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Old 01/06/09, 11:52 AM   #61
Malthes
Von Kaiser
 
Troll Hunter
 
Ravencrest
Avoidance ratings now suffer from diminishing returns (and a detailed explanation of what that means), and diminishing returns are not the same for all stats.
Is there a thread or other source that actually details the rate of different diminishing returns? I know everybody SAYS that parry is far stiffer than dodge and block, but I crave specifics.

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Old 01/06/09, 8:33 PM   #62
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Originally Posted by Malthes View Post
Is there a thread or other source that actually details the rate of different diminishing returns? I know everybody SAYS that parry is far stiffer than dodge and block, but I crave specifics.
/facepalm

That slipped by my editing as I moved it from the 'to do' list. That should have actually contained the link.

I updated the first post with the link to the Combat Ratings at 80 thread, which actually contains a compilation of sources that back up the formulae contained within. It's not exactly my field of expertise, though, so I will try not to tamper with the data unless I'm damn sure I don't screw up.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 01/07/09, 12:32 AM   #63
Rosamonde
Piston Honda
 
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Human Hunter
 
Argent Dawn
Pets now share the owner's hit ratings. Also, talents increasing hit chance also affect the pets.

[...]
Hunters:
- Pets use the owner's hit rating, and scale in various percentages with their Agility, Strength, Stamina, resistances, AP and Crit;
- Pets DO NOT scale with the owner's haste, resilience or ArP ratings.
These statements are somewhat inaccurate.

Hunter pets DO share their owners' hit rating; however, it has been demonstrated in the hunter forums that Focused Aim (the hunter talent increasing hit chance) does *not* transfer to pets. Also, hit is transferred to pets as an integer, not including any fractions. (For example, 7.99% transfers as 7%, while 8.03% transfers as 8%.)

Hunter pets "inherit" the following stats from their owners: Hit (100%); Ranged Attack Power (22%); Stamina (30%); Armor (35%); and magic resistances. They inherit Agility (and Intellect if you have 3/3 Careful Aim) only indirectly, as it raises the hunter's Attack Power.

Pets do not inherit Strength, Spirit, Crit, Haste, Resilience, or Armor Pen.


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Old 01/07/09, 3:15 AM   #64
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Again, screw up on my behalf. At the time I was gathering the data for this, there was evidence suggesting that at least Careful Aim was applied to the pet. But yes, a quick in game check does confirm I'm really out of the loop again.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 01/07/09, 11:13 AM   #65
Rosamonde
Piston Honda
 
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Human Hunter
 
Argent Dawn
Originally Posted by Enova View Post
Again, screw up on my behalf. At the time I was gathering the data for this, there was evidence suggesting that at least Careful Aim was applied to the pet. But yes, a quick in game check does confirm I'm really out of the loop again.
I am sorry, but I think you mean Focused Aim rather than Careful Aim in this case. Focused Aim increases chance to hit, while Careful Aim converts Intellect to Attack Power.

(PS I couldn't see how to make the talents display as a mouseover...)


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Old 01/15/09, 12:09 AM   #66
aredna
Glass Joe
 
Dwarf Death Knight
 
Spinebreaker
My Naxx run last night seems to show that the expertise cap for dodge is higher than 25 / 6.25%.

I have Vot3W talent for 6 expertise points and 157 rating for the remaining 19 points needed to reach 25 expertise, however I had 2 melee swings and an Obliterate dodged during our run.

I had the exact spec and gear on that the armory is showing currently. For glyphs, I currently have:
Major: Blood Strike, Icy Touch, and Obliterate
Minor: Raise Dead, Pestilence, and Horn of Winter

I'm new to using WWS so perhaps there is something I'm not aware of could be causing the dodges so I'll post it here for the experts to review.

http://wowwebstats.com/4x5b2owmg2d35

The dodges were at:
02:52'51.068 Darkcaid Obliterate was dodged by Maexxna.
05:11'50.335 Darkcaid attack was dodged by Grobbulus.
06:43'46.247 Darkcaid attack was dodged by Kel’Thuzad #3.

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Old 01/15/09, 8:39 AM   #67
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Sorry guys, couldn't quite decide where to post this:

I was chatting with some guy ingame who kept claiming that additive dps modifiers are better than multiplicative. Now, as I don't fail at basic math I tried to explain him where he is wrong but it just didn't work.
He reads EJ a lot, uses spreadsheets etc so we decided to settle it here. Sorry for wasting your time with this, seems he just doesn't want to believe me for some reason.

So the question: Which matter of scaling increases your dps the most: Additive modifiers or multiplicative modifiers?
(I really tried to explain all the basic stuff, how additive always takes your base dps into account, while multiplicative always works of an already increased value, he just kept saying I was wrong..)

Last edited by vorda : 01/15/09 at 8:49 AM.

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Old 01/15/09, 9:10 AM   #68
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
Multiplicative.

Consider 2 buffs to damage of "20%":

If these are applied Additively : 100% + 20% + 20% = 140% net damage
If these are applied Multiplicatively: 100% x 1.2 x 1.2 = 144% net damage

This was always an issue for Warriors and their Defensive Stance Threat:

The base was 130% and Defiance said increased threat in Defensive by 15% - Blizzard had stated they applied modifiers multiplicatively which would made the net threat there 149.5%
Some thought it was added on making it 145%.
Small difference on paper but back then Raids were getting threat-capped and it was pretty important really!

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Old 01/15/09, 1:05 PM   #69
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by vorda View Post
So the question: Which matter of scaling increases your dps the most: Additive modifiers or multiplicative modifiers?
(I really tried to explain all the basic stuff, how additive always takes your base dps into account, while multiplicative always works of an already increased value, he just kept saying I was wrong..)
In most cases multiplicative is better. There are some rare (and usually unimportant) exceptions.

If for some reason you are currently below 100%, additive is better than multiplicative.

I've got a glyph that reduces my Moonfire direct damage by 90%. My 10% "additve" damage talent ends up doubling my moonfire direct damage (it goes from 10% of normal, to 20% of normal).

Suppose you had a buff that increased healing received by 10%. If you were currently suffering from MS (-50% healing received), you'd prefer that buff to be additive, so that you end up at 60%, rather than 55%.

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Old 01/15/09, 5:05 PM   #70
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by aredna View Post
My Naxx run last night seems to show that the expertise cap for dodge is higher than 25 / 6.25%.
The current cap is 26 exp/6.5% dodge.

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Old 01/15/09, 5:56 PM   #71
aredna
Glass Joe
 
Dwarf Death Knight
 
Spinebreaker
Originally Posted by frmorrison View Post
The current cap is 26 exp/6.5% dodge.
That would make sense based on the % of attacks I had dodged. Is the OP still around to update the post? It would be good to have the correct value there. Reading the first page provides some confusion as there are several possible values discussed as the current cap.

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Old 01/18/09, 7:25 AM   #72
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Originally Posted by aredna View Post
That would make sense based on the % of attacks I had dodged. Is the OP still around to update the post? It would be good to have the correct value there. Reading the first page provides some confusion as there are several possible values discussed as the current cap.
A bit late, but fixed.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 01/27/09, 4:23 PM   #73
Montegomery
Aloof Aggravator
 
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Sutiru
Undead Warrior
 
No WoW Account
Slam is a 1.5 second cast untalented, not 2.5 seconds.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
Monte's LoL Blog
Monte's LoL Stream

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Old 01/29/09, 6:41 AM   #74
jadiel
Glass Joe
 
Night Elf Druid
 
Khaz'goroth
Originally Posted by Enova View Post
- Swapping weapons resets the swing timer and uses up a GCD.
Has this changed since BC? If not it might be worth clarifying that while swapping weapons starts a GCD, it can be done during a GCD, so combining it with an ability on the gcd allows a switch at no 'cost'. Maybe I'm splitting hairs though.

Might also be worth mentioning (seeing as it's there) that weapon switching cancels any spell you're casting.

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Old 02/01/09, 3:22 AM   #75
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
I've done some testing:

2 hours on training dummy in Ironforge (boss level)
1 hours to duo Omen with my discipline wife.

Results different from the original post and something that should be evaluated:

1) Glancing Blow: both test showed 26.1% of glancing blow
2) Critical Strike: both test suggested that vs. a boss you have a reduced critical strike chance (from 4 to 5% i need to do some definitive tests).
3) Expertise hard cap: Has somenone tryied to push the cap and see the results or is only projected data? I've runned with 48 expertise and the parry chance that I've registered is more in line with a 14.5-15% hard cap instead of 16%.
4) Avoidance: it seems that we have lower avoidance vs bosses, other tests should be done but it seems in the order of some few %.

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