
Originally Posted by glowacks
This depends on the details of the function (armor penetration rating) -> (armor % reduction). This function is currently linear by all accounts, so the cap is 1539 rating at level 80 if WoWWiki is acurate. It still has increasing returns as long as the base armor is constant - each percent reduction is the same amount of reduction as the previous. The change to rating and percent was merely a way to change it from being overly effective against clothies and now being much more useful against place. However, unlike the previous model, it scales downward with an increased amount of armor reduction debuffs.
In order for armor penetration rating to get reduced effectiveness as it is stacked, the function would have to be non-linear, although I'm not going to try to derive anything resembling a fair formula. Even if each X rating provided an additional 1% more physical damage the stat would still scale better than anything else with respect to physical damage. However, it wouldnt' be a terrible place to go given that all classes have some aspect of their damage unaffected by armor but affected by crit, AP, etc.
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Well, the problem, as always, is to clarify how
what is linear with respect to
what. As it is, if the armor reduced is linear with respect to penetration rating, then the DPS increase is faster-than-exponential with respect to penetration rating (that is, it shows increasing returns).
It would be easy enough to remodel this as linear if Blizzard chose and backsolve for the armor reduction, and this would have the advantage of putting armor penetration on the same basic footing (linear) as most other stats (though not all, and not to account for a lot of exotic procs and effects that occur, for example, on crits, and so on).