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11/20/08, 2:37 PM
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#16
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Von Kaiser
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Originally Posted by Garithras
I am unable to find the relevant thread (I swear its on here somewhere), but the last research I remember found that the cap was just barely over 6.5%, and probably not worth the stats to cap the last tiny bit. Testing for parry was still a little unclear, but brute force testing found it to be within a fraction of a percent of twice dodge's -- ergo it was assumed to be double dodge's.
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But 25 expertise only covers you for 6.25% of that dodge chance. So there's a little over .25% still to be removed, making that last point in expertise much more important. And if the parry chance is double the dodge, then the amount of expertise to remove parry would be 52, but as it's such a high number that no one will get to it, I'm less worried about the specifics for it.
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11/20/08, 2:40 PM
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#17
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Talaus-Mok'Nathal
But 25 expertise only covers you for 6.25% of that dodge chance. So there's a little over .25% still to be removed, making that last point in expertise much more important. And if the parry chance is double the dodge, then the amount of expertise to remove parry would be 52, but as it's such a high number that no one will get to it, I'm less worried about the specifics for it.
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All right; I agree that my data may be (and likely is) a bit out of date. I will look for the post and then update; I'll also keep the parry cap for documentation, with a mention that you should not actively try to cap it.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/20/08, 3:10 PM
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#18
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Enova
All right; I agree that my data may be (and likely is) a bit out of date. I will look for the post and then update; I'll also keep the parry cap for documentation, with a mention that you should not actively try to cap it.
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6.25% expertise is the cap to never get dodged on a boss, so 205 rating is correct. Vuljin has a Rogue post where he tested that. Likely the dodge level on a boss is around 6.1%, however expertise only works in .25% steps.
I have been told the parry cap is 13.75%, I don't know if it is true. It would be 415 expertise rating if true, but whatever the value is you are right in that you don't want to actively cap expertise to that value, since other stats are more important.
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11/20/08, 3:41 PM
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#19
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Von Kaiser
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I'm not seeing anywhere that a 6.25% reduction was sufficient. I did a forum search for everything Vulajin has posted involving the words dodge and expertise and nothing came up. Also, in both the Rogue TTT and the simple question/answers, the cap is listed at 6.5%, which has been the established number for all of BC raiding that I know of. Could you post a link to the post where Vul shows otherwise?
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11/20/08, 3:50 PM
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#20
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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The Protection warrior guide and the old Working Theories Thread seem to put the dodge cap for expertise at 23 throughout BC. I see no data to claim otherwise for WOTLK.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/20/08, 4:12 PM
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#21
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Don Flamenco
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6.5% and 5.6% dodge (which corresponds to 23 expertise, which is -5.75% dodge) have been thrown around quite a bit even on these forums. There's obviously still some threads that say 5.6% and some that say 6.5%. I tried to find the post I'm thinking of, but I think I remember someone conclusively showing that 23 expertise was insufficient to remove dodge from the table, but haven't had any luck yet. I think those two threads were just overlooked in updating that information.
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Stand back! I'm going to try SCIENCE!
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11/20/08, 4:13 PM
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#22
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Von Kaiser
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Hm... They seem to be working with a 5.6% dodge chance which would make it equivalent to a bosses crit chance and makes sense in that way. But it looks like both shaman and rogues have been assuming a 6.5% and the Arms warrior TTT has it at 6.25%.
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11/20/08, 11:35 PM
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#23
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Bald Bull
Blood Elf Paladin
Echo Isles
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I think it's worth noting that every point of expertise you get from racials/talents will reduce the amount of rating you need by 9 (or 8.197 rounded up).
Also, wasn't resilience changed to provide 2.2% crit damage reduction per point? I distinctly remember reading this in the 3.0.0 patch notes.
EDIT: As well, the cap for the crit damage reduction was increased to 33% (up from 25%). Crit chance reduction remains uncapped (although is obviously worth much less once the damage reduction is capped).
Capping the crit damage reduction to 33% would require 1230 resilience rating (or 1229.625 rounded up). This would also provide 15% crit chance reduction.
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11/21/08, 3:07 PM
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#24
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Piston Honda
Night Elf Druid
Proudmoore
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Does anyone have a measurement of boss AP yet? Warrior and druid tanking threads are full of questions about how many points to put in improved AP debuffing, but I haven't seen any test results.
Last edited by Jone : 11/21/08 at 3:13 PM.
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11/21/08, 5:25 PM
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#25
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Von Kaiser
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Im very interested to see armor pen added into this. Im in somewhat a state of confusion with some of the crowd claiming its garbage, and some swearing by it. Since armor pen was changed to a rating, I now have 16% armor pen from items and 15% from mace spec. Because of the way armor mititigates in relation to its value im looking for an idea armor pen number to balance my gear with.
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11/22/08, 10:16 AM
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#26
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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So far, I have not seen a consistent boss AP figure tossed around, but I have not been specifically looking for that yet. If anyone runs across any, it would indeed be much appreciated. Because quite frankly, that's an interesting topic.
As for ArPen, that's a whole different discussion, because it's extremely class specific. Certain classes like ret paladins and death knight value it very little, because of part of their abilities not being affected by it. Of course, other classes value it in different degrees, depending on their available arsenal. Although I will do a brief paragraph about it when I get around to it and I plan to expand more on that when I get my hands on any potential changes to boss armor become available, because I think a detailed discussion is worthless without this little piece of information.
EDIT: I know there is a bit of math on this from this post onwards, but it's not exactly brief and to the point, as I'd like to keep the info in here.
Last edited by Enova : 11/22/08 at 11:59 AM.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/22/08, 10:55 PM
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#27
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Piston Honda
Orc Death Knight
Kil'Jaeden
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I've been out of hte loop for a while, but in reading this, unlike any other stat we have, expertise doesnt scale with level? AKA, at 70, 23-25 expertise was more than enough, and yet again, its more than enough. EXCEPT, they decided to almost double the expertise on items?
I'm trying to get back into raiding, but in just the sunwell gear I had, plus the blues from rep/heorics, I'm at 34 expertise. That means I'm at least 9 (More with talents) over cap, with only more expertise to come on some of the gear. Are we wasting so much of this item budget?
Last edited by royaljester : 11/22/08 at 11:05 PM.
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11/23/08, 2:35 AM
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#28
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Bald Bull
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Expertise and Expertise Rating are different things. The amount of Expertise remains static in the same way that the amount of Hit (as a percent) you need remains static, since the ratings will scale. Talents will still give a constant amount of expertise, as they're supposed to, but the amount you need from gear to cover the gap will scale with item budget.
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11/23/08, 2:50 AM
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#29
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Piston Honda
Orc Death Knight
Kil'Jaeden
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Originally Posted by PSGarak
Expertise and Expertise Rating are different things. The amount of Expertise remains static in the same way that the amount of Hit (as a percent) you need remains static, since the ratings will scale. Talents will still give a constant amount of expertise, as they're supposed to, but the amount you need from gear to cover the gap will scale with item budget.
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Ok, then still, without a mace or sword (I'm human), I have 34 expertise (200 rating + talents). So, yet again, I ask if the 24 max is verified for Lich king, and if so, how are we supposed to deal with the abundance of expertise? (Some peices of ~8 Expertise (62 rating). That is a lot of expertise from one item.
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11/23/08, 3:04 AM
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#30
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Von Kaiser
Blood Elf Paladin
Blackwater Raiders
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If you are over cap, and seeing peices to come with an excess of expertise, wouldnt the prudent action be to 'devalue' the stat and continue stacking whatever your most weighted stat is? This doesnt seem like so much of a problem to me as a benefit.
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