ok i'm a bit confused over something. Most people state that for dw you should have at least 14% +hit, but the calculator is showing that anything over 6-7% has very small effects. Which is correct?
Also I read somewhere a while back that when wielding 2 weapons of the same speed, there is a chance to make an extra swing or something like that. Is this true? If so, how does it work?
Thank you guys in advance for any replies to my noobish post.
The reason +hit is so valuable, is because of rage generation. Yes after 6%, hit becomes less substantial cuz specials do not miss after that, but the pure fact that landing all the whites you can raises your rage, is very important. I still think the order of stats is crit > hit > ap tho, with the stats of 900+ ap, 25% crit, and 6% hit.
In terms of weapon speeds, the rumor is that because your weapons are identical, they swing a the same speed meaning they hit at the same time. Or something random like that. This means that instead of 3 flurried swings, you have 4. I'm not really sure how valid this is, but i'm looking to pick up a second servo so I will try to see for my own. My question however, is if you swing unflurried, then proc flurry, wouldn't the weapon speeds technically differ for those 2 swings, throwing off the whole, 4 flurried hits idea? Iono, guess testing is the only way to know.
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The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
The reason +hit is so valuable, is because of rage generation. Yes after 6%, hit becomes less substantial cuz specials do not miss after that, but the pure fact that landing all the whites you can raises your rage, is very important. I still think the order of stats is crit > hit > ap tho, with the stats of 900+ ap, 25% crit, and 6% hit.
If what you say is true then the calculator is misleading in a sense? I mean, because it pretty much tells you to not get over 7% +hit. I'm confused now.
If what you say is true then the calculator is misleading in a sense? I mean, because it pretty much tells you to not get over 7% +hit. I'm confused now.
Yes, you are confused. At the default spreadsheet settings, there is a 2H weapon, which means you get zero benefit after 6% to hit.
Also, I loaded up a DW profile, hit is better than crit at 7% to hit.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
The only part of my spreadsheet that might be misleading in that sense is the standard deviation and its effects on rage generation(better known as streaky or inconsistant rage generation). I can probably add that in, just would take a lot work and free time that I don't exactly have right now.
Someone on warrior forums trying to do a DW fury simulator, seems like what your's was at about the second or third revision Deathwing (op without stancedancing, no hamstring use, no executing) :)
Also I would love to see a graph of AP, crit and hit in relation to one another and dmg. I rather suspect it is loglinear (at least not linear). With this I wonder if you could hit an optimal point but even then would the current gear let you get close to this point? Also you mentioned earlier Deathwing that you were working on a simulator did that project get canned?
Not sure if hoj resets the swing timer... or even if sword spec does. Also Deathwings formula includes yellow connects for hoj, even though the tootip says 2% chance on melee hit? I'm going to run proc watch on nax run to confirm for myself tonigt
I was going to make a simulator, but then I realized my spreadsheet was nowhere near done. Plus, my ability to handle time in programming code isn't that great. Plus, there's the part of getting people to download executables, not sure how far that would go.
Pretty sure HoJ procs off yellows. Windfury and sword spec does.
Not sure how I would do a graph like that. Is there a way for excel to change a certain cell and then take a result from another cell each iteration?
Yes, you are confused. At the default spreadsheet settings, there is a 2H weapon, which means you get zero benefit after 6% to hit.
Also, I loaded up a DW profile, hit is better than crit at 7% to hit.
I have it set to "Mace" as the 2h weapon, which to my understand is what you have it set to for dw.
I'll give you an example: set the gear up so you have +7 hit using bloodseeker as your crossbow. Now swap out Bloodseeker with Fahrad's Repeater so your hit is now +8 and you will see that your Total DPS drops down.
Rage was simply not a problem, Aggro was not an issue either (alliance ezmode etc...)
Went for the Hatchet/Iblis combo in the end as I wasn't getting great results with Iblis/Pugio on our previous 3 wipes. Needless to say rage generation was not a problem, very smooth and rage expenditure was not a problem also, managed to hover between 40 and 80 rage for most of the fight.
In fact I am using Edgemasters less and less these days on boss encounters. Anything involving 61/62 trash mobs favour GoA, anything involving excess rage generation favour GoA and anything involving zero threat ceiling issues also favour GoA imo (from experience alone)
The spreadsheet seems to back up the case for GoA in scenarios such as the above, doubling rage generation (effectively what Thaddius Polarity debuffs do) favours GoA over Edgemasters in the spreadsheet.
I think the importance of +skill diminishes as your other gear improves. +skill will always provide smoother rage generation, and a certain boost to white dps. What becomes the problem is that as your gear improves, even a no-skill glancing blow will provide enough rage for an improved execute. And, as I said above, the extra rage generated from improved white damage is inefficiently used, most likely in cleave or heroic strike.
Killed Thaddius last nite and I was wearing http://ctprofiles.net/3437 (Thaddius profile not public, will add later, CT being usual slow ass shiteness atm)
Thats 11% Hit, no Edgemasters and ~100 buffed NR
Rage was simply not a problem, Aggro was not an issue either (alliance ezmode etc...)
Went for the Hatchet/Iblis combo in the end as I wasn't getting great results with Iblis/Pugio on our previous 3 wipes. Needless to say rage generation was not a problem, very smooth and rage expenditure
How you dumped your rage? Considering Whirlwind isn't possible.
Killed Thaddius last nite and I was wearing http://ctprofiles.net/3437 (Thaddius profile not public, will add later, CT being usual slow ass shiteness atm)
Thats 11% Hit, no Edgemasters and ~100 buffed NR
Rage was simply not a problem, Aggro was not an issue either (alliance ezmode etc...)
Went for the Hatchet/Iblis combo in the end as I wasn't getting great results with Iblis/Pugio on our previous 3 wipes. Needless to say rage generation was not a problem, very smooth and rage expenditure was not a problem also, managed to hover between 40 and 80 rage for most of the fight.
In fact I am using Edgemasters less and less these days on boss encounters. Anything involving 61/62 trash mobs favour GoA, anything involving excess rage generation favour GoA and anything involving zero threat ceiling issues also favour GoA imo (from experience alone)
The spreadsheet seems to back up the case for GoA in scenarios such as the above, doubling rage generation (effectively what Thaddius Polarity debuffs do) favours GoA over Edgemasters in the spreadsheet.
Putting crusader on your iblis instead of 15str would make iblis/pugio closer if not better. I would definitely main hand iblis for execute range. As far as hatchet goes, it has great stats and a high dps. Cant heroic strike spam as fast though, so if you truly had infinite rage, iblis MH should be better.
I think very very few warriors swap a faster weapon in to execute. I used to do swap in escanders claw for deathbringer before I got my crul. With crul i'm finding i'm able to execute every ~1.5 seconds anyway with pergio offhand.
Putting crusader on your iblis instead of 15str would make iblis/pugio closer if not better. I would definitely main hand iblis for execute range. As far as hatchet goes, it has great stats and a high dps. Cant heroic strike spam as fast though, so if you truly had infinite rage, iblis MH should be better.
Hmm that depends on whether a 3 DPS loss in the MH (significant DPS loss) coupled with lower overpowers (minor sacrifice) is outweighed by the faster HS spamming from Iblis. I am reluctant to put crusader on Iblis because it is my current day to day offhand and +15 Str is better for that slot.
I am reluctant to put crusader on Iblis because it is my current day to day offhand and +15 Str is better for that slot.
You sure about that?
On my OH I went from crusader to STR to crusader again. In the long run crusader procs way more than once a minute on the OH and that alone is on average worth more than the 15 STR.
YMMV
Have to agree, I've tried gone the 15 Str offhand route, and then went back to crusader MH/OH, and haven't looked back since. Those times when you get double crusader... well its orgasmic =)
Guess I should really give it a go and see if my Patchwerk/Thaddius DPS increases. Always stuck to the old Crusader/Str setup on all my weaps since MC days, no harm in me trying it out I guess.
I've been working on my spreadsheet, close to releasing another version, just stuck on this one thing. I was going through the theoretical stuff again, concentrating 2H because it looks so appealing now. Currently, I just average the yellow hits for pre-execute and execute together, because for DW DPS, they're so close that it make so little difference.
However, with 2H, if the warrior doesn't switch in a faster weapon, the executes come pretty slow and actually makes a difference in the dps(mostly because of windfury). I can code up the difference, but it might overly complicate/clutter the spreadsheet. I would have to add in a weapon switch for execute range(was planning on that already), separate fields for final speed, RagePS, WhiteDPS, WindfuryDPS, SSDPS, HoJDPS, most of the stuff on the calc tab, and whatever else I can't think of at the moment. Do people think it's worth the effort?
EDIT: Hmmm, on second thought, this might be the key to modeling stacking trinkets during execute range. Still would like to hear peoples' thoughts.
Ok, next version is up, there are some sizable changes in this one, so don't be surprised at a bug or two.
-Added second scroll window to DPS tab to help with the increasing lengthe of the tab(Thanks Rezarel)
-Implemented circular references for Windfury, SS, HoJ connects to model their nature
-Slam changed once again. From my own testing, it can proc HoJ. Extending that to Windfury and SS.
-Added Raw Stats implementation. This will bypass all stat gear and stat buffs, meaning you still have to select your weapons for their speed and damage. Buffs like Berserker Stance will still apply
-Implemented 80%/20% division for dps calcs further up the dps tab. This is mainly to point out differences in warriors using 2H weapons to execute. Will allow trinket/buff stacking during execute soon
-Implemented weapon switch field during execute.
More on the last two. Basically, 2H warriors can't execute as fast as possible. So, since I was average the yellow swings from pre-execute and execute together, this was allowing more swings to in during the 80% since it will still average out to 1/1.5. So, in essence, this change hurts 2H builds a bit(just on my spreadsheet). But even then, with no weapon switching, 2H slam build still comes out on top by far, and for only a bit more agro(because no HS and very little hamstring usage).
Onto the weapon switch field. You can now take the advantages of a slow MH/fast MH during 80%(or a slow 2H), and then model switching in a fast MH during execute. I only have 1H on switch because I don't imagine 2H warriors would switch to DW setup because they don't have the +hit gear to support it. Correct me if I'm wrong. Just pick the weapon you want, and then check the box at the end, this specifies that you want to use that weapon during the 20% stage. Until I can come up with a better solution, the stats on the switched weapon is ignored completely. Likewise, for 2H warriors, if you switch to a 1H, you still get the bonus of 2H spec(which you shouldn't), so it's not totally accurate right now.
With these changes, I should be able to implement ability/trinket stacking during execute range easily. Look for that soon.
Gressil is there, might as well add Hungering Cold sword:
76 - 143 Damage Speed 1.50
(73.0 damage per second)
140 Armor
+14 Stamina
Equip: Increased Swords +6
Can you add Mark of the Champion too? 150 AP on undead/demons.
Do you generally execute spam the entire sub 20% health on a boss?
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Gressil is there, might as well add Hungering Cold sword:
76 - 143 Damage Speed 1.50
(73.0 damage per second)
140 Armor
+14 Stamina
Equip: Increased Swords +6
Can you add Mark of the Champion too? 150 AP on undead/demons.
Do you generally execute spam the entire sub 20% health on a boss?
Nevermind, I was right, the Gressil that is there is the one with +40 AP, so no scrolling excuse.
Can you please add Hungering Cold to the sheet Deathwing ?