Originally Posted by Rezarel
Don't forget that procs can't occur on a miss. Windfury totem, Mongoose enchant, etc give a big boost to the value of hit rating.
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If your rage generation is suffering, there is literally nothing in game that generates more stable rage per itemization point than hit _ASSUMING YOU HAVE WINDFURY_.
At sufficiently high levels of AP, or for 2h fury, it's probably the same thing for damage based purely on the rogue's rule of "White damage wins eventually under haste".
At attainable levels of gear, you're probably better off with crit in the abstract, simply due to lack of choice on itemization, and as it increases flurry uptime and for many players they simply don't have 100% flurry yet. Personally, I prefer to rock more hit at the cost of other stats simply because I find the rage stabilization to provide more value than a theoretical gain of 40 dps that I then toss away through spikey rage generation. As a raid leader I will _Never_ perform my dps role to 100% efficiency, so I choose the itemization that is most forgiving of me having to yell for someone to get out of the way. Remember that the spreadsheet, unlike a simulation, cannot accurately model "overflow rage" from a "lucky" string of crits. As a result, it will tend to value crit slightly higher than real world performance would suggest.
As with all things in math, it's not just about arriving at the right mathematical answer, it's understanding the model well enough to know what it's telling you.
The spreadsheet indicates that your priority should generally be Crit > Hit > Str > AP > AGI in a theoretical "best case averages" scenario. In practice, crit adds spikes of rage as well as direct and secondary flurry uptime, hit stabilizes rage (and as a secondary function flurry uptime), STR adds damage, and AP adds slightly less damage. Crit's advantage over hit is that it is more effective for increasing flurry uptime. Crit's disadvantage is that the added rage from crit is noticably spikier and thus may be wasted.
So the spreadsheet suggests:
Maximum Theoretical DPS: Crit > Hit > Str > AP > AGI
Most Stable DPS: Hit >= Crit >> Str > AP > Agi
Choose your poison to your taste. If you are able to make use of the spikier rage from crit, or you have bad flury uptime, go crit. If you are not able to make use of said spikey rage, consider hit. Regardless, you care more about the ratings than the STR/AP, for almost all cases.