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06/16/07, 10:26 AM
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#1301
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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I'm kinda confused about stacking + hit too. Back when glancings were 40% you needed a lot of +hit to avoid the critcap while DWing, but that's not really a factor anymore now that glancings are only ~25%.
On the other hand, about 50% of my damage is white, so 1% hit should increase my dps by 0.5%. More hits also mean more procs of on hit effects and more rage. There's also a lot of haste items and procs, which I imagine would up the % of white dmg a fair bit.
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06/16/07, 12:18 PM
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#1302
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Darkrenown
I'm kinda confused about stacking + hit too. Back when glancings were 40% you needed a lot of +hit to avoid the critcap while DWing, but that's not really a factor anymore now that glancings are only ~25%.
On the other hand, about 50% of my damage is white, so 1% hit should increase my dps by 0.5%. More hits also mean more procs of on hit effects and more rage. There's also a lot of haste items and procs, which I imagine would up the % of white dmg a fair bit.
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There you have the answers. No need for hit to avoid crit cap and more damage, 1% crit increases white and yellow damage.
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06/16/07, 10:28 PM
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#1303
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Don't you think hit's increased procs (I said rage too in my last post, but thinking about it crits are double rage so it's a wash) could help make up for having less pure damage than crit? I'm not saying you're wrong, but have you or has anyone else worked it out?
How about a gear set that stacks +hit and haste making white a larger percentage of total damage?
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06/17/07, 12:15 AM
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#1304
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Don Flamenco
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I think its pretty hard to have enough procs that them hitting 1% more is more damage than all attacks critting 1% more often. Stacking hit/haste intrigues me, though the gear for it really doesnt exist until T6 level stuff.
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"Information is ammunition."
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06/17/07, 9:14 AM
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#1305
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Glass Joe
Murloc Warrior
Mazrigos (EU)
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Hm..if I add other items in spreadsheet, let's say with sockets. Where can I add socket bonus?
btw: anyone knows addon or someting to make rampage easier to refresh? Like message or auto show button in the middle of screen when its 5s< to end.
Last edited by Aced : 06/17/07 at 9:21 AM.
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06/17/07, 2:20 PM
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#1306
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Von Kaiser
Human Warrior
Arathi (EU)
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Or is there a way to make it appear under your Character unitframe like SnD does for rogues ? (AGuF)
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06/17/07, 2:26 PM
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#1307
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Don Flamenco
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I use an addon called Rampage Bar, it adds a movable bar showing the time on rampage and battleshout.
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"Information is ammunition."
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06/17/07, 3:59 PM
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#1308
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Glass Joe
Orc Hunter
Bleeding Hollow
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This is a crosspost from the WWS thread... I just wanted warrior opinions on this.
This is a post of our last Gruul's. Please take a look at my dps and tell me if you can see what I'm doing wrong (besides being dead 25% of the Gruul fight). My dps was only 571 for the fight and I've been seeing alot higher from other fury warriors for Gruul kills. Here is the link to the fight http://www.lossendil.com/wws/?report...41&s=4472-4936
armory: http://armory.worldofwarcraft.com/ch...eathwing&n=Rab
Last edited by giameetj : 06/18/07 at 1:15 AM.
Reason: Fixed links
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06/17/07, 7:37 PM
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#1309
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Piston Honda
Human Warrior
Ravencrest (EU)
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Your links don't work.
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06/18/07, 12:50 AM
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#1310
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Glass Joe
Orc Hunter
Bleeding Hollow
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I fixed my links and put on my dps gear :/ sorry for being so nub...
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06/18/07, 5:09 AM
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#1311
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Rampage can be refreshed before its about to expire. 20 rage isnt equivalent to 5 combo points. Every 18 to 26 seconds you will have to use bloodthirst and whirlwind one after each other, that's a good time to refresh rampage. After all, you might not get a crit close enough to the 30th second anyway, if you wait that long.
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06/18/07, 5:28 AM
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#1312
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Von Kaiser
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Hmmm, I'm having trouble getting this to output a dps value in openoffice -- anyone have a workaround?
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06/18/07, 7:17 AM
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#1313
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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I played around with the new Arena weapons. Seems like two weapons with the same speed always are better. Why?
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06/18/07, 10:05 AM
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#1315
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Well I stuck in my gear, buffs and talents, but all I get is N/A on all dps readings. Possibly becasue I haven't selected my race as mentioned in the intro section, where can you select this? I even did a find all of "race" and it only appears in "bracers".
I did look at the race tab, but it only has the defines (Orc + axes is missing from it), nothing to select your race.
Edit: Found it, for some reason the box where you choose your race is called "class". All dps cells still show N/A though. Any ideas?
Edit2: Mongoose seems to screw up the Agi colum on gear_buffs by putting N/A in there. Hourglass of the unraveler does the same to the AP colum, these both then screw up the dps cells as they don't understand N/A.
Edit3: Started over, did exactly the same and it all worked this time. Odd.
Last edited by Darkrenown : 06/18/07 at 10:29 AM.
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06/18/07, 10:32 AM
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#1316
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by dr_AllCOM3
I played around with the new Arena weapons. Seems like two weapons with the same speed always are better. Why?
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On the spreadsheet? Prior to Disquette's testing, flurry was observed to give 4 charges effectively when DWing weapons with identical speed if you lined up the swing timers.
Originally Posted by Plea
Rampage can be refreshed before its about to expire. 20 rage isnt equivalent to 5 combo points. Every 18 to 26 seconds you will have to use bloodthirst and whirlwind one after each other, that's a good time to refresh rampage. After all, you might not get a crit close enough to the 30th second anyway, if you wait that long.
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Small gaps in rampage uptime aren't the end of the world (not that you said they are). Ideally, you could refresh the stack with <1sec to expire (maybe <5 with lag, crits, etc.). A few swings without the 250AP boost might be worth it if you find yourself refreshing the stack too soon (which is a waste of rage per time and possibly not as small of a DPS loss).
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See you, auntie.
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06/18/07, 12:15 PM
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#1317
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Apate
On the spreadsheet? Prior to Disquette's testing, flurry was observed to give 4 charges effectively when DWing weapons with identical speed if you lined up the swing timers.
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So weapons with the same speed should be preferred? Would be nice, I can craft the Kings armor then 
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06/18/07, 12:42 PM
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#1318
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by dr_AllCOM3
So weapons with the same speed should be preferred? Would be nice, I can craft the Kings armor then 
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In theory, there is some preference for same-speed weapons. In practice, flurry is a mess. Even before the most recent testing, matching the speed was good, but not worth swapping out better weapons.
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See you, auntie.
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06/18/07, 2:11 PM
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#1319
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Don Flamenco
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Is windfury affected by the DW miss rate? I was told it was by a shaman, but the sheet uses the instant attack table.
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"Information is ammunition."
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06/18/07, 4:06 PM
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#1320
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Von Kaiser
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Originally Posted by Machinator
Is windfury affected by the DW miss rate? I was told it was by a shaman, but the sheet uses the instant attack table.
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Good eye, according to the rogue spreadsheet, WF follows the attack table of the MH.
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06/18/07, 4:28 PM
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#1321
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Regarding WF, is there a difference between "1 Extra attack through WF" and "WF attack"?
Also, is there a way to check WF misses, etc, with WWS?
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See you, auntie.
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06/18/07, 9:03 PM
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#1322
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Von Kaiser
Tauren Warrior
Boulderfist
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sorry to kinda change the topic, but i'm kinda lost about what gem path i should go this tuesday. i'm planning on going 31/30 when i get the new Merciless Gladiator Greatsword so i won't have access to Imp Zerker Stance, making crit even more appealing. for sockets, i'm planing on using 12crit 5% snare/root resist for meta, 8crit for yellow(4str 4crit if i pass the yellow gem limit for the meta gem), 4str 4crit for red, and 4str 6stam for blue. the one dilema i have is going 12agi 3% increased crit dmg meta gem and going more crit friendly gems without worrying about the yellow gem limit. more crit gems would also benefit from the extra crit dmg the meta gives. the spreadsheet doesn't have Relentless Earthstorm Diamond in it and i don't know how to incorporate the 3% inc crit dmg if i were to make it myself  does anyone know which way would be more beneficial for me?
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06/18/07, 9:29 PM
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#1323
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Glass Joe
Orc Hunter
Bleeding Hollow
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After I posted earlier I downloaded the latest spreadsheet, put my info in and imported the Pawn SEP information. If you look at my stats http://armory.worldofwarcraft.com/ch...eathwing&n=Rab (the stats are a little off I usually sit at 1789ap, 13.5%hit, 25.5%crit) its showing that +str is still worth more to me than most +crit and +hit. It just doesn't seem right to me... IMO it looks like I need to start working more on crit than anything else. Any other opinions?
These are the actualy numbers that my spreadsheet shows for SEP:
Strength=1
CritRating = 0.86
HitRating=0.66
Agility=0.63
Ap=0.45
Last edited by giameetj : 06/19/07 at 9:19 AM.
Reason: Added SEP values
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06/19/07, 2:29 PM
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#1324
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Don Flamenco
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Originally Posted by Elic
Good eye, according to the rogue spreadsheet, WF follows the attack table of the MH.
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Well the reason I asked was I was hoping that you had something to back either way. I'm still searching for it. So far all I have is the shaman FAQ on the wow forums saying windfury weapon (doesnt say totem) 'Has a 5% special attack type melee miss chance. '
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"Information is ammunition."
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06/20/07, 9:40 AM
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#1325
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Glass Joe
Human Warrior
Kargath (EU)
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Originally Posted by Apate
In theory, there is some preference for same-speed weapons. In practice, flurry is a mess. Even before the most recent testing, matching the speed was good, but not worth swapping out better weapons.
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Are there any discussions about this issue?
I'm curious if similar or only the exactly same weapon speeds fit for this theory... Perhaps it would be worth to swap my claw of the phoenix with the merciless gladiator "mainhand" sword for my offhand in combination with dragonstrike for the mainhand.
I'd appreciate if anyone could give me some links to a thread about this issue or some hints from his own testing.
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