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Old 12/31/06, 12:23 PM   #2626
Squire
Glass Joe
 
Blood Elf Paladin
 
Outland (EU)
Wow....


Muscular defensive systems aside, and apologies if this has already been covered, but can anyone tell me how Wound Poison works with other heal reducing effects?

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Old 12/31/06, 12:34 PM   #2627
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Hunter111
Get Honor PVP in some dumb site

Honor PVP program is a separately leveling system that player is able to undertake quest and raid to gain the Exp. Experience Points to empower themselves and has nothing to do with Power Leveling system. Honor PVP program grant brand new experience to each profession in the game. The fantastic feature of every individual item generates a massive muscular defensive system and improved self-protective ability for the character. Meanwhile, with Honor PVP item the attach power of your profession will performance enormously ever compare to other items.
wtf, he has a more complete profile than a lot of real members. :o

Anyway...

By the way, IP: 222.66.147.74

How about that post-earthquake Chinese internet? Ouch.

Tracing route to 222.66.147.74 over a maximum of 30 hops
.
.
.
 12    63 ms    64 ms    63 ms  ggr2-p390.la2ca.ip.att.net [12.123.222.45]
 13    65 ms    67 ms    64 ms  p4-0.att.nwrknj01.us.bb.verio.net [192.205.32.24
2]
 14     *      381 ms   384 ms  202.97.51.113
 15     *        *      378 ms  202.97.33.9
 16   387 ms   385 ms   382 ms  202.101.63.233
 17   385 ms     *      385 ms  218.1.1.149
 18   417 ms     *        *     3pos0-ip-jy-416.online.sh.cn [218.1.1.82]
 19   390 ms   387 ms   386 ms  218.1.3.22
 20   389 ms   388 ms     *     vlan4-ip-gl-6509.online.sh.cn [218.1.3.138]
 21     *        *      385 ms  218.1.28.214
 22   388 ms   389 ms   387 ms  5ge2-ip-qz-012.online.sh.cn [218.1.3.81]
 23   386 ms   386 ms   386 ms  218.1.3.1
 24     *      387 ms   387 ms  222.72.244.34
 25   391 ms     *        *     1ge1-ip-jy-se800.online.sh.cn [218.1.2.102]
 26     *        *        *     Request timed out.
Alright, back to your regularly-scheduled theorycraft.

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Old 12/31/06, 3:06 PM   #2628
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
Maybe I'm super late to this party, but does the human racial +swords/maces do ANYTHING now?

I'm a human combat rogue. I have 305 weapon skill, but 0 "weapon rating". I have 10.00% parry, when I'd expect 10.20% as it was pre-patch.



Edit: Did they change it so that weapon skill gives ONLY +crit? I was of the impression that it gave boosted crit in addition to the old benefits, minus the glancing penalty.

I went to Stormwind and got a couple of grey weapons - a sword and a dagger. Equipping the sword gives me +0.2% crit, but no other benefits.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 12/31/06, 8:46 PM   #2629
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
I believe they did indeed change it to + crit only.

Wheeee.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 12/31/06, 9:43 PM   #2630
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Er.

+skill *never* gave you +parry.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 12/31/06, 11:25 PM   #2631
Cloak
Von Kaiser
 
Cloak's Avatar
 
Troll Rogue
 
Lothar
Kalgan did state that it would be the most coveted stat, point for point. Naturally, I'd assume it will get a buffing sometime in the near future. As a Troll Rogue, though, I can't help but feel the schadenfreude.

The more you know, the less you understand.

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Old 01/01/07, 1:52 AM   #2632
Glass
besides... it's all in the reflexes.
 
Glass's Avatar
 
Glassjaw
Orc Rogue
 
No WoW Account
While we're on the "getting the screws put to us" topic.. Great news!

http://forums.worldofwarcraft.com/th...302328&sid=1#4

Apparently it's "working as intended" for hunters/warlocks to be able to target a rogue 200 yards away, send thier pet after them and put them in combat/attack them. Not bad for no talent points!

Seriously, this class is looking more and more pathetic in every aspect of the game by the minute.

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Old 01/01/07, 5:53 AM   #2633
Rocket
Glass Joe
 
Murloc Rogue
 
Windrunner
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go.

I was always under the assumption that Mutilate attacks are 'rolled' at the exact same time and using cb guarantees that they both crit. I suppose that it makes sense that the MH would roll first and therefore hit first with the OH following, but for some reason I thought they attacked at the same time.

Anyway, what I've come to find is that if you get a mob low enough and activate Cold Blood then Mutilate, and your MH damage is enough to kill the mob, then OH won't be rolled (see ss). Additionally, I suppose as far as Mutilate is concerned, if both hands aren't allowed to crit then Cold Blood doesn't get recognized as being spent and you will keep the cb buff (see ss) until either both of your Mutilates are allowed to crit or you use another ability that would consume Cold Blood. You can continue to run around and keep your cb buff as long as your MH Mutilate kills the target and the OH doesn't get rolled.

http://i13.photobucket.com/albums/a2...-40-53copy.gif


probably just a bug, but still somewhat interesting.

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Old 01/01/07, 7:11 AM   #2634
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Squire
Wow....


Muscular defensive systems aside, and apologies if this has already been covered, but can anyone tell me how Wound Poison works with other heal reducing effects?
If it's like the other effects it's healing reduction won't stack with the other percentage healing reduction effects.
On the other hand, the only two player usable percentage based healing reduction effects are Mortal Strike and Hex of Weakness currently, so it wouldn't be too unlikely for it to work differently I guess.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

Netherlands Online
Old 01/01/07, 9:46 AM   #2635
Spades
Piston Honda
 
Spades's Avatar
 
Gnome Rogue
 
Shattered Hand
Originally Posted by Kalman
Er.

+skill *never* gave you +parry.
What? Yes it did! I remember distinctly having a 10.2% parry with swords and deflection.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 01/01/07, 10:41 AM   #2636
Tosa
Von Kaiser
 
Tosa's Avatar
 
Troll Rogue
 
Bonechewer
Originally Posted by Spades
Originally Posted by Kalman
Er.

+skill *never* gave you +parry.
What? Yes it did! I remember distinctly having a 10.2% parry with swords and deflection.
+skill decreases your opponent's chance to parry your attack by 0.04% per point. It never increased your chance to parry your opponent's attack.

Hold shift for focused movement.

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Old 01/01/07, 11:14 AM   #2637
Glass
besides... it's all in the reflexes.
 
Glass's Avatar
 
Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go.

I was always under the assumption that Mutilate attacks are 'rolled' at the exact same time and using cb guarantees that they both crit. I suppose that it makes sense that the MH would roll first and therefore hit first with the OH following, but for some reason I thought they attacked at the same time.

Anyway, what I've come to find is that if you get a mob low enough and activate Cold Blood then Mutilate, and your MH damage is enough to kill the mob, then OH won't be rolled (see ss).
I don't think it's a bug, I've seen that several times on live.

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Old 01/01/07, 11:34 AM   #2638
Spades
Piston Honda
 
Spades's Avatar
 
Gnome Rogue
 
Shattered Hand
Originally Posted by Tosa
+skill decreases your opponent's chance to parry your attack by 0.04% per point. It never increased your chance to parry your opponent's attack.
Where was I getting .2% parry from, then?

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 01/01/07, 1:07 PM   #2639
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
Wearing +Def gear?

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Old 01/01/07, 1:18 PM   #2640
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Dal'rend's offhand?

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Old 01/01/07, 6:53 PM   #2641
Spades
Piston Honda
 
Spades's Avatar
 
Gnome Rogue
 
Shattered Hand
No, and no.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 01/01/07, 6:55 PM   #2642
rj
Piston Honda
 
rj's Avatar
 
Undead Rogue
 
Bloodscalp
Originally Posted by Glass
While we're on the "getting the screws put to us" topic.. Great news!

http://forums.worldofwarcraft.com/th...302328&sid=1#4

Apparently it's "working as intended" for hunters/warlocks to be able to target a rogue 200 yards away, send thier pet after them and put them in combat/attack them. Not bad for no talent points!

Seriously, this class is looking more and more pathetic in every aspect of the game by the minute.
They locked that thread too, lame asses were afraid of getting flamed to death on it.

It should work like it does for a player, once a rogue enters stealth you can no longer see them and thus you no longer can target or attack them.

The reason it doesn't work like that is because Blizzard is too lazy to fix their pet code, plain and simple.

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Old 01/02/07, 3:02 AM   #2643
Seeten
Von Kaiser
 
Seeten's Avatar
 
Blood Elf Rogue
 
Eldre'Thalas
Had a ton of fun with my guild against Wodahs today in WSG. *wave Wodahs* (We were the undergeared Darrowmere guys that left you sapped all game *grin*)

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Old 01/02/07, 4:15 AM   #2644
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
haha Seeten. Nice to chat/play. We were group queueing, and I missed the AB queue, went into WSG solo. The power of imp sap now is incredible for things like wsg.

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Old 01/02/07, 6:18 AM   #2645
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Spades
Where was I getting .2% parry from, then?
Certainly not from +skill. As already mentioned, +skill only affected your targets chance to parry, not yours. The only things affecting your chance to parry is a) +defense, b) +parry (obviously) and c) being higher in level than your target (because your defense is higher than the target's skill).


Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go. [...]
Yes, I noticed that as well. You don't even need cold blood, just go kill a rat and your offhand mutilate will never land. Unless of course your mainhand mutilate doesn't kill the rat, but in such case you happened to attack the Ferocious Rat of Doom, so it wouldn't matter anyways.



PS:
Originally Posted by Cloak
[...] I can't help but feel the schadenfreude.
Wow, didn't know that that made it into the English language. :D
Mmh, I better won't think about what that says about German in conjunction with "angst", "blitzkrieg" e.a. ~~


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Old 01/02/07, 7:40 AM   #2646
chrull
弾幕
 
chrull's Avatar
 
Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by sp00n
Originally Posted by Rocket
I've begun to notice something a little strange on beta lately as far as Mutilate and Cold Blood go. [...]
Yes, I noticed that as well. You don't even need cold blood, just go kill a rat and your offhand mutilate will never land. Unless of course your mainhand mutilate doesn't kill the rat, but in such case you happened to attack the Ferocious Rat of Doom, so it wouldn't matter anyways.
I think the strange thing is that he still have Cold Blood up after the kill.

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Old 01/03/07, 12:42 PM   #2647
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Quick note: porkbone and I tested last night and verified that each rogue gets a Deadly stack of their own on beta, but that you can only have one stack of Deadly per rogue (no running VII/VI, for example).

There seemed to be something strange with the stacking mechanism, but it isn't exploitable for any benefit, so I didn't play with it much, but it seems like a higher rank takes over not only the slot but the stack count when it procs, but it can only proc if the single tick damage for the higher rank would be higher than the total stack tick damage for the lower rank. Like I said, not really useful.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/03/07, 5:00 PM   #2648
GrizleyCQ
Don Flamenco
 
Draenei Shaman
 
Kilrogg
There is a followup thread on the pet and stealth interaction issue.

http://forums.worldofwarcraft.com/th...06948&sid=1#79

My suggestion was if siccing a pet puts the target in combat, give pet attack a range of 30 like a frostbolt or whatever.

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Old 01/03/07, 5:07 PM   #2649
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by GrizleyCQ
There is a followup thread on the pet and stealth interaction issue.

http://forums.worldofwarcraft.com/th...06948&sid=1#79

My suggestion was if siccing a pet puts the target in combat, give pet attack a range of 30 like a frostbolt or whatever.
The target will not be placed in combat until the pet is in melee range of the target. The pet is a mob flags itself for combat, and mobs do not care about stealth once they are in combat. It stems from a coding problem that they are too lazy to fix.

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Old 01/03/07, 8:45 PM   #2650
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Antiarc
Maybe I'm super late to this party, but does the human racial +swords/maces do ANYTHING now?

I'm a human combat rogue. I have 305 weapon skill, but 0 "weapon rating". I have 10.00% parry, when I'd expect 10.20% as it was pre-patch.

http://img62.imageshack.us/img62/4353/humanskillqt8.png

Edit: Did they change it so that weapon skill gives ONLY +crit? I was of the impression that it gave boosted crit in addition to the old benefits, minus the glancing penalty.

I went to Stormwind and got a couple of grey weapons - a sword and a dagger. Equipping the sword gives me +0.2% crit, but no other benefits.
Just a quick note on this; hit rating on the character sheet is odd. Last I heard +skill still increases your chance to hit, but the hit rating attribute on the character sheet doesn't display it, nor does it display the +hit from talents such as Precision. I think it would just be better for them to change that attribute to "Hit Chance: x%" with a tooltip that displays your hit rating and how it affects your Hit Chance.

The weapon skill rating tooltip could be a bit better too, more inline with the defense rating tooltip.

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