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06/20/07, 10:53 AM
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#1326
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Shoxx
Are there any discussions about this issue?
I'm curious if similar or only the exactly same weapon speeds fit for this theory... Perhaps it would be worth to swap my claw of the phoenix with the merciless gladiator "mainhand" sword for my offhand in combination with dragonstrike for the mainhand.
I'd appreciate if anyone could give me some links to a thread about this issue or some hints from his own testing.
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I have two 2,7 weapons for quite a while now (without really noticing it). Shouldn't they always swing together when flurry gives 4 charges? They don't.
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06/20/07, 11:49 AM
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#1327
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Shoxx
I'd appreciate if anyone could give me some links to a thread about this issue or some hints from his own testing.
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Try [Melee Combat] How does Flurry Work?
Lag is appearing to be a larger factor than previously thought.
Originally Posted by dr_AllCOM3
I have two 2,7 weapons for quite a while now (without really noticing it). Shouldn't they always swing together when flurry gives 4 charges? They don't.
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No, there's some discussion of this somewhere, but to get the swings to time together you should be out of melee range, then hit attack, then move into melee range - I think. 
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See you, auntie.
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06/22/07, 5:27 AM
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#1328
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Glass Joe
Night Elf Warrior
Boulderfist
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Well, from what I read on these boards, I'm getting mixed message on what my amount of hit should be as a warrior, I know as a rogue, you'd aim for 300 or so, assuming you have 5/5 precision from the combat tree, I myself have 3/3 precision when I'm spec'd fury, what's an ideal amount of hit to aim for while still getting a nice amount of crit along the way? THanks.
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06/22/07, 7:17 AM
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#1329
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King Hippo
Awnh
Tauren Warrior
No WoW Account (EU)
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With precision you need 5.5% hit, or 87 hit rating, to be hit capped for yellow damage but not white. Before that point 1 hit rating is worth slightly less than 2 crit rating.
After getting your first 87 hit rating getting 1 additional hit rating is, generally speaking, slightly weaker than 1 crit rating which is in turn slightly weaker than 1 strength, but these values can and will vary with current raid and gear setup.
There is not, has never been and will likely never be an "ideal value", for us or rogues. How much hit to get depends entirely on what other stats you sacrifice to get it.
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06/22/07, 10:21 AM
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#1330
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Von Kaiser
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Originally Posted by Apate
If WW is not on cooldown, use WW.
If WW is on cooldown, use BT.
If WW and BT are on Cooldown and won't be coming off cooldown for 1.5s, use Hamstring.
If you have execess rage, BT and WW are on Cooldown, and Hamstring isn't dumping your rage fast enough, queue Heroic Strike for all white hits until you start getting close to 20-30 rage remaining.
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Sorry for quoting this old post from p44, but it's bugging me. Why is WW the top priority when BT is significantly better in terms of damage per second and damage per rage?
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06/22/07, 10:40 AM
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#1331
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Llilyth
Sorry for quoting this old post from p44, but it's bugging me. Why is WW the top priority when BT is significantly better in terms of damage per second and damage per rage?
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Switch BT and WW. Then it's fine.
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06/22/07, 10:52 AM
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#1332
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Don Flamenco
Night Elf Warrior
Kilrogg
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Originally Posted by Llilyth
Sorry for quoting this old post from p44, but it's bugging me. Why is WW the top priority when BT is significantly better in terms of damage per second and damage per rage?
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Whirlwind, even with imp points, has a longer cooldown hence it makes more sense to use it first.
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This is a computer-generated message and needs no signature.
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06/22/07, 11:04 AM
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#1333
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Don Flamenco
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Originally Posted by Xerophyte
With precision you need 5.5% hit, or 87 hit rating, to be hit capped for yellow damage but not white. Before that point 1 hit rating is worth slightly less than 2 crit rating.
After getting your first 87 hit rating getting 1 additional hit rating is, generally speaking, slightly weaker than 1 crit rating which is in turn slightly weaker than 1 strength, but these values can and will vary with current raid and gear setup.
There is not, has never been and will likely never be an "ideal value", for us or rogues. How much hit to get depends entirely on what other stats you sacrifice to get it.
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My rule of thumb is: if you always have enough rage to do whatever dps cycle you use, you have enough hit; if your rage comes in peaks and valleys, stack more hit.
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06/22/07, 11:56 AM
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#1334
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King Hippo
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Originally Posted by Randor
Whirlwind, even with imp points, has a longer cooldown hence it makes more sense to use it first.
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Assume your BT is hitting for 1000/1500 and your (untalented) WW 600/775
Use WW
1.5 sec global
1.5 sec
1.5 sec
Use BT
1.5 sec global
1.5 sec
1.5 sec
1.0 sec
Use WW
1.5 sec global
Use BT
1.5 sec global
1.5 sec
1.5 sec
1.5 sec
1.5 sec
1.0 sec
Use WW
1.5 sec global
Use BT
1.5 sec global
1.5 sec
1.5 sec
1.5 sec
Use BT
1.5 sec global
1.0 sec
Use WW
Total time: 30 seconds Total Damage: 6400/9100 Total DPS: 213/303
Now prioritize BT and you get:
Use BT
1.5 sec global
Use WW
1.5 sec global
1.5 sec
1.5 sec
Use BT
1.5 sec
1.5 sec
1.5 sec
1.5 sec
Use BT
1.5 sec global
Use WW
1.5 sec global
1.5 sec
1.5 sec
Use BT
1.5 sec global
Use WW
1.5 sec global
1.5 sec
1.5 sec
Use BT
1.5 sec global
1.5 sec
1.5 sec
1.5 sec
Use BT
Total time: 30 seconds Total damage: 7800/11235 Total DPS: 260/377
This doesn't include the chance to proc something in the 0.5 - 1.5 seconds you end up waiting for BT when both WW and BT are about to be off of cooldown at nearly the same time. With how often they catch up to one another, talented or not, I would never ever prioritize the lower damaging ability. Maybe there is something I am greatly overlooking though?
Last edited by Graul : 06/22/07 at 12:08 PM.
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06/22/07, 12:17 PM
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#1335
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Just an excitable boy
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Originally Posted by Graul
Maybe there is something I am greatly overlooking though?
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You're not missing anything. This has always been my though process as well. You always want to use the things with the shortest cooldowns first and then those are down you use the larger cooldown ones.
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06/22/07, 12:42 PM
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#1336
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Llilyth
Sorry for quoting this old post from p44, but it's bugging me. Why is WW the top priority when BT is significantly better in terms of damage per second and damage per rage?
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You could have quoted the line above it where I said that I was using WW first because the question posed uses WW first. :P
The only time that I can think of where I'd normally prioritize WW over BT is when Rampage is down. At the same time, we don't really have "cycles" anyway.
Last edited by Apate : 06/22/07 at 12:50 PM.
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See you, auntie.
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06/22/07, 12:49 PM
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#1337
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King Hippo
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The only time that I can think of where I'd normally prioritize WW over BT is when Rampage is down
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For the extra 5 rage you would have in case you crit WW as opposed to BT? Maybe I am gravely mistaken, but I was always under the assumption that BT could proc anything just like any other instant attack. Whether or not that works disarmed (even though you do not need a weapon to use BT) I have no idea.
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06/22/07, 12:53 PM
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#1338
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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BT with Rampage up hits for more tha BT without rampage. Don't read too much into "priority" but if I think that I can have 4-5stacks of rampage up in the GCDs from hitting WW->Rampage, I'll prefer that order.
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See you, auntie.
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06/22/07, 12:58 PM
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#1339
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King Hippo
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Got ya. I sometimes fall into this trap where I would rather use hamstring to help build up a new Rampage before using BT. I don't do it too often, but I do know I do it, and it's probably not really better DPS than just using a pre full Rampage BT though.
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06/22/07, 2:11 PM
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#1340
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Von Kaiser
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WW was first to maximize gcds.
If Bt hits for 1200 and WW for 800 and hamstring hits for 200 (base dmg + 20% chance to proc WF)
For untalented WW:
0.0 ww
1.5 bt
3.0 1
4.5 2
6.0 3
7.5 bt
9.0 4
10.5 ww
12.0 5
13.5 bt
15.0 6
16.5 7
18.0 8
19.5 bt
21.0 ww
22.5 9
24.0 10
25.5 bt
27.0 11
28.5 12
This 30s cycle allows 5 bt's and 3 ww's with 12 gcd's free (hs). ~360 cycle dps.
BT first cycle:
0.0 bt
1.5 ww
3.0 1
4.5 2
6.0 bt
7.5 3
9.0 4
11.5 ww
13.0 bt
14.5 5
16.0 6
17.5 7
19.0 bt
21.5 ww
23.0 8
25.0 bt
26.5 9
28.0 10
29.5 11
This 31s cycle allows 5 bt's and 3 ww's with 11 gcd's free (hs). ~340 cycle dps.
Best solution is still 1pt imp ww:
0.00 bt
1.50 ww
3.00 1
4.50 2
6.00 bt
7.50 3
9.00 4
10.50 ww
12.00 bt
13.50 5
15.00 6
16.50 7
18s cycle, 3 bt, 2 ww, 7 hs, thats ~366 cycle dps.
2 pt imp WW drops to ~360 cycle dps.
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06/22/07, 3:48 PM
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#1341
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Piston Honda
Orc Death Knight
Black Dragonflight
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Couple of questions/requests.
I need the armor formula. I can't for the life of me find it anywhere. Also, the amount it caps out at.
Has anyone done any modeling of the new -armor stat from BT loot? I'm interested to see how well it stacked up against other stats.
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06/22/07, 6:41 PM
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#1342
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King Hippo
Awnh
Tauren Warrior
No WoW Account (EU)
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From WoWWiki: Damage Reduction = Armour / (Armour+400+85*(Level+4.5*(Level-59))) In the specific case of L73 bosses DR = A / ( A + 11960 ) and you hit 75% reduction at 35880 Armour.
Edit: As for -armour items, it depends on the target. A rule of thumb is that -200 Armour = ~1% more damage done/taken, but this will be percentually more efficient on lower armour mobs and less efficient on higher armour mobs.
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06/22/07, 7:49 PM
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#1343
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Glass Joe
Night Elf Warrior
Boulderfist
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Originally Posted by Xerophyte
With precision you need 5.5% hit, or 87 hit rating, to be hit capped for yellow damage but not white. Before that point 1 hit rating is worth slightly less than 2 crit rating.
After getting your first 87 hit rating getting 1 additional hit rating is, generally speaking, slightly weaker than 1 crit rating which is in turn slightly weaker than 1 strength, but these values can and will vary with current raid and gear setup.
There is not, has never been and will likely never be an "ideal value", for us or rogues. How much hit to get depends entirely on what other stats you sacrifice to get it.
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Thank you for the information, I'm currently running with ~230 hit , 1600 AP (In Zerker Unbuffed) with 24 crit chance.. should I get more crit/hit? or what should I be aiming for, keep in mind I'm new to theorycraft :C
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06/23/07, 3:19 AM
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#1344
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King Hippo
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Drop 2-3 hit for 4 more crit and get your AP up to 1700. This is not scientific at all and is completely self-opinionated, so take it with a grain of salt, but this is what I would try to do (it's what I did) while chasing stats:
26% crit, 13% (3 are from talents) 1600 AP
28% crit, 14% hit, 1700 AP
30% crit, 15% hit, 1800 AP
32% crit, 16% hit (I lost 1% hit, but will be getting it back soon), 1900+ AP
In the end, I want to have 33% crit, 19% hit and 2000 AP unbuffed with possibly 3-5% haste from armor. It might be wiser to just stop at 16-17% hit and just keep stacking crit and AP beyond what I listed, but I'm thinking I will want the hit in case I ever get a Dragonspine and some haste armor.
Last edited by Graul : 06/23/07 at 3:29 AM.
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06/23/07, 10:20 PM
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#1345
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Glass Joe
Human Warrior
Kargath (EU)
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Well now that you're talking about your stats, this leads me to another question:
Are there any discussions about the new armor-ignoring-stats yet? Especially concerning the warrior t6 armor set...
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06/23/07, 11:00 PM
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#1346
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Piston Honda
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Shoxx
Well now that you're talking about your stats, this leads me to another question:
Are there any discussions about the new armor-ignoring-stats yet? Especially concerning the warrior t6 armor set...
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Armor penetration gets more valuable with every point you get untill you hit 0 armor.
Theoretically this might mean that it would be wisest to stack up 3-4 armor penetration items in your inventory before it's actually worth using them.
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[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
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06/24/07, 10:27 AM
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#1347
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Glass Joe
Human Warrior
Kargath (EU)
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I'm already aware of this fact, but are there any known facts how to compare the armor penetration to already known stats? I don't exactly know what to think about the t6 set and a lot of bt-loots, so i'm looking for informations about that issue...
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06/24/07, 10:50 AM
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#1348
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King Hippo
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Originally Posted by Shoxx
I'm already aware of this fact, but are there any known facts how to compare the armor penetration to already known stats? I don't exactly know what to think about the t6 set and a lot of bt-loots, so i'm looking for informations about that issue...
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The easiest way to figure out how valuable it is, is to find out a mobs AC, then find the formula for mitigation. Then simply look at how much of an increase in damage something would take from a loss of 50 - 1000 more AC once it's fully sundered. I think just like any other stat, it's going to depend on how high another stat is, if you are lacking anything and what your sustained DPS is on any particular fight. Personally, I'm not really all that excited about it. I'd rather have some of the haste armor. But then, many people thought the Bonreaver's was phenomenal back when it got buffed, and it was not a constant effect.
Last edited by Graul : 06/24/07 at 10:55 AM.
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06/24/07, 7:36 PM
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#1349
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Glass Joe
Night Elf Warrior
Lightning's Blade
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Im not so good with theorycrafting, but I was wondering if Slam would ever be worth using for dual wielders. Im sick of using heroic strike as a primary rage dump due to the threat and the horrible damage it does. So could imp slam ever be useful?
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06/24/07, 7:43 PM
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#1350
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Zeff
Im not so good with theorycrafting, but I was wondering if Slam would ever be worth using for dual wielders. Im sick of using heroic strike as a primary rage dump due to the threat and the horrible damage it does. So could imp slam ever be useful?
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Not successfully so far. It's come up a few times, but "slam" is only 4-letters so I don't have the threads to link.
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See you, auntie.
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