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12/31/06, 12:23 PM
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#2626
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Glass Joe
Blood Elf Paladin
Outland (EU)
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Wow....
Muscular defensive systems aside, and apologies if this has already been covered, but can anyone tell me how Wound Poison works with other heal reducing effects?
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12/31/06, 12:34 PM
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#2627
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Mike Tyson
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Originally Posted by Hunter111
Get Honor PVP in some dumb site
Honor PVP program is a separately leveling system that player is able to undertake quest and raid to gain the Exp. Experience Points to empower themselves and has nothing to do with Power Leveling system. Honor PVP program grant brand new experience to each profession in the game. The fantastic feature of every individual item generates a massive muscular defensive system and improved self-protective ability for the character. Meanwhile, with Honor PVP item the attach power of your profession will performance enormously ever compare to other items.
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wtf, he has a more complete profile than a lot of real members. :o
Anyway...
By the way, IP: 222.66.147.74
How about that post-earthquake Chinese internet? Ouch.
Tracing route to 222.66.147.74 over a maximum of 30 hops
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12 63 ms 64 ms 63 ms ggr2-p390.la2ca.ip.att.net [12.123.222.45]
13 65 ms 67 ms 64 ms p4-0.att.nwrknj01.us.bb.verio.net [192.205.32.24
2]
14 * 381 ms 384 ms 202.97.51.113
15 * * 378 ms 202.97.33.9
16 387 ms 385 ms 382 ms 202.101.63.233
17 385 ms * 385 ms 218.1.1.149
18 417 ms * * 3pos0-ip-jy-416.online.sh.cn [218.1.1.82]
19 390 ms 387 ms 386 ms 218.1.3.22
20 389 ms 388 ms * vlan4-ip-gl-6509.online.sh.cn [218.1.3.138]
21 * * 385 ms 218.1.28.214
22 388 ms 389 ms 387 ms 5ge2-ip-qz-012.online.sh.cn [218.1.3.81]
23 386 ms 386 ms 386 ms 218.1.3.1
24 * 387 ms 387 ms 222.72.244.34
25 391 ms * * 1ge1-ip-jy-se800.online.sh.cn [218.1.2.102]
26 * * * Request timed out.
Alright, back to your regularly-scheduled theorycraft.
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12/31/06, 3:06 PM
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#2628
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Still alive
Human Rogue
Cenarion Circle
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Maybe I'm super late to this party, but does the human racial +swords/maces do ANYTHING now?
I'm a human combat rogue. I have 305 weapon skill, but 0 "weapon rating". I have 10.00% parry, when I'd expect 10.20% as it was pre-patch.
Edit: Did they change it so that weapon skill gives ONLY +crit? I was of the impression that it gave boosted crit in addition to the old benefits, minus the glancing penalty.
I went to Stormwind and got a couple of grey weapons - a sword and a dagger. Equipping the sword gives me +0.2% crit, but no other benefits.
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Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft
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12/31/06, 8:46 PM
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#2629
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Piston Honda
Gnome Rogue
Shattered Hand
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I believe they did indeed change it to + crit only.
Wheeee.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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12/31/06, 9:43 PM
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#2630
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Er.
+skill *never* gave you +parry.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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12/31/06, 11:25 PM
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#2631
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Von Kaiser
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Kalgan did state that it would be the most coveted stat, point for point. Naturally, I'd assume it will get a buffing sometime in the near future. As a Troll Rogue, though, I can't help but feel the schadenfreude.
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The more you know, the less you understand.
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01/01/07, 1:52 AM
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#2632
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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While we're on the "getting the screws put to us" topic.. Great news!
http://forums.worldofwarcraft.com/th...302328&sid=1#4
Apparently it's "working as intended" for hunters/warlocks to be able to target a rogue 200 yards away, send thier pet after them and put them in combat/attack them. Not bad for no talent points!
Seriously, this class is looking more and more pathetic in every aspect of the game by the minute.
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01/01/07, 5:53 AM
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#2633
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Glass Joe
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I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go.
I was always under the assumption that Mutilate attacks are 'rolled' at the exact same time and using cb guarantees that they both crit. I suppose that it makes sense that the MH would roll first and therefore hit first with the OH following, but for some reason I thought they attacked at the same time.
Anyway, what I've come to find is that if you get a mob low enough and activate Cold Blood then Mutilate, and your MH damage is enough to kill the mob, then OH won't be rolled (see ss). Additionally, I suppose as far as Mutilate is concerned, if both hands aren't allowed to crit then Cold Blood doesn't get recognized as being spent and you will keep the cb buff (see ss) until either both of your Mutilates are allowed to crit or you use another ability that would consume Cold Blood. You can continue to run around and keep your cb buff as long as your MH Mutilate kills the target and the OH doesn't get rolled.
http://i13.photobucket.com/albums/a2...-40-53copy.gif
probably just a bug, but still somewhat interesting.
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01/01/07, 7:11 AM
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#2634
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Squire
Wow....
Muscular defensive systems aside, and apologies if this has already been covered, but can anyone tell me how Wound Poison works with other heal reducing effects?
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If it's like the other effects it's healing reduction won't stack with the other percentage healing reduction effects.
On the other hand, the only two player usable percentage based healing reduction effects are Mortal Strike and Hex of Weakness currently, so it wouldn't be too unlikely for it to work differently I guess.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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01/01/07, 9:46 AM
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#2635
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Kalman
Er.
+skill *never* gave you +parry.
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What? Yes it did! I remember distinctly having a 10.2% parry with swords and deflection.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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01/01/07, 10:41 AM
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#2636
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Von Kaiser
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Originally Posted by Spades
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Originally Posted by Kalman
Er.
+skill *never* gave you +parry.
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What? Yes it did! I remember distinctly having a 10.2% parry with swords and deflection.
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+skill decreases your opponent's chance to parry your attack by 0.04% per point. It never increased your chance to parry your opponent's attack.
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Hold shift for focused movement.
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01/01/07, 11:14 AM
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#2637
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go.
I was always under the assumption that Mutilate attacks are 'rolled' at the exact same time and using cb guarantees that they both crit. I suppose that it makes sense that the MH would roll first and therefore hit first with the OH following, but for some reason I thought they attacked at the same time.
Anyway, what I've come to find is that if you get a mob low enough and activate Cold Blood then Mutilate, and your MH damage is enough to kill the mob, then OH won't be rolled (see ss).
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I don't think it's a bug, I've seen that several times on live.
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01/01/07, 11:34 AM
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#2638
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Tosa
+skill decreases your opponent's chance to parry your attack by 0.04% per point. It never increased your chance to parry your opponent's attack.
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Where was I getting .2% parry from, then?
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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01/01/07, 1:07 PM
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#2639
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Piston Honda
Night Elf Druid
Blackrock
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Wearing +Def gear?
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01/01/07, 1:18 PM
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#2640
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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Dal'rend's offhand?
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01/01/07, 6:53 PM
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#2641
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Piston Honda
Gnome Rogue
Shattered Hand
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No, and no.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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01/01/07, 6:55 PM
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#2642
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Piston Honda
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Originally Posted by Glass
While we're on the "getting the screws put to us" topic.. Great news!
http://forums.worldofwarcraft.com/th...302328&sid=1#4
Apparently it's "working as intended" for hunters/warlocks to be able to target a rogue 200 yards away, send thier pet after them and put them in combat/attack them. Not bad for no talent points!
Seriously, this class is looking more and more pathetic in every aspect of the game by the minute.
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They locked that thread too, lame asses were afraid of getting flamed to death on it.
It should work like it does for a player, once a rogue enters stealth you can no longer see them and thus you no longer can target or attack them.
The reason it doesn't work like that is because Blizzard is too lazy to fix their pet code, plain and simple.
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01/02/07, 3:02 AM
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#2643
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Von Kaiser
Blood Elf Rogue
Eldre'Thalas
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Had a ton of fun with my guild against Wodahs today in WSG. *wave Wodahs* (We were the undergeared Darrowmere guys that left you sapped all game *grin*)
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01/02/07, 4:15 AM
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#2644
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Don Flamenco
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haha Seeten. Nice to chat/play. We were group queueing, and I missed the AB queue, went into WSG solo. The power of imp sap now is incredible for things like wsg.
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01/02/07, 6:18 AM
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#2645
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Spades
Where was I getting .2% parry from, then?
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Certainly not from +skill. As already mentioned, +skill only affected your targets chance to parry, not yours. The only things affecting your chance to parry is a) +defense, b) +parry (obviously) and c) being higher in level than your target (because your defense is higher than the target's skill).
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Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go. [...]
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Yes, I noticed that as well. You don't even need cold blood, just go kill a rat and your offhand mutilate will never land. Unless of course your mainhand mutilate doesn't kill the rat, but in such case you happened to attack the Ferocious Rat of Doom, so it wouldn't matter anyways.
PS:
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Originally Posted by Cloak
[...] I can't help but feel the schadenfreude.
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Wow, didn't know that that made it into the English language. :D
Mmh, I better won't think about what that says about German in conjunction with "angst", "blitzkrieg" e.a. ~~
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01/02/07, 7:40 AM
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#2646
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弾幕
Blood Elf Death Knight
Defias Brotherhood (EU)
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Originally Posted by sp00n
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Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go. [...]
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Yes, I noticed that as well. You don't even need cold blood, just go kill a rat and your offhand mutilate will never land. Unless of course your mainhand mutilate doesn't kill the rat, but in such case you happened to attack the Ferocious Rat of Doom, so it wouldn't matter anyways.
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I think the strange thing is that he still have Cold Blood up after the kill.
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01/03/07, 12:42 PM
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#2647
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Quick note: porkbone and I tested last night and verified that each rogue gets a Deadly stack of their own on beta, but that you can only have one stack of Deadly per rogue (no running VII/VI, for example).
There seemed to be something strange with the stacking mechanism, but it isn't exploitable for any benefit, so I didn't play with it much, but it seems like a higher rank takes over not only the slot but the stack count when it procs, but it can only proc if the single tick damage for the higher rank would be higher than the total stack tick damage for the lower rank. Like I said, not really useful.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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01/03/07, 5:07 PM
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#2649
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Don Flamenco
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Originally Posted by GrizleyCQ
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The target will not be placed in combat until the pet is in melee range of the target. The pet is a mob flags itself for combat, and mobs do not care about stealth once they are in combat. It stems from a coding problem that they are too lazy to fix.
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01/03/07, 8:45 PM
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#2650
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Don Flamenco
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Originally Posted by Antiarc
Maybe I'm super late to this party, but does the human racial +swords/maces do ANYTHING now?
I'm a human combat rogue. I have 305 weapon skill, but 0 "weapon rating". I have 10.00% parry, when I'd expect 10.20% as it was pre-patch.
http://img62.imageshack.us/img62/4353/humanskillqt8.png
Edit: Did they change it so that weapon skill gives ONLY +crit? I was of the impression that it gave boosted crit in addition to the old benefits, minus the glancing penalty.
I went to Stormwind and got a couple of grey weapons - a sword and a dagger. Equipping the sword gives me +0.2% crit, but no other benefits.
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Just a quick note on this; hit rating on the character sheet is odd. Last I heard +skill still increases your chance to hit, but the hit rating attribute on the character sheet doesn't display it, nor does it display the +hit from talents such as Precision. I think it would just be better for them to change that attribute to "Hit Chance: x%" with a tooltip that displays your hit rating and how it affects your Hit Chance.
The weapon skill rating tooltip could be a bit better too, more inline with the defense rating tooltip.
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