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Old 11/10/08, 4:26 PM   #26
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
Originally Posted by Saladin View Post
Okay, after seeing some empirical evidence I'm prepared to eat my words.

I guess the thing that's surprising me is that this issue is being brought up so late in the game. We're less than 3 days from release now--did Blizzard really manage to let a debacle as critical as this slip through?
They are aware of it and have been for years. The reason they don't increase it is that it increases bandwidth use (and possibly serverside calculations) significantly.

While it is a bit strange that two years after we had to tell affliction warlocks to respec because we ran out of debuff slots we have to do it again there is no reason to expect a hotfix for this. If it was a priority it would have been included in WotLK.

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Old 11/10/08, 4:29 PM   #27
Pheroz
Piston Honda
 
Troll Mage
 
Malfurion
I'm not sure Redundant Debuffs do show up. Further testing is required, but here's what I've seen on live with reagrds to the mage debuffs of Winter's chill and Improved Scorch.

If Improved scorch is on the boss, any attempts at applying winter's chill fail to do so. Once the scorch debuff fades, then Winter's chill can begin applying. Even if scorch has been up and a frost mages has been spamcasting spells that would apply the Winters Chill debuff, that debuff starts at 0 at builds up once the scorch has gone.

Likewise, if the winter's chill debuff is on the mob, any attempts to apply the improved scorch debuff fail to do so.

What I have not tested is if a stronger version will overwrite a weaker version. If glyphed Improved Scorch (3) will overwrite Winters chill at a 2 stack or less. I also do not now how this affdects other debuffs of varying strength.

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Old 11/10/08, 4:30 PM   #28
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
The last information I've read is that like buffs do overwrite each other. For example, druids confirmed that Mangle and Trauma share a debuff slot. They even changed the way our other abilities are worded to make them interact exactly the same.


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Old 11/10/08, 4:48 PM   #29
Nom de Guerre
Glass Joe
 
Nom de Guerre's Avatar
 
Human Warrior
 
Burning Legion
Considering the absence of an offtank warrior in a raid, should a fury warrior pick up 5/5 Improved Demoralizing Shout, or has this debuff be thrown by the waist side after this most recent patch?

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Old 11/10/08, 5:10 PM   #30
Dannkk
Glass Joe
 
Undead Warlock
 
Azjol-Nerub
Debuffs will "share a slot" only when they are exactly the same. Winter's chill and Imp Scorch are both 10% crit and don't stack, so only one can be on the target. Earth and Moon increases spell damage taken by 13%. CoE increases spell damage taken by 10% and reduces magic resistance by 88 So, they can both be on the target at the same time. Though, the magic resistance reduction is all you get from CoE.

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Old 11/10/08, 5:17 PM   #31
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Originally Posted by Dannkk View Post
Debuffs will "share a slot" only when they are exactly the same. Winter's chill and Imp Scorch are both 10% crit and don't stack, so only one can be on the target. Earth and Moon increases spell damage taken by 13%. CoE increases spell damage taken by 10% and reduces magic resistance by 88 So, they can both be on the target at the same time. Though, the magic resistance reduction is all you get from CoE.
And Ebon Plague is a disease instead of a curse/magic, which means there'll be 3 debuff slots all doing pretty much the same thing.

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Old 11/10/08, 5:22 PM   #32
Jasin
Glass Joe
 
Night Elf Death Knight
 
Malygos
Originally Posted by Pheroz View Post
I'm not sure Redundant Debuffs do show up. Further testing is required, but here's what I've seen on live with reagrds to the mage debuffs of Winter's chill and Improved Scorch.

If Improved scorch is on the boss, any attempts at applying winter's chill fail to do so. Once the scorch debuff fades, then Winter's chill can begin applying. Even if scorch has been up and a frost mages has been spamcasting spells that would apply the Winters Chill debuff, that debuff starts at 0 at builds up once the scorch has gone.

Likewise, if the winter's chill debuff is on the mob, any attempts to apply the improved scorch debuff fail to do so.

What I have not tested is if a stronger version will overwrite a weaker version. If glyphed Improved Scorch (3) will overwrite Winters chill at a 2 stack or less. I also do not now how this affdects other debuffs of varying strength.
I ran Kara on my mage alt (fire) with another mage (frost). I didn't stop to explicitly test it, but I observed the following:
  • The first to occur of Imp. Scorch or Winter's Chill debuffs the target.
  • Subsequent applications of either Imp. Scorch or Winter's Chill will increase/refresh the stack (no matter which type is the initial debuff).
Anyone seeing the same behavior? In the interest of full disclosure, I was somewhat distracted with setting up controls on a n52te during the run.

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Old 11/10/08, 5:33 PM   #33
Merendel
Von Kaiser
 
Night Elf Druid
 
Moonrunner
For the most part redundant debuffs will not apply over currently existing effects unless they have a secondary effect that is not covered by a current one. As an example DK's have a disease they apply called Frost Fever(Frf). It has a dot component and an attack speed debuff component. Infected wounds (IW) has an attack speed component and a snare component.

On most targets while grouped with a DK IW will apply even if Frf is up. Frf is doting and applying the slow, IW cant apply the slow because its there already but it can apply the snare so both debuffs take a slot. On a target immune to snares FrF overwrites IW and I can not apply IW because the target is immune to one effect and already has the other effect. If IW is applied first its slow effect takes precedence although the dot of FrF still works. If IW ever drops off FrF takes over the slow and IW will not reapply.

So once all raid debuffs are applied only ones with a damage componant will show up after that point. Oh and for the person listing debuffs per class you didnt account for 2 types of ferals
Feral Bear Mangle Laccerate IW, FFF, and demo
Feral cat mangle rake rip FFF IW.
Either way we can take up 5 slots by ourselves although FFF and mangle only are 1 per raid as is IW and demo (someone will be applying the effect)

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Old 11/10/08, 6:12 PM   #34
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by Darian_TruBlade View Post
Druid (Feral): 2-5 (Rip, Rake, and maybe Mangle or Infected Wounds or Faerie Fire)
Druid (Feral - Cat): 2-5 (Rip, Rake, Mangle (shared Trama), and maybe Infected Wounds, Faerie Fire)
Druid (Feral - Bear): 1-4 (Lacerate, Mangle (shared Trama) and maybe Infected Wounds, Faerie Fire)

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Old 11/10/08, 6:17 PM   #35
Pheroz
Piston Honda
 
Troll Mage
 
Malfurion
Originally Posted by Jasin View Post
I ran Kara on my mage alt (fire) with another mage (frost). I didn't stop to explicitly test it, but I observed the following:
  • The first to occur of Imp. Scorch or Winter's Chill debuffs the target.
  • Subsequent applications of either Imp. Scorch or Winter's Chill will increase/refresh the stack (no matter which type is the initial debuff).
Anyone seeing the same behavior? In the interest of full disclosure, I was somewhat distracted with setting up controls on a n52te during the run.
Absolutely not. I've tested this as both the fire mage in ZA and as a frost mage on the target dummies.

If Improved scorch is up on the target, Winter's chill will not apply. If the fire mages does not refresh improved scorch, it will fall off, and then the winter's chill will begin to apply starting at 0 and building up to a 5 stack.

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Old 11/10/08, 6:53 PM   #36
Fujisaw
Glass Joe
 
Undead Mage
 
Whisperwind
There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category.

* Armor Debuff (Major): Acid Spit (exotic Hunter pet), Expose Armor, Sunder Armor
* Armor Debuff (Minor): Faerie Fire, Sting (Hunter pet), Curse of Recklessness
* Physical Vulnerability Debuff: Blood Frenzy, (2nd Talent Spec TBA)
* Melee Haste Buff: Improved Icy Talons, Windfury Totem
* Melee Critical Strike Chance Buff: Leader of the Pack, Rampage
* Attack Power Buff (Flat Add): Battle Shout, Blessing of Might
* Attack Power Buff (Multiplier): Abomination's Might, Trueshot Aura, Unleashed Rage
* Ranged Attack Power Buff: Hunter's Mark (only Hunters benefit, so no need to exclude against other class abilities)
* Bleed Damage Increase Debuff: Mangle, Trauma
* Spell Haste Buff: Wrath of Air Totem
* Spell Critical Strike Chance Buff: Moonkin Aura, Elemental Oath
* Spell Critical Strike Chance Debuff: Improved Scorch, Winter's Chill
* Increased Spell Damage Taken Debuff: Ebon Plaguebringer, Earth and Moon, Curse of the Elements
* Increased Spell Power Buff: Focus Magic, Improved Divine Spirit, Flametongue Totem, Totem of Wrath, Demonic Pact
* Increased Spell Hit Chance Taken Debuff: Improved Faerie Fire, Misery
* Percentage Haste Increase (All Types): Improved Moonkin Aura, Swift Retribution
* Percentage Damage Increase: Ferocious Inspiration, Sanctified Retribution
* Critical Strike Chance Taken Debuff (All types): Heart of the Crusader, Totem of Wrath
* Melee Attack Speed Slow Debuff: Icy Touch, Infected Wounds, Judgements of the Just, Thunderclap
* Melee Hit Chance Reduction Debuff: Insect Swarm, Scorpid Sting
* Healing Debuff: Wound Poison, Aimed Shot, Mortal Strike, Furious Attacks
* Attack Power Debuff: Demoralizing Roar, Curse of Weakness, Demoralizing Shout
* Stat Multiplier Buff: Blessing of Kings
* Stat Add Buff: Mark of the Wild
* Agility and Strength Buff: Strength of Earth Totem, Horn of Winter
* Stamina Buff: Power Word: Fortitude
* Health Buff: Commanding Shout, Blood Pact
* Intellect Buff: Arcane Intellect, Fel Intelligence
* Spirit Buff: Divine Spirit, Fel Intelligence
* Damage Reduction Percentage Buff: Grace, Blessing of Sanctuary
* Percentage Increase Healing Received Buff: Tree of Life, Improved Devotion Aura
* Armor Increase Percentage Buff: Inspiration, Ancestral Healing
* Cast Speed Slow: Curse of Tongues, Slow, Mind-numbing Poison.

In each category, you can only benefit from the most powerful spell granting that effect.

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Old 11/10/08, 7:02 PM   #37
Grital
Von Kaiser
 
Tauren Shaman
 
Uldum
Originally Posted by Nom de Guerre View Post
Considering the absence of an offtank warrior in a raid, should a fury warrior pick up 5/5 Improved Demoralizing Shout, or has this debuff be thrown by the waist side after this most recent patch?
Since CoR no longer stacks, 2/5 of the talent will completely debuff the mobs ap (as would 2/5 of the feral talent). The only application I can think of is if you are using CoR in 10mans and are missing a Druid who can FF, or a Hunter who can spec BM and bring a Sting pet.. both of which I find unlikely, given the utility of Boomkin and Hunters in 10mans.

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Old 11/10/08, 7:07 PM   #38
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
Also need to know that mages will normally glyph to remove the fireball DOT so that is 1 debuff Slot saved.

For arcane: You will have Slow(if torment the weak works on bosses), AM(invisible debuff)

Why are there Brown and Black Polar Bears?

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Old 11/10/08, 7:27 PM   #39
Montegomery
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by Fujisaw View Post
*abbreviated*

In each category, you can only benefit from the most powerful spell granting that effect.
It's not a question as to whether or not we're benefiting, the question is whether the debuff is present regardless.

Originally Posted by xiaoxin21 View Post
Also need to know that mages will normally glyph to remove the fireball DOT so that is 1 debuff Slot saved.

For arcane: You will have Slow(if torment the weak works on bosses), AM(invisible debuff)
Do we know if Mind Flay has an invisible debuff? I believe it can still be trinketed even with the glyph.

What I lack in intelligence I make up for in verbosity.
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Old 11/11/08, 4:13 AM   #40
Bloodtear
Von Kaiser
 
Troll Priest
 
Al'Akir (EU)
Originally Posted by Darian_TruBlade View Post
Do we know if Mind Flay has an invisible debuff? I believe it can still be trinketed even with the glyph.
Yes, Mind Flay uses a debuff slot for the snare. Even if you use the glyph, it still uses one.

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Old 11/11/08, 8:34 AM   #41
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Death Knight isn't really accurate.

Frost Fever, Blood Plague, Stroke, and Crypt Fever/Ebon Plague(one or the other) are the only possible debuffs on a boss. Unholy blight, death and decay, and gargoyle are not debuffs.

So three first blood dk, two every blood dk after.
Two for all frost dks.
Three for first unholy dk, two for every dk after.

If a dk uses the razorice rune glyph that will create another debuff (+5% frost damage taken by the boss) but that would only be used in some kind of multiple frost/frostfire mage scenario.


So DKs are not really making the problem worse, they are about average for a tank/dps class on debuffs.


DoTs like rupture, deadly posion, siphon life, flame shock, immolate(for affliction), living bomb, are all removable from rotations without huge dps hits(there are others as well that could be removed)

As you mentioned some of the redundant debuffs are indeed handled properly, for example mortal strike, aimed shot, and wound posion will not all be up at the same time. This begs testing of course, but I would imagine CoR disappears on FF application(not that a lock would even waste his curse on cor if a druid was in the raid), as well as other various examples. Fairly certain all channeled spells have an invisible or visible debuff connecting you to the mob.

The only way I think guilds will currently have a problem is with aff locks and spriests in multiples, it is possible affliction locks will be forced to respec until blizzard implements some sort of solution, but there is nothing we can do about it now, aside from make developers aware of the problem.

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Old 11/11/08, 10:15 AM   #42
Nacht
Von Kaiser
 
Nacht's Avatar
 
Orc Death Knight
 
Blackhand
Originally Posted by Flamingcloud View Post
DoTs like rupture, deadly posion, siphon life, flame shock, immolate(for affliction), living bomb, are all removable from rotations without huge dps hits(there are others as well that could be removed)
The Warlock ones I can somewhat agree with and I can't speak for all of the others, but flame shock cannot be removed from an Elemental Shaman's rotation if you expect any reasonable dps out of the Shaman. Blizzard's whole philosophy with Elemental dps is now built around flame shock DoT + lava burst. It can and likely will be removed from an Enhancement rotation, though.

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Old 11/11/08, 10:20 AM   #43
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Nacht View Post
It can and likely will be removed from an Enhancement rotation, though.
It actually already has been, and not because of any debuff limit concern. Since Lava Burst was removed from Maelstrom Weapon and Stormstrike received increased charges while being limited to personal spells only, Earth Shock is outshining Flame Shock by a fair margin, especially if/when the Earth Shock glyph issue is fixed (though that may have happened and I missed it).

Stand back! I'm going to try SCIENCE!

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Old 11/11/08, 10:34 AM   #44
pdpi
Von Kaiser
 
Tauren Druid
 
Argent Dawn (EU)
Originally Posted by Grital View Post
Since CoR no longer stacks, 2/5 of the talent will completely debuff the mobs ap (as would 2/5 of the feral talent). The only application I can think of is if you are using CoR in 10mans and are missing a Druid who can FF, or a Hunter who can spec BM and bring a Sting pet.. both of which I find unlikely, given the utility of Boomkin and Hunters in 10mans.
Note that talented CoR no longer buffs AP. Granted, I guess warlocks would find it hard to fit frailty in a raid build, but it's still there.

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Old 11/11/08, 10:41 AM   #45
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Honestly seeing CoR will be ultra rare. Only really in the situation where you have a really melee heavy 10 man with no druid, or in the situation where you have someone else bringing the magic debuff(unholy dk), and you have atleast 3 melee w/no druid.

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Old 11/11/08, 10:48 AM   #46
Montegomery
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Sutiru
Undead Warrior
 
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Originally Posted by Flamingcloud View Post
DoTs like rupture, deadly posion, siphon life, flame shock, immolate(for affliction), living bomb, are all removable from rotations without huge dps hits(there are others as well that could be removed)
Removing both Deadly Poison and Rupture from a Rogue's rotation will kill their DPS, hard. Beyond the obvious that Assassination would be completely crippled, Subtlety and Combat would both suffer from being almost completely restricted to Eviscerate (the only finisher that can be mitigated by armor).

I'm also under the impression that Living Bomb is important to keeping Fire Mages competitive, but I don't know enough about Mages to be certain.

What I lack in intelligence I make up for in verbosity.
Monte's LoL Blog

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Old 11/11/08, 11:00 AM   #47
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
Originally Posted by Sebalot View Post
They are aware of it and have been for years. The reason they don't increase it is that it increases bandwidth use (and possibly serverside calculations) significantly.

While it is a bit strange that two years after we had to tell affliction warlocks to respec because we ran out of debuff slots we have to do it again there is no reason to expect a hotfix for this. If it was a priority it would have been included in WotLK.

WotLK Beta (US-English) Forums -> Debuff slots

Originally Posted by Koraa
We would like to increase the number of debuff slots, yes, and we most likely will. Unfortunately, this is very complicated to do tech wise. It greatly increases the amount of bandwidth for the server, for example, and also for the client (you).

When designing new talents, we try very hard to not add more debuff slots, though with the addition of a brand new class it's sort of unavoidable. In a nutshell, yes we realize the debuff slot stuff is an issue now and will be in the future and we're working on it.

It was brought up months ago on this issue and they did say there are plans to increase the debuff slots. However there have been little updates on that issue till now.

Why are there Brown and Black Polar Bears?

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Old 11/11/08, 11:02 AM   #48
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Paladin (Holy): 1 (Judgement) - Even if both JOL and JOW are covered, a Holy Paladin will still Judge once a minute for his Judgements of the Pure's haste buff
Can't you simply Judge Seal of Righteousness? It's just a straight up nuke so that's pretty clean.

Death Knight (Blood): 3-4 (Icy Touch, Blood Plague, Heart Strike and maybe Frost Fever)
Death Knight (Frost): 2-3 (Icy Touch, Blood Plague and maybe Frost Fever)
Death Knight (Unholy): 3-4 (Icy Touch, Blood Plague, Unholy Blight, and maybe Ebon Plague)
Icy Touch is an ability that causes Frost Fever, it doesn't leave its own debuff, I believe. Considering diseases modify the damage of many DK moves and do respectable damage on their own, there is no "maybe" about their use either, heh.

IMO your DK list should just read:
Blood: Blood Plague, Frost Fever, Stroke
Frost: Blood Plague, Frost Fever
Unholy: Blood Plague, Frost Fever, Ebon Plaguebringer

Whether other things like Gargoyle and Unholy Blight leave a debuff up are beyond my ken (I wasn't in the beta =/ ). it stands to reason they and many other things might, like Arcane Missiles' phantom debuff slot of yore.

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Old 11/11/08, 11:04 AM   #49
Montegomery
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Sutiru
Undead Warrior
 
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You can't simply Judge Righteousness. Paladins now have three Judgement spells (Light, Wisdom, and Justice) each having its own debuff. Even if you're using a different seal the debuffs will still be applied.

What I lack in intelligence I make up for in verbosity.
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Old 11/11/08, 11:08 AM   #50
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Darian_TruBlade View Post
Removing both Deadly Poison and Rupture from a Rogue's rotation will kill their DPS, hard. Beyond the obvious that Assassination would be completely crippled, Subtlety and Combat would both suffer from being almost completely restricted to Eviscerate (the only finisher that can be mitigated by armor).

I'm also under the impression that Living Bomb is important to keeping Fire Mages competitive, but I don't know enough about Mages to be certain.
Last time I saw the math on deadly/rupture(combat anyways) it was a minor loss (like under 100-150 dps in sunwell) to use instant/eviscerate instead, that could be different now, I am not sure.

Everyone always claims their dps would be crippled and yet for most classes they are just completely bsing you. Still, in the end the best way is to just not run affliction locks, and don't run more spriests than are needed for replenishment until a better solution comes.(assuming you are at the cap)

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