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Parryhaste and raid bosses
Are we sure that bosses still parry haste? I've been seeing rumor-ish posts here and on Tankspot that it may be gone, on most or all bosses, and I'm having difficulty actually finding examples of parryhaste in Naxx WWSes. Instead, I'm seeing swings consistently falling within the margin of latency, whereas the parryhaste was clear on previous bosses, particularly some of Kara's.
A Faerlina example, from this Disbanded WWS: 18:41'17.734 Grand Widow Faerlina attack was dodged by Slymeran. 18:41'18.359 Slymeran Shield Slam was parried by Grand Widow Faerlina. 18:41'19.765 Grand Widow Faerlina attack misses Slymeran. 18:41'58.406 Grand Widow Faerlina melee swing hits Slymeran for 7356 Physical. (2118 Blocked) 18:41'58.547 Slymeran Devastate was parried by Grand Widow Faerlina. 18:42'00.812 Grand Widow Faerlina melee swing hits Slymeran for 8978 Physical. A Patchwerk example, from the DK tanking discussion here on EJ: 12:56'16.938 - Patchwerk Melee 12:56'17.885 - Patchwerk Parries 12:56'17.885 - Patchwerk Melee 12:56'18.769 - Patchwerk Melee 13:12'54.798 Grobbulus melee swing hits Canns for 10658 Physical. 13:12'55.555 Canns attack was parried by Grobbulus. 13:12'56.798 Grobbulus attack was dodged by Canns. 13:12'57.085 Canns Heroic Strike was parried by Grobbulus. 13:12'58.816 Grobbulus attack was dodged by Canns. 13:13'00.814 Grobbulus melee swing hits Canns for 4188 Physical. (1556 Blocked) (4194 Absorbed) 13:13'02.714 Canns Heroic Strike was parried by Grobbulus. 13:13'02.835 Grobbulus melee swing hits Canns for 6023 Physical. (3112 Blocked) 13:13'04.835 Grobbulus melee swing hits Canns for 7609 Physical. (3112 Blocked) 13:13'06.846 Grobbulus melee swing hits Canns for 9619 Physical. 13:13'09.437 Grobbulus melee swing hits Canns for 9977 Physical. 13:13'11.915 Grobbulus melee swing hits Canns for 9971 Physical. 13:13'13.877 Grobbulus melee swing hits Canns for 9568 Physical. |
It seems very likely, given the data, that parry haste has been removed. This doesn't surprise me given that the precise nature of the mechanic was unintuitive and it made expertise arguably the best tanking stat. While the change has no major implications for melee DPS it would obviously have implications for what stats tanks look for.
Effectively, Strength will be the only stat left with strong threat and mitigation components for most tanks (save Feral Druids, who instead have Agility). |
It seems the "parry flag" has been turned on for at least some of the Naax bosses.
Interested to see 5-man logs, to see if parry haste is gone or just the flag is turned on. |
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VERY interested on this. I think it'd be a sweeping change if they did in fact remove parry-haste.
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I'm also very interested to see whether this is gone or not. It will be easier to achieve nice avoidance stats. I could try some testing on normal mobs once I get home.
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Now I may simply not have been privy to some past conversation about the bosses you mentioned wherein everyone settled on this way of phrasing the conversation, but for anyone who wasn't a part of that conversation it's a very confusing way to frame the discussion. Functionally speaking there's no difference, it just goes against the common usage of flags. |
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Actually, the flag specifically refers to the ability of those bosses to have their attacks hasted. It may be related to how they parry--I'm afraid I don't recall--but regardless, the net effect is "bosses with this flag set do not haste their attacks". This has been historically done to enraging/hard-hitting bosses such as Patchwerk, Halazzi, Mother, and so forth, where the normal attacks are so strong that a haste will tend to gib the tank, leaving success in part to RNG effect. In this case, the implication would therefore be "specific bosses in Naxx have had their parry haste capability removed", which makes sense given the nature of the particular encounters. I would suspect, given Blizzard's openness about other mechanics changes such as crush removal, their specific statements that DK DW tanking was discouraged due to parries among other things, diminishing returns, etc, that there has been no change to the haste mechanic. |
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From what I can see on normal mobs, they do not parry haste. Unequipped my weapon, spent minutes beating on different mobs and none of them seem to speed up when they parry my attacks. I'm to low to test it out in a raid environment. |
It would be interesting to try a reverse approach, and see if at least players can trigger haste effects when they parry.
I'm going to try and get myself [The Blackrock Slicer] and some parry gear, find a willing healer and spec my warrior out of Flurry, then start auto attacking on the Blasted Lands mobs. |
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Weapon choice, from here: Quote:
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If there has been something to contradict/negate these statements, I am unaware of it. Frankly, from the latter one, I think any class-specificity is irrelevant, as they specifically mention the ability in terms of its continued existence. |
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More to the point, I think Enova's approach has a good chance of settling this fast. If players no longer benefit from parry haste, it's good odds that no mobs do. Although if that change has been made, it raises the question of whether its a bug; it's a surprisingly big change to be made without comment. Also, I believe parry and dodge still have different costs in the item budget; without parry haste that no longer makes much sense. Edit: Nevermind about pet positioning. I get confused easily. :) |
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If parry-haste is gone for PCs, the only benefit of parry is that it has separate diminishing returns. As for pets attacking from behind, all melee DPS should still DPS from behind, parry-haste or no, because of cleaves, cone attacks, and the fact that parried attacks (which can only be parried from the front) don't do any damage. |
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