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Old 10/10/07, 11:53 PM   8 links from elsewhere to this Post. Click to view. #1876
Eliminate2
Von Kaiser
 
Gnome Warrior
 
Kil'Jaeden
It appears to be taken into consideration on the "Buffed Threat" sheet Cell B19

Dunno if that takes into all the consideration of all the math that factors in. But Grips of Silent Justice are quite a bit better than Onslaught gloves. TO the point even with the increase, would probably be only equal or worse.
 
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Old 10/11/07, 6:56 AM   #1877
Tupsi
Glass Joe
 
Tauren Druid
 
Stormrage (EU)
Originally Posted by dr_AllCOM3 View Post
62,50% for me.
I only see 55% as well and with the formula I found "=0.5+Talents_Buffs!E20/100" I doubt it can go beyond 55 in the current settings :-)

Changing it to =0.5+Talents_Buffs!E20/100*2.5 gets it up to 62.5 as it should.

Had the 55% on both the 0.9.9 and 0.9.11 versions.
 
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Old 10/11/07, 7:00 AM   #1878
Tupsi
Glass Joe
 
Tauren Druid
 
Stormrage (EU)
Ragesteel set bonus is only +20 hit rating. It looks like the sheet is using +30.
 
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Old 10/11/07, 7:14 AM   #1879
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Tupsi View Post
I only see 55% as well and with the formula I found "=0.5+Talents_Buffs!E20/100" I doubt it can go beyond 55 in the current settings :-)

Changing it to =0.5+Talents_Buffs!E20/100*2.5 gets it up to 62.5 as it should.

Had the 55% on both the 0.9.9 and 0.9.11 versions.
It's =50%+(5*Talents_Buffs!E20/100/2) and has been for long time. I doubt you can read.
 
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Old 10/11/07, 7:14 AM   #1880
Smooglab
Von Kaiser
 
Troll Warrior
 
Twisting Nether (EU)
I have a question regarding the way how armour reduction is documented in the spreadsheet.

From what I know of armour is that going from 1000 to 1001 armour gives more % of reduction than from going 8000 to 8001 (diminishing returns on armour) - so my guess is this works the same on bosses too.

Now when I insert for example 50, 100 or 150 or whatever number of armour reduction in the spreadsheet, it all seems to give the same amount of DPS increase for each point added (a linear line of armour reduction giving an dps increase).

I'm not quite sure if this is correct, I'd expect either negative or positive diminishing returns on armour reduction.

Anyone care to fill me in?
 
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Old 10/11/07, 9:16 AM   #1881
Tupsi
Glass Joe
 
Tauren Druid
 
Stormrage (EU)
Originally Posted by dr_AllCOM3 View Post
It's =50%+(5*Talents_Buffs!E20/100/2) and has been for long time. I doubt you can read.
are we talking about the same cell here?

I was refering to Buffed_Threat!S5 from warrior_dps.xls (MD5 a3907d540cab30a614313f80562b656d) from your w911.rar some replies up.



So my inability to read what you are refering to might come from my inexperience off your spreadsheet and so talking about the wrong cell, but def. not about my eyes seeing what is in the cell i mentioned above.
 
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Old 10/11/07, 9:42 AM   #1882
Ondskapt
Glass Joe
 
Troll Warrior
 
Cho'gall (EU)
This tool is amazing, but I have some doubts about dual wielding. I raised crit rating/AP and lowered hit rating from 200 to 150 (even 146) and the spreadsheet is still telling me that my theorical DPS is rising. Every guide I read says that 200 hit rating is needed, does it comes from the fact I'm getting closer of theorical permanent flurry (with AP gained through that gear too) ?
 
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Old 10/11/07, 9:47 AM   #1883
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by Ren View Post
That's the part that doesn't seem to happen. Going from [Destroyer Shoulderblades] to [Onslaught Shoulderblades] increases DPS by 20, which seems rather low if it activates 2pc. Going from [Grips of Silent Justice] to [Onslaught Gauntlets] lowers DPS by 8, despite the fact that wearing the T6 gloves activates 4pc.
I cant speak to whether or not the spreadsheet is modeling the bonuses accurately but the T6 set is underwhelming and generally never the best option for a given slot. I wear the Helm and the Shoulders. There are two better hats for us though, the [Helm of the Illidari Shatterer] and [Cursed Vision of Sargeras]. Shoulders and Chest are nice, but IMO [Midnight Chestguard] (go leather?) is the best chest for us. Legs and Gloves are like the 3rd best choice in their slot, with the other 2 choices being available sooner...

The set bonuses are underwhelming as well. Compare our 2 piece, 3 less Rage on Executes, to the Rogue 2 piece, 5% more haste to SnD.

Our 4 piece is weak too. Even if Bloodthirst was 20% of your damage...and its probably not...5% boost to it would amount to a 1% overall DPS boost? I would argue that the 4 piece T5 is better, saving 5 rage per MS/Bloodthirst would result in 40-50 Rage gained per minute, which is comparable to the Rage you would get from AM+ 5/5 UW combined.
 
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Old 10/11/07, 10:23 AM   #1884
Doran Blackdawn
Glass Joe
 
Draenei Shaman
 
Rexxar
Another quick question: for Fury DPS, would I want Mongoose/Mongoose, or Mongoose/Potency?

My friend says Potency, but I was under the impression Mongoose outperformed it in every way.
 
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Old 10/11/07, 10:42 AM   #1885
Eledorian
Piston Honda
 
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Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Doran Blackdawn View Post
Another quick question: for Fury DPS, would I want Mongoose/Mongoose, or Mongoose/Potency?

My friend says Potency, but I was under the impression Mongoose outperformed it in every way.
Plug it in the sheet and see for yourself?
 
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Old 10/11/07, 11:01 AM   #1886
Doran Blackdawn
Glass Joe
 
Draenei Shaman
 
Rexxar
Originally Posted by Eledorian View Post
Plug it in the sheet and see for yourself?
Right, thanks. Could have sworn the Spreadsheet stopped getting updated, but I guess I'm just an idiot!
 
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Old 10/11/07, 1:07 PM   #1887
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Ondskapt View Post
This tool is amazing, but I have some doubts about dual wielding. I raised crit rating/AP and lowered hit rating from 200 to 150 (even 146) and the spreadsheet is still telling me that my theorical DPS is rising. Every guide I read says that 200 hit rating is needed, does it comes from the fact I'm getting closer of theorical permanent flurry (with AP gained through that gear too) ?
Hehe, that's because the 200 hit rating "limit" is not really true (at least not if you trust theorycrafting which the spreadsheet is built after). The reason why crit/ap is better than hit (after getting 9% hit) is that all of your yellow damage is not at all affected by +hit after this point.

For a quite good guide to fury (which doesn't use the erronous 200 limit) see:
DW Fury Guide (3rd Edition) - TankSpot
 
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Old 10/11/07, 4:02 PM   #1888
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Tupsi View Post
So my inability to read what you are refering to might come from my inexperience off your spreadsheet and so talking about the wrong cell, but def. not about my eyes seeing what is in the cell i mentioned above.
What has threat to do with dps? Cells are green in 0.9.11, so please update first.

Originally Posted by Hozz View Post
Our 4 piece is weak too. Even if Bloodthirst was 20% of your damage...and its probably not...5% boost to it would amount to a 1% overall DPS boost? I would argue that the 4 piece T5 is better, saving 5 rage per MS/Bloodthirst would result in 40-50 Rage gained per minute, which is comparable to the Rage you would get from AM+ 5/5 UW combined.
More rage is fairly unimportant, if you can spam BT/WW on every cooldown. That's also a reason why +hit isn't good. It's better to improve BT/WW through more AP and +Crit, but you know that now .
 
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Old 10/12/07, 6:49 AM   #1889
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Damn you 2.3. Now I have to add Expertise, new Imp. Berzerk. and new WW.

New WW seems to be ~+60 DPS (with Talon), but I have to get on the overcrowded PTR to check it .

New items aren't overly good, bit below or on par with T5.

Last edited by dr_AllCOM3 : 10/12/07 at 9:30 AM.
 
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Old 10/12/07, 9:07 AM   #1890
Boorach
Glass Joe
 
Human Warrior
 
Aggramar (EU)
Been playing around with the spreadsheet in order to find out the most suitable gems to use in my gear and same across something interesting which I have not seen mentioned on the forum so far (may have missed it of course). When adding +hit as opposed to +crit I noticed small decreases in my DPS until I hit the 175 hit rating mark where my DPS jumped markedly (9.6dps increase from 173 to 175 hit rating). I have talented 3/3 Precision and this took me over 14% hit.

In conclusion is it worth stacking +hit gems if you are close to this 175 hit rating theshold or is this a result of a quirk or flaw in the spreadsheet itself?

I can upload and link my personal spreadsheet if it helps.

EDIT: This just seems to be a quirk of the system as been collating a list of DPS to hit rating and have had a few anomalous results.

Last edited by Boorach : 10/12/07 at 10:27 AM. Reason: Updaate of information.
 
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Old 10/12/07, 9:10 AM   #1891
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by dr_AllCOM3 View Post
Damn you 2.3. Now I have to add Expertise, new Imp. Berzerk. and new WW.

New WW seems to be +100 DPS (with Talon), but I have to get on the overcrowded PTR to check it .

New items aren't overly good, bit below or on par with T5.
I dont see how it can be. All the wws reports I have seen have WW being a abyssmal small part of total damage.

If It turns out to be such a big damage increase in the spreadsheet then there is a big disparity between theory and reality and the theory needs to be revised.
 
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Old 10/12/07, 9:31 AM   #1892
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Brissa View Post
If It turns out to be such a big damage increase in the spreadsheet then there is a big disparity between theory and reality and the theory needs to be revised.
As I said, PTR is full right now.

I think it's about time.
[Warrior] DPS Spreadsheet 2.3 and beyond
New thread, I won't answer here anymore.

Last edited by dr_AllCOM3 : 10/12/07 at 10:04 AM.
 
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Old 10/12/07, 11:29 AM   #1893
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Brissa View Post
I dont see how it can be. All the wws reports I have seen have WW being a abyssmal small part of total damage.
There's a bit of chicken and egg here, WW damage is fairly minimal for most fury players because WW isn't that great for most fury builds.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 10/12/07, 11:44 AM   #1894
boysailor
Von Kaiser
 
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Undead Death Knight
 
Al'Akir (EU)
Originally Posted by Nite_Moogle View Post
There's a bit of chicken and egg here, WW damage is fairly minimal for most fury players because WW isn't that great for most fury builds.

question is, will WW become a bigger part of our dps cycle after the patch? meaning, will WW become "better for (general) fury builds"?
 
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Old 10/12/07, 12:55 PM   #1895
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Nite_Moogle View Post
There's a bit of chicken and egg here, WW damage is fairly minimal for most fury players because WW isn't that great for most fury builds.
Even if I push it as often as I can (which I normally do) its not alot of damage.
 
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Old 10/12/07, 2:42 PM   #1896
Crometheis
Glass Joe
 
Undead Warrior
 
Blackrock
Crit vs Str

Hi all, knew to the whole theroycraft thing. I am trying to make sense of all the numbers and % that people are thowing around. It looks like I am seeing that 9% to hit is a good number to be at for maxing out damage? I have also read on here that 95 hit is a starting point.
Currently I am 32/29 ( I know I should max blood frenzy), I was toying with the idea of going fury, what I want to know is, with my current gear- I have the decap as a mainhand and can get a season 1 or 2 offhand easily will I be able to do as much damage right off the bat as my slam build is doing right now. I realize that fury will top my slam build damage, but should I hold off switching over till I get more +hit items?
Crom

Last edited by Crometheis : 10/12/07 at 2:48 PM.
 
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Old 10/12/07, 3:06 PM   #1897
toern
Glass Joe
 
Dwarf Warrior
 
Bonechewer
Originally Posted by Crometheis View Post
Hi all, knew to the whole theroycraft thing. I am trying to make sense of all the numbers and % that people are thowing around. It looks like I am seeing that 9% to hit is a good number to be at for maxing out damage? I have also read on here that 95 hit is a starting point.
Currently I am 32/29 ( I know I should max blood frenzy), I was toying with the idea of going fury, what I want to know is, with my current gear- I have the decap as a mainhand and can get a season 1 or 2 offhand easily will I be able to do as much damage right off the bat as my slam build is doing right now. I realize that fury will top my slam build damage, but should I hold off switching over till I get more +hit items?
Crom
95 hit rating takes you to 6% which when combined with precision takes you to the minimum 9%. The best way thing to do would be to plug both sets of gear (and spec) into the DPS sheet and see what's better. Keep in mind though that the DPS 33/28 reports will be a bit higher than what is typically achievable in game, due lag and human delay. There is a place to adjust it in the sheet now, but you still should not take numbers from the sheet as gospel. If your gear isn't available in the sheet, you can add it to the gear sheet or just plug in the raw stats at the bottom of the dps sheet.
 
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Old 10/12/07, 5:23 PM   #1898
Crometheis
Glass Joe
 
Undead Warrior
 
Blackrock
Thank you, I will do that. But what numbers are the ones I should be looking at? Actual DPS?
 
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Old 11/06/07, 12:23 PM   #1899
Funch
Glass Joe
 
Orc Warrior
 
Kil'Jaeden
Solarian Saphire in Warrior DPS Spreadsheet

First, I'd like to thank the people that have put so much time into the Warrior DPS spreadsheet. It opened my eyes in a variety of ways and I appreciate it greatly.

So on that note I'd like to give something back.

The Solarian Saphire trinket is listed as 70 ap (correct) and when equipped with improved berserker stance, adds 77 ap to the total. This is not correct when combined with Commanding Presence. With CP, the 70 ap is added first, then the 25% buff from CP is applied to that (making the trinket worth 88 ap) and then the 10% bonus from improved beserker stance is applied, making the total worth 97 ap, not 77 ap.

Just an FYI.
 
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Old 11/06/07, 3:47 PM   #1900
purabasura666
Glass Joe
 
Blood Elf Druid
 
Aegwynn
Optimal Slam Rotation?

Just hit lvl-30ish and got an ability called Slam. I also got a very nice axe with 3.6 attack speed, the one from the warrior quest. I have a few questions for those expert warrior theorycrafters out there.

The way I understand it, Slam resets the swing timer. So if I cast slam at time 0, 1.5 secs later slam hits, and the next white swing/auto attack would occur at time 1.5+3.6=5.1 secs, *not* at time 3.6. Is my interpretation correct?

Now, since the damage dealt by Slam is not normalized, in addition to the small bonus, Slam effective turns the attack speed of my weapon into 1.5 secs + lag, increasing its DPS substantially.

At my level, since I don't have MS or WW yet, assuming I have plenty of rage, what would be the best rotation? Wouldn't it be just Slam Slam Slam...? Should I wait to Slam after an auto attack? Why?

Finally, I read in elitistjerks.com that one of the best rotations involves 4 auto attacks, 4 slams, MS and WW. Why autoattack at all when you can just Slam right after Slam?

Thanks!
 
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