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03/30/07, 5:30 PM
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#1001
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Don Flamenco
Blood Elf Death Knight
Mal'Ganis
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I have a question for you all about sockets. I'm currently using these:
Red: 8 strength
Yellow: 4strength 4 crit rating
Blue: 4 strength 6 stamina (if the socket bonus isn't good I'd use 8str here)
Is that optimal?
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03/31/07, 5:23 AM
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#1002
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Don Flamenco
Night Elf Warrior
Kilrogg
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Originally Posted by Ren
I have a question for you all about sockets. I'm currently using these:
Red: 8 strength
Yellow: 4strength 4 crit rating
Blue: 4 strength 6 stamina (if the socket bonus isn't good I'd use 8str here)
Is that optimal?
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Depends on your build and gear, to be quite honest. But strength is always better than attack power since it scales with MoTW and Kings. But since warriors are a gear dependent class, never skimp on gear or enchants or socketed items.
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This is a computer-generated message and needs no signature.
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04/02/07, 2:25 AM
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#1003
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Glass Joe
Gnome Warrior
Laughing Skull
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So, I have recently been looking to encahnt my weapons, and I have heard mixed things about mongoose vs crusader. I was wondering if anyone had any raw numbers compareing the two and its effects on dps.
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04/02/07, 2:54 AM
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#1004
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Glass Joe
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Originally Posted by Randor
... But strength is always better than attack power since it scales with MoTW and Kings.
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Mark of the Wild: Increases the friendly target's armor by 340, all attributes by 14 and all resistances by 25 for 30 min. Mark of the Wild doesn't scale your strength--it simply adds to it. I know it's a nitpick but this isn't the first time I've seen someone say this.
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04/02/07, 3:16 AM
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#1005
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Von Kaiser
Dwarf Hunter
Kargath (EU)
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Originally Posted by Ren
I have a question for you all about sockets. I'm currently using these:
Red: 8 strength
Yellow: 4strength 4 crit rating
Blue: 4 strength 6 stamina (if the socket bonus isn't good I'd use 8str here)
Is that optimal?
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Personally i figured that there are really rare socket boni worth socketing the right colors. I allways choose 8 strength befor any other gems.
T4 Shoulders and i think Ironstriders of Urgency are worth the bonus.
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04/02/07, 6:57 AM
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#1006
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Von Kaiser
Undead Death Knight
Destromath (EU)
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If i go for PvE Dmg with 2H MS-Specc, is the T4 set worthy? Or is Gladiator set better for PvE wise ?
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04/02/07, 7:02 AM
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#1007
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by Nodnarb
Mark of the Wild: Increases the friendly target's armor by 340, all attributes by 14 and all resistances by 25 for 30 min. Mark of the Wild doesn't scale your strength--it simply adds to it. I know it's a nitpick but this isn't the first time I've seen someone say this.
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Chances are he was thinking of Heart of the Wild (druid talent adding 20% str in cat and bear).
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04/02/07, 8:27 AM
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#1008
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Von Kaiser
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Originally Posted by Samurro
If i go for PvE Dmg with 2H MS-Specc, is the T4 set worthy? Or is Gladiator set better for PvE wise ?
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I won't tell anybody how he has to play but when you want to go for pve damage then rather take some fury spec's than ms ones for maximizing dps.
MS is maybe useful for some hybrid specs with bloodfrenzy and some defense talents.
MS is just more for PvP usage imo and it works quite good there. You got some nasty burst damage that even gets higher when you throw in some windfury procs ^^
Stat comparison:
Gladiator's Battlegear
Armor
5705
Strength
125
Stamina
225
Melee To Hit Rating
18
Melee Critical Hit Rating
124
Resilience Rating
94
Sockets:
3xRed
3xYellow
1xMeta
Socketbonuses:
Helm -> 4 Strength (1xMeta, 1xYellow)
Chest -> 4 Crit Rating (2xRed 1xYellow)
Shoulders -> 3 Strength (1xRed, 1xYellow)
Warbringer Battlegear:
Armor
5400
Strength
188
Agility
38
Stamina
171
Melee To Hit Rating
35
Melee Critical Hit Rating
73
Sockets:
3xBlue
3xYellow
1xMeta
Socketbonuses:
Helm -> 4 Resilience (1xMeta, 1xYellow)
Chest -> 4 Crit Rating (2xBlue 1xYellow)
Shoulders -> 3 Strength (1xBlue, 1xYellow)
Differences:
+/- 63 Strength
+/- 38 Agility (1.15% Crit)
+/- 54 Stamina
+/- 17 Hit Rating (1.07% Hit)
+/- 51 Crit Rating (2.31% Crit)
+/- 93 Resilience (-2.36% Crit Chance, -4.72% Crit Damage)
If you pvp a lot or want to get some stuff (Netherdrake *wink*) Gladiator's wins, ofc you will lose about 120 ap (excl. sockets/enchants) but you gain some more survivability through stamina and resilience.
Ah and the PvP set looks much better imo 
Last edited by IceBox : 04/02/07 at 10:50 AM.
Reason: Adding PVP Reasons; sum edit
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04/02/07, 10:48 AM
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#1009
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Von Kaiser
Undead Death Knight
Destromath (EU)
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Originally Posted by IceBox
I won't tell anybody how he has to play but when you want to go for pve damage then rather take some fury spec's than ms ones for maximizing dps.
MS is maybe useful for some hybrid specs with bloodfrenzy and some defense talents.
MS is just more for PvP usage imo and it works quite good there. You got some nasty burst damage that even gets higher when you throw in some windfury procs ^^
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I know that fury is decent more PvE Dmg, but i got an arena team and pvp is important for me, so i decide for arms.
But it's good to hear that Gladiatorset isnt so bad in pve like i thought. I will take T4 gloves and head when i go kara, and take the rest from gladi, if i got everything there i will take gladi gloves and headpiece too...
thanks for reply
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04/02/07, 3:41 PM
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#1010
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Noli timere
Blood Elf Warrior
Mal'Ganis
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Hrm, I have a Deep Thunder and am currently 31/30 Arms/Fury.
The spreadsheet seems out of date, or is purely for Fury, so I can't use it to answer my questions...
1. I presume if I crafted the T2 Mace and had a decent offhand and spec'd 17/44 Arms/Fury, this would be superior to my current set up.
2. However, until I get to that T2 Mace, I presume Deep Thunder with 31/30 is better than any DW fury set up?
Thanks, and I look forward to seeing an updated spreadsheet 
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04/02/07, 5:09 PM
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#1011
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Great Tiger
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alcaras- You could try a 2H Fury build while you re-gear for DW Fury. It's a small but noticeable boost to raid DPS while you transition to full DW.
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04/02/07, 6:52 PM
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#1012
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Noli timere
Blood Elf Warrior
Mal'Ganis
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Originally Posted by subscience
alcaras- You could try a 2H Fury build while you re-gear for DW Fury. It's a small but noticeable boost to raid DPS while you transition to full DW.
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I'll give that a shot, thanks.
I've been an MS warrior all my life as a warrior, but have an interest in gearing myself out as a Fury warrior as I currently fill a DPS warrior slot as 31/30 and feel I could do a better job as DW Fury (once I get gear for it).
However, I'm at a loss as to where to begin, and would appreciate if someone could point me at a "Fury Warriors in TBC: A Starter's Guide" or some such, as I have a few fundamental questions.
Basically:
What do I value stats at? I know the STR/AP conversion (STR is preferable to AP because it scales with kings, I understand), and I can do the math to convert crit to AP, but I'm not sure what to do with +hit. As a MS warrior, I've always shot for +5% and then ignored the stat, but with the 24% miss rate, it seems I need to stack +hit. But I've heard something about a 'hit/crit cap' and thus apparently I need to balance crit/hit? A pointer at a resource that I could read to explain this more thoroughly would be much appreciated.
Answering my own question:
TankPoints/HealPoints-like mod for DPS?
http://forums.worldofwarcraft.com/th...75307661&sid=1
My other question with DW is regarding weapon speeds. I've heard I want a slow MH (which bodes well for my potential crafted 1H Mace) and a fast OH, I've also heard I want the fastest weapons I can find -- but I don't know the reasoning behind either of these. Once again, is there a guide I could read up on this, or could an experienced Fury warrior take pity on me an explain the fundamentals? Theesa's post doesn't cover weapons.
Many thanks 
Last edited by alcaras : 04/02/07 at 7:07 PM.
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04/02/07, 8:01 PM
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#1013
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Von Kaiser
Human Warrior
Illidan (EU)
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A slow MH is a slightly better for harder hitting WW and overpowers, but these attacks shouldn't represent much of your total damage
A dagger will be even more gimped for these attacks because of the rage normalization formula.
Slower mainhand are also better for multi target attacks.
Fast MH let you empty a rage bar more quickly with HS or cleave.
The offhand speed and type doesn't matter at all.
With faster weapons you could overpower more often but usually you don't want to switch stance that much while dpsing a target.
Weapon speed is not important for DPS, I prefer slow ones for better burst damage and big numbers.
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04/02/07, 8:15 PM
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#1014
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Not Helpful.
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I've also heard I want the fastest weapons I can find
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Other than dumping Heroic Strikes with the main hand, the other reason for this was to get a lot more rage from Unbridled Wrath. Now that it's somewhat normalized it matters less and the HS argument is really the only one left. Ideally you should get matched weapon speeds to abuse Flurry, and slower weapons will give you better WW/Cleave damage in multi-target situations as well as resulting in a slightly higher Flurry uptime due to more triggered attacks (i.e. BT/WW) per normal swing.
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04/02/07, 8:28 PM
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#1015
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Von Kaiser
Human Warrior
Illidan (EU)
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Several months earlier when I was DW a pair of servo arms the MH and OH attacks were not synchronized and there was no "flurry abuse".
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04/02/07, 8:41 PM
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#1016
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by gatz
Several months earlier when I was DW a pair of servo arms the MH and OH attacks were not synchronized and there was no "flurry abuse".
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What do you mean they weren't synchronized? If you just mean the animation, I don't think it's accurate...
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See you, auntie.
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04/02/07, 9:38 PM
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#1017
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Von Kaiser
Human Warrior
Illidan (EU)
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Main hand and offhand auto attacks were not syncronized by the animation and in the time stanmped combat log.
And for one crit the next 3 melee attacks either Mh or OH consumed the flurry charges so that after a few swings the delay between a MH attack and a Oh attack had changed.
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04/03/07, 4:23 AM
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#1018
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Collateral Damage
Undead Priest
Whisperwind
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I used to use dual deathbringers. At least in 1.11 (I think that was when I got edge of chaos, not sure), they were most assuredly synchronized, and I most definitely consumed fewer flurry charges. I haven't checked since, but I've heard no evidence to the contrary.
Until recently, I could have re-equipped them and tested it out again, but I needed the bank space more than the nostalgia, unfortunately.
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04/03/07, 8:51 AM
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#1019
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Von Kaiser
Orc Warrior
Ravencrest (EU)
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Mainly I use Planar Edge and Spiteblade, both having 2.7 speed.
Most of the time the attacks are synced, but I guess it's windfury which sometimes breaks the sync. Since I don't remember getting out of sync attacks while soloing. But on some long boss fights I do get mainhand and offhand hit at different times.
Another drawback with 2 slow weapons is that you basically need another dual wield set to use while executing.
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04/03/07, 2:19 PM
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#1020
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Glass Joe
Night Elf Warrior
Greymane (EU)
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hi all
i use planar edge and gladiator offhand with potency on them.
i always preferred fast weapon for off hand ...but id' like to know if tehr's a real "up to" of dps using a slower weapon in off hand.
about slot shoulders i use http://www.wowhead.com/?item=27434
i'm 0/41/20 specced and i now that i cant do the maxium dps /cry and i 'd like to now if this dps cicle (tnx ren) is good even for this spec
Weapon speeds don't matter too much. As for rotations:
1 Bloodthirst when cooldown is up
2 Whirlwind when cooldown is up
3 Hamstring when you have extra rage and a global cooldown free
4 Heroic Strike with any rage after that
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any way i use to spam harmstring.
regards
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04/03/07, 3:22 PM
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#1021
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Denali
i always preferred fast weapon for off hand ...but id' like to know if tehr's a real "up to" of dps using a slower weapon in off hand.
<--snip-->
i 'd like to now if this dps cicle (tnx ren) is good even for this spec
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Slower OH uses fewer flurry charges and hits harder. I prefer faster OH. The DPS cycle Ren listed is good. That cycles is basically what you are looking to do if Bloodthirst is your primary attack.
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See you, auntie.
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04/03/07, 4:47 PM
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#1022
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Glass Joe
Undead Warrior
Kel'Thuzad
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I realize this won't be of interest to everyone, since most people are using this for pure dps calculations, but I had some requests from people in my guilds to extend the spreadsheet to allow for modelling of specs like 0/30/31 or 0/47/14. I've added a number of columns for things like AC and resilience, as well as adding in defensive stance as a modifier to both damage in and damage taken. I also did some number crunching that I *think is correct for total mitigation, total avoidance, average incoming damage based on avoidance rates, current stance, block values/amounts, and so on. That should help for those who are weighing stats vs. armour type as well, in case you want to see how much that mail/leather item affects your stats vs. a plate one.
It doesn't model TPS but should do a basic job for shield slam dps (math copied for cycles from the BT/MS fields). I'm not too comfortable with the calculations atm for rage and threat generation, and I'm not even sure that the formula in the spreadsheet is using the most recent rage formula, so I've left it for now.
Shields are added as an offhand weapon type, as well as the following stats: dodge, parry, block %, block amount, defence, resilience, armour. Shield block as a spell is not currently implimented, but base block rates are.
The formulas I used for armour mitigation were from threads here on these forums, and wowwiki for the exact block formula when shield mastery is involved.
Overall, it should be more flexible for those looking at a hybrid build, although not ideal (not all prot talents are in place), and there are still bugs I'm sure. All of the math for fury and arms talents are left the same, except for adjusting rage costs to allow for focused rage, and you can just leave the new columns empty if you don't care about modeling stats like armour
edit:
fixed a bug, and added what *should be damage for devastate (assuming a 5-sunder situation), following the same approach as was in place for MS/BT dps. Improved berzerker stance now reflects the AP total in the buffed AP column properly as well.
http://files.filefront.com//;7125653;/
Last edited by Birdman : 04/03/07 at 9:34 PM.
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04/05/07, 4:56 AM
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#1023
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Von Kaiser
Dwarf Hunter
Kargath (EU)
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Hey again
Since Ren posted this, i was a bit curious and testing with rotations.
Originally Posted by Ren
As for rotations:
1 Bloodthirst when cooldown is up
2 Whirlwind when cooldown is up
3 Hamstring when you have extra rage and a global cooldown free
4 Heroic Strike with any rage after that
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Some people even say they prefer spamming Harmstring over using HS.
As for Ren's rotation:
You see, when you say: "Heroic Strike with any rage after that", what does that mean? I can use Harmstring all day long until all my rage is gone...
Given i have the extra rage for Harmstring and HS, do you use Harmstring only once and then HS or do you spam Harmstring?
So lets say.
White DPS -> 30 rage -> BT -> white -> WW -> white -> Harmstring -> white -> HS -> ???
Allways given BT and WW Cooldown is not ready at the time using something else.
Or is it more like:
White -> BT -> white -> WW -> white -> Harmstring -> white -> Harmstring -> white -> Harmstring -> white -> "oh let's take a HS now..."
And another thought i had lately, if people prefer spamming Harstring over using Heroic Strike, why should i specc imp. HS at all?
I'm a bit confused 
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04/05/07, 5:39 AM
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#1024
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Von Kaiser
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Hmm...I'm using Heroic everytime when I got enough rage to definetly pop BT and WW when cooldown is up.
I've got a feeling for it after a while so I can use Heroic Strike safely without spend too much rage to pop CD's on next refresh.
Dunno if full Hamstring spam is superior than using it once and then go with Imp. Heroic Strike.
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04/05/07, 8:37 AM
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#1025
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Von Kaiser
Dwarf Hunter
Kargath (EU)
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Originally Posted by IceBox
Dunno if full Hamstring spam is superior than using it once and then go with Imp. Heroic Strike.
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Did anyone run some numbers on that?
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