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Old 03/18/09, 2:03 PM   #176
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
SimulationCraft r1882 available for download.

3.0.9 report: SampleOutput - simulationcraft - Google Code

3.1.0 report: SampleOutputPTR - simulationcraft - Google Code

All default profiles now use real gear-sets (with chardev links). We did our best to put BiS sets together. If you see any problems, be sure to let us know.

EDIT: The DPS-spread in the 3.0.9 report is rather tight...... (excluding DG shenanigans, of course!)

 
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Old 03/19/09, 1:34 AM   #177
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
Saw the tier 8 bonuses/relics on mmo-champion.
Implemented in trunk right now are
Druid
  • Add Idol of the Corruptor (Need procchance/cd from PTR!)
  • Add Idol of the Crying Wind
  • Add Blanace Tier 8 2 piece bonus
  • Add Balance Tier 8 4 piece bonus (Need procchance/cd from PTR!)
  • Add Feral Tier 8 4 piece bonus
  • Starfire: Add option to take advantage on the new set bonus (instant=1)
I need actual numbers on the feral 2 piece bonus.

Priest
  • Add Shadow Tier 8 2 piece bonus
Wording of 4 piece bonus is borked, 15 haste rating? Need data on chance/cd and what it really is.

Rogue
  • Add Tier 8 bonuses

Shaman
  • Add Tier 8 bonuses for elemental and enhancement
  • Add Thunderfall Totem
  • Add Totem of the Dancing Flame
Need information on tier 8 4 piece elemental, time between ticks? Overall duration? I just assumed that it's a rolling DoT.

Warlock
  • Add Tier 8 bonuses
Need information on tier 8 2 piece bonus, is it additive to talents? Or multiplicative at the end?

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Old 03/19/09, 8:37 AM   #178
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
Originally Posted by Starfox View Post
Warlock
  • Add Tier 8 bonuses
Need information on tier 8 2 piece bonus, is it additive to talents? Or multiplicative at the end?
I've changed your assumption from multiplicative to additive, because that's how glyphs work. Also because I'd rather underestimate than overestimate the value.

As an aside, I'm also assuming the 2 piece bonus will affect conflag damage, because the immolate glyph does now.
 
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Old 03/19/09, 10:49 AM   #179
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
  • Elemental Focus Stone
  • Pyrite Infuser
  • Eye of the Broodmother
Are now in trunk

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Old 03/24/09, 3:17 PM   #180
Corbetti
Von Kaiser
 
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Troll Hunter
 
Thunderhorn (EU)
Mac OS X binary now on downloads page.
 
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Old 03/24/09, 8:17 PM   #181
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
Priest Tier 8 4 piece is in the trunk. By default it assumes it procs instantly after landing a Mind Blast though there is support added to have it proc after an optional delay.
 
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Old 03/26/09, 9:02 PM   #182
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
Trunk is updated to build 9733.
 
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Old 04/12/09, 3:25 PM   #183
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
I've been going over Simcraft configuration files and it seems mage T8 is actually mage T7 ie. stats haven't changed at all and the mage is still using 4t7 on the other hand warlock model was updated.

First, I'm not judging or accusing anyone as the work is done in everyone's free time and is greatly appriciated, that said, there is no reason to show two classes on the same chart when obviously they aren't on the same footing, many people are looking at the charts and are basing their decisions on them. Not to mention zillions of others that take one look at them and go straight QQing to the blizzard forums.

A suggestion: it's fine that the mage gear/stats file wasn't updated, just make sure to add a comment to every model that doesn't use T8 gear that it doesn't or even just list the classes as T7 since that's what they are.
 
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Old 04/12/09, 4:30 PM   #184
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
T8 files right now are mostly T7 files simulated with 3.1.0 mechanics.
Compiling the gearsets and updating them with every new item that is discovered on ptr is a bit tedious

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Old 04/12/09, 4:44 PM   #185
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
Originally Posted by Starfox View Post
T8 files right now are mostly T7 files simulated with 3.1.0 mechanics.
Compiling the gearsets and updating them with every new item that is discovered on ptr is a bit tedious
I understand completely, yet my point remains, even if one model uses T8 gear set; placing it on the same chart with others is missleading and stands completely opposed to what the Simcraft is supposed to do (ie. simmulate rdps with classes compared).
 
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Old 04/12/09, 8:45 PM   #186
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by Maje View Post
I've been going over Simcraft configuration files and it seems mage T8 is actually mage T7 ie. stats haven't changed at all and the mage is still using 4t7 on the other hand warlock model was updated.

First, I'm not judging or accusing anyone as the work is done in everyone's free time and is greatly appriciated, that said, there is no reason to show two classes on the same chart when obviously they aren't on the same footing, many people are looking at the charts and are basing their decisions on them. Not to mention zillions of others that take one look at them and go straight QQing to the blizzard forums.

A suggestion: it's fine that the mage gear/stats file wasn't updated, just make sure to add a comment to every model that doesn't use T8 gear that it doesn't or even just list the classes as T7 since that's what they are.
The naming oddness is all my fault: The "T8" naming came out before T8 gear was really known..... The only difference between T7 and T8 is 3.0.9 mechanics vs 3.1.0 mechanics and new glyphs.

The T8 profiles for ALL classes should be T7 BiS gear with 3.1 mechanics. In retrospec, I should have used T7_310 instead of T8.

Now that T8 gear is reasonably well known, we should probably develop three sets of profiles:

T7 => Evaluate BiS for Live
T7_310 => Evaluate BiS for when 3.1.0 goes Live and people want to change gear/specs (start of gear progression)
T8 => Evaluate Tier8 BiS to see where classes will end up eventually (end of gear progression)

 
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Old 04/12/09, 9:05 PM   #187
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
Yep, I completely agree, I don't mind one model being more developed then other etc. but in this case some models had their stats updated to T8 level while others haven't and they are still shown on the same chart and that what bothers me. I would bet it would bother a lot more people if they knew that's is how the PTR output is rendered.

But as you say just editing the names to show what the classes are using should be enough.
 
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Old 04/12/09, 9:13 PM   #188
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
Which armor penetration model is the latest simulationcraft using? The tooltip numbers, the 81% of the tooltip bugged numbers, or the 3.0.9 formula?
 
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Old 04/12/09, 10:45 PM   #189
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by Maje View Post
Yep, I completely agree, I don't mind one model being more developed then other etc. but in this case some models had their stats updated to T8 level while others haven't and they are still shown on the same chart and that what bothers me. I would bet it would bother a lot more people if they knew that's is how the PTR output is rendered.

But as you say just editing the names to show what the classes are using should be enough.
I'll check with the devs of each module, but "T8" is supposed to mean "T7 with 3.1 mechanics" for all classes...... If this is not the case, then I need to know which models are out of sync. For example, the Warlock T8 profiles still invoke the Warlock_T7_Gear.simcraft config file.....

If the devs each feel there is sufficient information regarding T8 level gear for their class then we will make the switch this week...... for ALL classes.

Originally Posted by ramenchef View Post
Which armor penetration model is the latest simulationcraft using? The tooltip numbers, the 81% of the tooltip bugged numbers, or the 3.0.9 formula?
This is what we currently use. (Druids/Shamans tweak the "attack_haste" field after init.)

static rating_t& rating_80()
{
  static rating_t r;

  if( r.spell_haste == 0 )
  {
    r.spell_haste       = 3279;
    r.spell_hit         = 2623;
    r.spell_crit        = 4591;
    r.attack_haste      = 3279;
    r.attack_hit        = 3279;
    r.attack_crit       = 4591;
    r.expertise         = 3279;
    r.armor_penetration = 1232;
  }

 
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Old 04/13/09, 7:06 AM   #190
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
It's actually all my fault - after implementing the 3.1 warlock changes I wanted to check in profiles that made use of the new specs/rotations, so I took the existing Warlock_T7_XX_XX_XX.simcraft file, tweaked them, and called them Warlock_T8_XX_XX_XX.simcraft. This wasn't discussed or thought through at all, but the other devs followed my lead.

I do see how it can be confusing, but just to make it completely clear: ALL [class]_T8_XX_XX_XX.simcraft profiles use T7-level gear. There's no gear-based "unfairness" in any of the charts you've seen.
 
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Old 04/16/09, 3:49 AM   #191
Seleyana
Glass Joe
 
Blood Elf Warlock
 
Todeswache (EU)
Just a short question, and don't worry, it will (probably) be the only on such a low level:
Is a SimulationCraft documentation available anywhere? I just stumbled over this program a few weeks ago and I am not very familiar with the notation of C++ (I've been forced to Fortran)... or is the answer just: learn C++ and read the code!
 
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Old 04/16/09, 4:09 AM   #192
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by Seleyana View Post
Just a short question, and don't worry, it will (probably) be the only on such a low level:
Is a SimulationCraft documentation available anywhere? I just stumbled over this program a few weeks ago and I am not very familiar with the notation of C++ (I've been forced to Fortran)... or is the answer just: learn C++ and read the code!
If you go to the main site, you find a small amount of user-level docs on the "Wiki" tab.
It is -mostly- up to date, but to be honest, your best bet is to look at the example .simcraft files to see ways to drive the sim.

If you are looking for developer documentation I'm afraid you have to dig through the code. The core thing to realize that it is an event-driven simulation. Combat begins by each player being kicked off with a "player_ready" event. This makes a player walk through his action list and it will schedule for execution the first action that is "ready". When an action completes, it schedules another "player_ready" event, and so it continues....

 
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Old 04/23/09, 3:32 PM   #193
Fizzl
Glass Joe
 
Troll Mage
 
Stormreaver (EU)
Using

tier8_2pc=1
tier8_4pc=1

In a mage 20/51/00 scale factors made it recommend stamina and expertise, I guess they don't work yet :O

____

The weighting behind spirit seemed a bit high so I turned on infinate mana (in case it was factoring in regen) and removed student of the mind from my usual build giving me Talent Calculator - World of Warcraft
I was expecting 1 spirit to then be worth 55% of 1 crit but it was more like 65%.
In this case .71 spirit / 1.1 crit = .645
Seems like spirit isn't quite right yet or am I doing it wrong?

Last edited by Fizzl : 04/23/09 at 4:12 PM.
 
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Old 04/23/09, 4:12 PM   #194
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Fizzl View Post
In a mage 20/51/00 scale factors made it recommend stamina and expertise, I guess they don't work yet :O
I get
Scale Factors:
  Mage_T7_20_51_00           strength=0.00  agility=0.00  stamina=0.00  intellect=0.39  spirit=0.82  spell_power=1.57  attack_power=0.00  expertise_rating=0.00  armor_penetrating_rating=0.00  hit_rating=2.62  crit_rating=1.18  haste_rating=0.78
with your profile

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Old 04/23/09, 4:13 PM   #195
Fizzl
Glass Joe
 
Troll Mage
 
Stormreaver (EU)
Ran it without the T8 bits and it stopped offering me stamina and expertise.
 
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Old 04/23/09, 7:16 PM   #196
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by Fizzl View Post
Ran it without the T8 bits and it stopped offering me stamina and expertise.
The default setup of 10k iterations is "barely acceptable" for scale factor generation...... but I'll look into the T8 bonuses just to make sure.

 
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Old 04/23/09, 8:48 PM   #197
Kalku
Von Kaiser
 
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Gnome Warlock
 
Thaurissan
Mage T8 profiles use T7 gear stats.

Edit: I know this is known (at least to you guys), but until they are updated maybe don't put the T8 mage profiles in the release, since they are not T8 profiles.

Last edited by Kalku : 04/24/09 at 2:23 AM.
 
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Old 04/24/09, 9:04 AM   #198
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by Kalku View Post
Mage T8 profiles use T7 gear stats.

Edit: I know this is known (at least to you guys), but until they are updated maybe don't put the T8 mage profiles in the release, since they are not T8 profiles.
That's a good idea. I keep thinking the Mage T8 profiles are "about to get done" so I don't take action on the fact that they are "not done yet".

 
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Old 05/06/09, 1:03 AM   #199
Kalku
Von Kaiser
 
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Gnome Warlock
 
Thaurissan
target_health and max_time do not seem to work.

I set max_time=15, with 10000 iterations, and got a 300 second sim.
I set max_time=100, with 10000 iterations, and got a 300 second sim.
I set target_health=100, 10000 iterations, got an 18 second sim.
I set target_health=100, 100000 iterations, got an 101 second sim.
 
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Old 05/06/09, 10:04 AM   #200
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
Originally Posted by Kalku View Post
target_health and max_time do not seem to work.

I set max_time=15, with 10000 iterations, and got a 300 second sim.
I set max_time=100, with 10000 iterations, and got a 300 second sim.
I set target_health=100, 10000 iterations, got an 18 second sim.
I set target_health=100, 100000 iterations, got an 101 second sim.
My guess would be that max_time is being set to the default 300 somewhere else in your config file layout - perhaps by including Global_T8.simcraft after your max_time line? This would prevent your max_time settings from having any effect.

Your target_health settings would then be applied *together* with the default max_time setting, and setting both of those config switches for the same simulation doesn't appear to be properly supported. Nor am I sure how that could be supported, since you'd be giving the simulator two conflicting instructions.
 
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