Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (5) Thread Tools
Old 12/03/08, 9:01 AM   5 links from elsewhere to this Post. Click to view. #1
Kortar
Banned
 
Dwarf Priest
 
Skywall
Healing Coefficients

Currently, I'm trying to get accurate figures for all of the various healing spells. The big question is with regards to the coefficients of these spells.

My 'base' list is:

Binding Heal 79.29%
Chain Heal 132.14%
Circle of Healing 39.64%
Desperate Prayer 79.29%
Flash Heal 79.29%
Flash of Light 99.11%
Greater Heal 158.57%
Healing Touch 158.57%
Healing Wave 158.57%
Holy Light 165.18%
Holy Nova 39.64%
Holy Shock 79.29%
Lesser Healing Wave 79.29%
Lifebloom 37.96% 45.00%
Lifebloom (x3) 37.96% 135.01%
Nourish 79.29%
Penance 105.71%
Power Word: Shield 79.29%
Prayer of Healing 79.29%
Prayer of Mending 79.29%
Regrowth 30.64% 183.93%
Rejuvenation 185.00%
Renew 185.00%
Riptide 23.79% 129.50%
Wild Growth 43.17%

Notes:
1. All figures are per-target, counting Chain Heal as having 1.75 'targets'.
2. Prayer of Mending is known to be bugged and not work according to standard methods. The figure I have listed is the theoretical per-target value, not the in-game value.
3. 'Hybrid' spells (with both a DD and HoT component) are almost certainly incorrect. Such spells have two coefficients listed, direct heal first.
4. Holy Light/Flash of Light appear to have a 25% bonus to coefficient in game (and is reflected above).
5. All figures are with no talents, glyphs or special equipment abilities.
 
User is offline.
Reply With Quote
Old 12/03/08, 11:27 AM   #2
Erdluf
Don Flamenco
 
Night Elf Druid
 
Echo Isles
Most of these are from Norfair's post in the druid thread. These coefficients are in terms of Spellpower. Some of yours were old values, in terms of +Heal.

SPELL			NO TALENTS
Lifebloom HoT		0.666
Lifebloomx3 HoT		1.71
Lifebloom Bloom		0.645
Rejuvenation		1.88
Regrowth Initial		0.537
Regrowth HoT		1.316
Nourish w/o HoT		0.671
Nourish with HoT		0.806
Healing Touch		1.611
Wild Growth (Talented)	1.132
Lifebloomx3 is not 3x Lifebloom, because each cast contributes to only 18 ticks (not 21).
Wild Growth is showing Talented number because it is so deep in the tree. That is a per-target number.
 
User is offline.
Reply With Quote
Old 12/03/08, 6:24 PM   #3
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
For Paladins, I am seeing a Flash of Light 100% spellpower coefficient and Holy Light 166% spellpower coefficient.

The bonus comes from banking in Blessing of Light into base healing spells.
 
User is online.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Spell Coefficients Nite_Moogle Theorycrafting Think Tank 15 05/09/09 7:41 AM
[Mage] A question about coefficients Moshimoshi Class Mechanics 5 05/22/08 4:14 PM
PvE healing - raw +healing vs regen? Kriegar Class Mechanics 113 07/17/07 4:14 AM
Damage coefficients Jaete Public Discussion 93 02/23/07 3:19 PM
Spiritual Healing - + Healing multiplied? Xaviar Public Discussion 8 08/13/06 7:53 PM