortal Strike
Gain: Wound Poison or Aimed Shot or Furious Attacks
Combat Rogue
Lose: Blood Frenzy
Gain: Blood Poisoning
Note: Both buffs appear to be the same.
Protection WarriorRogue or Beast Master Hunter
Lose: Sunder Armor
Gain: Expose Armor or Acid Spit
Note: All three buffs are the same
Frost Death Knight or Feral Druid or Protection Paladin
Lose: Thunderclap
Gain: Icy Touch or Infected Wounds or Judgment of the Just
Note: All four buffs are the same
Warlock general abilities with very low talent point requirements to improve:
Improved Curse of Weakness and Curse of Recklessness (7 points in Affliction)
Improved Blood Pact (3 points in Demonology)
Affliction Warlock (Total buffs to replace: 2)
Discipline Priest and Mage
Lose: Fel Intelligence
Gain: Divine Spirit and Arcane Brilliance
Note: Improved Felhunter.
Unholy Death Knight or Moonkin
Lose: Improved Curse of Elements (Malediction)
Gain: Earth and Moon or Ebon Plaguebringer
Note: It may not be worth it to use Malediction for only a 3% increase over normal CoE given the DPS loss to the affliction lock putting it up.
Demonology Warlock (Total buffs to replace 1)
Discipline Priest or Mage or Elemental Shaman
Lose: Demonic Pact
Gain: Improved Divine Spirit, Focus Magic, Totem of Wrath
Note: ToW may be the best of these four.
Desuction Warlock(Total Buffs: 0)
No unique buffs, but can obviously put up any of the curses.