Originally Posted by Feliska
I am curious as to when/if deathknights will be programmed into the simulator. Are they on the To-do list, or has no one decided to take up the reigns.
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All of the modules have been either started-and-finished or at least finished by myself.
However...... I have no working knowledge of DK mechanics so I've been unable to help out..... This means that DK devs come and go, make some progress, but never quite get to the finish line. I believe one of the biggest hurdles is modeling all of the pets. This requires pain-staking in-game analysis.
I've considered simply auditing existing DK theorycraft tools, but I feel more comfortable when someone on our team tests out the mechanics.
The most recent DK dev made some great progress..... I had high hopes he could get at least one of the trees "officially" supported, but it hasn't happened yet.